chore: 更新仓库 URL (ecs-framework → esengine)
仓库已从 esengine/ecs-framework 重命名为 esengine/esengine 更新所有引用旧 URL 的文件
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@@ -22,7 +22,7 @@
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},
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"repository": {
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"type": "git",
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"url": "https://github.com/esengine/ecs-framework.git",
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"url": "https://github.com/esengine/esengine.git",
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"directory": "packages/ecs-engine-bindgen"
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},
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"keywords": [
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@@ -38,8 +38,8 @@
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"es-engine": "file:../engine/pkg"
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},
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"devDependencies": {
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"@esengine/ecs-framework": "workspace:*",
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"@esengine/ecs-framework-math": "workspace:*",
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"@esengine/esengine": "workspace:*",
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"@esengine/esengine-math": "workspace:*",
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"@esengine/engine-core": "workspace:*",
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"@esengine/sprite": "workspace:*",
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"@esengine/camera": "workspace:*",
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2
packages/ecs-engine-bindgen/pnpm-lock.yaml
generated
2
packages/ecs-engine-bindgen/pnpm-lock.yaml
generated
@@ -8,7 +8,7 @@ importers:
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.:
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dependencies:
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'@esengine/ecs-framework':
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'@esengine/esengine':
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specifier: workspace:*
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version: link:../core
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es-engine:
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@@ -3,7 +3,7 @@
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* 精灵渲染辅助工具。
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*/
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import { Entity, Component } from '@esengine/ecs-framework';
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import { Entity, Component } from '@esengine/esengine';
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import type { EngineBridge } from './EngineBridge';
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import { RenderBatcher } from './RenderBatcher';
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import { SpriteComponent } from '@esengine/sprite';
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@@ -3,7 +3,7 @@
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* 相机系统
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*/
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import { EntitySystem, Matcher, Entity, ECSSystem } from '@esengine/ecs-framework';
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import { EntitySystem, Matcher, Entity, ECSSystem } from '@esengine/esengine';
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import { CameraComponent } from '@esengine/camera';
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import type { EngineBridge } from '../core/EngineBridge';
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@@ -3,9 +3,9 @@
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* 用于ECS的引擎渲染系统。
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*/
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import { EntitySystem, Matcher, Entity, ComponentType, ECSSystem, Component, Core } from '@esengine/ecs-framework';
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import { EntitySystem, Matcher, Entity, ComponentType, ECSSystem, Component, Core } from '@esengine/esengine';
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import { TransformComponent } from '@esengine/engine-core';
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import { Color } from '@esengine/ecs-framework-math';
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import { Color } from '@esengine/esengine-math';
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import { SpriteComponent } from '@esengine/sprite';
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import { CameraComponent } from '@esengine/camera';
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import { getMaterialManager } from '@esengine/material-system';
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