新增 _graphicsDeviceChangeTimer 用于凝聚GraphicsDeviceReset事件

This commit is contained in:
yhh
2020-11-26 10:39:32 +08:00
parent 918d998f4c
commit 1bb1b8704b
6 changed files with 110 additions and 65 deletions

View File

@@ -39,15 +39,18 @@ declare module es {
declare module es {
class Core {
static emitter: Emitter<CoreEvents>;
static pauseOnFocusLost: boolean;
static debugRenderEndabled: boolean;
static _instance: Core;
static entitySystemsEnabled: boolean;
_nextScene: Scene;
_sceneTransition: SceneTransition;
_graphicsDeviceChangeTimer: ITimer;
_globalManagers: GlobalManager[];
_timerManager: TimerManager;
width: number;
height: number;
constructor(width: number, height: number);
constructor(width: number, height: number, enableEntitySystems?: boolean);
static readonly Instance: Core;
_frameCounterElapsedTime: number;
_frameCounter: number;

View File

@@ -349,7 +349,8 @@ var es;
var es;
(function (es) {
var Core = (function () {
function Core(width, height) {
function Core(width, height, enableEntitySystems) {
if (enableEntitySystems === void 0) { enableEntitySystems = true; }
this._globalManagers = [];
this._timerManager = new es.TimerManager();
this._frameCounterElapsedTime = 0;
@@ -360,6 +361,7 @@ var es;
Core.emitter = new es.Emitter();
Core.emitter.addObserver(es.CoreEvents.FrameUpdated, this.update, this);
Core.registerGlobalManager(this._timerManager);
Core.entitySystemsEnabled = enableEntitySystems;
this.initialize();
}
Object.defineProperty(Core, "Instance", {
@@ -428,9 +430,10 @@ var es;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
if (!this._sceneTransition) return [3, 4];
if (!(this._sceneTransition != null)) return [3, 5];
this._sceneTransition.preRender();
if (!(this._scene && !this._sceneTransition.hasPreviousSceneRender)) return [3, 2];
if (!(this._sceneTransition != null)) return [3, 4];
if (!(this._scene != null && !this._sceneTransition.hasPreviousSceneRender)) return [3, 2];
this._scene.render();
this._scene.postRender();
return [4, this._sceneTransition.onBeginTransition()];
@@ -438,22 +441,22 @@ var es;
_a.sent();
return [3, 3];
case 2:
if (this._sceneTransition) {
if (this._scene && this._sceneTransition.isNewSceneLoaded) {
this._scene.render();
this._scene.postRender();
}
this._sceneTransition.render();
if (this._scene != null && this._sceneTransition.isNewSceneLoaded) {
this._scene.render();
this._scene.postRender();
}
_a.label = 3;
case 3: return [3, 5];
case 4:
case 3:
this._sceneTransition.render();
_a.label = 4;
case 4: return [3, 6];
case 5:
if (this._scene) {
this._scene.render();
this._scene.postRender();
}
_a.label = 5;
case 5: return [2];
_a.label = 6;
case 6: return [2];
}
});
});
@@ -463,7 +466,15 @@ var es;
es.Time.sceneChanged();
};
Core.prototype.onGraphicsDeviceReset = function () {
Core.emitter.emit(es.CoreEvents.GraphicsDeviceReset);
if (this._graphicsDeviceChangeTimer != null) {
this._graphicsDeviceChangeTimer.reset();
}
else {
this._graphicsDeviceChangeTimer = Core.schedule(0.05, false, this, function (t) {
t.context._graphicsDeviceChangeTimer = null;
Core.emitter.emit(es.CoreEvents.GraphicsDeviceReset);
});
}
};
