This commit is contained in:
yhh
2021-01-19 10:24:36 +08:00
13 changed files with 163 additions and 67 deletions

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@@ -129,9 +129,7 @@ module es {
public onAddedToEntity(){
this._collider = this.entity.getComponent<es.Collider>(es.Collider);
if (this._collider == null) {
console.warn("ArcadeRigidbody 没有 Collider。ArcadeRigidbody需要一个Collider!");
}
Debug.warnIf(this._collider == null, "ArcadeRigidbody 没有 Collider。ArcadeRigidbody需要一个Collider!");
}
public update(){

View File

@@ -9,8 +9,7 @@ module es {
public onAddedToEntity() {
this._collider = this.entity.getComponent<Collider>(Collider);
if (!this._collider)
console.warn("ProjectileMover没有Collider。ProjectilMover需要一个Collider!");
Debug.warnIf(this._collider == null, "ProjectileMover没有Collider。ProjectilMover需要一个Collider!");
}
/**

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@@ -145,12 +145,9 @@ module es {
* @param component
*/
public removeSceneComponent(component: SceneComponent) {
if (!new linq.List(this._sceneComponents).contains(component)) {
console.warn(`SceneComponent${component}不在SceneComponents列表中!`);
return;
}
new linq.List(this._sceneComponents).remove(component);
const sceneComponentList = new linq.List(this._sceneComponents);
Insist.isTrue(sceneComponentList.contains(component), `SceneComponent${component}不在SceneComponents列表中!`);
sceneComponentList.remove(component);
component.onRemovedFromScene();
}

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@@ -52,8 +52,7 @@ module es {
public remove(component: Component) {
let componentToRemove = new linq.List(this._componentsToRemove);
let componentToAdd = new linq.List(this._componentsToAdd);
if (componentToRemove.contains(component))
console.warn(`您正在尝试删除一个您已经删除的组件(${component})`);
Debug.warnIf(componentToRemove.contains(component), `您正在尝试删除一个您已经删除的组件(${component})`);
// 这可能不是一个活动的组件,所以我们必须注意它是否还没有被处理,它可能正在同一帧中被删除
if (componentToAdd.contains(component)) {

View File

@@ -56,10 +56,7 @@ module es {
* @param entity
*/
public remove(entity: Entity) {
if (!this._entitiesToRemove.contains(entity)) {
console.warn(`您正在尝试删除已经删除的实体(${entity.name})`);
return;
}
Debug.warnIf(this._entitiesToRemove.contains(entity), `您正在尝试删除已经删除的实体(${entity.name})`);
// 防止在同一帧中添加或删除实体
if (this._entitiesToAdded.contains(entity)) {