chore: 更新仓库 URL (ecs-framework → esengine)

仓库已从 esengine/ecs-framework 重命名为 esengine/esengine
更新所有引用旧 URL 的文件
This commit is contained in:
yhh
2025-12-08 21:23:37 +08:00
parent c3b7250f85
commit 240b165970
350 changed files with 611 additions and 611 deletions

View File

@@ -34,7 +34,7 @@ ECS Framework 提供了两种场景管理方式:
**推荐做法:继承 Scene 类来创建自定义场景**
```typescript
import { Scene, EntitySystem } from '@esengine/ecs-framework';
import { Scene, EntitySystem } from '@esengine/esengine';
class GameScene extends Scene {
protected initialize(): void {
@@ -81,7 +81,7 @@ class GameScene extends Scene {
### 使用场景配置
```typescript
import { ISceneConfig } from '@esengine/ecs-framework';
import { ISceneConfig } from '@esengine/esengine';
const config: ISceneConfig = {
name: "MainGame",
@@ -558,7 +558,7 @@ class ProperInitScene extends Scene {
## 完整示例
```typescript
import { Scene, EntitySystem, Entity, Matcher } from '@esengine/ecs-framework';
import { Scene, EntitySystem, Entity, Matcher } from '@esengine/esengine';
// 定义组件
class Transform {
@@ -638,14 +638,14 @@ class GameScene extends Scene {
// 使用场景
// 方式1通过 SceneManager推荐
import { Core, SceneManager } from '@esengine/ecs-framework';
import { Core, SceneManager } from '@esengine/esengine';
Core.create({ debug: true });
const sceneManager = Core.services.resolve(SceneManager);
sceneManager.setScene(new GameScene());
// 方式2通过 WorldManager高级用例
import { WorldManager } from '@esengine/ecs-framework';
import { WorldManager } from '@esengine/esengine';
const worldManager = Core.services.resolve(WorldManager);
const world = worldManager.createWorld('game');