Merge branch 'develop' of https://github.com/esengine/egret-framework into develop
This commit is contained in:
151
source/bin/framework.d.ts
vendored
151
source/bin/framework.d.ts
vendored
@@ -32,22 +32,22 @@ declare class AStarNode<T> extends PriorityQueueNode {
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data: T;
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constructor(data: T);
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}
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declare class AstarGridGraph implements IAstarGraph<Point> {
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dirs: Point[];
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walls: Point[];
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weightedNodes: Point[];
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declare class AstarGridGraph implements IAstarGraph<Vector2> {
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dirs: Vector2[];
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walls: Vector2[];
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weightedNodes: Vector2[];
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defaultWeight: number;
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weightedNodeWeight: number;
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private _width;
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private _height;
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private _neighbors;
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constructor(width: number, height: number);
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isNodeInBounds(node: Point): boolean;
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isNodePassable(node: Point): boolean;
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search(start: Point, goal: Point): Point[];
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getNeighbors(node: Point): Point[];
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cost(from: Point, to: Point): number;
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heuristic(node: Point, goal: Point): number;
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isNodeInBounds(node: Vector2): boolean;
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isNodePassable(node: Vector2): boolean;
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search(start: Vector2, goal: Vector2): Vector2[];
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getNeighbors(node: Vector2): Vector2[];
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cost(from: Vector2, to: Vector2): number;
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heuristic(node: Vector2, goal: Vector2): number;
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}
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interface IAstarGraph<T> {
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getNeighbors(node: T): Array<T>;
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@@ -84,34 +84,57 @@ declare class UnweightedGraph<T> implements IUnweightedGraph<T> {
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addEdgesForNode(node: T, edges: T[]): this;
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getNeighbors(node: T): T[];
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}
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declare class Point {
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declare class Vector2 {
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x: number;
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y: number;
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private static readonly unitYVector;
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private static readonly unitXVector;
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private static readonly unitVector2;
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private static readonly zeroVector2;
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static readonly zero: Vector2;
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static readonly one: Vector2;
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static readonly unitX: Vector2;
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static readonly unitY: Vector2;
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constructor(x?: number, y?: number);
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static add(value1: Vector2, value2: Vector2): Vector2;
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static divide(value1: Vector2, value2: Vector2): Vector2;
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static multiply(value1: Vector2, value2: Vector2): Vector2;
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static subtract(value1: Vector2, value2: Vector2): Vector2;
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normalize(): void;
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length(): number;
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round(): Vector2;
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static normalize(value: Vector2): Vector2;
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static dot(value1: Vector2, value2: Vector2): number;
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static distanceSquared(value1: Vector2, value2: Vector2): number;
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static clamp(value1: Vector2, min: Vector2, max: Vector2): Vector2;
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static lerp(value1: Vector2, value2: Vector2, amount: number): Vector2;
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static transform(position: Vector2, matrix: Matrix2D): Vector2;
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static distance(value1: Vector2, value2: Vector2): number;
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static negate(value: Vector2): Vector2;
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}
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declare class UnweightedGridGraph implements IUnweightedGraph<Point> {
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declare class UnweightedGridGraph implements IUnweightedGraph<Vector2> {
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private static readonly CARDINAL_DIRS;
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private static readonly COMPASS_DIRS;
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walls: Point[];
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walls: Vector2[];
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private _width;
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private _hegiht;
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private _dirs;
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private _neighbors;
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constructor(width: number, height: number, allowDiagonalSearch?: boolean);
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isNodeInBounds(node: Point): boolean;
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isNodePassable(node: Point): boolean;
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getNeighbors(node: Point): Point[];
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search(start: Point, goal: Point): Point[];
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isNodeInBounds(node: Vector2): boolean;
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isNodePassable(node: Vector2): boolean;
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getNeighbors(node: Vector2): Vector2[];
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search(start: Vector2, goal: Vector2): Vector2[];
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}
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interface IWeightedGraph<T> {
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getNeighbors(node: T): T[];
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cost(from: T, to: T): number;
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}
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declare class WeightedGridGraph implements IWeightedGraph<Point> {
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static readonly CARDINAL_DIRS: Point[];
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declare class WeightedGridGraph implements IWeightedGraph<Vector2> {
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static readonly CARDINAL_DIRS: Vector2[];
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private static readonly COMPASS_DIRS;
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walls: Point[];
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weightedNodes: Point[];
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walls: Vector2[];
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weightedNodes: Vector2[];
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defaultWeight: number;
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weightedNodeWeight: number;
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private _width;
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@@ -119,11 +142,11 @@ declare class WeightedGridGraph implements IWeightedGraph<Point> {
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private _dirs;
