chore: 更新仓库 URL (ecs-framework → esengine)

仓库已从 esengine/ecs-framework 重命名为 esengine/esengine
更新所有引用旧 URL 的文件
This commit is contained in:
yhh
2025-12-08 21:23:37 +08:00
parent c3b7250f85
commit 240b165970
350 changed files with 611 additions and 611 deletions

View File

@@ -8,7 +8,7 @@
```bash
# 使用 npm
npm install @esengine/ecs-framework
npm install @esengine/esengine
```
## 初始化 Core
@@ -18,7 +18,7 @@ npm install @esengine/ecs-framework
ECS Framework 的核心是 `Core` 类,它是一个单例模式,负责管理整个框架的生命周期。
```typescript
import { Core } from '@esengine/ecs-framework'
import { Core } from '@esengine/esengine'
// 方式1使用配置对象推荐
const core = Core.create({
@@ -102,7 +102,7 @@ const instance = Core.Instance; // 获取当前实例,如果未创建则为 n
组件是纯数据容器,用于存储实体的状态:
```typescript
import { Component, ECSComponent } from '@esengine/ecs-framework'
import { Component, ECSComponent } from '@esengine/esengine'
// 位置组件
@ECSComponent('Position')
@@ -151,7 +151,7 @@ class Sprite extends Component {
系统包含游戏逻辑处理具有特定组件的实体。ECS Framework 提供了基于 Matcher 的实体过滤机制:
```typescript
import { EntitySystem, Matcher, Time, ECSSystem } from '@esengine/ecs-framework'
import { EntitySystem, Matcher, Time, ECSSystem } from '@esengine/esengine'
// 移动系统 - 处理位置和速度
@ECSSystem('MovementSystem')
@@ -219,7 +219,7 @@ class RenderSystem extends EntitySystem {
推荐继承 Scene 类来创建自定义场景:
```typescript
import { Scene } from '@esengine/ecs-framework'
import { Scene } from '@esengine/esengine'
// 推荐继承Scene创建自定义场景
class GameScene extends Scene {
@@ -264,7 +264,7 @@ player.addComponent(new Sprite("player.png", 64, 64));
Core 内置了场景管理功能,使用非常简单:
```typescript
import { Core, Scene } from '@esengine/ecs-framework';
import { Core, Scene } from '@esengine/esengine';
// 初始化Core
Core.create({ debug: true });
@@ -304,7 +304,7 @@ const player = Core.ecsAPI?.createEntity('Player')
仅适用于复杂的服务器端应用MMO游戏服务器、游戏房间系统等
```typescript
import { Core, WorldManager } from '@esengine/ecs-framework';
import { Core, WorldManager } from '@esengine/esengine';
// 初始化Core
Core.create({ debug: true });
@@ -338,7 +338,7 @@ function gameLoop(deltaTime: number) {
```typescript
import { Stage } from "laya/display/Stage";
import { Laya } from "Laya";
import { Core } from '@esengine/ecs-framework';
import { Core } from '@esengine/esengine';
// 初始化 Laya
Laya.init(800, 600).then(() => {
@@ -358,7 +358,7 @@ Laya.init(800, 600).then(() => {
```typescript
import { Component, _decorator } from 'cc';
import { Core } from '@esengine/ecs-framework';
import { Core } from '@esengine/esengine';
const { ccclass } = _decorator;