From 1adc5f17299cd66b87003b361aad6aaec898b61a Mon Sep 17 00:00:00 2001 From: yhh <359807859@qq.com> Date: Mon, 13 Mar 2023 17:46:16 +0800 Subject: [PATCH] =?UTF-8?q?=E5=AF=B9ECS=E7=B3=BB=E7=BB=9F=E8=BF=9B?= =?UTF-8?q?=E8=A1=8C=E6=B3=A8=E9=87=8A=E3=80=81=E7=A7=BB=E9=99=A4JobSystem?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- source/bin/framework.d.ts | 311 ++++---- source/bin/framework.js | 677 +++++++++--------- source/bin/framework.min.js | 2 +- source/src/Core.ts | 22 +- .../src/ECS/Systems/DelayedIteratingSystem.ts | 91 ++- .../src/ECS/Systems/EntityProcessingSystem.ts | 61 +- source/src/ECS/Systems/IntervalSystem.ts | 45 +- source/src/ECS/Systems/JobSystem.ts | 102 --- source/src/ECS/Systems/PassiveSystem.ts | 18 +- source/src/ECS/Systems/ProcessingSystem.ts | 27 +- source/src/ECS/Utils/ComponentTypeFactory.ts | 60 +- source/src/ECS/Utils/ComponentTypeManager.ts | 18 +- source/src/ECS/Utils/Matcher.ts | 69 +- source/src/ECS/Utils/WorkerUtils.ts | 38 - source/src/Utils/Collections/Pool.ts | 82 ++- .../src/Utils/Coroutines/CoroutineManager.ts | 108 +-- source/src/Utils/Emitter.ts | 42 +- 17 files changed, 936 insertions(+), 837 deletions(-) delete mode 100644 source/src/ECS/Systems/JobSystem.ts delete mode 100644 source/src/ECS/Utils/WorkerUtils.ts diff --git a/source/bin/framework.d.ts b/source/bin/framework.d.ts index 9ed7ee25..444b8613 100644 --- a/source/bin/framework.d.ts +++ b/source/bin/framework.d.ts @@ -1668,31 +1668,12 @@ declare module es { } declare module es { /** - * 追踪每个实体的冷却时间,当实体的计时器耗尽时进行处理 - * - * 一个示例系统将是ExpirationSystem,该系统将在特定生存期后删除实体。 - * 你不必运行会为每个实体递减timeLeft值的系统 - * 而只需使用此系统在寿命最短的实体时在将来执行 - * 然后重置系统在未来的某一个最短命实体的时间运行 - * - * 另一个例子是一个动画系统 - * 你知道什么时候你必须对某个实体进行动画制作,比如300毫秒内。 - * 所以你可以设置系统以300毫秒为单位运行来执行动画 - * - * 这将在某些情况下节省CPU周期 + * 这个类是一个实体系统的基类,其可以被子类继承并在子类中实现具体的实体处理逻辑。 + * 该类提供了实体的添加、删除、更新等基本操作,并支持设置系统的更新时序、检查系统是否需要处理实体、获取系统的场景等方法 */ abstract class DelayedIteratingSystem extends EntitySystem { - /** - * 一个实体应被处理的时间 - */ private delay; - /** - * 如果系统正在运行,并倒计时延迟 - */ private running; - /** - * 倒计时 - */ private acc; constructor(matcher: Matcher); protected process(entities: Entity[]): void; @@ -1702,30 +1683,17 @@ declare module es { * 如果系统已经停止(不运行),那么提供的延迟将被用来重新启动系统,无论其值如何 * 如果系统已经在倒计时,并且提供的延迟大于剩余时间,系统将忽略它。 * 如果提供的延迟时间短于剩余时间,系统将重新启动,以提供的延迟时间运行。 - * @param offeredDelay + * @param offeredDelay 提供的延迟时间,单位为秒 */ offerDelay(offeredDelay: number): void; - /** - * 处理本系统感兴趣的实体 - * 从实体定义的延迟中抽象出accumulativeDelta - * @param entity - * @param accumulatedDelta 本系统最后一次执行后的delta时间 - */ - protected abstract processDelta(entity: Entity, accumulatedDelta: number): any; - protected abstract processExpired(entity: Entity): any; - /** - * 返回该实体处理前的延迟时间 - * @param entity - */ - protected abstract getRemainingDelay(entity: Entity): number; /** * 获取系统被命令处理实体后的初始延迟 */ getInitialTimeDelay(): number; /** - * 获取系统计划运行前的时间 - * 如果系统没有运行,则返回零 - */ + * 获取系统计划运行前的时间 + * 如果系统没有运行,则返回零 + */ getRemainingTimeUntilProcessing(): number; /** * 检查系统是否正在倒计时处理 @@ -1735,51 +1703,101 @@ declare module es { * 停止系统运行,中止当前倒计时 */ stop(): void; + /** + * 处理给定实体的延迟时间的一部分,抽象出累积的 Delta 值。 + * @param entity 要处理的实体 + * @param accumulatedDelta 本系统最后一次执行后的累积 delta 时间 + */ + protected abstract processDelta(entity: Entity, accumulatedDelta: number): any; + /** + * 处理已到期的实体。 + * @param entity 要处理的实体 + */ + protected abstract processExpired(entity: Entity): any; + /** + * 获取给定实体剩余的延迟时间。 + * @param entity 要检查的实体 + * @returns 剩余的延迟时间(以秒为单位) + */ + protected abstract getRemainingDelay(entity: Entity): number; } } declare module es { /** - * 基本实体处理系统。将其用作处理具有特定组件的许多实体的基础 - * - * 按实体引用遍历实体订阅成员实体的系统 - * 当你需要处理与Matcher相匹配的实体,并且你更喜欢使用Entity的时候,可以使用这个功能。 + * 定义一个处理实体的抽象类,继承自 EntitySystem 类。 + * 子类需要实现 processEntity 方法,用于实现具体的实体处理逻辑。 */ abstract class EntityProcessingSystem extends EntitySystem { + /** + * 是否启用系统,默认为启用。 + */ enabled: boolean; + /** + * 构造函数,初始化实体匹配器。 + * @param matcher 实体匹配器 + */ constructor(matcher: Matcher); /** - * 处理特定的实体 - * @param entity + * 处理单个实体,由子类实现。 + * @param entity 待处理的实体 + */ + abstract processEntity(entity: Entity): void; + /** + * 在晚于 update 的时间更新实体,由子类实现。 + * @param entity 待处理的实体 */ - abstract processEntity(entity: Entity): any; lateProcessEntity(entity: Entity): void; /** - * 遍历这个系统的所有实体并逐个处理它们 - * @param entities + * 遍历系统的所有实体,逐个进行实体处理。 + * @param entities 实体数组 */ protected process(entities: Entity[]): void; + /** + * 在晚于 update 的时间更新实体。 + * @param entities 实体数组 + */ protected lateProcess(entities: Entity[]): void; + /** + * 判断系统是否需要进行实体处理。 + * 如果启用了系统,则需要进行实体处理,返回 true; + * 否则不需要进行实体处理,返回 false。 + */ protected checkProcessing(): boolean; } } declare module es { /** - * 实体系统以一定的时间间隔进行处理 + * 定义一个按时间间隔处理的抽象类,继承自 EntitySystem 类。 + * 子类需要实现 process 方法,用于实现具体的处理逻辑。 */ abstract class IntervalSystem extends EntitySystem { /** * 累积增量以跟踪间隔 */ - protected acc: number; + private acc; /** * 更新之间需要等待多长时间 */ private readonly interval; - private intervalDelta; + /** + * 时间间隔的余数,用于计算下一次需要等待的时间 + */ + private intervalRemainder; + /** + * 构造函数,初始化时间间隔。 + * @param matcher 实体匹配器 + * @param interval 时间间隔 + */ constructor(matcher: Matcher, interval: number); + /** + * 判断是否需要进行处理。 + * 如果需要进行处理,则更新累积增量和时间间隔余数,返回 true; + * 否则返回 false。 + */ protected checkProcessing(): boolean; /** - * 获取本系统上次处理后的实际delta值 + * 获取本系统上次处理后的实际 delta 值。 + * 实际 delta 值等于时间间隔加上时间间隔余数。 */ protected getIntervalDelta(): number; } @@ -1804,52 +1822,42 @@ declare module es { } declare module es { /** - * JobSystem使用实体的子集调用Execute(entities),并在指定数量的线程上分配工作负载。 + * 定义一个被动的实体系统,继承自 EntitySystem 类。 + * 被动的实体系统不会对实体进行任何修改,只会被动地接收实体的变化事件。 */ - abstract class JobSystem extends EntitySystem { - readonly _threads: number; - readonly _jobs: Job[]; - readonly _executeStr: string; - constructor(matcher: Matcher, threads: number); - protected process(entities: Entity[]): void; - private queueOnThread; - /** - * 当操作完成时,改变的值需要用户进行手动传递 - * 由于worker数据无法共享,所以这块需要特殊处理 - * @example this.test = job[0].context.test; - * @param job - */ - protected abstract resetJob(job: Job): any; - /** - * 对指定实体进行多线程操作 - * @param entity - */ - protected abstract execute(entity: Entity): any; - } - class Job { - entities: Entity[]; - from: number; - to: number; - worker: Worker; - execute: string; - err: string; - context: any; - set(entities: Entity[], from: number, to: number, execute: string, context: any): void; - } -} -declare module es { abstract class PassiveSystem extends EntitySystem { + /** + * 当实体发生变化时,不进行任何操作。 + * @param entity 发生变化的实体 + */ onChanged(entity: Entity): void; + /** + * 不进行任何处理,只进行开始和结束计时。 + * @param entities 实体数组,未被使用 + */ protected process(entities: Entity[]): void; } } -/** 用于协调其他系统的通用系统基类 */ declare module es { + /** + * 定义一个处理实体的抽象类,继承自 EntitySystem 类。 + * 子类需要实现 processSystem 方法,用于实现具体的处理逻辑。 + */ abstract class ProcessingSystem extends EntitySystem { + /** + * 当实体发生变化时,不进行任何操作。 + * @param entity 发生变化的实体 + */ onChanged(entity: Entity): void; - /** 处理我们的系统 每帧调用 */ - abstract processSystem(): any; + /** + * 处理实体,每帧调用 processSystem 方法进行处理。 + * @param entities 实体数组,未被使用 + */ protected process(entities: Entity[]): void; + /** + * 处理实体的具体方法,由子类实现。 + */ + abstract processSystem(): void; } } declare module es { @@ -1939,19 +1947,52 @@ declare module es { } } declare module es { + /** + * 组件类型工厂,用于生成和管理组件类型。 + * 维护了一个类型映射表,将组件类型与其唯一索引相对应,以便在运行时高效地检查实体是否包含特定的组件类型。 + */ class ComponentTypeFactory { - private componentTypes_; - private componentTypeCount_; - types: Bag; - constructor(); - getTypeFor(c: any): ComponentType; - getIndexFor(c: any): number; + /** 组件类型与其唯一索引的映射表 */ + private componentTypes; + /** 组件类型列表,按索引访问组件类型 */ + readonly types: Bag; + /** 当前组件类型的计数器 */ + private componentTypeCount; + /** + * 获取给定组件类型的唯一索引。 + * 如果该组件类型尚未存在于类型映射表中,则创建一个新的组件类型,并将其添加到映射表和类型列表中。 + * @param c 要查找或创建的组件类型 + * @returns 组件类型的唯一索引 + */ + getIndexFor(c: new (...args: any[]) => any): number; + /** + * 获取给定组件类型的ComponentType对象。 + * 如果该组件类型尚未存在于类型映射表中,则创建一个新的ComponentType对象,并将其添加到映射表和类型列表中。 + * @param c 要查找或创建的组件类型 + * @returns 组件类型的ComponentType对象 + */ + getTypeFor(c: new (...args: any[]) => any): ComponentType; } } declare module es { + /** + * 组件类型管理器,维护了一个组件类型和它们对应的位掩码之间的映射关系。 + * 用于实现实体匹配器中组件类型的比较操作,以确定实体是否符合给定的匹配器条件。 + */ class ComponentTypeManager { + /** 存储组件类型和它们对应的位掩码的Map */ private static _componentTypesMask; + /** + * 将给定的组件类型添加到组件类型列表中,并分配一个唯一的位掩码。 + * @param type 要添加的组件类型 + */ static add(type: any): void; + /** + * 获取给定组件类型的位掩码。 + * 如果该组件类型还没有分配位掩码,则将其添加到列表中,并分配一个唯一的位掩码。 + * @param type 要获取位掩码的组件类型 + * @returns 组件类型的位掩码 + */ static getIndexFor(type: any): number; } } @@ -2119,6 +2160,9 @@ declare module es { } } declare module es { + /** + * 定义一个实体匹配器类。 + */ class Matcher { protected allSet: (new (...args: any[]) => Component)[]; protected exclusionSet: (new (...args: any[]) => Component)[]; @@ -2129,9 +2173,21 @@ declare module es { getOneSet(): (new (...args: any[]) => Component)[]; isInterestedEntity(e: Entity): boolean; isInterested(components: Bits): boolean; - all(...types: any[]): Matcher; - exclude(...types: any[]): this; - one(...types: any[]): this; + /** + * 添加所有包含的组件类型。 + * @param types 所有包含的组件类型列表 + */ + all(...types: (new (...args: any[]) => Component)[]): Matcher; + /** + * 添加排除包含的组件类型。 + * @param types 排除包含的组件类型列表 + */ + exclude(...types: (new (...args: any[]) => Component)[]): Matcher; + /** + * 添加至少包含其中之一的组件类型。 + * @param types 至少包含其中之一的组件类型列表 + */ + one(...types: (new (...args: any[]) => Component)[]): Matcher; } } declare module es { @@ -2324,23 +2380,6 @@ declare class TimeUtils { */ static timeToMillisecond(time: string, partition?: string): string; } -declare module es { - /** - * 开辟一个新线程 - * 注意:它无法获得主线程中的上下文 - */ - class WorkerUtils { - /** 正在执行的队列 */ - private static readonly pendingJobs; - private static jobIdGen; - /** - * 创建一个worker - * @param doFunc worker所能做的事情 - */ - static makeWorker(doFunc: Function): Worker; - static workerMessage(worker: Worker): (...message: any[]) => Promise<{}>; - } -} declare module es { /** * 三次方和二次方贝塞尔帮助器(cubic and quadratic bezier helper) @@ -4697,6 +4736,12 @@ declare module es { * @param data 事件数据 */ emit(eventType: T, ...data: any[]): void; + /** + * 判断是否存在该类型的观察者 + * @param eventType 事件类型 + * @param handler 事件函数 + */ + hasObserver(eventType: T, handler: Function): boolean; } } declare module es { @@ -5173,44 +5218,46 @@ declare module es { } } declare module es { - /** - * 用于池任何对象 - */ class Pool { private static _objectQueue; /** * 预热缓存,使用最大的cacheCount对象填充缓存 - * @param type - * @param cacheCount + * @param type 要预热的类型 + * @param cacheCount 预热缓存数量 */ static warmCache(type: new (...args: any[]) => T, cacheCount: number): void; /** - * 将缓存修剪为cacheCount项目 - * @param cacheCount - */ + * 将缓存修剪为cacheCount项目 + * @param type 要修剪的类型 + * @param cacheCount 修剪后的缓存数量 + */ static trimCache(type: new (...args: any[]) => T, cacheCount: number): void; /** * 清除缓存 + * @param type 要清除缓存的类型 */ static clearCache(type: new (...args: any[]) => T): void; /** - * 如果可以的话,从堆栈中弹出一个项 + * 如果可以的话,从缓存中获取一个对象 + * @param type 要获取的类型 */ static obtain(type: new (...args: any[]) => T): T; /** - * 将项推回堆栈 - * @param obj + * 将对象推回缓存 + * @param type 对象的类型 + * @param obj 要推回的对象 */ static free(type: new (...args: any[]) => T, obj: T): void; + /** + * 检查缓存中是否已存在给定类型的对象池,如果不存在则创建一个 + * @param type 要检查的类型 + */ private static checkCreate; } interface IPoolable { - /** - * 重置对象以供重用。对象引用应该为空,字段可以设置为默认值 - */ - reset(): any; + reset(): void; } - var isIPoolable: (props: any) => props is IPoolable; + const isIPoolable: (props: any) => props is IPoolable; } declare module es { /** @@ -5248,7 +5295,7 @@ declare module es { * CoroutineManager用于隐藏Coroutine所需数据的内部类 */ class CoroutineImpl implements ICoroutine, IPoolable { - enumerator: Generator; + enumerator: any; /** * 每当产生一个延迟,它就会被添加到跟踪延迟的waitTimer中 */ @@ -5278,7 +5325,9 @@ declare module es { * Coroutine在每一帧调用Update之前被执行 * @param enumerator */ - startCoroutine(enumerator: any): CoroutineImpl; + startCoroutine(enumerator: Iterator | (() => Iterator)): CoroutineImpl | null; + private getOrCreateCoroutine; + private addCoroutine; update(): void; /** * 勾选一个coroutine,如果该coroutine应该在下一帧继续运行,则返回true。本方法会将完成的coroutine放回Pool diff --git a/source/bin/framework.js b/source/bin/framework.js index a9eb0b85..7f846e1e 100644 --- a/source/bin/framework.js +++ b/source/bin/framework.js @@ -200,19 +200,23 @@ var es; return this._instance._timerManager.schedule(timeInSeconds, repeats, context, onTime); }; Core.prototype.startDebugDraw = function () { + // 如果debug标志未开启,则直接返回 if (!this.debug) return; - this._frameCounter++; - this._frameCounterElapsedTime += es.Time.deltaTime; - if (this._frameCounterElapsedTime >= 1) { - var memoryInfo = window.performance["memory"]; - if (memoryInfo != null) { + // 计算帧率和内存使用情况 + this._frameCounter++; // 帧计数器递增 + this._frameCounterElapsedTime += es.Time.deltaTime; // 帧计数器累加时间 + if (this._frameCounterElapsedTime >= 1) { // 如果时间已经超过1秒,则计算帧率和内存使用情况 + var memoryInfo = window.performance["memory"]; // 获取内存使用情况 + if (memoryInfo != null) { // 如果内存使用情况存在 + // 计算内存使用情况并保留2位小数 this._totalMemory = Number((memoryInfo.totalJSHeapSize / 1048576).toFixed(2)); } - if (this._titleMemory) + if (this._titleMemory) { // 如果回调函数存在,则执行回调函数,更新标题栏显示 this._titleMemory(this._totalMemory, this._frameCounter); - this._frameCounter = 0; - this._frameCounterElapsedTime -= 1; + } + this._frameCounter = 0; // 重置帧计数器 + this._frameCounterElapsedTime -= 1; // 减去1秒时间 } }; /** @@ -4017,50 +4021,31 @@ var es; /// (function (es) { /** - * 追踪每个实体的冷却时间,当实体的计时器耗尽时进行处理 - * - * 一个示例系统将是ExpirationSystem,该系统将在特定生存期后删除实体。 - * 你不必运行会为每个实体递减timeLeft值的系统 - * 而只需使用此系统在寿命最短的实体时在将来执行 - * 然后重置系统在未来的某一个最短命实体的时间运行 - * - * 另一个例子是一个动画系统 - * 你知道什么时候你必须对某个实体进行动画制作,比如300毫秒内。 - * 所以你可以设置系统以300毫秒为单位运行来执行动画 - * - * 这将在某些情况下节省CPU周期 + * 这个类是一个实体系统的基类,其可以被子类继承并在子类中实现具体的实体处理逻辑。 + * 该类提供了实体的添加、删除、更新等基本操作,并支持设置系统的更新时序、检查系统是否需要处理实体、获取系统的场景等方法 */ var DelayedIteratingSystem = /** @class */ (function (_super) { __extends(DelayedIteratingSystem, _super); function DelayedIteratingSystem(matcher) { var _this = _super.call(this, matcher) || this; - /** - * 一个实体应被处理的时间 - */ _this.delay = 0; - /** - * 如果系统正在运行,并倒计时延迟 - */ _this.running = false; - /** - * 倒计时 - */ _this.acc = 0; return _this; } DelayedIteratingSystem.prototype.process = function (entities) { var processed = entities.length; - if (processed == 0) { + if (processed === 0) { this.stop(); return; } this.delay = Number.MAX_VALUE; - for (var i = 0; processed > i; i++) { - var e = entities[i]; - this.processDelta(e, this.acc); - var remaining = this.getRemainingDelay(e); + for (var i = 0; i < processed; i++) { + var entity = entities[i]; + this.processDelta(entity, this.acc); + var remaining = this.getRemainingDelay(entity); if (remaining <= 0) { - this.processExpired(e); + this.processExpired(entity); } else { this.offerDelay(remaining); @@ -4080,7 +4065,7 @@ var es; * 如果系统已经停止(不运行),那么提供的延迟将被用来重新启动系统,无论其值如何 * 如果系统已经在倒计时,并且提供的延迟大于剩余时间,系统将忽略它。 * 如果提供的延迟时间短于剩余时间,系统将重新启动,以提供的延迟时间运行。 - * @param offeredDelay + * @param offeredDelay 提供的延迟时间,单位为秒 */ DelayedIteratingSystem.prototype.offerDelay = function (offeredDelay) { if (!this.running) { @@ -4098,9 +4083,9 @@ var es; return this.delay; }; /** - * 获取系统计划运行前的时间 - * 如果系统没有运行,则返回零 - */ + * 获取系统计划运行前的时间 + * 如果系统没有运行,则返回零 + */ DelayedIteratingSystem.prototype.getRemainingTimeUntilProcessing = function () { if (this.running) { return this.delay - this.acc; @@ -4129,40 +4114,65 @@ var es; /// (function (es) { /** - * 基本实体处理系统。将其用作处理具有特定组件的许多实体的基础 - * - * 按实体引用遍历实体订阅成员实体的系统 - * 当你需要处理与Matcher相匹配的实体,并且你更喜欢使用Entity的时候,可以使用这个功能。 + * 定义一个处理实体的抽象类,继承自 EntitySystem 类。 + * 子类需要实现 processEntity 方法,用于实现具体的实体处理逻辑。 */ var EntityProcessingSystem = /** @class */ (function (_super) { __extends(EntityProcessingSystem, _super); + /** + * 构造函数,初始化实体匹配器。 + * @param matcher 实体匹配器 + */ function EntityProcessingSystem(matcher) { var _this = _super.call(this, matcher) || this; + /** + * 是否启用系统,默认为启用。 + */ _this.enabled = true; return _this; } + /** + * 在晚于 update 的时间更新实体,由子类实现。 + * @param entity 待处理的实体 + */ EntityProcessingSystem.prototype.lateProcessEntity = function (entity) { + // do nothing }; /** - * 遍历这个系统的所有实体并逐个处理它们 - * @param entities + * 遍历系统的所有实体,逐个进行实体处理。 + * @param entities 实体数组 */ EntityProcessingSystem.prototype.process = function (entities) { - if (entities.length == 0) + // 如果实体数组为空,则直接返回 + if (entities.length === 0) { return; - for (var i = 0, s = entities.length; i < s; ++i) { + } + // 遍历实体数组,逐个进行实体处理 + for (var i = 0, len = entities.length; i < len; i++) { var entity = entities[i]; this.processEntity(entity); } }; + /** + * 在晚于 update 的时间更新实体。 + * @param entities 实体数组 + */ EntityProcessingSystem.prototype.lateProcess = function (entities) { - if (entities.length == 0) + // 如果实体数组为空,则直接返回 + if (entities.length === 0) { return; - for (var i = 0, s = entities.length; i < s; ++i) { + } + // 遍历实体数组,逐个进行实体处理 + for (var i = 0, len = entities.length; i < len; i++) { var entity = entities[i]; this.lateProcessEntity(entity); } }; + /** + * 判断系统是否需要进行实体处理。 + * 如果启用了系统,则需要进行实体处理,返回 true; + * 否则不需要进行实体处理,返回 false。 + */ EntityProcessingSystem.prototype.checkProcessing = function () { return this.enabled; }; @@ -4173,10 +4183,16 @@ var es; var es; (function (es) { /** - * 实体系统以一定的时间间隔进行处理 + * 定义一个按时间间隔处理的抽象类,继承自 EntitySystem 类。 + * 子类需要实现 process 方法,用于实现具体的处理逻辑。 */ var IntervalSystem = /** @class */ (function (_super) { __extends(IntervalSystem, _super); + /** + * 构造函数,初始化时间间隔。 + * @param matcher 实体匹配器 + * @param interval 时间间隔 + */ function IntervalSystem(matcher, interval) { var _this = _super.call(this, matcher) || this; /** @@ -4184,27 +4200,38 @@ var es; */ _this.acc = 0; /** - * 更新之间需要等待多长时间 + * 时间间隔的余数,用于计算下一次需要等待的时间 */ - _this.interval = 0; - _this.intervalDelta = 0; + _this.intervalRemainder = 0; _this.interval = interval; return _this; } + /** + * 判断是否需要进行处理。 + * 如果需要进行处理,则更新累积增量和时间间隔余数,返回 true; + * 否则返回 false。 + */ IntervalSystem.prototype.checkProcessing = function () { + // 更新累积增量 this.acc += es.Time.deltaTime; + // 如果累积增量超过时间间隔,则进行处理 if (this.acc >= this.interval) { - this.acc -= this.interval; - this.intervalDelta = (this.acc - this.intervalDelta); + // 更新时间间隔余数 + this.intervalRemainder = this.acc - this.interval; + // 重置累积增量 + this.acc = 0; + // 返回 true,表示需要进行处理 return true; } + // 返回 false,表示不需要进行处理 return false; }; /** - * 获取本系统上次处理后的实际delta值 + * 获取本系统上次处理后的实际 delta 值。 + * 实际 delta 值等于时间间隔加上时间间隔余数。 */ IntervalSystem.prototype.getIntervalDelta = function () { - return this.interval + this.intervalDelta; + return this.interval + this.intervalRemainder; }; return IntervalSystem; }(es.EntitySystem)); @@ -4237,98 +4264,25 @@ var es; var es; (function (es) { /** - * JobSystem使用实体的子集调用Execute(entities),并在指定数量的线程上分配工作负载。 + * 定义一个被动的实体系统,继承自 EntitySystem 类。 + * 被动的实体系统不会对实体进行任何修改,只会被动地接收实体的变化事件。 */ - var JobSystem = /** @class */ (function (_super) { - __extends(JobSystem, _super); - function JobSystem(matcher, threads) { - var _this = _super.call(this, matcher) || this; - _this._threads = threads; - _this._jobs = new Array(threads); - for (var i = 0; i < _this._jobs.length; i++) { - _this._jobs[i] = new Job(); - } - _this._executeStr = JSON.stringify(_this.execute, function (key, val) { - if (typeof val === 'function') { - return val + ''; - } - return val; - }); - return _this; - } - JobSystem.prototype.process = function (entities) { - var _this = this; - var remainder = entities.length & this._threads; - var slice = entities.length / this._threads + (remainder == 0 ? 0 : 1); - var _loop_1 = function (t) { - var from = t * slice; - var to = from + slice; - if (to > entities.length) { - to = entities.length; - } - var job = this_1._jobs[t]; - job.set(entities, from, to, this_1._executeStr, this_1); - if (from != to) { - var worker_1 = es.WorkerUtils.makeWorker(this_1.queueOnThread); - var workerDo = es.WorkerUtils.workerMessage(worker_1); - workerDo(job).then(function (message) { - var job = message; - _this.resetJob(job); - worker_1.terminate(); - }).catch(function (err) { - job.err = err; - worker_1.terminate(); - }); - } - }; - var this_1 = this; - for (var t = 0; t < this._threads; t++) { - _loop_1(t); - } - }; - JobSystem.prototype.queueOnThread = function () { - onmessage = function (_a) { - var _b = _a.data, jobId = _b.jobId, message = _b.message; - var job = message[0]; - var executeFunc = JSON.parse(job.execute, function (k, v) { - if (v.indexOf && v.indexOf('function') > -1) { - return eval("(function(){return " + v + " })()"); - } - return v; - }); - for (var i = job.from; i < job.to; i++) { - executeFunc.call(job.context, job.entities[i]); - } - postMessage({ jobId: jobId, result: message }, null); - }; - }; - return JobSystem; - }(es.EntitySystem)); - es.JobSystem = JobSystem; - var Job = /** @class */ (function () { - function Job() { - } - Job.prototype.set = function (entities, from, to, execute, context) { - this.entities = entities; - this.from = from; - this.to = to; - this.execute = execute; - this.context = context; - }; - return Job; - }()); -})(es || (es = {})); -var es; -(function (es) { var PassiveSystem = /** @class */ (function (_super) { __extends(PassiveSystem, _super); function PassiveSystem() { return _super !== null && _super.apply(this, arguments) || this; } - PassiveSystem.prototype.onChanged = function (entity) { - }; + /** + * 当实体发生变化时,不进行任何操作。 + * @param entity 发生变化的实体 + */ + PassiveSystem.prototype.onChanged = function (entity) { }; + /** + * 不进行任何处理,只进行开始和结束计时。 + * @param entities 实体数组,未被使用 + */ PassiveSystem.prototype.process = function (entities) { - // 我们用我们自己的不考虑实体的基本实体系统来代替 + // 调用 begin 和 end 方法,开始和结束计时 this.begin(); this.end(); }; @@ -4336,19 +4290,30 @@ var es; }(es.EntitySystem)); es.PassiveSystem = PassiveSystem; })(es || (es = {})); -/** 用于协调其他系统的通用系统基类 */ var es; -/** 用于协调其他系统的通用系统基类 */ (function (es) { + /** + * 定义一个处理实体的抽象类,继承自 EntitySystem 类。 + * 子类需要实现 processSystem 方法,用于实现具体的处理逻辑。 + */ var ProcessingSystem = /** @class */ (function (_super) { __extends(ProcessingSystem, _super); function ProcessingSystem() { return _super !== null && _super.apply(this, arguments) || this; } - ProcessingSystem.prototype.onChanged = function (entity) { - }; + /** + * 当实体发生变化时,不进行任何操作。 + * @param entity 发生变化的实体 + */ + ProcessingSystem.prototype.onChanged = function (entity) { }; + /** + * 处理实体,每帧调用 processSystem 方法进行处理。 + * @param entities 实体数组,未被使用 + */ ProcessingSystem.prototype.process = function (entities) { + // 调用 begin 和 end 方法,开始和结束计时 this.begin(); + // 调用子类实现的 processSystem 方法进行实体处理 this.processSystem(); this.end(); }; @@ -4494,17 +4459,17 @@ var es; */ ComponentList.prototype.updateLists = function () { if (this._componentsToRemoveList.length > 0) { - var _loop_2 = function (i, l) { - var component = this_2._componentsToRemoveList[i]; - this_2.handleRemove(component); - var index = this_2._components.findIndex(function (c) { return c.id == component.id; }); + var _loop_1 = function (i, l) { + var component = this_1._componentsToRemoveList[i]; + this_1.handleRemove(component); + var index = this_1._components.findIndex(function (c) { return c.id == component.id; }); if (index != -1) - this_2._components.splice(index, 1); - this_2.removeComponentsByType(component); + this_1._components.splice(index, 1); + this_1.removeComponentsByType(component); }; - var this_2 = this; + var this_1 = this; for (var i = 0, l = this._componentsToRemoveList.length; i < l; ++i) { - _loop_2(i, l); + _loop_1(i, l); } this._componentsToRemove = {}; this._componentsToRemoveList.length = 0; @@ -4661,41 +4626,79 @@ var es; })(es || (es = {})); var es; (function (es) { + /** + * 组件类型工厂,用于生成和管理组件类型。 + * 维护了一个类型映射表,将组件类型与其唯一索引相对应,以便在运行时高效地检查实体是否包含特定的组件类型。 + */ var ComponentTypeFactory = /** @class */ (function () { function ComponentTypeFactory() { - this.componentTypeCount_ = 0; - this.componentTypes_ = {}; + /** 组件类型与其唯一索引的映射表 */ + this.componentTypes = {}; + /** 组件类型列表,按索引访问组件类型 */ this.types = new es.Bag(); + /** 当前组件类型的计数器 */ + this.componentTypeCount = 0; } - ComponentTypeFactory.prototype.getTypeFor = function (c) { - if ("number" === typeof c) { - return this.types.get(c); - } - var type = this.componentTypes_[es.getClassName(c)]; - if (type == null) { - var index = this.componentTypeCount_++; - type = new es.ComponentType(c, index); - this.componentTypes_[es.getClassName(c)] = type; - this.types.set(index, type); - } - return type; - }; + /** + * 获取给定组件类型的唯一索引。 + * 如果该组件类型尚未存在于类型映射表中,则创建一个新的组件类型,并将其添加到映射表和类型列表中。 + * @param c 要查找或创建的组件类型 + * @returns 组件类型的唯一索引 + */ ComponentTypeFactory.prototype.getIndexFor = function (c) { return this.getTypeFor(c).getIndex(); }; + /** + * 获取给定组件类型的ComponentType对象。 + * 如果该组件类型尚未存在于类型映射表中,则创建一个新的ComponentType对象,并将其添加到映射表和类型列表中。 + * @param c 要查找或创建的组件类型 + * @returns 组件类型的ComponentType对象 + */ + ComponentTypeFactory.prototype.getTypeFor = function (c) { + // 如果给定的组件类型是一个已有的索引,则直接返回对应的ComponentType对象 + if (typeof c === "number") { + return this.types.get(c); + } + // 获取给定组件类型对应的类名 + var className = es.getClassName(c); + // 如果类型映射表中不存在该组件类型,则创建一个新的ComponentType对象 + if (!this.componentTypes[className]) { + var index = this.componentTypeCount++; + var type = new es.ComponentType(c, index); + this.componentTypes[className] = type; + this.types.set(index, type); + } + // 返回对应的ComponentType对象 + return this.componentTypes[className]; + }; return ComponentTypeFactory; }()); es.ComponentTypeFactory = ComponentTypeFactory; })(es || (es = {})); var es; (function (es) { + /** + * 组件类型管理器,维护了一个组件类型和它们对应的位掩码之间的映射关系。 + * 用于实现实体匹配器中组件类型的比较操作,以确定实体是否符合给定的匹配器条件。 + */ var ComponentTypeManager = /** @class */ (function () { function ComponentTypeManager() { } + /** + * 将给定的组件类型添加到组件类型列表中,并分配一个唯一的位掩码。 + * @param type 要添加的组件类型 + */ ComponentTypeManager.add = function (type) { - if (!this._componentTypesMask.has(type)) + if (!this._componentTypesMask.has(type)) { this._componentTypesMask.set(type, this._componentTypesMask.size); + } }; + /** + * 获取给定组件类型的位掩码。 + * 如果该组件类型还没有分配位掩码,则将其添加到列表中,并分配一个唯一的位掩码。 + * @param type 要获取位掩码的组件类型 + * @returns 组件类型的位掩码 + */ ComponentTypeManager.getIndexFor = function (type) { var v = -1; if (!this._componentTypesMask.has(type)) { @@ -4707,6 +4710,7 @@ var es; } return v; }; + /** 存储组件类型和它们对应的位掩码的Map */ ComponentTypeManager._componentTypesMask = new Map(); return ComponentTypeManager; }()); @@ -4834,20 +4838,20 @@ var es; }; EntityList.prototype.updateLists = function () { if (this._entitiesToRemoveList.length > 0) { - var _loop_3 = function (i, s) { - var entity = this_3._entitiesToRemoveList[i]; - this_3.removeFromTagList(entity); + var _loop_2 = function (i, s) { + var entity = this_2._entitiesToRemoveList[i]; + this_2.removeFromTagList(entity); // 处理常规实体列表 - var index = this_3._entities.findIndex(function (e) { return e.id == entity.id; }); + var index = this_2._entities.findIndex(function (e) { return e.id == entity.id; }); if (index != -1) - this_3._entities.splice(index, 1); + this_2._entities.splice(index, 1); entity.onRemovedFromScene(); entity.scene = null; - this_3.scene.entityProcessors.onEntityRemoved(entity); + this_2.scene.entityProcessors.onEntityRemoved(entity); }; - var this_3 = this; + var this_2 = this; for (var i = 0, s = this._entitiesToRemoveList.length; i < s; ++i) { - _loop_3(i, s); + _loop_2(i, s); } this._entitiesToRemove = {}; this._entitiesToRemoveList.length = 0; @@ -5271,6 +5275,9 @@ var es; })(es || (es = {})); var es; (function (es) { + /** + * 定义一个实体匹配器类。 + */ var Matcher = /** @class */ (function () { function Matcher() { this.allSet = []; @@ -5293,62 +5300,70 @@ var es; return this.isInterested(e.componentBits); }; Matcher.prototype.isInterested = function (components) { - if (this.allSet.length != 0) { - for (var i = 0, s = this.allSet.length; i < s; ++i) { + if (this.allSet.length !== 0) { + for (var i = 0; i < this.allSet.length; i++) { var type = this.allSet[i]; - if (!components.get(es.ComponentTypeManager.getIndexFor(type))) + if (!components.get(es.ComponentTypeManager.getIndexFor(type))) { return false; + } } } - if (this.exclusionSet.length != 0) { - for (var i = 0, s = this.exclusionSet.length; i < s; ++i) { + if (this.exclusionSet.length !== 0) { + for (var i = 0; i < this.exclusionSet.length; i++) { var type = this.exclusionSet[i]; - if (components.get(es.ComponentTypeManager.getIndexFor(type))) + if (components.get(es.ComponentTypeManager.getIndexFor(type))) { return false; + } } } - if (this.oneSet.length != 0) { - for (var i = 0, s = this.oneSet.length; i < s; ++i) { + if (this.oneSet.length !== 0) { + for (var i = 0; i < this.oneSet.length; i++) { var type = this.oneSet[i]; - if (components.get(es.ComponentTypeManager.getIndexFor(type))) + if (components.get(es.ComponentTypeManager.getIndexFor(type))) { return true; + } } + return false; } return true; }; + /** + * 添加所有包含的组件类型。 + * @param types 所有包含的组件类型列表 + */ Matcher.prototype.all = function () { var types = []; for (var _i = 0; _i < arguments.length; _i++) { types[_i] = arguments[_i]; } - var t; - for (var i = 0, s = types.length; i < s; ++i) { - t = types[i]; - this.allSet.push(t); - } + var _a; + (_a = this.allSet).push.apply(_a, __spread(types)); return this; }; + /** + * 添加排除包含的组件类型。 + * @param types 排除包含的组件类型列表 + */ Matcher.prototype.exclude = function () { var types = []; for (var _i = 0; _i < arguments.length; _i++) { types[_i] = arguments[_i]; } - var t; - for (var i = 0, s = types.length; i < s; ++i) { - t = types[i]; - this.exclusionSet.push(t); - } + var _a; + (_a = this.exclusionSet).push.apply(_a, __spread(types)); return this; }; + /** + * 添加至少包含其中之一的组件类型。 + * @param types 至少包含其中之一的组件类型列表 + */ Matcher.prototype.one = function () { var types = []; for (var _i = 0; _i < arguments.length; _i++) { types[_i] = arguments[_i]; } - for (var i = 0, s = types.length; i < s; ++i) { - var t = types[i]; - this.oneSet.push(t); - } + var _a; + (_a = this.oneSet).push.apply(_a, __spread(types)); return this; }; return Matcher; @@ -5863,50 +5878,6 @@ var TimeUtils = /** @class */ (function () { return TimeUtils; }()); var es; -(function (es) { - /** - * 开辟一个新线程 - * 注意:它无法获得主线程中的上下文 - */ - var WorkerUtils = /** @class */ (function () { - function WorkerUtils() { - } - /** - * 创建一个worker - * @param doFunc worker所能做的事情 - */ - WorkerUtils.makeWorker = function (doFunc) { - var worker = new Worker(URL.createObjectURL(new Blob(["(" + doFunc.toString() + ")()"]))); - return worker; - }; - WorkerUtils.workerMessage = function (worker) { - var _this = this; - worker.onmessage = function (_a) { - var _b = _a.data, result = _b.result, jobId = _b.jobId; - if (typeof _this.pendingJobs[jobId] == 'function') - _this.pendingJobs[jobId](result); - delete _this.pendingJobs[jobId]; - }; - return function () { - var message = []; - for (var _i = 0; _i < arguments.length; _i++) { - message[_i] = arguments[_i]; - } - return new Promise(function (resolve) { - var jobId = _this.jobIdGen++; - _this.pendingJobs[jobId] = resolve; - worker.postMessage({ jobId: jobId, message: message }); - }); - }; - }; - /** 正在执行的队列 */ - WorkerUtils.pendingJobs = {}; - WorkerUtils.jobIdGen = 0; - return WorkerUtils; - }()); - es.WorkerUtils = WorkerUtils; -})(es || (es = {})); -var es; (function (es) { /** * 三次方和二次方贝塞尔帮助器(cubic and quadratic bezier helper) @@ -11868,8 +11839,9 @@ var es; list = []; this._messageTable.set(eventType, list); } - es.Insist.isFalse(list.findIndex(function (funcPack) { return funcPack.func == handler; }) != -1, "您试图添加相同的观察者两次"); - list.push(new FuncPack(handler, context)); + if (!this.hasObserver(eventType, handler)) { + list.push(new FuncPack(handler, context)); + } }; /** * 移除监听项 @@ -11878,9 +11850,11 @@ var es; */ Emitter.prototype.removeObserver = function (eventType, handler) { var messageData = this._messageTable.get(eventType); - var index = messageData.findIndex(function (data) { return data.func == handler; }); - if (index != -1) - messageData.splice(index, 1); + if (messageData) { + var index = messageData.findIndex(function (data) { return data.func == handler; }); + if (index != -1) + messageData.splice(index, 1); + } }; /** * 触发该事件 @@ -11892,13 +11866,33 @@ var es; for (var _i = 1; _i < arguments.length; _i++) { data[_i - 1] = arguments[_i]; } - var _a; + var e_4, _a, _b; var list = this._messageTable.get(eventType); if (list) { - for (var i = list.length - 1; i >= 0; i--) - (_a = list[i].func).call.apply(_a, __spread([list[i].context], data)); + try { + for (var list_3 = __values(list), list_3_1 = list_3.next(); !list_3_1.done; list_3_1 = list_3.next()) { + var observer = list_3_1.value; + (_b = observer.func).call.apply(_b, __spread([observer.context], data)); + } + } + catch (e_4_1) { e_4 = { error: e_4_1 }; } + finally { + try { + if (list_3_1 && !list_3_1.done && (_a = list_3.return)) _a.call(list_3); + } + finally { if (e_4) throw e_4.error; } + } } }; + /** + * 判断是否存在该类型的观察者 + * @param eventType 事件类型 + * @param handler 事件函数 + */ + Emitter.prototype.hasObserver = function (eventType, handler) { + var list = this._messageTable.get(eventType); + return list ? list.some(function (observer) { return observer.func === handler; }) : false; + }; return Emitter; }()); es.Emitter = Emitter; @@ -13560,71 +13554,93 @@ var es; })(es || (es = {})); var es; (function (es) { - /** - * 用于池任何对象 - */ var Pool = /** @class */ (function () { function Pool() { } /** * 预热缓存,使用最大的cacheCount对象填充缓存 - * @param type - * @param cacheCount + * @param type 要预热的类型 + * @param cacheCount 预热缓存数量 */ Pool.warmCache = function (type, cacheCount) { this.checkCreate(type); - cacheCount -= this._objectQueue.get(type).length; + var queue = this._objectQueue.get(type); + cacheCount -= queue.length; + // 如果需要预热更多的对象,则创建并添加到缓存 if (cacheCount > 0) { for (var i = 0; i < cacheCount; i++) { - this._objectQueue.get(type).push(new type()); + queue.push(new type()); } } }; /** - * 将缓存修剪为cacheCount项目 - * @param cacheCount - */ + * 将缓存修剪为cacheCount项目 + * @param type 要修剪的类型 + * @param cacheCount 修剪后的缓存数量 + */ Pool.trimCache = function (type, cacheCount) { this.checkCreate(type); - while (cacheCount > this._objectQueue.get(type).length) - this._objectQueue.get(type).splice(0, 1); + var objectQueue = this._objectQueue.get(type); + // 如果需要修剪缓存,则弹出多余的对象 + while (cacheCount < objectQueue.length) { + objectQueue.pop(); + } }; /** * 清除缓存 + * @param type 要清除缓存的类型 */ Pool.clearCache = function (type) { this.checkCreate(type); - this._objectQueue.get(type).length = 0; + var objectQueue = this._objectQueue.get(type); + // 清空缓存数组 + objectQueue.length = 0; }; /** - * 如果可以的话,从堆栈中弹出一个项 + * 如果可以的话,从缓存中获取一个对象 + * @param type 要获取的类型 */ Pool.obtain = function (type) { this.checkCreate(type); - if (this._objectQueue.get(type).length > 0) - return this._objectQueue.get(type).shift(); + var objectQueue = this._objectQueue.get(type); + // 如果缓存中有对象,弹出一个并返回 + if (objectQueue.length > 0) { + return objectQueue.pop(); + } + // 如果没有缓存对象,则创建一个新的对象并返回 return new type(); }; /** - * 将项推回堆栈 - * @param obj + * 将对象推回缓存 + * @param type 对象的类型 + * @param obj 要推回的对象 */ Pool.free = function (type, obj) { this.checkCreate(type); - this._objectQueue.get(type).push(obj); + var objectQueue = this._objectQueue.get(type); + // 将对象推回缓存 + objectQueue.push(obj); + // 如果对象实现了IPoolable接口,则调用reset方法重置对象 if (es.isIPoolable(obj)) { - obj["reset"](); + obj.reset(); } }; + /** + * 检查缓存中是否已存在给定类型的对象池,如果不存在则创建一个 + * @param type 要检查的类型 + */ Pool.checkCreate = function (type) { - if (!this._objectQueue.has(type)) + if (!this._objectQueue.has(type)) { this._objectQueue.set(type, []); + } }; Pool._objectQueue = new Map(); return Pool; }()); es.Pool = Pool; - es.isIPoolable = function (props) { return typeof props['reset'] !== 'undefined'; }; + es.isIPoolable = function (props) { + return typeof props.reset === 'function'; + }; })(es || (es = {})); var es; (function (es) { @@ -13717,50 +13733,60 @@ var es; * @param enumerator */ CoroutineManager.prototype.startCoroutine = function (enumerator) { - // 找到或创建一个CoroutineImpl + var coroutine = this.getOrCreateCoroutine(); + coroutine.prepareForUse(); + coroutine.enumerator = typeof enumerator === 'function' ? enumerator() : enumerator; + if (this.tickCoroutine(coroutine)) { + this.addCoroutine(coroutine); + return coroutine; + } + return null; + }; + CoroutineManager.prototype.getOrCreateCoroutine = function () { var coroutine = es.Pool.obtain(CoroutineImpl); coroutine.prepareForUse(); - // 设置coroutine并添加它 - coroutine.enumerator = enumerator; - var shouldContinueCoroutine = this.tickCoroutine(coroutine); - if (!shouldContinueCoroutine) - return null; + return coroutine; + }; + CoroutineManager.prototype.addCoroutine = function (coroutine) { if (this._isInUpdate) this._shouldRunNextFrame.push(coroutine); else this._unblockedCoroutines.push(coroutine); - return coroutine; }; CoroutineManager.prototype.update = function () { this._isInUpdate = true; - for (var i = 0; i < this._unblockedCoroutines.length; i++) { - var coroutine = this._unblockedCoroutines[i]; + var unblockedCoroutines = this._unblockedCoroutines; + var shouldRunNextFrame = this._shouldRunNextFrame; + for (var i = unblockedCoroutines.length - 1; i >= 0; i--) { + var coroutine = unblockedCoroutines[i]; if (coroutine.isDone) { es.Pool.free(CoroutineImpl, coroutine); + unblockedCoroutines.splice(i, 1); continue; } - if (coroutine.waitForCoroutine != null) { - if (coroutine.waitForCoroutine.isDone) { + var waitForCoroutine = coroutine.waitForCoroutine; + if (waitForCoroutine != null) { + if (waitForCoroutine.isDone) { coroutine.waitForCoroutine = null; } else { - this._shouldRunNextFrame.push(coroutine); + shouldRunNextFrame.push(coroutine); continue; } } - if (coroutine.waitTimer > 0) { + var waitTimer = coroutine.waitTimer; + if (waitTimer > 0) { // 递减,然后再运行下一帧,确保用适当的deltaTime递减 - coroutine.waitTimer -= coroutine.useUnscaledDeltaTime ? es.Time.unscaledDeltaTime : es.Time.deltaTime; - this._shouldRunNextFrame.push(coroutine); + coroutine.waitTimer = waitTimer - (coroutine.useUnscaledDeltaTime ? es.Time.unscaledDeltaTime : es.Time.deltaTime); + shouldRunNextFrame.push(coroutine); continue; } - if (this.tickCoroutine(coroutine)) - this._shouldRunNextFrame.push(coroutine); + if (this.tickCoroutine(coroutine)) { + shouldRunNextFrame.push(coroutine); + } } - var linqCoroutines = new es.List(this._unblockedCoroutines); - linqCoroutines.clear(); - linqCoroutines.addRange(this._shouldRunNextFrame); - this._shouldRunNextFrame.length = 0; + unblockedCoroutines.push.apply(unblockedCoroutines, __spread(shouldRunNextFrame)); + shouldRunNextFrame.length = 0; this._isInUpdate = false; }; /** @@ -13768,41 +13794,48 @@ var es; * @param coroutine */ CoroutineManager.prototype.tickCoroutine = function (coroutine) { - var chain = coroutine.enumerator.next(); - if (chain.done || coroutine.isDone) { + var enumerator = coroutine.enumerator; + var _a = enumerator.next(), value = _a.value, done = _a.done; + if (done || coroutine.isDone) { + // 当协程执行完或标记为结束时,回收协程实例并返回 false。 es.Pool.free(CoroutineImpl, coroutine); return false; } - if (chain.value == null) { - // 下一帧再运行 + if (!value) { + // 如果下一帧没有指定任务,返回 true 让协程继续等待下一帧执行。 return true; } - if (chain.value instanceof es.WaitForSeconds) { - coroutine.waitTimer = chain.value.waitTime; + if (value instanceof es.WaitForSeconds) { + // 如果下一帧需要等待指定时间,则记录等待时间并返回 true。 + coroutine.waitTimer = value.waitTime; return true; } - if (typeof chain.value == 'number') { - coroutine.waitTimer = chain.value; + if (typeof value === 'number') { + // 如果下一帧需要等待指定时间,则记录等待时间并返回 true。 + coroutine.waitTimer = value; return true; } - if (typeof chain.value == 'string') { - if (chain.value == 'break') { + if (typeof value === 'string') { + // 如果下一帧返回 'break',标记协程为结束并返回 false。 + if (value === 'break') { es.Pool.free(CoroutineImpl, coroutine); return false; } + // 否则返回 true 让协程继续等待下一帧执行。 return true; } - if (typeof chain.value == 'function') { - coroutine.waitForCoroutine = this.startCoroutine(chain.value); + if (typeof value === 'function') { + // 如果下一帧需要等待另一个协程完成,启动并记录另一个协程实例,并返回 true。 + coroutine.waitForCoroutine = this.startCoroutine(value); return true; } - if (chain.value instanceof CoroutineImpl) { - coroutine.waitForCoroutine = chain.value; - return true; - } - else { + if (value instanceof CoroutineImpl) { + // 如果下一帧需要等待另一个协程完成,记录另一个协程实例,并返回 true。 + coroutine.waitForCoroutine = value; return true; } + // 否则返回 true 让协程继续等待下一帧执行。 + return true; }; return CoroutineManager; }(es.GlobalManager)); @@ -15535,7 +15568,7 @@ var es; * 创建一个Set从一个Enumerable.List< T>。 */ List.prototype.toSet = function () { - var e_4, _a; + var e_5, _a; var result = new Set(); try { for (var _b = __values(this._elements), _c = _b.next(); !_c.done; _c = _b.next()) { @@ -15543,12 +15576,12 @@ var es; result.add(x); } } - catch (e_4_1) { e_4 = { error: e_4_1 }; } + catch (e_5_1) { e_5 = { error: e_5_1 }; } finally { try { if (_c && !_c.done && (_a = _b.return)) _a.call(_b); } - finally { if (e_4) throw e_4.error; } + finally { if (e_5) throw e_5.error; } } return result; }; @@ -15797,7 +15830,7 @@ var es; * 计算可见性多边形,并返回三角形扇形的顶点(减去中心顶点)。返回的数组来自ListPool */ VisibilityComputer.prototype.end = function () { - var e_5, _a; + var e_6, _a; var output = es.ListPool.obtain(es.Vector2); this.updateSegments(); this._endPoints.sort(this._radialComparer.compare); @@ -15836,12 +15869,12 @@ var es; } } } - catch (e_5_1) { e_5 = { error: e_5_1 }; } + catch (e_6_1) { e_6 = { error: e_6_1 }; } finally { try { if (_c && !_c.done && (_a = _b.return)) _a.call(_b); } - finally { if (e_5) throw e_5.error; } + finally { if (e_6) throw e_6.error; } } } VisibilityComputer._openSegments.clear(); @@ -15957,7 +15990,7 @@ var es; * 处理片段,以便我们稍后对它们进行分类 */ VisibilityComputer.prototype.updateSegments = function () { - var e_6, _a; + var e_7, _a; try { for (var _b = __values(this._segments), _c = _b.next(); !_c.done; _c = _b.next()) { var segment = _c.value; @@ -15975,12 +16008,12 @@ var es; segment.p2.begin = !segment.p1.begin; } } - catch (e_6_1) { e_6 = { error: e_6_1 }; } + catch (e_7_1) { e_7 = { error: e_7_1 }; } finally { try { if (_c && !_c.done && (_a = _b.return)) _a.call(_b); } - finally { if (e_6) throw e_6.error; } + finally { if (e_7) throw e_7.error; } } // 如果我们有一个聚光灯,我们需要存储前两个段的角度。 // 这些是光斑的边界,我们将用它们来过滤它们之外的任何顶点。 diff --git a/source/bin/framework.min.js b/source/bin/framework.min.js index 9aa06f93..14edbc66 100644 --- a/source/bin/framework.min.js +++ b/source/bin/framework.min.js @@ -1 +1 @@ -window.es={};var __read=this&&this.__read||function(t,e){var n="function"==typeof Symbol&&t[Symbol.iterator];if(!n)return t;var i,r,o=n.call(t),s=[];try{for(;(void 0===e||e-- 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this._scale=e,null!=this.parent?this.localScale=t.Vector2.divide(e,this.parent._scale):this.localScale=e,this.setDirty(n.scaleDirty),this},i.prototype.setLocalScale=function(t){return this._localScale=t,this._localDirty=this._positionDirty=this._localScaleDirty=!0,this.setDirty(n.scaleDirty),this},i.prototype.roundPosition=function(){this.position=t.Vector2Ext.round(this._position)},i.prototype.updateTransform=function(){this.hierarchyDirty!=n.clean&&(null!=this.parent&&this.parent.updateTransform(),this._localDirty&&(this._localPositionDirty&&(t.Matrix2D.createTranslation(this._localPosition.x,this._localPosition.y,this._translationMatrix),this._localPositionDirty=!1),this._localRotationDirty&&(t.Matrix2D.createRotation(this._localRotation,this._rotationMatrix),this._localRotationDirty=!1),this._localScaleDirty&&(t.Matrix2D.createScale(this._localScale.x,this._localScale.y,this._scaleMatrix),this._localScaleDirty=!1),t.Matrix2D.multiply(this._scaleMatrix,this._rotationMatrix,this._localTransform),t.Matrix2D.multiply(this._localTransform,this._translationMatrix,this._localTransform),null==this.parent&&(this._worldTransform=this._localTransform,this._rotation=this._localRotation,this._scale=this._localScale,this._worldInverseDirty=!0),this._localDirty=!1),null!=this.parent&&(t.Matrix2D.multiply(this._localTransform,this.parent._worldTransform,this._worldTransform),this._rotation=this._localRotation+this.parent._rotation,this._scale=this.parent._scale.multiply(this._localScale),this._worldInverseDirty=!0),this._worldToLocalDirty=!0,this._positionDirty=!0,this.hierarchyDirty=n.clean)},i.prototype.setDirty=function(t){if(0==(this.hierarchyDirty&t)){switch(this.hierarchyDirty|=t,t){case n.positionDirty:this.entity.onTransformChanged(e.position);break;case n.rotationDirty:this.entity.onTransformChanged(e.rotation);break;case n.scaleDirty:this.entity.onTransformChanged(e.scale)}for(var i=0;i1e-4?this._inverseMass=1/this._mass:this._inverseMass=0,this},n.prototype.setElasticity=function(e){return this._elasticity=t.MathHelper.clamp01(e),this},n.prototype.setFriction=function(e){return this._friction=t.MathHelper.clamp01(e),this},n.prototype.setGlue=function(e){return this._glue=t.MathHelper.clamp(e,0,10),this},n.prototype.setVelocity=function(t){return this.velocity=t,this},n.prototype.addImpulse=function(e){this.isImmovable||this.velocity.addEqual(e.scale(this._inverseMass*(t.Time.deltaTime*t.Time.deltaTime)*1e5))},n.prototype.onAddedToEntity=function(){this._collider=null;for(var e=0;e0)for(var i=0;i0&&(o=t.Vector2.zero);var a=this._friction;return s.lengthSquared()0&&this.collisionState.wasGroundedLastFrame&&(t=this.handleVerticalSlope(t)),0!==t.x&&(t=this.moveHorizontally(t)),0!==t.y&&(t=this.moveVertically(t)),this._player.setPosition(this._player.position.x+t.x,this._player.position.y+t.y),e>0&&(this.velocity.x=t.x/e,this.velocity.y=t.y/e),!this.collisionState.wasGroundedLastFrame&&this.collisionState.below&&(this.collisionState.becameGroundedThisFrame=!0),this._isGoingUpSlope&&(this.velocity.y=0),this._isWarpingToGround||this._triggerHelper.update();for(var n=0;n0&&(this.ignoreOneWayPlatformsTime-=e)},i.prototype.warpToGrounded=function(e){void 0===e&&(e=1e3),this.ignoreOneWayPlatformsTime=0,this._isWarpingToGround=!0;var n=0;do{if(n+=1,this.move(new t.Vector2(0,1),.02),n>e)break}while(!this.isGrounded);this._isWarpingToGround=!1},i.prototype.recalculateDistanceBetweenRays=function(){var t=this._collider.height*Math.abs(this._player.scale.y)-2*this._skinWidth;this._verticalDistanceBetweenRays=t/(this.totalHorizontalRays-1);var e=this._collider.width*Math.abs(this._player.scale.x)-2*this._skinWidth;this._horizontalDistanceBetweenRays=e/(this.totalVerticalRays-1)},i.prototype.primeRaycastOrigins=function(){var e=this._collider.bounds;this._raycastOrigins.topLeft=new t.Vector2(e.x+this._skinWidth,e.y+this._skinWidth),this._raycastOrigins.bottomRight=new t.Vector2(e.right-this._skinWidth,e.bottom-this._skinWidth),this._raycastOrigins.bottomLeft=new t.Vector2(e.x+this._skinWidth,e.bottom-this._skinWidth)},i.prototype.moveHorizontally=function(e){for(var n=e.x>0,i=Math.abs(e.x)+this._skinWidth*this.rayOriginSkinMutiplier,r=n?t.Vector2.right:t.Vector2.left,o=this._raycastOrigins.bottomLeft.y,s=n?this._raycastOrigins.bottomRight.x-this._skinWidth*(this.rayOriginSkinMutiplier-1):this._raycastOrigins.bottomLeft.x+this._skinWidth*(this.rayOriginSkinMutiplier-1),a=0;a0)&&(a&=~this.oneWayPlatformMask);for(var u=0;uthis.jumpingThreshold){var i=this.slopeSpeedMultiplier?this.slopeSpeedMultiplier.lerp(n):1;e.x*=i,e.y=Math.abs(Math.tan(n*t.MathHelper.Deg2Rad)*e.x);var r=e.x>0,o=r?this._raycastOrigins.bottomRight:this._raycastOrigins.bottomLeft,s=null;(s=this.supportSlopedOneWayPlatforms&&this.collisionState.wasGroundedLastFrame?t.Physics.linecast(o,o.add(e),this.platformMask,this.ignoredColliders):t.Physics.linecast(o,o.add(e),this.platformMask&~this.oneWayPlatformMask,this.ignoredColliders)).collider&&(e.x=s.point.x-o.x,e.y=s.point.y-o.y,r?e.x-=this._skinWidth:e.x+=this._skinWidth),this._isGoingUpSlope=!0,this.collisionState.below=!0}}else e.x=0;return!0},i}();t.CharacterController=i}(es||(es={})),function(t){var e=function(){function e(){}return e.getITriggerListener=function(e,n){if(e.components._components.length>0)for(var i=0;i0)for(var r=0;r0)for(r=0;r0)for(r=0;r0)for(var h=0;h0)for(var r=0;rn;n++){var i=t[n];this.processDelta(i,this.acc);var r=this.getRemainingDelay(i);r<=0?this.processExpired(i):this.offerDelay(r)}this.acc=0}else this.stop()},n.prototype.checkProcessing=function(){return!!this.running&&(this.acc+=t.Time.deltaTime,this.acc>=this.delay)},n.prototype.offerDelay=function(t){this.running?this.delay=Math.min(this.delay,t):(this.running=!0,this.delay=t)},n.prototype.getInitialTimeDelay=function(){return this.delay},n.prototype.getRemainingTimeUntilProcessing=function(){return this.running?this.delay-this.acc:0},n.prototype.isRunning=function(){return this.running},n.prototype.stop=function(){this.running=!1,this.acc=0},n}(t.EntitySystem);t.DelayedIteratingSystem=e}(es||(es={})),function(t){var e=function(t){function e(e){var n=t.call(this,e)||this;return n.enabled=!0,n}return __extends(e,t),e.prototype.lateProcessEntity=function(t){},e.prototype.process=function(t){if(0!=t.length)for(var e=0,n=t.length;e=this.interval&&(this.acc-=this.interval,this.intervalDelta=this.acc-this.intervalDelta,!0)},n.prototype.getIntervalDelta=function(){return this.interval+this.intervalDelta},n}(t.EntitySystem);t.IntervalSystem=e}(es||(es={})),function(t){var e=function(t){function e(e,n){return t.call(this,e,n)||this}return __extends(e,t),e.prototype.process=function(t){var e=this;t.forEach(function(t){return e.processEntity(t)})},e}(t.IntervalSystem);t.IntervalIteratingSystem=e}(es||(es={})),function(es){var JobSystem=function(_super){function JobSystem(t,e){var n=_super.call(this,t)||this;n._threads=e,n._jobs=new Array(e);for(var i=0;it.length&&(s=t.length);var a=o._jobs[n];if(a.set(t,r,s,o._executeStr,o),r!=s){var u=es.WorkerUtils.makeWorker(o.queueOnThread);es.WorkerUtils.workerMessage(u)(a).then(function(t){var n=t;e.resetJob(n),u.terminate()}).catch(function(t){a.err=t,u.terminate()})}},o=this,s=0;s-1?eval("(function(){return "+v+" })()"):v}),i=job.from;i0)for(var t=0,e=this._components.length;t0)for(var e=0,n=this._components.length;e0)for(var e=0,n=this._components.length;e0){for(var e=function(t,e){var i=n._componentsToRemoveList[t];n.handleRemove(i);var r=n._components.findIndex(function(t){return t.id==i.id});-1!=r&&n._components.splice(r,1),n.removeComponentsByType(i)},n=this,i=0,r=this._componentsToRemoveList.length;i0){for(i=0,r=this._componentsToAddList.length;i0){for(i=0,r=this._tempBufferList.length;i0){var n=this._updatableComponents.findIndex(function(t){return t.id==e.id});-1!=n&&this._updatableComponents.splice(n,1)}this.decreaseBits(e),this._entity.scene.entityProcessors.onComponentRemoved(this._entity),e.onRemovedFromEntity(),e.entity=null},e.prototype.removeComponentsByType=function(e){var n=this.componentsByType.get(t.TypeUtils.getType(e)),i=n.findIndex(function(t){return t.id==e.id});-1!=i&&n.splice(i,1)},e.prototype.addComponentsByType=function(e){var n=this.componentsByType.get(t.TypeUtils.getType(e));n||(n=[]),n.push(e),this.componentsByType.set(t.TypeUtils.getType(e),n)},e.prototype.removeComponentsToAddByType=function(e){var n=this.componentsToAddByType.get(t.TypeUtils.getType(e)),i=n.findIndex(function(t){return t.id==e.id});-1!=i&&n.splice(i,1)},e.prototype.addComponentsToAddByType=function(e){var n=this.componentsToAddByType.get(t.TypeUtils.getType(e));n||(n=[]),n.push(e),this.componentsToAddByType.set(t.TypeUtils.getType(e),n)},e.prototype.getComponent=function(t,e){var n=this.componentsByType.get(t);if(n&&n.length>0)return n[0];if(!e){var i=this.componentsToAddByType.get(t);if(i&&i.length>0)return i[0]}return null},e.prototype.getComponents=function(t,e){e||(e=[]);var n=this.componentsByType.get(t);n&&(e=e.concat(n));var i=this.componentsToAddByType.get(t);return i&&(e=e.concat(i)),e},e.prototype.update=function(){if(this.updateLists(),this._updatableComponents.length>0)for(var t=0,e=this._updatableComponents.length;t0)for(var e=0,n=this._components.length;e0)for(e=0,n=this._componentsToAddList.length;e0)for(var t=0,e=this._components.length;t0)for(var t=0,e=this._components.length;t0){for(var t=function(t,n){var i=e._entitiesToRemoveList[t];e.removeFromTagList(i);var r=e._entities.findIndex(function(t){return t.id==i.id});-1!