feat(material): 新增材质系统和着色器编辑器
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55
packages/material-editor/src/stores/MaterialEditorStore.ts
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55
packages/material-editor/src/stores/MaterialEditorStore.ts
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import { create } from 'zustand';
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import { BlendMode, type MaterialDefinition } from '@esengine/material-system';
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export interface MaterialEditorState {
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currentFilePath: string | null;
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pendingFilePath: string | null;
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materialData: MaterialDefinition | null;
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isDirty: boolean;
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isLoading: boolean;
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setPendingFilePath: (path: string | null) => void;
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setCurrentFilePath: (path: string | null) => void;
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setMaterialData: (data: MaterialDefinition | null) => void;
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setDirty: (dirty: boolean) => void;
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setLoading: (loading: boolean) => void;
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updateMaterialProperty: <K extends keyof MaterialDefinition>(key: K, value: MaterialDefinition[K]) => void;
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reset: () => void;
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}
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const initialState = {
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currentFilePath: null,
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pendingFilePath: null,
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materialData: null,
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isDirty: false,
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isLoading: false,
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};
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export const useMaterialEditorStore = create<MaterialEditorState>((set) => ({
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...initialState,
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setPendingFilePath: (path) => set({ pendingFilePath: path }),
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setCurrentFilePath: (path) => set({ currentFilePath: path }),
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setMaterialData: (data) => set({ materialData: data, isDirty: false }),
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setDirty: (dirty) => set({ isDirty: dirty }),
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setLoading: (loading) => set({ isLoading: loading }),
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updateMaterialProperty: (key, value) => set((state) => {
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if (!state.materialData) return state;
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return {
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materialData: { ...state.materialData, [key]: value },
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isDirty: true,
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};
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}),
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reset: () => set(initialState),
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}));
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export function createDefaultMaterialData(name: string = 'New Material'): MaterialDefinition {
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return {
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name,
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shader: 0,
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blendMode: BlendMode.Alpha,
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uniforms: {},
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};
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}
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