Core.prototype.initialize = function () {
};
@@ -473,32 +484,33 @@ var es;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
if (!this._scene) return [3, 2];
for (i = this._globalManagers.length - 1; i >= 0; i--) {
if (this._globalManagers[i].enabled)
this._globalManagers[i].update();
if (this._scene != null) {
for (i = this._globalManagers.length - 1; i >= 0; i--) {
if (this._globalManagers[i].enabled)
this._globalManagers[i].update();
}
if (!this._sceneTransition ||
(this._sceneTransition &&
(!this._sceneTransition.loadsNewScene || this._sceneTransition.isNewSceneLoaded))) {
this._scene.update();
}
if (this._nextScene != null) {
this._scene.end();
this._scene = this._nextScene;
this._nextScene = null;
this.onSceneChanged();
this._scene.begin();
}
}
if (!this._sceneTransition ||
(this._sceneTransition && (!this._sceneTransition.loadsNewScene || this._sceneTransition.isNewSceneLoaded))) {
this._scene.update();
}
if (!this._nextScene) return [3, 2];
this._scene.end();
this._scene = this._nextScene;
this._nextScene = null;
this.onSceneChanged();
return [4, this._scene.begin()];
return [4, this.draw()];
case 1:
_a.sent();
_a.label = 2;
case 2: return [4, this.draw()];
case 3:
_a.sent();
return [2];
}
});
});
};
Core.pauseOnFocusLost = true;
Core.debugRenderEndabled = false;
return Core;
}());
@@ -829,7 +841,7 @@ var es;
Scene.prototype.begin = function () {
es.Physics.reset();
this.updateResolutionScaler();
if (this.entityProcessors)
if (this.entityProcessors != null)
this.entityProcessors.begin();
es.Core.emitter.addObserver(es.CoreEvents.GraphicsDeviceReset, this.updateResolutionScaler, this);
es.Core.emitter.addObserver(es.CoreEvents.OrientationChanged, this.updateResolutionScaler, this);
@@ -838,16 +850,17 @@ var es;
};
Scene.prototype.end = function () {
this._didSceneBegin = false;
es.Core.emitter.removeObserver(es.CoreEvents.GraphicsDeviceReset, this.updateResolutionScaler);
es.Core.emitter.removeObserver(es.CoreEvents.OrientationChanged, this.updateResolutionScaler);
for (var i = 0; i < this._renderers.length; i++) {
this._renderers[i].unload();
}
es.Core.emitter.removeObserver(es.CoreEvents.GraphicsDeviceReset, this.updateResolutionScaler);
es.Core.emitter.removeObserver(es.CoreEvents.OrientationChanged, this.updateResolutionScaler);
this.entities.removeAllEntities();
for (var i = 0; i < this._sceneComponents.length; i++) {
this._sceneComponents[i].onRemovedFromScene();
}
this._sceneComponents.length = 0;
es.Physics.clear();
if (this.entityProcessors)
this.entityProcessors.end();
this.unload();
@@ -860,10 +873,10 @@ var es;
if (this._sceneComponents[i].enabled)
this._sceneComponents[i].update();
}
if (this.entityProcessors)
if (this.entityProcessors != null)
this.entityProcessors.update();
this.entities.update();
if (this.entityProcessors)
if (this.entityProcessors != null)
this.entityProcessors.lateUpdate();
this.renderableComponents.updateList();
};
@@ -4708,6 +4721,7 @@ var es;
}
Physics.reset = function () {
this._spatialHash = new es.SpatialHash(this.spatialHashCellSize);
this._hitArray[0].reset();
};
Physics.clear = function () {
this._spatialHash.clear();