=r&&e._entities.splice(r,1),i.onRemovedFromScene(),i.scene=null,e.scene.entityProcessors.onEntityRemoved(i)},e=this,n=0,i=this._entitiesToRemoveList.length;n0){for(n=0,i=this._entitiesToAddedList.length;n0)for(var e=0,n=this._entities.length;e0)for(e=0,n=this._entitiesToAddedList.length;e0)for(var e=0,n=this._entities.length;e0)try{for(var s=__values(r),a=s.next();!a.done;a=s.next()){var u=a.value;o.push(u)}}catch(t){n={error:t}}finally{try{a&&!a.done&&(i=s.return)&&i.call(s)}finally{if(n)throw n.error}}return o},e.prototype.entityWithTag=function(t){var e,n,i=this.getTagList(t);if(i.size>0)try{for(var r=__values(i),o=r.next();!o.done;o=r.next()){return o.value}}catch(t){e={error:t}}finally{try{o&&!o.done&&(n=r.return)&&n.call(r)}finally{if(e)throw e.error}}return null},e.prototype.findComponentOfType=function(t){if(this._entities.length>0)for(var e=0,n=this._entities.length;e0)for(e=0;e0)for(var i=0,r=this._entities.length;i0)for(i=0,r=this._entitiesToAddedList.length;i0)for(var i=0,r=this._entities.length;i0)for(var s=0,a=t.length;s0)for(i=0,r=this._entitiesToAddedList.length;i0)for(s=0,a=t.length;s=t)return n}for(e=1|t;ethis.maxPrimeArrayLength&&this.maxPrimeArrayLength>t?this.maxPrimeArrayLength:this.getPrime(e)},t.getHashCode=function(t){var e,n=0;if(0==(e="object"==typeof t?JSON.stringify(t):t.toString()).length)return n;for(var i=0;i0?this.ids.removeLast():this.nextAvailableId_++},e.prototype.checkIn=function(t){this.ids.add(t)},e}();t.IdentifierPool=e}(es||(es={})),function(t){var e=function(){function e(){this.allSet=[],this.exclusionSet=[],this.oneSet=[]}return e.empty=function(){return new e},e.prototype.getAllSet=function(){return this.allSet},e.prototype.getExclusionSet=function(){return this.exclusionSet},e.prototype.getOneSet=function(){return this.oneSet},e.prototype.isInterestedEntity=function(t){return this.isInterested(t.componentBits)},e.prototype.isInterested=function(e){if(0!=this.allSet.length)for(var n=0,i=this.allSet.length;n=e)return t;var i=!1;"-"==t.substr(0,1)&&(i=!0,t=t.substr(1));for(var r=e-n,o=0;o1?this.reverse(t.substring(1))+t.substring(0,1):t},t.cutOff=function(t,e,n,i){void 0===i&&(i=!0),e=Math.floor(e),n=Math.floor(n);var r=t.length;e>r&&(e=r);var o,s=e,a=e+n;return i?o=t.substring(0,s)+t.substr(a,r):(a=(s=r-1-e-n)+n,o=t.substring(0,s+1)+t.substr(a+1,r)),o},t.strReplace=function(t,e){for(var n=0,i=e.length;n",">",'"',""","'","'","®","®","©","©","™","™"],t}();t.StringUtils=e}(es||(es={})),function(t){var e=function(){function e(){}return e.update=function(t,e){var n=0;e?n=t:(-1==t&&(t=Date.now()),-1==this._lastTime&&(this._lastTime=t),n=(t-this._lastTime)/1e3),n>this.maxDeltaTime&&(n=this.maxDeltaTime),this.totalTime+=n,this.deltaTime=n*this.timeScale,this.unscaledDeltaTime=n,this.timeSinceSceneLoad+=n,this.frameCount++,this._lastTime=t},e.sceneChanged=function(){this.timeSinceSceneLoad=0},e.checkEvery=function(e){return t.MathHelper.toInt(this.timeSinceSceneLoad/e)>t.MathHelper.toInt((this.timeSinceSceneLoad-this.deltaTime)/e)},e.totalTime=0,e.unscaledDeltaTime=0,e.deltaTime=0,e.timeScale=1,e.maxDeltaTime=Number.MAX_VALUE,e.frameCount=0,e.timeSinceSceneLoad=0,e._lastTime=-1,e}();t.Time=e}(es||(es={}));var TimeUtils=function(){function t(){}return t.monthId=function(t){void 0===t&&(t=null);var e=(t=t||new Date).getFullYear(),n=t.getMonth()+1;return parseInt(e+(n<10?"0":"")+n)},t.dateId=function(t){void 0===t&&(t=null);var e=(t=t||new Date).getMonth()+1,n=e<10?"0":"",i=t.getDate(),r=i<10?"0":"";return parseInt(t.getFullYear()+n+e+r+i)},t.weekId=function(t,e){void 0===t&&(t=null),void 0===e&&(e=!0),t=t||new Date;var n=new Date;n.setTime(t.getTime()),n.setDate(1),n.setMonth(0);var i=n.getFullYear(),r=n.getDay();0==r&&(r=7);var o=!1;r<=4?(o=r>1,n.setDate(n.getDate()-(r-1))):n.setDate(n.getDate()+7-r+1);var s=this.diffDay(t,n,!1);if(s<0)return n.setDate(1),n.setMonth(0),n.setDate(n.getDate()-1),this.weekId(n,!1);var a=s/7,u=Math.floor(a)+1;if(53==u){n.setTime(t.getTime()),n.setDate(n.getDate()-1);var c=n.getDay();if(0==c&&(c=7),e&&(!o||c<4))return n.setFullYear(n.getFullYear()+1),n.setDate(1),n.setMonth(0),this.weekId(n,!1)}return parseInt(i+"00"+(u>9?"":"0")+u)},t.diffDay=function(t,e,n){void 0===n&&(n=!1);var i=(t.getTime()-e.getTime())/864e5;return n?Math.ceil(i):Math.floor(i)},t.getFirstDayOfWeek=function(t){var e=(t=t||new Date).getDay()||7;return new Date(t.getFullYear(),t.getMonth(),t.getDate()+1-e,0,0,0,0)},t.getFirstOfDay=function(t){return(t=t||new Date).setHours(0,0,0,0),t},t.getNextFirstOfDay=function(t){return new Date(this.getFirstOfDay(t).getTime()+864e5)},t.formatDate=function(t){var e=t.getFullYear(),n=t.getMonth()+1;n=n<10?"0"+n:n;var i=t.getDate();return e+"-"+n+"-"+(i=i<10?"0"+i:i)},t.formatDateTime=function(t){var e=t.getFullYear(),n=t.getMonth()+1;n=n<10?"0"+n:n;var i=t.getDate();i=i<10?"0"+i:i;var r=t.getHours(),o=t.getMinutes();o=o<10?"0"+o:o;var s=t.getSeconds();return e+"-"+n+"-"+i+" "+r+":"+o+":"+(s=s<10?"0"+s:s)},t.parseDate=function(t){var e=Date.parse(t);return isNaN(e)?new Date:new Date(Date.parse(t.replace(/-/g,"/")))},t.secondToTime=function(t,e,n){void 0===t&&(t=0),void 0===e&&(e=":"),void 0===n&&(n=!0);var i=Math.floor(t/3600),r=Math.floor(t%3600/60),o=Math.floor(t%3600%60),s=i.toString(),a=r.toString(),u=o.toString();return i<10&&(s="0"+s),r<10&&(a="0"+a),o<10&&(u="0"+u),n?s+e+a+e+u:a+e+u},t.timeToMillisecond=function(t,e){void 0===e&&(e=":");for(var n=t.split(e),i=0,r=n.length,o=0;o=1?(e=1,n.range=this._points.length-4):(e=t.MathHelper.clamp01(e)*this._curveCount,n.range=t.MathHelper.toInt(e),e-=n.range,n.range*=3),n.time=e,n},e.prototype.setControlPoint=function(t,e){if(t%3==0){var n=e.sub(this._points[t]);t>0&&this._points[t-1].addEqual(n),t+1Math.PI?e-2*Math.PI:e},e.isPowerOfTwo=function(t){return!(t<=0)&&0==(t&t-1)},e.lerp=function(t,n,i){return t+(n-t)*e.clamp01(i)},e.betterLerp=function(t,n,i,r){return Math.abs(t-n)180&&(i-=360),t+i*this.clamp01(n)},e.lerpAngleRadians=function(t,e,n){var i=this.repeat(e-t,2*Math.PI);return i>Math.PI&&(i-=2*Math.PI),t+i*this.clamp01(n)},e.pingPong=function(t,e){return t=this.repeat(t,2*e),e-Math.abs(t-e)},e.signThreshold=function(t,e){return Math.abs(t)>=e?Math.sign(t):0},e.inverseLerp=function(t,e,n){var i=e-t;return 0===i?0:(n-t)/i},e.lerpPrecise=function(t,e,n){return(1-n)*t+e*n},e.clamp=function(t,e,n){return tn?n:t},e.snap=function(t,e){return Math.round(t/e)*e},e.isEven=function(t){return t%2==0},e.isOdd=function(t){return t%2!=0},e.roundWithRoundedAmount=function(t,e){var n=Math.round(t);return e.value=t-n*Math.round(t/n),n},e.clamp01=function(t){return t<0?0:t>1?1:t},e.angleBetweenVectors=function(t,e){return Math.atan2(e.y-t.y,e.x-t.x)},e.angleToVector=function(e,n){var i=Math.cos(e)*n,r=Math.sin(e)*n;return new t.Vector2(i,r)},e.incrementWithWrap=function(t,e){return++t==e?0:t},e.decrementWithWrap=function(t,e){return--t<0?e-1:t},e.hypotenuse=function(t,e){var n=t*t+e*e;return Math.sqrt(n)},e.closestPowerOfTwoGreaterThan=function(t){return t--,t|=t>>1,t|=t>>2,t|=t>>4,t|=t>>8,(t|=t>>16)+1},e.roundToNearest=function(t,e){var n=t/e;return Math.round(n)*e},e.withinEpsilon=function(t,e){return void 0===e&&(e=this.Epsilon),Math.abs(t)180&&(n-=360),n},e.between=function(t,e,n){return t>=e&&t<=n},e.deltaAngleRadians=function(t,e){var n=this.repeat(e-t,2*Math.PI);return n>Math.PI&&(n-=2*Math.PI),n},e.repeat=function(t,e){return t-Math.floor(t/e)*e},e.floorToInt=function(t){var e=Math.floor(t);return this.toInt(e)},e.rotateAround=function(e,n){var i=t.Time.totalTime*n,r=Math.cos(i),o=Math.sin(i),s=e.x+r,a=e.y+o;return new t.Vector2(s,a)},e.rotateAround2=function(e,n,i){var r=n.x,o=n.y,s=e.x,a=e.y,u=this.toRadians(i),c=Math.cos(u),h=Math.sin(u),l=c*(s-r)-h*(a-o)+r,p=h*(s-r)+c*(a-o)+o;return new t.Vector2(l,p)},e.pointOnCircle=function(e,n,i){var r=this.toRadians(i),o=Math.cos(r)*n,s=Math.sin(r)*n,a=o+e.x,u=s+e.y;return new t.Vector2(a,u)},e.pointOnCircleRadians=function(e,n,i){var r=Math.cos(i)*n,o=Math.sin(i)*n,s=r+e.x,a=o+e.y;return new t.Vector2(s,a)},e.lissajou=function(e,n,i,r,o){void 0===e&&(e=2),void 0===n&&(n=3),void 0===i&&(i=1),void 0===r&&(r=1),void 0===o&&(o=0);var s=Math.sin(t.Time.totalTime*e+o)*i,a=Math.cos(t.Time.totalTime*n)*r;return new t.Vector2(s,a)},e.lissajouDamped=function(e,n,i,r,o,s,a){void 0===e&&(e=2),void 0===n&&(n=3),void 0===i&&(i=1),void 0===r&&(r=1),void 0===o&&(o=.5),void 0===s&&(s=0),void 0===a&&(a=5);var u=this.pingPong(t.Time.totalTime,a),c=Math.pow(Math.E,-s*u),h=c*Math.sin(t.Time.totalTime*e+o)*i,l=c*Math.cos(t.Time.totalTime*n)*r;return new t.Vector2(h,l)},e.hermite=function(t,e,n,i,r){if(0===r)return t;if(1===r)return 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r=e.m11*n.m11+e.m12*n.m21+e.m13*n.m31+e.m14*n.m41,o=e.m11*n.m12+e.m12*n.m22+e.m13*n.m32+e.m14*n.m42,s=e.m11*n.m13+e.m12*n.m23+e.m13*n.m33+e.m14*n.m43,a=e.m11*n.m14+e.m12*n.m24+e.m13*n.m34+e.m14*n.m44,u=e.m21*n.m11+e.m22*n.m21+e.m23*n.m31+e.m24*n.m41,c=e.m21*n.m12+e.m22*n.m22+e.m23*n.m32+e.m24*n.m42,h=e.m21*n.m13+e.m22*n.m23+e.m23*n.m33+e.m24*n.m43,l=e.m21*n.m14+e.m22*n.m24+e.m23*n.m34+e.m24*n.m44,p=e.m31*n.m11+e.m32*n.m21+e.m33*n.m31+e.m34*n.m41,f=e.m31*n.m12+e.m32*n.m22+e.m33*n.m32+e.m34*n.m42,d=e.m31*n.m13+e.m32*n.m23+e.m33*n.m33+e.m34*n.m43,m=e.m31*n.m14+e.m32*n.m24+e.m33*n.m34+e.m34*n.m44,y=e.m41*n.m11+e.m42*n.m21+e.m43*n.m31+e.m44*n.m41,g=e.m41*n.m12+e.m42*n.m22+e.m43*n.m32+e.m44*n.m42,_=e.m41*n.m13+e.m42*n.m23+e.m43*n.m33+e.m44*n.m43,v=e.m41*n.m14+e.m42*n.m24+e.m43*n.m34+e.m44*n.m44;i.m11=r,i.m12=o,i.m13=s,i.m14=a,i.m21=u,i.m22=c,i.m23=h,i.m24=l,i.m31=p,i.m32=f,i.m33=d,i.m34=m,i.m41=y,i.m42=g,i.m43=_,i.m44=v},t.identity=new t(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),t}();t.Matrix=e}(es||(es={})),function(t){var e=function(){function e(){this.m11=0,this.m12=0,this.m21=0,this.m22=0,this.m31=0,this.m32=0}return Object.defineProperty(e,"identity",{get:function(){return(new e).setIdentity()},enumerable:!0,configurable:!0}),e.prototype.setIdentity=function(){return this.setValues(1,0,0,1,0,0)},e.prototype.setValues=function(t,e,n,i,r,o){return this.m11=t,this.m12=e,this.m21=n,this.m22=i,this.m31=r,this.m32=o,this},Object.defineProperty(e.prototype,"translation",{get:function(){return new t.Vector2(this.m31,this.m32)},set:function(t){this.m31=t.x,this.m32=t.y},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"rotation",{get:function(){return Math.atan2(this.m21,this.m11)},set:function(t){var e=Math.cos(t),n=Math.sin(t);this.m11=e,this.m12=n,this.m21=-n,this.m22=e},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"rotationDegrees",{get:function(){return t.MathHelper.toDegrees(this.rotation)},set:function(e){this.rotation=t.MathHelper.toRadians(e)},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"scale",{get:function(){return new t.Vector2(this.m11,this.m22)},set:function(t){this.m11=t.x,this.m22=t.y},enumerable:!0,configurable:!0}),e.createRotation=function(t,e){e.setIdentity();var n=Math.cos(t),i=Math.sin(t);e.m11=n,e.m12=i,e.m21=-1*i,e.m22=n},e.createRotationOut=function(t,e){var n=Math.cos(t),i=Math.sin(t);e.m11=n,e.m12=i,e.m21=-i,e.m22=n},e.createScale=function(t,e,n){n.m11=t,n.m12=0,n.m21=0,n.m22=e,n.m31=0,n.m32=0},e.createScaleOut=function(t,e,n){n.m11=t,n.m12=0,n.m21=0,n.m22=e,n.m31=0,n.m32=0},e.createTranslation=function(t,e,n){return n.m11=1,n.m12=0,n.m21=0,n.m22=1,n.m31=t,n.m32=e,n},e.createTranslationOut=function(t,e){e.m11=1,e.m12=0,e.m21=0,e.m22=1,e.m31=t.x,e.m32=t.y},e.invert=function(t){var e=1/t.determinant(),n=this.identity;return n.m11=t.m22*e,n.m12=-t.m12*e,n.m21=-t.m21*e,n.m22=t.m11*e,n.m31=(t.m32*t.m21-t.m31*t.m22)*e,n.m32=-(t.m32*t.m11-t.m31*t.m12)*e,n},e.prototype.add=function(t){return this.m11+=t.m11,this.m12+=t.m12,this.m21+=t.m21,this.m22+=t.m22,this.m31+=t.m31,this.m32+=t.m32,this},e.prototype.substract=function(t){return this.m11-=t.m11,this.m12-=t.m12,this.m21-=t.m21,this.m22-=t.m22,this.m31-=t.m31,this.m32-=t.m32,this},e.prototype.divide=function(t){return this.m11/=t.m11,this.m12/=t.m12,this.m21/=t.m21,this.m22/=t.m22,this.m31/=t.m31,this.m32/=t.m32,this},e.prototype.multiply=function(t){var e=this.m11*t.m11+this.m12*t.m21,n=this.m11*t.m12+this.m12*t.m22,i=this.m21*t.m11+this.m22*t.m21,r=this.m21*t.m12+this.m22*t.m22,o=this.m31*t.m11+this.m32*t.m21+t.m31,s=this.m31*t.m12+this.m32*t.m22+t.m32;return this.m11=e,this.m12=n,this.m21=i,this.m22=r,this.m31=o,this.m32=s,this},e.multiply=function(t,e,n){var i=t.m11*e.m11+t.m12*e.m21,r=t.m11*e.m12+t.m12*e.m22,o=t.m21*e.m11+t.m22*e.m21,s=t.m21*e.m12+t.m22*e.m22,a=t.m31*e.m11+t.m32*e.m21+e.m31,u=t.m31*e.m12+t.m32*e.m22+e.m32;n.m11=i,n.m12=r,n.m21=o,n.m22=s,n.m31=a,n.m32=u},e.prototype.determinant=function(){return this.m11*this.m22-this.m12*this.m21},e.lerp=function(t,e,n){return t.m11=t.m11+(e.m11-t.m11)*n,t.m12=t.m12+(e.m12-t.m12)*n,t.m21=t.m21+(e.m21-t.m21)*n,t.m22=t.m22+(e.m22-t.m22)*n,t.m31=t.m31+(e.m31-t.m31)*n,t.m32=t.m32+(e.m32-t.m32)*n,t},e.transpose=function(t){var e=this.identity;return e.m11=t.m11,e.m12=t.m21,e.m21=t.m12,e.m22=t.m22,e.m31=0,e.m32=0,e},e.prototype.mutiplyTranslation=function(n,i){var r=new e;return e.createTranslation(n,i,r),t.MatrixHelper.mutiply(this,r)},e.prototype.equals=function(t){return this==t},e.toMatrix=function(e){var n=new t.Matrix;return n.m11=e.m11,n.m12=e.m12,n.m13=0,n.m14=0,n.m21=e.m21,n.m22=e.m22,n.m23=0,n.m24=0,n.m31=0,n.m32=0,n.m33=1,n.m34=0,n.m41=e.m31,n.m42=e.m32,n.m43=0,n.m44=1,n},e.prototype.toString=function(){return"{m11:"+this.m11+" m12:"+this.m12+" m21:"+this.m21+" m22:"+this.m22+" m31:"+this.m31+" m32:"+this.m32+"}"},e}();t.Matrix2D=e}(es||(es={})),function(t){var