feat(material): 新增材质系统和着色器编辑器

This commit is contained in:
yhh
2025-12-03 16:20:23 +08:00
parent 4a2362edf2
commit 243b929d5e
34 changed files with 5903 additions and 0 deletions

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/**
* MaterialAssetInspectorProvider - Inspector provider for .mat files
* 材质资产检视器提供者 - 用于 .mat 文件的检视器
*/
import React, { useState, useEffect, useCallback } from 'react';
import type { IInspectorProvider, InspectorContext } from '@esengine/editor-core';
import { BlendMode, BuiltInShaders, UniformType } from '@esengine/material-system';
import { Palette, Save, RotateCcw, Plus, Trash2, ChevronDown, ChevronRight } from 'lucide-react';
import '../styles/MaterialInspector.css';
/**
* Asset file info interface (matches editor-app's AssetFileInfo)
*/
interface AssetFileInfo {
name: string;
path: string;
extension?: string;
size?: number;
modified?: number;
isDirectory: boolean;
}
/**
* Asset file target with content
*/
interface AssetFileTarget {
type: 'asset-file';
data: AssetFileInfo;
content?: string;
}
interface UniformValue {
type: UniformType;
value: number | number[] | string;
}
interface MaterialData {
name: string;
shader: number | string;
blendMode?: BlendMode;
uniforms?: Record<string, UniformValue>;
}
const BLEND_MODE_OPTIONS = [
{ value: BlendMode.None, label: 'None (Opaque)' },
{ value: BlendMode.Alpha, label: 'Alpha' },
{ value: BlendMode.Additive, label: 'Additive' },
{ value: BlendMode.Multiply, label: 'Multiply' },
{ value: BlendMode.Screen, label: 'Screen' },
{ value: BlendMode.PremultipliedAlpha, label: 'Premultiplied Alpha' }
];
const SHADER_OPTIONS = [
{ value: BuiltInShaders.DefaultSprite, label: 'Default Sprite' },
{ value: BuiltInShaders.Grayscale, label: 'Grayscale' },
{ value: BuiltInShaders.Tint, label: 'Tint' },
{ value: BuiltInShaders.Flash, label: 'Flash' },
{ value: BuiltInShaders.Outline, label: 'Outline' }
];
const UNIFORM_TYPE_OPTIONS = [
{ value: UniformType.Float, label: 'Float' },
{ value: UniformType.Vec2, label: 'Vec2' },
{ value: UniformType.Vec3, label: 'Vec3' },
{ value: UniformType.Vec4, label: 'Vec4' },
{ value: UniformType.Color, label: 'Color' },
{ value: UniformType.Int, label: 'Int' }
];
interface MaterialInspectorViewProps {
fileInfo: AssetFileInfo;
content: string;
onSave?: (path: string, content: string) => Promise<void>;
}
function MaterialInspectorView({ fileInfo, content, onSave }: MaterialInspectorViewProps) {
const [material, setMaterial] = useState<MaterialData | null>(null);
const [isDirty, setIsDirty] = useState(false);
const [error, setError] = useState<string | null>(null);
const [uniformsExpanded, setUniformsExpanded] = useState(true);
const [newUniformName, setNewUniformName] = useState('');
useEffect(() => {
try {
const parsed = JSON.parse(content);
setMaterial(parsed);
setError(null);
setIsDirty(false);
} catch (e) {
setError('Failed to parse material file');
setMaterial(null);
}
}, [content]);
const handleSave = useCallback(async () => {
if (!material || !onSave) return;
try {
const jsonContent = JSON.stringify(material, null, 2);
await onSave(fileInfo.path, jsonContent);
setIsDirty(false);
} catch (e) {
console.error('Failed to save material:', e);
}
}, [material, fileInfo.path, onSave]);
const handleReset = useCallback(() => {
try {
const parsed = JSON.parse(content);
setMaterial(parsed);
setIsDirty(false);
} catch (e) {
// ignore
}
}, [content]);
const updateMaterial = useCallback((updates: Partial<MaterialData>) => {
setMaterial(prev => prev ? { ...prev, ...updates } : null);
setIsDirty(true);
}, []);
const updateUniform = useCallback((name: string, value: UniformValue) => {
setMaterial(prev => {
if (!prev) return null;
return {
...prev,
uniforms: {
...prev.uniforms,
[name]: value
}
};
});
setIsDirty(true);
}, []);
const removeUniform = useCallback((name: string) => {
setMaterial(prev => {
if (!prev || !prev.uniforms) return prev;
const newUniforms = { ...prev.uniforms };
