chore: 更新仓库 URL (ecs-framework → esengine)

仓库已从 esengine/ecs-framework 重命名为 esengine/esengine
更新所有引用旧 URL 的文件
This commit is contained in:
yhh
2025-12-08 21:23:37 +08:00
parent c3b7250f85
commit 240b165970
350 changed files with 611 additions and 611 deletions

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@@ -22,7 +22,7 @@
},
"repository": {
"type": "git",
"url": "https://github.com/esengine/ecs-framework.git",
"url": "https://github.com/esengine/esengine.git",
"directory": "packages/ecs-engine-bindgen"
},
"keywords": [
@@ -38,8 +38,8 @@
"es-engine": "file:../engine/pkg"
},
"devDependencies": {
"@esengine/ecs-framework": "workspace:*",
"@esengine/ecs-framework-math": "workspace:*",
"@esengine/esengine": "workspace:*",
"@esengine/esengine-math": "workspace:*",
"@esengine/engine-core": "workspace:*",
"@esengine/sprite": "workspace:*",
"@esengine/camera": "workspace:*",

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@@ -8,7 +8,7 @@ importers:
.:
dependencies:
'@esengine/ecs-framework':
'@esengine/esengine':
specifier: workspace:*
version: link:../core
es-engine:

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@@ -3,7 +3,7 @@
* 精灵渲染辅助工具。
*/
import { Entity, Component } from '@esengine/ecs-framework';
import { Entity, Component } from '@esengine/esengine';
import type { EngineBridge } from './EngineBridge';
import { RenderBatcher } from './RenderBatcher';
import { SpriteComponent } from '@esengine/sprite';

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@@ -3,7 +3,7 @@
* 相机系统
*/
import { EntitySystem, Matcher, Entity, ECSSystem } from '@esengine/ecs-framework';
import { EntitySystem, Matcher, Entity, ECSSystem } from '@esengine/esengine';
import { CameraComponent } from '@esengine/camera';
import type { EngineBridge } from '../core/EngineBridge';

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@@ -3,9 +3,9 @@
* 用于ECS的引擎渲染系统。
*/
import { EntitySystem, Matcher, Entity, ComponentType, ECSSystem, Component, Core } from '@esengine/ecs-framework';
import { EntitySystem, Matcher, Entity, ComponentType, ECSSystem, Component, Core } from '@esengine/esengine';
import { TransformComponent } from '@esengine/engine-core';
import { Color } from '@esengine/ecs-framework-math';
import { Color } from '@esengine/esengine-math';
import { SpriteComponent } from '@esengine/sprite';
import { CameraComponent } from '@esengine/camera';
import { getMaterialManager } from '@esengine/material-system';