新增 _graphicsDeviceChangeTimer 用于凝聚GraphicsDeviceReset事件
This commit is contained in:
5
source/bin/framework.d.ts
vendored
5
source/bin/framework.d.ts
vendored
@@ -39,15 +39,18 @@ declare module es {
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declare module es {
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class Core {
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static emitter: Emitter<CoreEvents>;
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static pauseOnFocusLost: boolean;
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static debugRenderEndabled: boolean;
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static _instance: Core;
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static entitySystemsEnabled: boolean;
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_nextScene: Scene;
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_sceneTransition: SceneTransition;
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_graphicsDeviceChangeTimer: ITimer;
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_globalManagers: GlobalManager[];
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_timerManager: TimerManager;
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width: number;
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height: number;
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constructor(width: number, height: number);
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constructor(width: number, height: number, enableEntitySystems?: boolean);
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static readonly Instance: Core;
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_frameCounterElapsedTime: number;
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_frameCounter: number;
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@@ -349,7 +349,8 @@ var es;
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var es;
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(function (es) {
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var Core = (function () {
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function Core(width, height) {
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function Core(width, height, enableEntitySystems) {
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if (enableEntitySystems === void 0) { enableEntitySystems = true; }
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this._globalManagers = [];
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this._timerManager = new es.TimerManager();
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this._frameCounterElapsedTime = 0;
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@@ -360,6 +361,7 @@ var es;
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Core.emitter = new es.Emitter();
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Core.emitter.addObserver(es.CoreEvents.FrameUpdated, this.update, this);
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Core.registerGlobalManager(this._timerManager);
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Core.entitySystemsEnabled = enableEntitySystems;
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this.initialize();
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}
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Object.defineProperty(Core, "Instance", {
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@@ -428,9 +430,10 @@ var es;
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0:
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if (!this._sceneTransition) return [3, 4];
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if (!(this._sceneTransition != null)) return [3, 5];
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this._sceneTransition.preRender();
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if (!(this._scene && !this._sceneTransition.hasPreviousSceneRender)) return [3, 2];
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if (!(this._sceneTransition != null)) return [3, 4];
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if (!(this._scene != null && !this._sceneTransition.hasPreviousSceneRender)) return [3, 2];
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this._scene.render();
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this._scene.postRender();
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return [4, this._sceneTransition.onBeginTransition()];
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@@ -438,22 +441,22 @@ var es;
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_a.sent();
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return [3, 3];
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case 2:
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if (this._sceneTransition) {
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if (this._scene && this._sceneTransition.isNewSceneLoaded) {
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this._scene.render();
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this._scene.postRender();
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}
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this._sceneTransition.render();
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if (this._scene != null && this._sceneTransition.isNewSceneLoaded) {
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this._scene.render();
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this._scene.postRender();
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}
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_a.label = 3;
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case 3: return [3, 5];
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case 4:
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case 3:
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this._sceneTransition.render();
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_a.label = 4;
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case 4: return [3, 6];
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case 5:
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if (this._scene) {
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this._scene.render();
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this._scene.postRender();
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}
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_a.label = 5;
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case 5: return [2];
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_a.label = 6;
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case 6: return [2];
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}
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});
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});
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@@ -463,7 +466,15 @@ var es;
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es.Time.sceneChanged();
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};
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Core.prototype.onGraphicsDeviceReset = function () {
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Core.emitter.emit(es.CoreEvents.GraphicsDeviceReset);
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if (this._graphicsDeviceChangeTimer != null) {
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this._graphicsDeviceChangeTimer.reset();
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}
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else {
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this._graphicsDeviceChangeTimer = Core.schedule(0.05, false, this, function (t) {
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t.context._graphicsDeviceChangeTimer = null;
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Core.emitter.emit(es.CoreEvents.GraphicsDeviceReset);
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});
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}
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};
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Core.prototype.initialize = function () {
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};
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@@ -473,32 +484,33 @@ var es;
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0:
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if (!this._scene) return [3, 2];
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for (i = this._globalManagers.length - 1; i >= 0; i--) {
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if (this._globalManagers[i].enabled)
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this._globalManagers[i].update();
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if (this._scene != null) {
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for (i = this._globalManagers.length - 1; i >= 0; i--) {
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if (this._globalManagers[i].enabled)
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this._globalManagers[i].update();
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}
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if (!this._sceneTransition ||
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(this._sceneTransition &&
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(!this._sceneTransition.loadsNewScene || this._sceneTransition.isNewSceneLoaded))) {
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this._scene.update();
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}
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if (this._nextScene != null) {
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this._scene.end();
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this._scene = this._nextScene;
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this._nextScene = null;
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this.onSceneChanged();
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this._scene.begin();
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}
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}