File diff suppressed because one or more lines are too long

View File

@@ -7,6 +7,10 @@ module es {
* 核心发射器。只发出核心级别的事件
*/
public static emitter: Emitter<CoreEvents>;
/**
* 启用/禁用焦点丢失时的暂停。如果为真,则不调用更新或渲染方法
*/
public static pauseOnFocusLost = true;
/**
* 是否启用调试渲染
*/
@@ -15,8 +19,17 @@ module es {
* 简化对内部类的全局内容实例的访问
*/
public static _instance: Core;
/**
* 用于确定是否应该使用EntitySystems
*/
public static entitySystemsEnabled: boolean;
public _nextScene: Scene;
public _sceneTransition: SceneTransition;
/**
* 用于凝聚GraphicsDeviceReset事件
*/
public _graphicsDeviceChangeTimer: ITimer;
/**
* 全局访问系统
*/
@@ -25,7 +38,7 @@ module es {
public width: number;
public height: number;
constructor(width: number, height: number) {
constructor(width: number, height: number, enableEntitySystems: boolean = true) {
this.width = width;
this.height = height;
@@ -34,6 +47,7 @@ module es {
Core.emitter.addObserver(CoreEvents.FrameUpdated, this.update, this);
Core.registerGlobalManager(this._timerManager);
Core.entitySystemsEnabled = enableEntitySystems;
this.initialize();
}
@@ -138,16 +152,17 @@ module es {
}
public async draw() {
if (this._sceneTransition) {
if (this._sceneTransition != null) {
this._sceneTransition.preRender();
// 如果我们有场景转换的特殊处理。我们要么渲染场景过渡,要么渲染场景
if (this._scene && !this._sceneTransition.hasPreviousSceneRender) {
this._scene.render();
this._scene.postRender();
await this._sceneTransition.onBeginTransition();
} else if (this._sceneTransition) {
if (this._scene && this._sceneTransition.isNewSceneLoaded) {
// 如果有的话我们会对SceneTransition进行特殊处理。
// 我们要么渲染SceneTransition要么渲染Scene的
if (this._sceneTransition != null){
if (this._scene != null && !this._sceneTransition.hasPreviousSceneRender) {
this._scene.render();
this._scene.postRender();
await this._sceneTransition.onBeginTransition();
} else if (this._scene != null && this._sceneTransition.isNewSceneLoaded) {
this._scene.render();
this._scene.postRender();
}
@@ -157,7 +172,7 @@ module es {
} else if (this._scene) {
this._scene.render();
// 如果我们没有一个活跃的场景转换,就像常一样渲染
// 如果我们没有一个活动的SceneTransition,就像常一样渲染
this._scene.postRender();
}
}
@@ -174,36 +189,46 @@ module es {
* 当屏幕大小发生改变时调用
*/
protected onGraphicsDeviceReset() {
Core.emitter.emit(CoreEvents.GraphicsDeviceReset);
// 我们用这些来避免垃圾事件的发生
if (this._graphicsDeviceChangeTimer != null){
this._graphicsDeviceChangeTimer.reset();
} else {
this._graphicsDeviceChangeTimer = Core.schedule(0.05, false, this, t => {
(t.context as Core)._graphicsDeviceChangeTimer = null;
Core.emitter.emit(CoreEvents.GraphicsDeviceReset);
});
}
}
protected initialize() {
}
protected async update() {
if (this._scene) {
if (this._scene != null) {
for (let i = this._globalManagers.length - 1; i >= 0; i--) {
if (this._globalManagers[i].enabled)
this._globalManagers[i].update();
}
// 仔细阅读:
// 当场景转换发生时,我们不更新场景
// -除非是不改变场景的场景转换(没有理由不更新)
// -或者是一个已经切换到新场景的场景转换(新场景需要做它自己的事情)
// 当场景转换发生时,我们不更新场景
// - 除非是不改变场景的SceneTransition(没有理由不更新)
// - 或者是一个已经切换到新场景的SceneTransition新场景需要做它的事情
if (!this._sceneTransition ||
(this._sceneTransition && (!this._sceneTransition.loadsNewScene || this._sceneTransition.isNewSceneLoaded))) {
(this._sceneTransition &&
(!this._sceneTransition.loadsNewScene || this._sceneTransition.isNewSceneLoaded))) {
this._scene.update();
}
if (this._nextScene) {
if (this._nextScene != null) {
this._scene.end();
this._scene = this._nextScene;
this._nextScene = null;
this.onSceneChanged();
await this._scene.begin();
this._scene.begin();
}
}

View File

@@ -62,7 +62,7 @@ module es {
Physics.reset();
this.updateResolutionScaler();
if (this.entityProcessors)
if (this.entityProcessors != null)
this.entityProcessors.begin();
Core.emitter.addObserver(CoreEvents.GraphicsDeviceReset,this.updateResolutionScaler, this);
@@ -76,13 +76,13 @@ module es {
public end() {
this._didSceneBegin = false;
Core.emitter.removeObserver(CoreEvents.GraphicsDeviceReset, this.updateResolutionScaler);
Core.emitter.removeObserver(CoreEvents.OrientationChanged, this.updateResolutionScaler);
for (let i = 0; i < this._renderers.length; i++) {
this._renderers[i].unload();
}
Core.emitter.removeObserver(CoreEvents.GraphicsDeviceReset, this.updateResolutionScaler);
Core.emitter.removeObserver(CoreEvents.OrientationChanged, this.updateResolutionScaler);
this.entities.removeAllEntities();
for (let i = 0; i < this._sceneComponents.length; i++) {
@@ -90,6 +90,8 @@ module es {
}
this._sceneComponents.length = 0;
Physics.clear();
if (this.entityProcessors)
this.entityProcessors.end();
@@ -110,16 +112,16 @@ module es {
}
// 更新我们的实体解析器
if (this.entityProcessors)
if (this.entityProcessors != null)
this.entityProcessors.update();
// 更新我们的实体组
this.entities.update();
if (this.entityProcessors)
if (this.entityProcessors != null)
this.entityProcessors.lateUpdate();
// 我们在实体之后更新我们的呈现。如果添加了任何新的渲染,请进行更新
// 我们在entity.update之后更新我们的renderables以防止任何新的Renderables被添加
this.renderableComponents.updateList();
}

View File

@@ -23,6 +23,7 @@ module es {
public static reset() {
this._spatialHash = new SpatialHash(this.spatialHashCellSize);
this._hitArray[0].reset();
}
/**