e=function(){function e(){}return e.add=function(e,n){var i=t.Matrix2D.identity;return i.m11=e.m11+n.m11,i.m12=e.m12+n.m12,i.m21=e.m21+n.m21,i.m22=e.m22+n.m22,i.m31=e.m31+n.m31,i.m32=e.m32+n.m32,i},e.divide=function(e,n){var i=t.Matrix2D.identity;return i.m11=e.m11/n.m11,i.m12=e.m12/n.m12,i.m21=e.m21/n.m21,i.m22=e.m22/n.m22,i.m31=e.m31/n.m31,i.m32=e.m32/n.m32,i},e.mutiply=function(e,n){var i=t.Matrix2D.identity;if(n instanceof t.Matrix2D){var r=e.m11*n.m11+e.m12*n.m21,o=n.m11*n.m12+e.m12*n.m22,s=e.m21*n.m11+e.m22*n.m21,a=e.m21*n.m12+e.m22*n.m22,u=e.m31*n.m11+e.m32*n.m21+n.m31,c=e.m31*n.m12+e.m32*n.m22+n.m32;i.m11=r,i.m12=o,i.m21=s,i.m22=a,i.m31=u,i.m32=c}else"number"==typeof n&&(i.m11=e.m11*n,i.m12=e.m12*n,i.m21=e.m21*n,i.m22=e.m22*n,i.m31=e.m31*n,i.m32=e.m32*n);return i},e.subtract=function(e,n){var i=t.Matrix2D.identity;return i.m11=e.m11-n.m11,i.m12=e.m12-n.m12,i.m21=e.m21-n.m21,i.m22=e.m22-n.m22,i.m31=e.m31-n.m31,i.m32=e.m32-n.m32,i},e}();t.MatrixHelper=e}(es||(es={})),function(t){var e=function(){function e(e,n,i,r){void 0===e&&(e=0),void 0===n&&(n=0),void 0===i&&(i=0),void 0===r&&(r=0),this.x=0,this.y=0,this.width=0,this.height=0,this._tempMat=new t.Matrix2D,this._transformMat=new t.Matrix2D,this.x=e,this.y=n,this.width=i,this.height=r}return Object.defineProperty(e,"empty",{get:function(){return new e},enumerable:!0,configurable:!0}),Object.defineProperty(e,"maxRect",{get:function(){return new e(Number.MIN_VALUE/2,Number.MIN_VALUE/2,Number.MAX_VALUE,Number.MAX_VALUE)},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"left",{get:function(){return this.x},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"right",{get:function(){return this.x+this.width},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"top",{get:function(){return this.y},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"bottom",{get:function(){return this.y+this.height},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"max",{get:function(){return new t.Vector2(this.right,this.bottom)},enumerable:!0,configurable:!0}),e.prototype.isEmpty=function(){return 0==this.width&&0==this.height&&0==this.x&&0==this.y},Object.defineProperty(e.prototype,"location",{get:function(){return new t.Vector2(this.x,this.y)},set:function(t){this.x=t.x,this.y=t.y},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"size",{get:function(){return new t.Vector2(this.width,this.height)},set:function(t){this.width=t.x,this.height=t.y},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"center",{get:function(){return new t.Vector2(this.x+this.width/2,this.y+this.height/2)},enumerable:!0,configurable:!0}),e.fromMinMax=function(t,n,i,r){return new e(t,n,i-t,r-n)},e.rectEncompassingPoints=function(t){for(var e=Number.POSITIVE_INFINITY,n=Number.POSITIVE_INFINITY,i=Number.NEGATIVE_INFINITY,r=Number.NEGATIVE_INFINITY,o=0;oi&&(i=s.x),s.yr&&(r=s.y)}return this.fromMinMax(e,n,i,r)},e.prototype.getSide=function(e){switch(e){case t.Edge.top:return this.top;case t.Edge.bottom:return this.bottom;case t.Edge.left:return this.left;case t.Edge.right:return this.right;default:throw new Error("Argument Out Of Range")}},e.prototype.contains=function(t,e){return this.x<=t&&tthis.x+this.width)return i}else{var o=1/t.direction.x,s=(this.x-t.start.x)*o,a=(this.x+this.width-t.start.x)*o;if(s>a&&(a=(e=__read([s,a],2))[0],s=e[1]),i.distance=Math.max(s,i.distance),r=Math.min(a,r),i.distance>r)return i}if(Math.abs(t.direction.y)<1e-6){if(t.start.ythis.y+this.height)return i}else{var u=1/t.direction.y,c=(this.y-t.start.y)*u,h=(this.y+this.height-t.start.y)*u;if(c>h&&(h=(n=__read([c,h],2))[0],c=n[1]),i.distance=Math.max(c,i.distance),r=Math.min(h,r),i.distance>r)return i}return i.intersected=!0,i},e.prototype.containsRect=function(t){return this.x<=t.x&&t.x0?this.x:this.x+t,i.y=n>0?this.y:this.y+n,i.width=t>0?t+this.width:this.width-t,i.height=n>0?n+this.height:this.height-n,i},e.prototype.collisionCheck=function(t,e,n){e.value=n.value=0;var i=t.x-(this.x+this.width),r=t.x+t.width-this.x,o=t.y-(this.y+this.height),s=t.y+t.height-this.y;return!(i>0||r<0||o>0||s<0)&&(e.value=Math.abs(i)=l||Math.abs(h)>=p)return t.Vector2.zero;var f=c>0?l-c:-l-c,d=h>0?p-h:-p-h;return new t.Vector2(f,d)},e.prototype.equals=function(t){return this===t},e.prototype.getHashCode=function(){return Math.trunc(this.x)^Math.trunc(this.y)^Math.trunc(this.width)^Math.trunc(this.height)},e.prototype.clone=function(){return new e(this.x,this.y,this.width,this.height)},e}();t.Rectangle=e}(es||(es={})),function(t){var e=function(){function t(){this.remainder=0}return t.prototype.update=function(t){this.remainder+=t;var e=Math.trunc(this.remainder);return this.remainder-=e,t=e},t.prototype.reset=function(){this.remainder=0},t}();t.SubpixelFloat=e}(es||(es={})),function(t){var e=function(){function e(){this._x=new t.SubpixelFloat,this._y=new t.SubpixelFloat}return e.prototype.update=function(t){t.x=this._x.update(t.x),t.y=this._y.update(t.y)},e.prototype.reset=function(){this._x.reset(),this._y.reset()},e}();t.SubpixelVector2=e}(es||(es={})),function(t){var e=function(){function e(e){this._activeTriggerIntersections=new t.PairSet,this._previousTriggerIntersections=new t.PairSet,this._tempTriggerList=[],this._entity=e}return e.prototype.update=function(){var e=[],n=this.getColliders();if(n.length>0)for(var i=0;i=t.Collider.lateSortOrder?e.push(u):this.notifyTriggerListeners(u,!0)),this._activeTriggerIntersections.add(u)}}if(e.length>0)for(i=0;i0)for(var n=0;n0)for(var i=0;i0)for(var o=0;o1)return!1;var c=(a.x*r.y-a.y*r.x)/s;return!(c<0||c>1)},n.lineToLineIntersection=function(e,n,i,r,o){void 0===o&&(o=t.Vector2.zero),o.x=0,o.y=0;var s=n.sub(e),a=r.sub(i),u=s.x*a.y-s.y*a.x;if(0==u)return!1;var c=i.sub(e),h=(c.x*a.y-c.y*a.x)/u;if(h<0||h>1)return!1;var l=(c.x*s.y-c.y*s.x)/u;if(l<0||l>1)return!1;var p=e.add(s.scale(h));return o.x=p.x,o.y=p.y,!0},n.closestPointOnLine=function(e,n,i){var r=n.sub(e),o=i.sub(e).dot(r)/r.dot(r);return o=t.MathHelper.clamp(o,0,1),e.add(r.scale(o))},n.circleToCircle=function(e,n,i,r){return t.Vector2.sqrDistance(e,i)<(n+r)*(n+r)},n.circleToLine=function(e,n,i,r){return t.Vector2.sqrDistance(e,this.closestPointOnLine(i,r,e))=t&&r.y>=e&&r.x=t+i&&(s|=e.right),o.y=n+r&&(s|=e.bottom),s},n}();t.Collisions=n}(es||(es={})),function(t){var e=function(){function e(e,n,i,r,o){this.fraction=0,this.distance=0,this.point=t.Vector2.zero,this.normal=t.Vector2.zero,this.collider=e,this.fraction=n,this.distance=i,this.point=r,this.centroid=t.Vector2.zero}return e.prototype.setAllValues=function(t,e,n,i,r){this.collider=t,this.fraction=e,this.distance=n,this.point=i,this.normal=r},e.prototype.setValues=function(t,e,n,i){this.fraction=t,this.distance=e,this.point=n,this.normal=i},e.prototype.reset=function(){this.collider=null,this.fraction=this.distance=0},e.prototype.clone=function(){var t=new e;return t.setAllValues(this.collider,this.fraction,this.distance,this.point,this.normal),t},e.prototype.toString=function(){return"[RaycastHit] fraction: "+this.fraction+", distance: "+this.distance+", normal: "+this.normal+", centroid: "+this.centroid+", point: "+this.point},e}();t.RaycastHit=e}(es||(es={})),function(t){var e=function(){function e(){}return e.reset=function(){this._spatialHash=new t.SpatialHash(this.spatialHashCellSize),this._hitArray[0].reset(),this._colliderArray[0]=null},e.clear=function(){this._spatialHash.clear()},e.overlapCircle=function(t,n,i){return void 0===i&&(i=e.allLayers),this._colliderArray[0]=null,this._spatialHash.overlapCircle(t,n,this._colliderArray,i),this._colliderArray[0]},e.overlapCircleAll=function(t,e,n,i){return void 0===i&&(i=this.allLayers),this._spatialHash.overlapCircle(t,e,n,i)},e.boxcastBroadphase=function(t,e){return void 0===e&&(e=this.allLayers),this._spatialHash.aabbBroadphase(t,null,e)},e.boxcastBroadphaseExcludingSelf=function(t,e,n){return void 0===n&&(n=this.allLayers),this._spatialHash.aabbBroadphase(e,t,n)},e.boxcastBroadphaseExcludingSelfNonRect=function(t,e){void 0===e&&(e=this.allLayers);var n=t.bounds;return this._spatialHash.aabbBroadphase(n,t,e)},e.boxcastBroadphaseExcludingSelfDelta=function(t,n,i,r){void 0===r&&(r=e.allLayers);var o=t.bounds.getSweptBroadphaseBounds(n,i);return this._spatialHash.aabbBroadphase(o,t,r)},e.addCollider=function(t){e._spatialHash.register(t)},e.removeCollider=function(t){e._spatialHash.remove(t)},e.updateCollider=function(t){this._spatialHash.remove(t),this._spatialHash.register(t)},e.linecast=function(t,n,i,r){return void 0===i&&(i=this.allLayers),void 0===r&&(r=null),this._hitArray[0].reset(),e.linecastAll(t,n,this._hitArray,i,r),this._hitArray[0]},e.linecastAll=function(t,e,n,i,r){return void 0===i&&(i=this.allLayers),void 0===r&&(r=null),this._spatialHash.linecast(t,e,n,i,r)},e.overlapRectangle=function(t,n){return void 0===n&&(n=e.allLayers),this._colliderArray[0]=null,this._spatialHash.overlapRectangle(t,this._colliderArray,n),this._colliderArray[0]},e.overlapRectangleAll=function(t,n,i){return void 0===i&&(i=e.allLayers),0==n.length?(console.warn("传入了一个空的结果数组。不会返回任何结果"),0):this._spatialHash.overlapRectangle(t,n,i)},e.gravity=new t.Vector2(0,-300),e.spatialHashCellSize=100,e.allLayers=-1,e.raycastsHitTriggers=!1,e.raycastsStartInColliders=!1,e.debugRender=!1,e._hitArray=[new t.RaycastHit],e._colliderArray=[null],e}();t.Physics=e}(es||(es={})),function(t){var e=function(){function t(t,e){this._start=t.clone(),this._end=e.clone(),this._direction=this._end.sub(this._start)}return Object.defineProperty(t.prototype,"start",{get:function(){return this._start},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"direction",{get:function(){return this._direction},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"end",{get:function(){return this._end},enumerable:!0,configurable:!0}),t}();t.Ray2D=e}(es||(es={})),function(t){var e=function(){function e(e){void 0===e&&(e=100),this.gridBounds=new t.Rectangle,this._overlapTestBox=new t.Box(0,0),this._overlapTestCircle=new t.Circle(0),this._cellDict=new n,this._tempHashSet=new Set,this._cellSize=e,this._inverseCellSize=1/this._cellSize,this._raycastParser=new i}return e.prototype.register=function(e){var n=e.bounds.clone();e.registeredPhysicsBounds=n;var i=this.cellCoords(n.x,n.y),r=this.cellCoords(n.right,n.bottom);this.gridBounds.contains(i.x,i.y)||(this.gridBounds=t.RectangleExt.union(this.gridBounds,i)),this.gridBounds.contains(r.x,r.y)||(this.gridBounds=t.RectangleExt.union(this.gridBounds,r));for(var o=i.x;o<=r.x;o++)for(var s=i.y;s<=r.y;s++){this.cellAtPosition(o,s,!0).push(e)}},e.prototype.remove=function(e){for(var n=e.registeredPhysicsBounds.clone(),i=this.cellCoords(n.x,n.y),r=this.cellCoords(n.right,n.bottom),o=i.x;o<=r.x;o++)for(var s=i.y;s<=r.y;s++){var a=this.cellAtPosition(o,s);t.Insist.isNotNull(a,"从不存在碰撞器的单元格中移除碰撞器: ["+e+"]"),null!=a&&new t.List(a).remove(e)}},e.prototype.removeWithBruteForce=function(t){this._cellDict.remove(t)},e.prototype.clear=function(){this._cellDict.clear()},e.prototype.aabbBroadphase=function(e,n,i){this._tempHashSet.clear();for(var r=this.cellCoords(e.x,e.y),o=this.cellCoords(e.right,e.bottom),s=r.x;s<=o.x;s++)for(var a=r.y;a<=o.y;a++){var u=this.cellAtPosition(s,a);if(u&&u.length>0)for(var c=0;c0)for(var u=0;u=this.points.length?this.points[0]:this.points[i+1];var o=t.Vector2Ext.perpendicular(r,e);t.Vector2Ext.normalize(o),this._edgeNormals[i]=o}},n.buildSymmetricalPolygon=function(e,n){for(var i=new Array(e),r=0;ri&&(i=o,n=r)}return t[n]},n.getClosestPointOnPolygonToPoint=function(e,n){for(var i={distanceSquared:Number.MAX_VALUE,edgeNormal:t.Vector2.zero,closestPoint:t.Vector2.zero},r=0,o=0;ot.y!=this.points[i].y>t.y&&t.x<(this.points[i].x-this.points[n].x)*(t.y-this.points[n].y)/(this.points[i].y-this.points[n].y)+this.points[n].x&&(e=!e);return e},n.prototype.pointCollidesWithShape=function(e,n){return t.ShapeCollisionsPoint.pointToPoly(e,this,n)},n}(t.Shape);t.Polygon=e}(es||(es={})),function(t){var e=function(e){function n(t,i){var r=e.call(this,n.buildBox(t,i),!0)||this;return r.width=t,r.height=i,r}return __extends(n,e),n.buildBox=function(e,n){var i=e/2,r=n/2,o=new Array(4);return o[0]=new t.Vector2(-i,-r),o[1]=new t.Vector2(i,-r),o[2]=new t.Vector2(i,r),o[3]=new t.Vector2(-i,r),o},n.prototype.updateBox=function(e,n){this.width=e,this.height=n;var i=e/2,r=n/2;this.points[0]=new t.Vector2(-i,-r),this.points[1]=new t.Vector2(i,-r),this.points[2]=new t.Vector2(i,r),this.points[3]=new t.Vector2(-i,r);for(var o=0;oi&&(n.copyFrom(r),i=o),r.setTo(-this.width/2,-this.height/2),(o=r.dot(e))>i&&(n.copyFrom(r),i=o),r.setTo(this.width/2,-this.height/2),(o=r.dot(e))>i&&(n.copyFrom(r),i=o),n},n}(t.Polygon);t.Box=e}(es||(es={})),function(t){var e=function(e){function n(t){var n=e.call(this)||this;return n.radius=t,n._originalRadius=t,n}return __extends(n,e),n.prototype.recalculateBounds=function(e){if(this.center=e.localOffset,e.shouldColliderScaleAndRotateWithTransform){var n=e.entity.transform.scale,i=1===n.x&&1===n.y,r=Math.max(n.x,n.y);if(this.radius=this._originalRadius*r,0!