delete newUniforms[name];
return { ...prev, uniforms: newUniforms };
});
setIsDirty(true);
}, []);
const addUniform = useCallback(() => {
if (!newUniformName.trim()) return;
const name = newUniformName.trim();
setMaterial(prev => {
if (!prev) return null;
return {
...prev,
uniforms: {
...prev.uniforms,
[name]: { type: UniformType.Float, value: 0 }
}
};
});
setNewUniformName('');
setIsDirty(true);
}, [newUniformName]);
const renderUniformEditor = (name: string, uniform: UniformValue) => {
const handleTypeChange = (newType: UniformType) => {
let defaultValue: number | number[] = 0;
switch (newType) {
case UniformType.Vec2:
defaultValue = [0, 0];
break;
case UniformType.Vec3:
defaultValue = [0, 0, 0];
break;
case UniformType.Vec4:
case UniformType.Color:
defaultValue = [1, 1, 1, 1];
break;
default:
defaultValue = 0;
}
updateUniform(name, { type: newType, value: defaultValue });
};
const renderValueEditor = () => {
switch (uniform.type) {
case UniformType.Float:
case UniformType.Int:
return (
<input
type="number"
className="material-input"
value={uniform.value as number}
step={uniform.type === UniformType.Int ? 1 : 0.01}
onChange={(e) => updateUniform(name, { ...uniform, value: parseFloat(e.target.value) || 0 })}
/>
);
case UniformType.Vec2:
case UniformType.Vec3:
case UniformType.Vec4: {
const values = uniform.value as number[];
const labels = ['X', 'Y', 'Z', 'W'];
return (
<div className="material-vec-editor">
{values.map((v, i) => (
<div key={i} className="material-vec-field">
<span className="material-vec-label">{labels[i]}</span>
<input
type="number"
className="material-input material-vec-input"
value={v}
step={0.01}
onChange={(e) => {
const newValues = [...values];
newValues[i] = parseFloat(e.target.value) || 0;
updateUniform(name, { ...uniform, value: newValues });
}}
/>
</div>
))}
</div>
);
}
case UniformType.Color: {
const colorValues = uniform.value as number[];
const r = Math.round((colorValues[0] || 0) * 255);
const g = Math.round((colorValues[1] || 0) * 255);
const b = Math.round((colorValues[2] || 0) * 255);
const hexColor = `#${r.toString(16).padStart(2, '0')}${g.toString(16).padStart(2, '0')}${b.toString(16).padStart(2, '0')}`;
return (
<div className="material-color-editor">
<input
type="color"
className="material-color-picker"
value={hexColor}
onChange={(e) => {
const hex = e.target.value;
const newR = parseInt(hex.slice(1, 3), 16) / 255;
const newG = parseInt(hex.slice(3, 5), 16) / 255;
const newB = parseInt(hex.slice(5, 7), 16) / 255;
updateUniform(name, { ...uniform, value: [newR, newG, newB, colorValues[3] || 1] });
}}
/>
<input
type="number"
className="material-input material-alpha-input"
value={colorValues[3] ?? 1}
min={0}
max={1}
step={0.01}
title="Alpha"
onChange={(e) => {
const newAlpha = parseFloat(e.target.value) || 0;
updateUniform(name, { ...uniform, value: [colorValues[0] ?? 1, colorValues[1] ?? 1, colorValues[2] ?? 1, newAlpha] });
}}
/>
</div>
);
}
default:
return <span className="material-value-text">{JSON.stringify(uniform.value)}</span>;
}
};
return (
<div key={name} className="material-uniform-item">
<div className="material-uniform-header">
<span className="material-uniform-name">{name}</span>
<select
className="material-select material-type-select"
value={uniform.type}
onChange={(e) => handleTypeChange(e.target.value as UniformType)}
>
{UNIFORM_TYPE_OPTIONS.map(opt => (
<option key={opt.value} value={opt.value}>{opt.label}</option>
))}
</select>
<button
className="material-icon-btn material-delete-btn"
onClick={() => removeUniform(name)}
title="Remove uniform"
>
<Trash2 size={14} />
</button>
</div>
<div className="material-uniform-value">
{renderValueEditor()}
</div>
</div>
);
};
if (error) {
return (
<div className="entity-inspector">
<div className="inspector-header">
<Palette size={16} style={{ color: '#a78bfa' }} />
<span className="entity-name">{fileInfo.name}</span>
</div>
<div className="inspector-content">