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private _neighbors;
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constructor(width: number, height: number, allowDiagonalSearch?: boolean);
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isNodeInBounds(node: Point): boolean;
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isNodePassable(node: Point): boolean;
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search(start: Point, goal: Point): Point[];
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getNeighbors(node: Point): Point[];
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cost(from: Point, to: Point): number;
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isNodeInBounds(node: Vector2): boolean;
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isNodePassable(node: Vector2): boolean;
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search(start: Vector2, goal: Vector2): Vector2[];
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getNeighbors(node: Vector2): Vector2[];
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cost(from: Vector2, to: Vector2): number;
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}
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declare class WeightedNode<T> extends PriorityQueueNode {
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data: T;
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@@ -153,12 +176,12 @@ declare abstract class Component extends egret.DisplayObjectContainer {
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onDisabled(): void;
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update(): void;
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debugRender(): void;
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onEntityTransformChanged(comp: TransformComponent): void;
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registerComponent(): void;
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deregisterComponent(): void;
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}
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declare class Entity extends egret.DisplayObjectContainer {
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private static _idGenerator;
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private _position;
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name: string;
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readonly id: number;
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scene: Scene;
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@@ -171,6 +194,7 @@ declare class Entity extends egret.DisplayObjectContainer {
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readonly isDestoryed: boolean;
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position: Vector2;
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scale: Vector2;
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rotation: number;
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enabled: boolean;
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setEnabled(isEnabled: boolean): this;
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tag: number;
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@@ -187,6 +211,7 @@ declare class Entity extends egret.DisplayObjectContainer {
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getOrCreateComponent<T extends Component>(type: T): T;
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getComponent<T extends Component>(type: any): T;
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getComponents(typeName: string | any, componentList?: any): any;
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private onEntityTransformChanged;
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removeComponentForType<T extends Component>(type: any): boolean;
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removeComponent(component: Component): void;
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removeAllComponents(): void;
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@@ -195,6 +220,11 @@ declare class Entity extends egret.DisplayObjectContainer {
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onRemovedFromScene(): void;
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destroy(): void;
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}
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declare enum TransformComponent {
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rotation = 0,
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scale = 1,
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position = 2
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}
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declare class Scene extends egret.DisplayObjectContainer {
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camera: Camera;
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readonly entities: EntityList;
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@@ -244,6 +274,7 @@ declare class Camera extends Component {
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private _origin;
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private _minimumZoom;
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private _maximumZoom;
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private _position;
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followLerp: number;
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deadzone: Rectangle;
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focusOffset: Vector2;
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@@ -259,6 +290,8 @@ declare class Camera extends Component {
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maximumZoom: number;
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origin: Vector2;
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position: Vector2;
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x: number;
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y: number;
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constructor();
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onSceneSizeChanged(newWidth: number, newHeight: number): void;
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setMinimumZoom(minZoom: number): Camera;
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@@ -312,11 +345,8 @@ declare class Mesh extends RenderableComponent {
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reset(): void;
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}
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declare class SpriteRenderer extends RenderableComponent {
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private _origin;
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private _sprite;
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protected bitmap: egret.Bitmap;
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origin: Vector2;
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setOrigin(origin: Vector2): this;
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sprite: Sprite;
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setSprite(sprite: Sprite): SpriteRenderer;
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setColor(color: number): SpriteRenderer;
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@@ -406,11 +436,9 @@ declare abstract class Collider extends Component {
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physicsLayer: number;
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isTrigger: boolean;
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registeredPhysicsBounds: Rectangle;
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shouldColliderScaleAndRotationWithTransform: boolean;
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shouldColliderScaleAndRotateWithTransform: boolean;
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collidesWithLayers: number;
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_localOffsetLength: number;
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_isPositionDirty: boolean;
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_isRotationDirty: boolean;
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protected _isParentEntityAddedToScene: any;
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protected _colliderRequiresAutoSizing: any;
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protected _localOffset: Vector2;
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@@ -426,6 +454,7 @@ declare abstract class Collider extends Component {
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onRemovedFromEntity(): void;
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onEnabled(): void;
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onDisabled(): void;
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onEntityTransformChanged(comp: TransformComponent): void;
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}
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declare class BoxCollider extends Collider {
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width: number;
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@@ -501,6 +530,7 @@ declare class ComponentList {