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if (!this._sceneTransition ||
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(this._sceneTransition && (!this._sceneTransition.loadsNewScene || this._sceneTransition.isNewSceneLoaded))) {
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this._scene.update();
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}
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if (!this._nextScene) return [3, 2];
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this._scene.end();
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this._scene = this._nextScene;
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this._nextScene = null;
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this.onSceneChanged();
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return [4, this._scene.begin()];
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return [4, this.draw()];
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case 1:
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_a.sent();
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_a.label = 2;
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case 2: return [4, this.draw()];
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case 3:
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_a.sent();
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return [2];
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}
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});
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});
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};
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Core.pauseOnFocusLost = true;
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Core.debugRenderEndabled = false;
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return Core;
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}());
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@@ -829,7 +841,7 @@ var es;
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Scene.prototype.begin = function () {
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es.Physics.reset();
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this.updateResolutionScaler();
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if (this.entityProcessors)
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if (this.entityProcessors != null)
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this.entityProcessors.begin();
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es.Core.emitter.addObserver(es.CoreEvents.GraphicsDeviceReset, this.updateResolutionScaler, this);
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es.Core.emitter.addObserver(es.CoreEvents.OrientationChanged, this.updateResolutionScaler, this);
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@@ -838,16 +850,17 @@ var es;
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};
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Scene.prototype.end = function () {
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this._didSceneBegin = false;
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es.Core.emitter.removeObserver(es.CoreEvents.GraphicsDeviceReset, this.updateResolutionScaler);
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es.Core.emitter.removeObserver(es.CoreEvents.OrientationChanged, this.updateResolutionScaler);
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for (var i = 0; i < this._renderers.length; i++) {
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this._renderers[i].unload();
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}
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es.Core.emitter.removeObserver(es.CoreEvents.GraphicsDeviceReset, this.updateResolutionScaler);
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es.Core.emitter.removeObserver(es.CoreEvents.OrientationChanged, this.updateResolutionScaler);
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this.entities.removeAllEntities();
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for (var i = 0; i < this._sceneComponents.length; i++) {
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this._sceneComponents[i].onRemovedFromScene();
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}
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this._sceneComponents.length = 0;
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es.Physics.clear();
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if (this.entityProcessors)
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this.entityProcessors.end();
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this.unload();
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@@ -860,10 +873,10 @@ var es;
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if (this._sceneComponents[i].enabled)
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this._sceneComponents[i].update();
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}
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if (this.entityProcessors)
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if (this.entityProcessors != null)
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this.entityProcessors.update();
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this.entities.update();
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if (this.entityProcessors)
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if (this.entityProcessors != null)
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this.entityProcessors.lateUpdate();
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this.renderableComponents.updateList();
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};
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@@ -4708,6 +4721,7 @@ var es;
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}
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Physics.reset = function () {
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this._spatialHash = new es.SpatialHash(this.spatialHashCellSize);
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this._hitArray[0].reset();
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};
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Physics.clear = function () {
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this._spatialHash.clear();
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2
source/bin/framework.min.js
vendored
2
source/bin/framework.min.js
vendored
File diff suppressed because one or more lines are too long
@@ -7,6 +7,10 @@ module es {
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* 核心发射器。只发出核心级别的事件
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*/
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public static emitter: Emitter<CoreEvents>;
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/**
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* 启用/禁用焦点丢失时的暂停。如果为真,则不调用更新或渲染方法
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*/
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public static pauseOnFocusLost = true;
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/**
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* 是否启用调试渲染
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*/
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@@ -15,8 +19,17 @@ module es {
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* 简化对内部类的全局内容实例的访问
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*/
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public static _instance: Core;
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/**
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* 用于确定是否应该使用EntitySystems
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*/
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public static entitySystemsEnabled: boolean;
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public _nextScene: Scene;
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public _sceneTransition: SceneTransition;
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/**
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* 用于凝聚GraphicsDeviceReset事件
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*/
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public _graphicsDeviceChangeTimer: ITimer;
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/**
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* 全局访问系统
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*/
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@@ -25,7 +38,7 @@ module es {
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public width: number;
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public height: number;
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constructor(width: number, height: number) {
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constructor(width: number, height: number, enableEntitySystems: boolean = true) {
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this.width = width;
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this.height = height;
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@@ -34,6 +47,7 @@ module es {
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Core.emitter.addObserver(CoreEvents.FrameUpdated, this.update, this);
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Core.registerGlobalManager(this._timerManager);
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Core.entitySystemsEnabled = enableEntitySystems;
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this.initialize();
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}
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@@ -138,16 +152,17 @@ module es {
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}
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public async draw() {
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if (this._sceneTransition) {
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if (this._sceneTransition != null) {
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this._sceneTransition.preRender();