==e.entity.transform.rotation){var o=Math.atan2(e.localOffset.y,e.localOffset.x)*t.MathHelper.Rad2Deg,s=i?e._localOffsetLength:e.localOffset.multiply(e.entity.transform.scale).magnitude();this.center=t.MathHelper.pointOnCircle(t.Vector2.zero,s,e.entity.transform.rotation+o)}}this.position=e.transform.position.add(this.center),this.bounds=new t.Rectangle(this.position.x-this.radius,this.position.y-this.radius,2*this.radius,2*this.radius)},n.prototype.overlaps=function(e){var i=new t.Out;if(e instanceof t.Box&&e.isUnrotated)return t.Collisions.rectToCircle(e.bounds,this.position,this.radius);if(e instanceof n)return t.Collisions.circleToCircle(this.position,this.radius,e.position,e.radius);if(e instanceof t.Polygon)return t.ShapeCollisionsCircle.circleToPolygon(this,e,i);throw new Error("overlaps of circle to "+e+" are not supported")},n.prototype.collidesWithShape=function(e,i){if(e instanceof t.Box&&e.isUnrotated)return t.ShapeCollisionsCircle.circleToBox(this,e,i);if(e instanceof n)return t.ShapeCollisionsCircle.circleToCircle(this,e,i);if(e instanceof t.Polygon)return t.ShapeCollisionsCircle.circleToPolygon(this,e,i);throw new Error("Collisions of Circle to "+e+" are not supported")},n.prototype.collidesWithLine=function(e,n,i){return t.ShapeCollisionsLine.lineToCircle(e,n,this,i)},n.prototype.getPointAlongEdge=function(e){return new t.Vector2(this.position.x+this.radius*Math.cos(e),this.position.y+this.radius*Math.sin(e))},n.prototype.containsPoint=function(t){return t.sub(this.position).lengthSquared()<=this.radius*this.radius},n.prototype.pointCollidesWithShape=function(e,n){return t.ShapeCollisionsPoint.pointToCircle(e,this,n)},n}(t.Shape);t.Circle=e}(es||(es={})),function(t){var e=function(){function e(){this.normal=t.Vector2.zero,this.minimumTranslationVector=t.Vector2.zero,this.point=t.Vector2.zero}return e.prototype.reset=function(){this.collider=null,this.normal.setTo(0,0),this.minimumTranslationVector.setTo(0,0),this.point&&this.point.setTo(0,0)},e.prototype.cloneTo=function(e){e.collider=this.collider,e.normal.setTo(this.normal.x,this.normal.y),e.minimumTranslationVector.setTo(this.minimumTranslationVector.x,this.minimumTranslationVector.y),this.point&&(e.point||(e.point=new t.Vector2(0,0)),e.point.setTo(this.point.x,this.point.y))},e.prototype.removeHorizontalTranslation=function(e){if(Math.sign(this.normal.x)!==Math.sign(e.x)||0===e.x&&0!==this.normal.x){var n=this.minimumTranslationVector.magnitude()/this.normal.y;1!=Math.abs(this.normal.x)&&Math.abs(n)this.end.dot(t)?this.start:this.end},e.prototype.getClosestPoint=function(t,e){var n=e.copyFrom(this.end).sub(this.start),i=t.sub(this.start).dot(n)/n.lengthSquared();return i<0?e.copyFrom(this.start):i>1?e.copyFrom(this.end):e.copyFrom(n).multiplyScaler(i).add(this.start)},e}();t.Line=e}(es||(es={})),function(t){var e=function(){function t(){this.min=Number.MAX_VALUE,this.max=-Number.MAX_VALUE}return t.prototype.project=function(t,e){for(var n=e.points,i=t.dot(n[0]),r=i,o=1;or&&(r=a)}this.min=i,this.max=r},t.prototype.overlap=function(t){return this.max>=t.min&&t.max>=this.min},t.prototype.getOverlap=function(t){return Math.min(this.max,t.max)-Math.max(this.min,t.min)},t}();t.Projection=e}(es||(es={})),function(t){var e=function(){function e(){}return e.intersectMovingCircleBox=function(e,n,i,r){var o=n.bounds;o.inflate(e.radius,e.radius);var s=new t.Ray2D(e.position.sub(i),e.position),a=o.rayIntersects(s);if(!a.intersected&&a.distance>1)return!1;var u,c=s.start.add(s.direction.scale(r)),h=0;c.xn.bounds.right&&(h|=1),c.yn.bounds.bottom&&(h|=2);var l=u+h;return 3==l&&console.log("m == 3. corner "+t.Time.frameCount),!0},e.corner=function(e,n){var i=t.Vector2.zero;return i.x=0==(1&n)?e.right:e.left,i.y=0==(1&n)?e.bottom:e.top,i},e.testCircleBox=function(t,e,n){var i=e.bounds.getClosestPointOnRectangleToPoint(t.position).sub(t.position);return i.dot(i)<=t.radius*t.radius},e}();t.RealtimeCollisions=e}(es||(es={})),function(t){var e=function(e){function n(t,n,i,r){var o=e.call(this)||this;return o.center=t,o.radius=n,o.startAngle=i,o.endAngle=r,o.angle=r-i,o.radiusSquared=n*n,o.points=o.getPoints(),o.calculateProperties(),o}return __extends(n,e),Object.defineProperty(n.prototype,"sectorAngle",{get:function(){var t=this.endAngle-this.startAngle;return t<0&&(t+=360),t},enumerable:!0,configurable:!0}),n.prototype.getCentroid=function(){var e=(Math.cos(this.startAngle)+Math.cos(this.endAngle))*this.radius/3,n=(Math.sin(this.startAngle)+Math.sin(this.endAngle))*this.radius/3;return new t.Vector2(e+this.center.x,n+this.center.y)},n.prototype.getAngle=function(){return this.startAngle},n.prototype.recalculateBounds=function(e){var n=this.center.add(e.localOffset),i=n.x-this.radius,r=n.y-this.radius,o=2*this.radius,s=2*this.radius,a=new t.Rectangle(i,r,o,s);this.bounds=a,this.center=n},n.prototype.overlaps=function(e){var n=new t.Out;if(e instanceof t.Polygon)return t.ShapeCollisionSector.sectorToPolygon(this,e,n);if(e instanceof t.Circle)return!!t.ShapeCollisionSector.sectorToCircle(this,e,n)&&(n.value.invertResult(),!0);throw new Error("overlaps of Sector to "+e+" are not supported")},n.prototype.collidesWithShape=function(e,n){if(e instanceof t.Box)return t.ShapeCollisionSector.sectorToBox(this,e,n);if(e instanceof t.Polygon)return t.ShapeCollisionSector.sectorToPolygon(this,e,n);if(e instanceof t.Circle)return t.ShapeCollisionSector.sectorToCircle(this,e,n);throw new Error("overlaps of Polygon to "+e+" are not supported")},n.prototype.collidesWithLine=function(e,n,i){var r=e.sub(this.center),o=n.sub(this.center),s=r.getAngle(),a=o.getAngle()-s;if(a>Math.PI?a-=2*Math.PI:a<-Math.PI&&(a+=2*Math.PI),a>=this.startAngle&&a<=this.endAngle){var u=r.getLength(),c=this.startAngle-s,h=u*Math.cos(c),l=u*Math.sin(c),p=new t.Vector2(h,l);if(p.isBetween(e,n)){var f=p.sub(e).getLength(),d=f/e.getDistance(n),m=p.sub(this.center).normalize(),y=p.add(this.center),g=new t.RaycastHit;return g.setValues(d,f,y,m),i.value=g,!0}}return!1},n.prototype.containsPoint=function(t){var e=t.sub(this.center);if(e.lengthSquared()>this.radiusSquared)return!1;var n=e.getAngle(),i=this.startAngle,r=(this.angle,n-i);return r<0&&(r+=2*Math.PI),!(r>this.angle)},n.prototype.pointCollidesWithShape=function(e,n){return this.containsPoint(e)?(n&&(n.value=new t.CollisionResult,n.value.normal=e.sub(this.center).normalize(),n.value.minimumTranslationVector=n.value.normal.scale(this.radius-e.sub(this.center).getLength()),n.value.point=e),!0):(n&&(n.value=null),!1)},n.prototype.getPoints=function(){for(var e=new Array(this.numberOfPoints),n=0;nn&&(n=o,i.copyFrom(this.points[r]))}return i},n}(t.Shape);t.Sector=e}(es||(es={})),function(t){var e=function(){function e(){}return e.sectorToPolygon=function(e,n,i){for(var r=n.points.length,o=!1,s=new t.Vector2,a=new t.Vector2,u=new t.Out,c=0;c0)return!1;i.value&&Math.abs(c)e.radius*e.radius&&!a)return!1;if(a)s=i.value.normal.scale(Math.sqrt(o.distanceSquared)-e.radius);else if(0===o.distanceSquared)s=i.value.normal.scale(e.radius);else{var u=Math.sqrt(o.distanceSquared);s=r.sub(o.closestPoint).scale((e.radius-u)/u*-1)}return i.value.minimumTranslationVector=s,i.value.point=o.closestPoint.add(n.position),!0},e.closestPointOnLine=function(e,n,i){var r=n.sub(e),o=i.sub(e).dot(r)/r.dot(r);return o=t.MathHelper.clamp(o,0,1),e.add(r.scaleEqual(o))},e}();t.ShapeCollisionsCircle=e}(es||(es={})),function(t){var e=function(){function e(){}return e.lineToPoly=function(n,i,r,o){o.value=new t.RaycastHit;for(var s=t.Vector2.zero,a=t.Vector2.zero,u=Number.MAX_VALUE,c=!1,h=r.points.length-1,l=0;l1)return!1;var h=(u.x*o.y-u.y*o.x)/a;if(h<0||h>1)return!1;var l=t.add(o.scale(c));return r.x=l.x,r.y=l.y,!0},e.lineToCircle=function(e,n,i,r){r.value=new t.RaycastHit;var o=t.Vector2.distance(e,n),s=t.Vector2.divideScaler(n.sub(e),o),a=e.sub(i.position),u=a.dot(s),c=a.dot(a)-i.radius*i.radius;if(c>0&&u>0)return!1;var h=u*u-c;return!(h<0)&&(r.value.fraction=-u-Math.sqrt(h),r.value.fraction<0&&(r.value.fraction=0),r.value.point=e.add(s.scale(r.value.fraction)),r.value.distance=t.Vector2.distance(e,r.value.point),r.value.normal=r.value.point.sub(i.position).normalize(),r.value.fraction=r.value.distance/o,!0)},e}();t.ShapeCollisionsLine=e}(es||(es={})),function(t){var e=function(){function e(){}return e.pointToCircle=function(e,n,i){i.value=new t.CollisionResult;var r=t.Vector2.sqrDistance(e,n.position),o=1+n.radius;if(r0&&(o=!1),!o)return!1;(p=Math.abs(p))i.max&&(i.max=n);return i},e.intervalDistance=function(t,e,n,i){return t=this._duration?(i=this._elapsedTime-this._duration,this._elapsedTime=this._duration,this._tweenState=n.complete):this._isRunningInReverse&&this._elapsedTime<=0&&(i=0-this._elapsedTime,this._elapsedTime=0,this._tweenState=n.complete),this._elapsedTime>=0&&this._elapsedTime<=this._duration&&this.updateValue(),this._loopType!=e.none&&this._tweenState==n.complete&&0!=this._loops&&this.handleLooping(i);var r=this._isTimeScaleIndependent?t.Time.unscaledDeltaTime:t.Time.deltaTime;return 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r=e._entities.findIndex(function(t){return t.id==i.id});-1!=r&&e._entities.splice(r,1),i.onRemovedFromScene(),i.scene=null,e.scene.entityProcessors.onEntityRemoved(i)},e=this,n=0,i=this._entitiesToRemoveList.length;n0){for(n=0,i=this._entitiesToAddedList.length;n0)for(var e=0,n=this._entities.length;e0)for(e=0,n=this._entitiesToAddedList.length;e0)for(var e=0,n=this._entities.length;e0)try{for(var s=__values(r),a=s.next();!a.done;a=s.next()){var u=a.value;o.push(u)}}catch(t){n={error:t}}finally{try{a&&!a.done&&(i=s.return)&&i.call(s)}finally{if(n)throw n.error}}return o},e.prototype.entityWithTag=function(t){var e,n,i=this.getTagList(t);if(i.size>0)try{for(var r=__values(i),o=r.next();!o.done;o=r.next()){return o.value}}catch(t){e={error:t}}finally{try{o&&!o.done&&(n=r.return)&&n.call(r)}finally{if(e)throw e.error}}return null},e.prototype.findComponentOfType=function(t){if(this._entities.length>0)for(var e=0,n=this._entities.length;e0)for(e=0;e0)for(var i=0,r=this._entities.length;i0)for(i=0,r=this._entitiesToAddedList.length;i0)for(var i=0,r=this._entities.length;i0)for(var s=0,a=t.length;s0)for(i=0,r=this._entitiesToAddedList.length;i0)for(s=0,a=t.length;s=t)return n}for(e=1|t;ethis.maxPrimeArrayLength&&this.maxPrimeArrayLength>t?this.maxPrimeArrayLength:this.getPrime(e)},t.getHashCode=function(t){var e,n=0;if(0==(e="object"==typeof t?JSON.stringify(t):t.toString()).length)return n;for(var i=0;i0?this.ids.removeLast():this.nextAvailableId_++},e.prototype.checkIn=function(t){this.ids.add(t)},e}();t.IdentifierPool=e}(es||(es={})),function(t){var e=function(){function e(){this.allSet=[],this.exclusionSet=[],this.oneSet=[]}return e.empty=function(){return new e},e.prototype.getAllSet=function(){return this.allSet},e.prototype.getExclusionSet=function(){return this.exclusionSet},e.prototype.getOneSet=function(){return this.oneSet},e.prototype.isInterestedEntity=function(t){return this.isInterested(t.componentBits)},e.prototype.isInterested=function(e){if(0!==this.allSet.length)for(var n=0;n=e)return t;var i=!1;"-"==t.substr(0,1)&&(i=!0,t=t.substr(1));for(var r=e-n,o=0;o1?this.reverse(t.substring(1))+t.substring(0,1):t},t.cutOff=function(t,e,n,i){void 0===i&&(i=!0),e=Math.floor(e),n=Math.floor(n);var r=t.length;e>r&&(e=r);var o,s=e,a=e+n;return i?o=t.substring(0,s)+t.substr(a,r):(a=(s=r-1-e-n)+n,o=t.substring(0,s+1)+t.substr(a+1,r)),o},t.strReplace=function(t,e){for(var n=0,i=e.length;n",">",'"',""","'","'","®","®","©","©","™","™"],t}();t.StringUtils=e}(es||(es={})),function(t){var e=function(){function e(){}return e.update=function(t,e){var n=0;e?n=t:(-1==t&&(t=Date.now()),-1==this._lastTime&&(this._lastTime=t),n=(t-this._lastTime)/1e3),n>this.maxDeltaTime&&(n=this.maxDeltaTime),this.totalTime+=n,this.deltaTime=n*this.timeScale,this.unscaledDeltaTime=n,this.timeSinceSceneLoad+=n,this.frameCount++,this._lastTime=t},e.sceneChanged=function(){this.timeSinceSceneLoad=0},e.checkEvery=function(e){return t.MathHelper.toInt(this.timeSinceSceneLoad/e)>t.MathHelper.toInt((this.timeSinceSceneLoad-this.deltaTime)/e)},e.totalTime=0,e.unscaledDeltaTime=0,e.deltaTime=0,e.timeScale=1,e.maxDeltaTime=Number.MAX_VALUE,e.frameCount=0,e.timeSinceSceneLoad=0,e._lastTime=-1,e}();t.Time=e}(es||(es={}));var TimeUtils=function(){function t(){}return t.monthId=function(t){void 0===t&&(t=null);var e=(t=t||new Date).getFullYear(),n=t.getMonth()+1;return parseInt(e+(n<10?"0":"")+n)},t.dateId=function(t){void 0===t&&(t=null);var e=(t=t||new Date).getMonth()+1,n=e<10?"0":"",i=t.getDate(),r=i<10?"0":"";return parseInt(t.getFullYear()+n+e+r+i)},t.weekId=function(t,e){void 0===t&&(t=null),void 0===e&&(e=!0),t=t||new Date;var n=new Date;n.setTime(t.getTime()),n.setDate(1),n.setMonth(0);var i=n.getFullYear(),r=n.getDay();0==r&&(r=7);var o=!1;r<=4?