<div className="material-error">{error}</div>
</div>
</div>
);
}
if (!material) {
return (
<div className="entity-inspector">
<div className="inspector-header">
<Palette size={16} style={{ color: '#a78bfa' }} />
<span className="entity-name">{fileInfo.name}</span>
</div>
<div className="inspector-content">
<div className="material-loading">Loading...</div>
</div>
</div>
);
}
return (
<div className="entity-inspector material-inspector">
<div className="inspector-header">
<Palette size={16} style={{ color: '#a78bfa' }} />
<span className="entity-name">{material.name || fileInfo.name}</span>
{isDirty && <span className="material-dirty-indicator">*</span>}
</div>
<div className="material-toolbar">
<button
className="material-toolbar-btn"
onClick={handleSave}
disabled={!isDirty || !onSave}
title="Save (Ctrl+S)"
>
<Save size={14} />
<span>Save</span>
</button>
<button
className="material-toolbar-btn"
onClick={handleReset}
disabled={!isDirty}
title="Reset changes"
>
<RotateCcw size={14} />
<span>Reset</span>
</button>
</div>
<div className="inspector-content">
<div className="inspector-section">
<div className="section-title">Basic Properties</div>
<div className="property-field">
<label className="property-label">Name</label>
<input
type="text"
className="material-input"
value={material.name}
onChange={(e) => updateMaterial({ name: e.target.value })}
/>
</div>
<div className="property-field">
<label className="property-label">Shader</label>
<select
className="material-select"
value={material.shader}
onChange={(e) => updateMaterial({ shader: parseInt(e.target.value) })}
>
{SHADER_OPTIONS.map(opt => (
<option key={opt.value} value={opt.value}>{opt.label}</option>
))}
</select>
</div>
<div className="property-field">
<label className="property-label">Blend Mode</label>
<select
className="material-select"
value={material.blendMode ?? BlendMode.Alpha}
onChange={(e) => updateMaterial({ blendMode: parseInt(e.target.value) as BlendMode })}
>
{BLEND_MODE_OPTIONS.map(opt => (
<option key={opt.value} value={opt.value}>{opt.label}</option>
))}
</select>
</div>
</div>
<div className="inspector-section">
<div
className="section-title section-title-collapsible"
onClick={() => setUniformsExpanded(!uniformsExpanded)}
>
{uniformsExpanded ? <ChevronDown size={14} /> : <ChevronRight size={14} />}
<span>Uniforms</span>
<span className="material-uniform-count">
({Object.keys(material.uniforms || {}).length})
</span>
</div>
{uniformsExpanded && (
<div className="material-uniforms-content">
{material.uniforms && Object.entries(material.uniforms).map(([name, uniform]) =>
renderUniformEditor(name, uniform)
)}
<div className="material-add-uniform">
<input
type="text"
className="material-input"
placeholder="Uniform name..."
value={newUniformName}
onChange={(e) => setNewUniformName(e.target.value)}
onKeyDown={(e) => e.key === 'Enter' && addUniform()}
/>
<button
className="material-icon-btn material-add-btn"
onClick={addUniform}
disabled={!newUniformName.trim()}
title="Add uniform"
>
<Plus size={14} />
</button>
</div>
</div>
)}
</div>
</div>
</div>
);
}
/**
* Material Asset Inspector Provider
*/
export class MaterialAssetInspectorProvider implements IInspectorProvider<AssetFileTarget> {
readonly id = 'material-asset-inspector';
readonly name = 'Material Asset Inspector';
readonly priority = 100;
private saveHandler?: (path: string, content: string) => Promise<void>;
setSaveHandler(handler: (path: string, content: string) => Promise<void>): void {
this.saveHandler = handler;
}
canHandle(target: unknown): target is AssetFileTarget {
if (typeof target !== 'object' || target === null) return false;
const t = target as any;
return t.type === 'asset-file' &&
t.data?.extension?.toLowerCase() === 'mat' &&
typeof t.content === 'string';
}
render(target: AssetFileTarget, _context: InspectorContext): React.ReactElement {
return (
<MaterialInspectorView
fileInfo={target.data}
content={target.content!}
onSave={this.saveHandler}
/>
);
}
}