chore: 更新仓库 URL (ecs-framework → esengine)

仓库已从 esengine/ecs-framework 重命名为 esengine/esengine
更新所有引用旧 URL 的文件
This commit is contained in:
yhh
2025-12-08 21:23:37 +08:00
parent c3b7250f85
commit 240b165970
350 changed files with 611 additions and 611 deletions

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@@ -1,4 +1,4 @@
import { Component, ECSComponent, Serializable, Serialize, Property } from '@esengine/ecs-framework';
import { Component, ECSComponent, Serializable, Serialize, Property } from '@esengine/esengine';
import type { IResourceComponent, ResourceReference } from '@esengine/asset-system';
import { UVHelper } from '@esengine/asset-system';

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@@ -1,5 +1,5 @@
import type { IScene } from '@esengine/ecs-framework';
import { ComponentRegistry } from '@esengine/ecs-framework';
import type { IScene } from '@esengine/esengine';
import { ComponentRegistry } from '@esengine/esengine';
import type { IRuntimeModule, IPlugin, ModuleManifest, SystemContext } from '@esengine/engine-core';
import { AssetManagerToken } from '@esengine/asset-system';
import { RenderSystemToken } from '@esengine/ecs-engine-bindgen';

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@@ -6,7 +6,7 @@
* 使用优化算法合并相邻碰撞格子,减少碰撞体数量。
*/
import { Component, Property, Serialize, ECSComponent, Serializable } from '@esengine/ecs-framework';
import { Component, Property, Serialize, ECSComponent, Serializable } from '@esengine/esengine';
/**
* 碰撞体生成模式

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@@ -6,7 +6,7 @@
* 需要与 Physics2DSystem 配合使用。
*/
import { EntitySystem, Matcher, ECSSystem, type Entity, type Scene } from '@esengine/ecs-framework';
import { EntitySystem, Matcher, ECSSystem, type Entity, type Scene } from '@esengine/esengine';
import { TransformComponent } from '@esengine/engine-core';
import { TilemapComponent } from '../TilemapComponent';
import { TilemapCollider2DComponent, type CollisionRect } from './TilemapCollider2DComponent';

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@@ -1,6 +1,6 @@
import { EntitySystem, Matcher, ECSSystem, Entity } from '@esengine/ecs-framework';
import { EntitySystem, Matcher, ECSSystem, Entity } from '@esengine/esengine';
import { TransformComponent } from '@esengine/engine-core';
import { Color } from '@esengine/ecs-framework-math';
import { Color } from '@esengine/esengine-math';
import type { IRenderDataProvider } from '@esengine/ecs-engine-bindgen';
import { TilemapComponent, type ITilemapLayerData } from '../TilemapComponent';