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deregisterAllComponents(): void;
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registerAllComponents(): void;
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updateLists(): void;
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onEntityTransformChanged(comp: TransformComponent): void;
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private handleRemove;
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getComponent<T extends Component>(type: any, onlyReturnInitializedComponents: boolean): T;
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getComponents(typeName: string | any, components?: any): any;
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@@ -743,68 +773,29 @@ declare class Matrix2D {
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static multiplyTranslation(matrix: Matrix2D, x: number, y: number): Matrix2D;
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determinant(): number;
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static invert(matrix: Matrix2D, result?: Matrix2D): Matrix2D;
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static createTranslation(xPosition: number, yPosition: number, result?: Matrix2D): Matrix2D;
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static createTranslation(xPosition: number, yPosition: number): Matrix2D;
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static createTranslationVector(position: Vector2): Matrix2D;
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static createRotation(radians: number, result?: Matrix2D): Matrix2D;
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static createScale(xScale: number, yScale: number, result?: Matrix2D): Matrix2D;
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toEgretMatrix(): egret.Matrix;
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}
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declare class Rectangle {
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x: number;
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y: number;
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width: number;
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height: number;
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private _tempMat;
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private _transformMat;
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declare class Rectangle extends egret.Rectangle {
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readonly max: Vector2;
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readonly left: number;
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readonly right: number;
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readonly top: number;
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readonly bottom: number;
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readonly center: Vector2;
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location: Vector2;
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size: Vector2;
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constructor(x?: number, y?: number, width?: number, height?: number);
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intersects(value: Rectangle): boolean;
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contains(value: Vector2): boolean;
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intersects(value: egret.Rectangle): boolean;
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containsInVec(value: Vector2): boolean;
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containsRect(value: Rectangle): boolean;
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getHalfSize(): Vector2;
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static fromMinMax(minX: number, minY: number, maxX: number, maxY: number): Rectangle;
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getClosestPointOnRectangleBorderToPoint(point: Point): {
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getClosestPointOnRectangleBorderToPoint(point: Vector2): {
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res: Vector2;
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edgeNormal: Vector2;
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};
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getClosestPointOnBoundsToOrigin(): Vector2;
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calculateBounds(parentPosition: Vector2, position: Vector2, origin: Vector2, scale: Vector2, rotation: number, width: number, height: number): void;
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static rectEncompassingPoints(points: Vector2[]): Rectangle;
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}
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declare class Vector2 {
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x: number;
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y: number;
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private static readonly unitYVector;
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private static readonly unitXVector;
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private static readonly unitVector2;
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private static readonly zeroVector2;
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static readonly zero: Vector2;
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static readonly one: Vector2;
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static readonly unitX: Vector2;
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static readonly unitY: Vector2;
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constructor(x?: number, y?: number);
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static add(value1: Vector2, value2: Vector2): Vector2;
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static divide(value1: Vector2, value2: Vector2): Vector2;
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static multiply(value1: Vector2, value2: Vector2): Vector2;
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static subtract(value1: Vector2, value2: Vector2): Vector2;
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normalize(): void;
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length(): number;
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round(): Vector2;
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static normalize(value: Vector2): Vector2;
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static dot(value1: Vector2, value2: Vector2): number;
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static distanceSquared(value1: Vector2, value2: Vector2): number;
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static clamp(value1: Vector2, min: Vector2, max: Vector2): Vector2;
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static lerp(value1: Vector2, value2: Vector2, amount: number): Vector2;
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static transform(position: Vector2, matrix: Matrix2D): Vector2;
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static distance(value1: Vector2, value2: Vector2): number;
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static negate(value: Vector2): Vector2;
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}
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declare class Vector3 {
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x: number;
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y: number;
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@@ -937,7 +928,7 @@ declare class ShapeCollisions {
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static closestPointOnLine(lineA: Vector2, lineB: Vector2, closestTo: Vector2): Vector2;
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static pointToPoly(point: Vector2, poly: Polygon): CollisionResult;
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static circleToCircle(first: Circle, second: Circle): CollisionResult;
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static boxToBox(first: Box, second: Box): false | CollisionResult;
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static boxToBox(first: Box, second: Box): CollisionResult;
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private static minkowskiDifference;
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}
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declare class SpatialHash {
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@@ -1044,7 +1035,7 @@ declare class Pair<T> {
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equals(other: Pair<T>): boolean;
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}
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declare class RectangleExt {
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static union(first: Rectangle, point: Point): Rectangle;
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static union(first: Rectangle, point: Vector2): Rectangle;
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static unionR(value1: Rectangle, value2: Rectangle): Rectangle;
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}
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declare class Triangulator {
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