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// 如果我们有场景转换的特殊处理。我们要么渲染场景过渡,要么渲染场景
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if (this._scene && !this._sceneTransition.hasPreviousSceneRender) {
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this._scene.render();
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this._scene.postRender();
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await this._sceneTransition.onBeginTransition();
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} else if (this._sceneTransition) {
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if (this._scene && this._sceneTransition.isNewSceneLoaded) {
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// 如果有的话,我们会对SceneTransition进行特殊处理。
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// 我们要么渲染SceneTransition,要么渲染Scene的
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if (this._sceneTransition != null){
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if (this._scene != null && !this._sceneTransition.hasPreviousSceneRender) {
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this._scene.render();
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this._scene.postRender();
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await this._sceneTransition.onBeginTransition();
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} else if (this._scene != null && this._sceneTransition.isNewSceneLoaded) {
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this._scene.render();
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this._scene.postRender();
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}
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@@ -157,7 +172,7 @@ module es {
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} else if (this._scene) {
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this._scene.render();
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// 如果我们没有一个活跃的场景转换,就像平常一样渲染
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// 如如果我们没有一个活动的SceneTransition,就像往常一样渲染
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this._scene.postRender();
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}
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}
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@@ -174,36 +189,46 @@ module es {
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* 当屏幕大小发生改变时调用
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*/
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protected onGraphicsDeviceReset() {
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Core.emitter.emit(CoreEvents.GraphicsDeviceReset);
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// 我们用这些来避免垃圾事件的发生
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if (this._graphicsDeviceChangeTimer != null){
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this._graphicsDeviceChangeTimer.reset();
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} else {
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this._graphicsDeviceChangeTimer = Core.schedule(0.05, false, this, t => {
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(t.context as Core)._graphicsDeviceChangeTimer = null;
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Core.emitter.emit(CoreEvents.GraphicsDeviceReset);
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});
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}
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}
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protected initialize() {
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}
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protected async update() {
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if (this._scene) {
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if (this._scene != null) {
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for (let i = this._globalManagers.length - 1; i >= 0; i--) {
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if (this._globalManagers[i].enabled)
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this._globalManagers[i].update();
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}
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// 仔细阅读:
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// 当场景转换发生时,我们不会更新场景
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// -除非是不改变场景的场景转换(没有理由不更新)
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// -或者它是一个已经切换到新场景的场景转换(新场景需要做它自己的事情)
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// 当场景转换发生时,我们不更新场景
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// - 除非是不改变场景的SceneTransition(没有理由不更新)
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// - 或者是一个已经切换到新场景的SceneTransition(新场景需要做它的事情)
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if (!this._sceneTransition ||
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(this._sceneTransition && (!this._sceneTransition.loadsNewScene || this._sceneTransition.isNewSceneLoaded))) {
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(this._sceneTransition &&
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(!this._sceneTransition.loadsNewScene || this._sceneTransition.isNewSceneLoaded))) {
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this._scene.update();
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}
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if (this._nextScene) {
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if (this._nextScene != null) {
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this._scene.end();
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this._scene = this._nextScene;
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this._nextScene = null;
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this.onSceneChanged();
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await this._scene.begin();
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this._scene.begin();
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}
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}
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@@ -62,7 +62,7 @@ module es {
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Physics.reset();
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this.updateResolutionScaler();
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if (this.entityProcessors)
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if (this.entityProcessors != null)
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this.entityProcessors.begin();
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Core.emitter.addObserver(CoreEvents.GraphicsDeviceReset,this.updateResolutionScaler, this);
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@@ -76,13 +76,13 @@ module es {
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public end() {
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this._didSceneBegin = false;
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Core.emitter.removeObserver(CoreEvents.GraphicsDeviceReset, this.updateResolutionScaler);
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Core.emitter.removeObserver(CoreEvents.OrientationChanged, this.updateResolutionScaler);
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for (let i = 0; i < this._renderers.length; i++) {
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this._renderers[i].unload();
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}
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Core.emitter.removeObserver(CoreEvents.GraphicsDeviceReset, this.updateResolutionScaler);
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Core.emitter.removeObserver(CoreEvents.OrientationChanged, this.updateResolutionScaler);
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this.entities.removeAllEntities();
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for (let i = 0; i < this._sceneComponents.length; i++) {
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@@ -90,6 +90,8 @@ module es {
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}
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this._sceneComponents.length = 0;
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Physics.clear();
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if (this.entityProcessors)
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this.entityProcessors.end();
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@@ -110,16 +112,16 @@ module es {
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}
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// 更新我们的实体解析器
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if (this.entityProcessors)
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if (this.entityProcessors != null)
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this.entityProcessors.update();
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// 更新我们的实体组
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this.entities.update();
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if (this.entityProcessors)
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if (this.entityProcessors != null)
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this.entityProcessors.lateUpdate();
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// 我们在实体之后更新我们的呈现。如果添加了任何新的渲染,请进行更新
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// 我们在entity.update之后更新我们的renderables,以防止任何新的Renderables被添加
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this.renderableComponents.updateList();
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}
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@@ -23,6 +23,7 @@ module es {
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public static reset() {
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this._spatialHash = new SpatialHash(this.spatialHashCellSize);
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this._hitArray[0].reset();
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}
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/**
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Reference in New Issue
Block a user