chore: 更新仓库 URL (ecs-framework → esengine)

仓库已从 esengine/ecs-framework 重命名为 esengine/esengine
更新所有引用旧 URL 的文件
This commit is contained in:
yhh
2025-12-08 21:23:37 +08:00
parent c3b7250f85
commit 240b165970
350 changed files with 611 additions and 611 deletions

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@@ -39,8 +39,8 @@
}
},
"devDependencies": {
"@esengine/ecs-framework": "workspace:*",
"@esengine/ecs-framework-math": "workspace:*",
"@esengine/esengine": "workspace:*",
"@esengine/esengine-math": "workspace:*",
"@esengine/engine-core": "workspace:*",
"@esengine/ecs-engine-bindgen": "workspace:*",
"@esengine/physics-rapier2d": "workspace:*",

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@@ -1,4 +1,4 @@
import type { ComponentRegistry as ComponentRegistryType, IScene } from '@esengine/ecs-framework';
import type { ComponentRegistry as ComponentRegistryType, IScene } from '@esengine/esengine';
import type { IRuntimeModule, IPlugin, ModuleManifest, SystemContext } from '@esengine/engine-core';
import { TransformTypeToken } from '@esengine/engine-core';
import { AssetManagerToken } from '@esengine/asset-system';

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@@ -1,4 +1,4 @@
import { Component, ECSComponent, Property, Serializable, Serialize } from '@esengine/ecs-framework';
import { Component, ECSComponent, Property, Serializable, Serialize } from '@esengine/esengine';
import { assetManager } from '@esengine/asset-system';
import { ParticlePool, type Particle } from './Particle';
import { ParticleEmitter, EmissionShape, createDefaultEmitterConfig, type EmitterConfig, type ColorValue } from './ParticleEmitter';

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@@ -1,5 +1,5 @@
import type { ParticleSystemComponent } from '../ParticleSystemComponent';
import { Color } from '@esengine/ecs-framework-math';
import { Color } from '@esengine/esengine-math';
/**
* 粒子渲染数据(与 EngineRenderSystem 兼容)

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@@ -1,4 +1,4 @@
import { EntitySystem, Matcher, ECSSystem, Time, Entity, type Component, type ComponentType } from '@esengine/ecs-framework';
import { EntitySystem, Matcher, ECSSystem, Time, Entity, type Component, type ComponentType } from '@esengine/esengine';
import type { IEngineIntegration, IEngineBridge } from '@esengine/ecs-engine-bindgen';
import { ParticleSystemComponent } from '../ParticleSystemComponent';
import { ParticleRenderDataProvider } from '../rendering/ParticleRenderDataProvider';