chore: 更新仓库 URL (ecs-framework → esengine)
仓库已从 esengine/ecs-framework 重命名为 esengine/esengine 更新所有引用旧 URL 的文件
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@@ -1,5 +1,5 @@
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import type { IScene, ServiceContainer } from '@esengine/ecs-framework';
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import { ComponentRegistry } from '@esengine/ecs-framework';
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import type { IScene, ServiceContainer } from '@esengine/esengine';
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import { ComponentRegistry } from '@esengine/esengine';
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import type { IRuntimeModule, IPlugin, ModuleManifest, SystemContext } from '@esengine/engine-core';
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import { AssetManagerToken } from '@esengine/asset-system';
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@@ -1,4 +1,4 @@
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import { Entity, Core } from '@esengine/ecs-framework';
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import { Entity, Core } from '@esengine/esengine';
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import { BehaviorTreeData } from './execution/BehaviorTreeData';
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import { BehaviorTreeRuntimeComponent } from './execution/BehaviorTreeRuntimeComponent';
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import { BehaviorTreeAssetManager } from './execution/BehaviorTreeAssetManager';
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@@ -1,4 +1,4 @@
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import { createLogger, BinarySerializer } from '@esengine/ecs-framework';
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import { createLogger, BinarySerializer } from '@esengine/esengine';
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import type { BehaviorTreeAsset } from './BehaviorTreeAsset';
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import { BehaviorTreeAssetValidator } from './BehaviorTreeAsset';
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import { EditorFormatConverter, type EditorFormat } from './EditorFormatConverter';
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@@ -1,4 +1,4 @@
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import { createLogger } from '@esengine/ecs-framework';
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import { createLogger } from '@esengine/esengine';
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import type { BehaviorTreeAsset, AssetMetadata, BehaviorTreeNodeData, BlackboardVariableDefinition, PropertyBinding } from './BehaviorTreeAsset';
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import { NodeType, BlackboardValueType } from '../Types/TaskStatus';
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@@ -1,4 +1,4 @@
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import { IService } from '@esengine/ecs-framework';
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import { IService } from '@esengine/esengine';
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import { BlackboardValueType, BlackboardVariable } from '../Types/TaskStatus';
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/**
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@@ -1,5 +1,5 @@
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import { BehaviorTreeData } from './BehaviorTreeData';
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import { createLogger, IService } from '@esengine/ecs-framework';
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import { createLogger, IService } from '@esengine/esengine';
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import { EditorToBehaviorTreeDataConverter } from '../Serialization/EditorToBehaviorTreeDataConverter';
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const logger = createLogger('BehaviorTreeAssetManager');
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@@ -1,4 +1,4 @@
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import { EntitySystem, Matcher, Entity, Time, Core, ECSSystem, ServiceContainer } from '@esengine/ecs-framework';
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import { EntitySystem, Matcher, Entity, Time, Core, ECSSystem, ServiceContainer } from '@esengine/esengine';
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import type { IAssetManager } from '@esengine/asset-system';
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import { BehaviorTreeRuntimeComponent } from './BehaviorTreeRuntimeComponent';
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import { BehaviorTreeAssetManager } from './BehaviorTreeAssetManager';
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@@ -1,5 +1,5 @@
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import { Component, ECSComponent, Property } from '@esengine/ecs-framework';
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import { Serializable, Serialize, IgnoreSerialization } from '@esengine/ecs-framework';
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import { Component, ECSComponent, Property } from '@esengine/esengine';
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import { Serializable, Serialize, IgnoreSerialization } from '@esengine/esengine';
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import { NodeRuntimeState, createDefaultRuntimeState } from './BehaviorTreeData';
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import { TaskStatus } from '../Types/TaskStatus';
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@@ -2,7 +2,7 @@ import { TaskStatus, NodeType } from '../../Types/TaskStatus';
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import { INodeExecutor, NodeExecutionContext, BindingHelper } from '../NodeExecutor';
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import { NodeExecutorMetadata } from '../NodeMetadata';
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import { BehaviorTreeAssetManager } from '../BehaviorTreeAssetManager';
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import { Core } from '@esengine/ecs-framework';
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import { Core } from '@esengine/esengine';
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/**
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* SubTree执行器
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@@ -1,4 +1,4 @@
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import { Entity } from '@esengine/ecs-framework';
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import { Entity } from '@esengine/esengine';
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import { TaskStatus } from '../Types/TaskStatus';
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import { BehaviorNodeData, BehaviorTreeData, NodeRuntimeState } from './BehaviorTreeData';
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import { BehaviorTreeRuntimeComponent } from './BehaviorTreeRuntimeComponent';
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@@ -11,7 +11,7 @@ import type {
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IAssetContent,
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AssetContentType
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} from '@esengine/asset-system';
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import { Core } from '@esengine/ecs-framework';
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import { Core } from '@esengine/esengine';
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import { BehaviorTreeData } from '../execution/BehaviorTreeData';
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import { BehaviorTreeAssetManager } from '../execution/BehaviorTreeAssetManager';
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import { EditorToBehaviorTreeDataConverter } from '../Serialization/EditorToBehaviorTreeDataConverter';
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