新增renderable组件render方法 去除mathhelper.minof/maxof

This commit is contained in:
yhh
2020-06-18 10:49:32 +08:00
parent 9c293979a4
commit 231276e39b
12 changed files with 162 additions and 68 deletions

View File

@@ -33,6 +33,11 @@ class Vector2 {
this.y = y ? y : this.x;
}
/**
*
* @param value1
* @param value2
*/
public static add(value1: Vector2, value2: Vector2){
let result: Vector2 = new Vector2(0, 0);
result.x = value1.x + value2.x;
@@ -40,6 +45,11 @@ class Vector2 {
return result;
}
/**
*
* @param value1
* @param value2
*/
public static divide(value1: Vector2, value2: Vector2){
let result: Vector2 = new Vector2(0, 0);
result.x = value1.x / value2.x;
@@ -47,6 +57,11 @@ class Vector2 {
return value1;
}
/**
*
* @param value1
* @param value2
*/
public static multiply(value1: Vector2, value2: Vector2){
let result: Vector2 = new Vector2(0, 0);
result.x = value1.x * value2.x;
@@ -54,6 +69,11 @@ class Vector2 {
return result;
}
/**
*
* @param value1
* @param value2
*/
public static subtract(value1: Vector2, value2: Vector2){
let result: Vector2 = new Vector2(0, 0);
result.x = value1.x - value2.x;
@@ -68,10 +88,16 @@ class Vector2 {
this.y *= val;
}
/** 返回它的长度 */
public length(){
return Math.sqrt((this.x * this.x) + (this.y * this.y));
}
/**
* 创建一个新的Vector2
* 它包含来自另一个向量的标准化值。
* @param value
*/
public static normalize(value: Vector2){
let val = 1 / Math.sqrt((value.x * value.x) + (value.y * value.y));
value.x *= val;
@@ -98,19 +124,39 @@ class Vector2 {
return (v1 * v1) + (v2 * v2);
}
/**
* 包含指定向量的线性插值
* @param value1 第一个向量
* @param value2 第二个向量
* @param amount 权重值(0.0到1.0之间)
*/
public static lerp(value1: Vector2, value2: Vector2, amount: number){
return new Vector2(MathHelper.lerp(value1.x, value2.x, amount), MathHelper.lerp(value1.y, value2.y, amount));
}
/**
*
* @param position
* @param matrix
*/
public static transform(position: Vector2, matrix: Matrix2D){
return new Vector2((position.x * matrix.m11) + (position.y * matrix.m21), (position.x * matrix.m12) + (position.y * matrix.m22));
}
/**
* 返回两个向量之间的距离
* @param value1
* @param value2
*/
public static distance(value1: Vector2, value2: Vector2){
let v1 = value1.x - value2.x, v2 = value1.y - value2.y;
return Math.sqrt((v1 * v1) + (v2 * v2));
}
/**
* 矢量反演的结果
* @param value
*/
public static negate(value: Vector2){
let result: Vector2 = new Vector2();
result.x = -value.x;