feat(material): 新增材质系统和着色器编辑器
This commit is contained in:
110
packages/shader-editor/src/index.ts
Normal file
110
packages/shader-editor/src/index.ts
Normal file
@@ -0,0 +1,110 @@
|
||||
/**
|
||||
* @esengine/shader-editor
|
||||
*
|
||||
* Shader editor with code editing, analysis, and preview.
|
||||
* 着色器编辑器,支持代码编辑、分析和预览。
|
||||
*/
|
||||
|
||||
import type { ServiceContainer } from '@esengine/ecs-framework';
|
||||
import type {
|
||||
IEditorModuleLoader,
|
||||
IPlugin,
|
||||
ModuleManifest,
|
||||
IFileSystem
|
||||
} from '@esengine/editor-core';
|
||||
import {
|
||||
InspectorRegistry,
|
||||
IInspectorRegistry,
|
||||
IFileSystemService
|
||||
} from '@esengine/editor-core';
|
||||
|
||||
// Components
|
||||
import { useShaderEditorStore } from './stores/ShaderEditorStore';
|
||||
import { ShaderAssetInspectorProvider } from './providers/ShaderAssetInspectorProvider';
|
||||
|
||||
// Import styles
|
||||
import './styles/ShaderInspector.css';
|
||||
|
||||
// Re-exports
|
||||
export { useShaderEditorStore, createDefaultShaderData } from './stores/ShaderEditorStore';
|
||||
export type { ShaderData, ShaderEditorState } from './stores/ShaderEditorStore';
|
||||
export { ShaderAnalyzer, shaderAnalyzer } from './analysis/ShaderAnalyzer';
|
||||
export type {
|
||||
ShaderAnalysis,
|
||||
ShaderComplexity,
|
||||
UniformInfo,
|
||||
AttributeInfo,
|
||||
VaryingInfo
|
||||
} from './analysis/ShaderAnalyzer';
|
||||
export { ShaderAssetInspectorProvider } from './providers/ShaderAssetInspectorProvider';
|
||||
|
||||
/**
|
||||
* Shader Editor Module.
|
||||
* 着色器编辑器模块。
|
||||
*/
|
||||
export class ShaderEditorModule implements IEditorModuleLoader {
|
||||
private unsubscribers: Array<() => void> = [];
|
||||
private inspectorProvider?: ShaderAssetInspectorProvider;
|
||||
|
||||
async install(services: ServiceContainer): Promise<void> {
|
||||
// Register Shader Asset Inspector Provider.
|
||||
// 注册着色器资产检视器提供者。
|
||||
const inspectorRegistry = services.resolve<InspectorRegistry>(IInspectorRegistry);
|
||||
if (inspectorRegistry) {
|
||||
this.inspectorProvider = new ShaderAssetInspectorProvider();
|
||||
|
||||
// Set up save handler.
|
||||
// 设置保存处理器。
|
||||
const fileSystem = services.tryResolve<IFileSystem>(IFileSystemService);
|
||||
if (fileSystem) {
|
||||
this.inspectorProvider.setSaveHandler(async (path, content) => {
|
||||
await fileSystem.writeFile(path, content);
|
||||
});
|
||||
}
|
||||
|
||||
inspectorRegistry.register(this.inspectorProvider);
|
||||
}
|
||||
}
|
||||
|
||||
async uninstall(): Promise<void> {
|
||||
// Clean up subscriptions.
|
||||
this.unsubscribers.forEach(unsub => unsub());
|
||||
this.unsubscribers = [];
|
||||
// Reset store.
|
||||
useShaderEditorStore.getState().reset();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export const shaderEditorModule = new ShaderEditorModule();
|
||||
|
||||
/**
|
||||
* Shader Editor Plugin Manifest.
|
||||
* 着色器编辑器插件清单。
|
||||
*/
|
||||
const manifest: ModuleManifest = {
|
||||
id: '@esengine/shader-editor',
|
||||
name: '@esengine/shader-editor',
|
||||
displayName: 'Shader Editor',
|
||||
version: '1.0.0',
|
||||
description: 'Shader code editing with analysis and preview',
|
||||
category: 'Rendering',
|
||||
isCore: true,
|
||||
defaultEnabled: true,
|
||||
isEngineModule: true,
|
||||
dependencies: ['material-system'],
|
||||
exports: {
|
||||
other: ['ShaderAnalyzer']
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Shader Editor Plugin (editor only, no runtime).
|
||||
* 着色器编辑器插件(仅编辑器,无运行时)。
|
||||
*/
|
||||
export const ShaderEditorPlugin: IPlugin = {
|
||||
manifest,
|
||||
editorModule: shaderEditorModule
|
||||
};
|
||||
|
||||
export default shaderEditorModule;
|
||||
Reference in New Issue
Block a user