(o=r>1,n.setDate(n.getDate()-(r-1))):n.setDate(n.getDate()+7-r+1);var s=this.diffDay(t,n,!1);if(s<0)return n.setDate(1),n.setMonth(0),n.setDate(n.getDate()-1),this.weekId(n,!1);var a=s/7,u=Math.floor(a)+1;if(53==u){n.setTime(t.getTime()),n.setDate(n.getDate()-1);var h=n.getDay();if(0==h&&(h=7),e&&(!o||h<4))return n.setFullYear(n.getFullYear()+1),n.setDate(1),n.setMonth(0),this.weekId(n,!1)}return parseInt(i+"00"+(u>9?"":"0")+u)},t.diffDay=function(t,e,n){void 0===n&&(n=!1);var i=(t.getTime()-e.getTime())/864e5;return n?Math.ceil(i):Math.floor(i)},t.getFirstDayOfWeek=function(t){var e=(t=t||new Date).getDay()||7;return new Date(t.getFullYear(),t.getMonth(),t.getDate()+1-e,0,0,0,0)},t.getFirstOfDay=function(t){return(t=t||new Date).setHours(0,0,0,0),t},t.getNextFirstOfDay=function(t){return new Date(this.getFirstOfDay(t).getTime()+864e5)},t.formatDate=function(t){var e=t.getFullYear(),n=t.getMonth()+1;n=n<10?"0"+n:n;var i=t.getDate();return e+"-"+n+"-"+(i=i<10?"0"+i:i)},t.formatDateTime=function(t){var e=t.getFullYear(),n=t.getMonth()+1;n=n<10?"0"+n:n;var i=t.getDate();i=i<10?"0"+i:i;var r=t.getHours(),o=t.getMinutes();o=o<10?"0"+o:o;var s=t.getSeconds();return e+"-"+n+"-"+i+" "+r+":"+o+":"+(s=s<10?"0"+s:s)},t.parseDate=function(t){var e=Date.parse(t);return isNaN(e)?new Date:new Date(Date.parse(t.replace(/-/g,"/")))},t.secondToTime=function(t,e,n){void 0===t&&(t=0),void 0===e&&(e=":"),void 0===n&&(n=!0);var i=Math.floor(t/3600),r=Math.floor(t%3600/60),o=Math.floor(t%3600%60),s=i.toString(),a=r.toString(),u=o.toString();return i<10&&(s="0"+s),r<10&&(a="0"+a),o<10&&(u="0"+u),n?s+e+a+e+u:a+e+u},t.timeToMillisecond=function(t,e){void 0===e&&(e=":");for(var n=t.split(e),i=0,r=n.length,o=0;o=1?(e=1,n.range=this._points.length-4):(e=t.MathHelper.clamp01(e)*this._curveCount,n.range=t.MathHelper.toInt(e),e-=n.range,n.range*=3),n.time=e,n},e.prototype.setControlPoint=function(t,e){if(t%3==0){var n=e.sub(this._points[t]);t>0&&this._points[t-1].addEqual(n),t+1Math.PI?e-2*Math.PI:e},e.isPowerOfTwo=function(t){return!(t<=0)&&0==(t&t-1)},e.lerp=function(t,n,i){return t+(n-t)*e.clamp01(i)},e.betterLerp=function(t,n,i,r){return Math.abs(t-n)180&&(i-=360),t+i*this.clamp01(n)},e.lerpAngleRadians=function(t,e,n){var i=this.repeat(e-t,2*Math.PI);return i>Math.PI&&(i-=2*Math.PI),t+i*this.clamp01(n)},e.pingPong=function(t,e){return t=this.repeat(t,2*e),e-Math.abs(t-e)},e.signThreshold=function(t,e){return Math.abs(t)>=e?Math.sign(t):0},e.inverseLerp=function(t,e,n){var i=e-t;return 0===i?0:(n-t)/i},e.lerpPrecise=function(t,e,n){return(1-n)*t+e*n},e.clamp=function(t,e,n){return tn?n:t},e.snap=function(t,e){return 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t-Math.floor(t/e)*e},e.floorToInt=function(t){var e=Math.floor(t);return this.toInt(e)},e.rotateAround=function(e,n){var i=t.Time.totalTime*n,r=Math.cos(i),o=Math.sin(i),s=e.x+r,a=e.y+o;return new t.Vector2(s,a)},e.rotateAround2=function(e,n,i){var r=n.x,o=n.y,s=e.x,a=e.y,u=this.toRadians(i),h=Math.cos(u),c=Math.sin(u),l=h*(s-r)-c*(a-o)+r,p=c*(s-r)+h*(a-o)+o;return new t.Vector2(l,p)},e.pointOnCircle=function(e,n,i){var r=this.toRadians(i),o=Math.cos(r)*n,s=Math.sin(r)*n,a=o+e.x,u=s+e.y;return new t.Vector2(a,u)},e.pointOnCircleRadians=function(e,n,i){var r=Math.cos(i)*n,o=Math.sin(i)*n,s=r+e.x,a=o+e.y;return new t.Vector2(s,a)},e.lissajou=function(e,n,i,r,o){void 0===e&&(e=2),void 0===n&&(n=3),void 0===i&&(i=1),void 0===r&&(r=1),void 0===o&&(o=0);var s=Math.sin(t.Time.totalTime*e+o)*i,a=Math.cos(t.Time.totalTime*n)*r;return new t.Vector2(s,a)},e.lissajouDamped=function(e,n,i,r,o,s,a){void 0===e&&(e=2),void 0===n&&(n=3),void 0===i&&(i=1),void 0===r&&(r=1),void 0===o&&(o=.5),void 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t.Vector2(Math.cos(e),Math.sin(e)).normalizeEqual()},e.toInt=function(t){return t>0?Math.floor(t):Math.ceil(t)},e.Epsilon=1e-5,e.Rad2Deg=57.29578,e.Deg2Rad=.0174532924,e.PiOver2=Math.PI/2,e}();t.MathHelper=e}(es||(es={})),function(t){var e=function(){function t(t,e,n,i,r,o,s,a,u,h,c,l,p,f,d,m){this.m11=t,this.m12=e,this.m13=n,this.m14=i,this.m21=r,this.m22=o,this.m23=s,this.m24=a,this.m31=u,this.m32=h,this.m33=c,this.m34=l,this.m41=p,this.m42=f,this.m43=d,this.m44=m}return Object.defineProperty(t,"Identity",{get:function(){return this.identity},enumerable:!0,configurable:!0}),t.createOrthographicOffCenter=function(e,n,i,r,o,s,a){void 0===a&&(a=new 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r=e.m11*n.m11+e.m12*n.m21+e.m13*n.m31+e.m14*n.m41,o=e.m11*n.m12+e.m12*n.m22+e.m13*n.m32+e.m14*n.m42,s=e.m11*n.m13+e.m12*n.m23+e.m13*n.m33+e.m14*n.m43,a=e.m11*n.m14+e.m12*n.m24+e.m13*n.m34+e.m14*n.m44,u=e.m21*n.m11+e.m22*n.m21+e.m23*n.m31+e.m24*n.m41,h=e.m21*n.m12+e.m22*n.m22+e.m23*n.m32+e.m24*n.m42,c=e.m21*n.m13+e.m22*n.m23+e.m23*n.m33+e.m24*n.m43,l=e.m21*n.m14+e.m22*n.m24+e.m23*n.m34+e.m24*n.m44,p=e.m31*n.m11+e.m32*n.m21+e.m33*n.m31+e.m34*n.m41,f=e.m31*n.m12+e.m32*n.m22+e.m33*n.m32+e.m34*n.m42,d=e.m31*n.m13+e.m32*n.m23+e.m33*n.m33+e.m34*n.m43,m=e.m31*n.m14+e.m32*n.m24+e.m33*n.m34+e.m34*n.m44,y=e.m41*n.m11+e.m42*n.m21+e.m43*n.m31+e.m44*n.m41,g=e.m41*n.m12+e.m42*n.m22+e.m43*n.m32+e.m44*n.m42,_=e.m41*n.m13+e.m42*n.m23+e.m43*n.m33+e.m44*n.m43,v=e.m41*n.m14+e.m42*n.m24+e.m43*n.m34+e.m44*n.m44;i.m11=r,i.m12=o,i.m13=s,i.m14=a,i.m21=u,i.m22=h,i.m23=c,i.m24=l,i.m31=p,i.m32=f,i.m33=d,i.m34=m,i.m41=y,i.m42=g,i.m43=_,i.m44=v},t.identity=new t(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),t}();t.Matrix=e}(es||(es={})),function(t){var e=function(){function e(){this.m11=0,this.m12=0,this.m21=0,this.m22=0,this.m31=0,this.m32=0}return Object.defineProperty(e,"identity",{get:function(){return(new e).setIdentity()},enumerable:!0,configurable:!0}),e.prototype.setIdentity=function(){return this.setValues(1,0,0,1,0,0)},e.prototype.setValues=function(t,e,n,i,r,o){return this.m11=t,this.m12=e,this.m21=n,this.m22=i,this.m31=r,this.m32=o,this},Object.defineProperty(e.prototype,"translation",{get:function(){return new t.Vector2(this.m31,this.m32)},set:function(t){this.m31=t.x,this.m32=t.y},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"rotation",{get:function(){return Math.atan2(this.m21,this.m11)},set:function(t){var e=Math.cos(t),n=Math.sin(t);this.m11=e,this.m12=n,this.m21=-n,this.m22=e},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"rotationDegrees",{get:function(){return t.MathHelper.toDegrees(this.rotation)},set:function(e){this.rotation=t.MathHelper.toRadians(e)},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"scale",{get:function(){return new t.Vector2(this.m11,this.m22)},set:function(t){this.m11=t.x,this.m22=t.y},enumerable:!0,configurable:!0}),e.createRotation=function(t,e){e.setIdentity();var n=Math.cos(t),i=Math.sin(t);e.m11=n,e.m12=i,e.m21=-1*i,e.m22=n},e.createRotationOut=function(t,e){var n=Math.cos(t),i=Math.sin(t);e.m11=n,e.m12=i,e.m21=-i,e.m22=n},e.createScale=function(t,e,n){n.m11=t,n.m12=0,n.m21=0,n.m22=e,n.m31=0,n.m32=0},e.createScaleOut=function(t,e,n){n.m11=t,n.m12=0,n.m21=0,n.m22=e,n.m31=0,n.m32=0},e.createTranslation=function(t,e,n){return n.m11=1,n.m12=0,n.m21=0,n.m22=1,n.m31=t,n.m32=e,n},e.createTranslationOut=function(t,e){e.m11=1,e.m12=0,e.m21=0,e.m22=1,e.m31=t.x,e.m32=t.y},e.invert=function(t){var e=1/t.determinant(),n=this.identity;return n.m11=t.m22*e,n.m12=-t.m12*e,n.m21=-t.m21*e,n.m22=t.m11*e,n.m31=(t.m32*t.m21-t.m31*t.m22)*e,n.m32=-(t.m32*t.m11-t.m31*t.m12)*e,n},e.prototype.add=function(t){return this.m11+=t.m11,this.m12+=t.m12,this.m21+=t.m21,this.m22+=t.m22,this.m31+=t.m31,this.m32+=t.m32,this},e.prototype.substract=function(t){return this.m11-=t.m11,this.m12-=t.m12,this.m21-=t.m21,this.m22-=t.m22,this.m31-=t.m31,this.m32-=t.m32,this},e.prototype.divide=function(t){return this.m11/=t.m11,this.m12/=t.m12,this.m21/=t.m21,this.m22/=t.m22,this.m31/=t.m31,this.m32/=t.m32,this},e.prototype.multiply=function(t){var e=this.m11*t.m11+this.m12*t.m21,n=this.m11*t.m12+this.m12*t.m22,i=this.m21*t.m11+this.m22*t.m21,r=this.m21*t.m12+this.m22*t.m22,o=this.m31*t.m11+this.m32*t.m21+t.m31,s=this.m31*t.m12+this.m32*t.m22+t.m32;return this.m11=e,this.m12=n,this.m21=i,this.m22=r,this.m31=o,this.m32=s,this},e.multiply=function(t,e,n){var i=t.m11*e.m11+t.m12*e.m21,r=t.m11*e.m12+t.m12*e.m22,o=t.m21*e.m11+t.m22*e.m21,s=t.m21*e.m12+t.m22*e.m22,a=t.m31*e.m11+t.m32*e.m21+e.m31,u=t.m31*e.m12+t.m32*e.m22+e.m32;n.m11=i,n.m12=r,n.m21=o,n.m22=s,n.m31=a,n.m32=u},e.prototype.determinant=function(){return this.m11*this.m22-this.m12*this.m21},e.lerp=function(t,e,n){return t.m11=t.m11+(e.m11-t.m11)*n,t.m12=t.m12+(e.m12-t.m12)*n,t.m21=t.m21+(e.m21-t.m21)*n,t.m22=t.m22+(e.m22-t.m22)*n,t.m31=t.m31+(e.m31-t.m31)*n,t.m32=t.m32+(e.m32-t.m32)*n,t},e.transpose=function(t){var e=this.identity;return e.m11=t.m11,e.m12=t.m21,e.m21=t.m12,e.m22=t.m22,e.m31=0,e.m32=0,e},e.prototype.mutiplyTranslation=function(n,i){var r=new e;return e.createTranslation(n,i,r),t.MatrixHelper.mutiply(this,r)},e.prototype.equals=function(t){return this==t},e.toMatrix=function(e){var n=new t.Matrix;return n.m11=e.m11,n.m12=e.m12,n.m13=0,n.m14=0,n.m21=e.m21,n.m22=e.m22,n.m23=0,n.m24=0,n.m31=0,n.m32=0,n.m33=1,n.m34=0,n.m41=e.m31,n.m42=e.m32,n.m43=0,n.m44=1,n},e.prototype.toString=function(){return"{m11:"+this.m11+" m12:"+this.m12+" m21:"+this.m21+" m22:"+this.m22+" m31:"+this.m31+" m32:"+this.m32+"}"},e}();t.Matrix2D=e}(es||(es={})),function(t){var e=function(){function e(){}return e.add=function(e,n){var i=t.Matrix2D.identity;return i.m11=e.m11+n.m11,i.m12=e.m12+n.m12,i.m21=e.m21+n.m21,i.m22=e.m22+n.m22,i.m31=e.m31+n.m31,i.m32=e.m32+n.m32,i},e.divide=function(e,n){var i=t.Matrix2D.identity;return i.m11=e.m11/n.m11,i.m12=e.m12/n.m12,i.m21=e.m21/n.m21,i.m22=e.m22/n.m22,i.m31=e.m31/n.m31,i.m32=e.m32/n.m32,i},e.mutiply=function(e,n){var i=t.Matrix2D.identity;if(n instanceof t.Matrix2D){var r=e.m11*n.m11+e.m12*n.m21,o=n.m11*n.m12+e.m12*n.m22,s=e.m21*n.m11+e.m22*n.m21,a=e.m21*n.m12+e.m22*n.m22,u=e.m31*n.m11+e.m32*n.m21+n.m31,h=e.m31*n.m12+e.m32*n.m22+n.m32;i.m11=r,i.m12=o,i.m21=s,i.m22=a,i.m31=u,i.m32=h}else"number"==typeof n&&(i.m11=e.m11*n,i.m12=e.m12*n,i.m21=e.m21*n,i.m22=e.m22*n,i.m31=e.m31*n,i.m32=e.m32*n);return i},e.subtract=function(e,n){var i=t.Matrix2D.identity;return i.m11=e.m11-n.m11,i.m12=e.m12-n.m12,i.m21=e.m21-n.m21,i.m22=e.m22-n.m22,i.m31=e.m31-n.m31,i.m32=e.m32-n.m32,i},e}();t.MatrixHelper=e}(es||(es={})),function(t){var e=function(){function e(e,n,i,r){void 0===e&&(e=0),void 0===n&&(n=0),void 0===i&&(i=0),void 0===r&&(r=0),this.x=0,this.y=0,this.width=0,this.height=0,this._tempMat=new t.Matrix2D,this._transformMat=new t.Matrix2D,this.x=e,this.y=n,this.width=i,this.height=r}return Object.defineProperty(e,"empty",{get:function(){return new e},enumerable:!0,configurable:!0}),Object.defineProperty(e,"maxRect",{get:function(){return new e(Number.MIN_VALUE/2,Number.MIN_VALUE/2,Number.MAX_VALUE,Number.MAX_VALUE)},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"left",{get:function(){return this.x},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"right",{get:function(){return this.x+this.width},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"top",{get:function(){return this.y},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"bottom",{get:function(){return this.y+this.height},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"max",{get:function(){return new t.Vector2(this.right,this.bottom)},enumerable:!0,configurable:!0}),e.prototype.isEmpty=function(){return 0==this.width&&0==this.height&&0==this.x&&0==this.y},Object.defineProperty(e.prototype,"location",{get:function(){return new t.Vector2(this.x,this.y)},set:function(t){this.x=t.x,this.y=t.y},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"size",{get:function(){return new t.Vector2(this.width,this.height)},set:function(t){this.width=t.x,this.height=t.y},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"center",{get:function(){return new t.Vector2(this.x+this.width/2,this.y+this.height/2)},enumerable:!0,configurable:!0}),e.fromMinMax=function(t,n,i,r){return new e(t,n,i-t,r-n)},e.rectEncompassingPoints=function(t){for(var e=Number.POSITIVE_INFINITY,n=Number.POSITIVE_INFINITY,i=Number.NEGATIVE_INFINITY,r=Number.NEGATIVE_INFINITY,o=0;oi&&(i=s.x),s.yr&&(r=s.y)}return this.fromMinMax(e,n,i,r)},e.prototype.getSide=function(e){switch(e){case t.Edge.top:return this.top;case t.Edge.bottom:return this.bottom;case t.Edge.left:return this.left;case t.Edge.right:return this.right;default:throw new Error("Argument Out Of Range")}},e.prototype.contains=function(t,e){return this.x<=t&&tthis.x+this.width)return i}else{var o=1/t.direction.x,s=(this.x-t.start.x)*o,a=(this.x+this.width-t.start.x)*o;if(s>a&&(a=(e=__read([s,a],2))[0],s=e[1]),i.distance=Math.max(s,i.distance),r=Math.min(a,r),i.distance>r)return i}if(Math.abs(t.direction.y)<1e-6){if(t.start.ythis.y+this.height)return i}else{var u=1/t.direction.y,h=(this.y-t.start.y)*u,c=(this.y+this.height-t.start.y)*u;if(h>c&&(c=(n=__read([h,c],2))[0],h=n[1]),i.distance=Math.max(h,i.distance),r=Math.min(c,r),i.distance>r)return i}return i.intersected=!0,i},e.prototype.containsRect=function(t){return this.x<=t.x&&t.x0?this.x:this.x+t,i.y=n>0?this.y:this.y+n,i.width=t>0?t+this.width:this.width-t,i.height=n>0?n+this.height:this.height-n,i},e.prototype.collisionCheck=function(t,e,n){e.value=n.value=0;var i=t.x-(this.x+this.width),r=t.x+t.width-this.x,o=t.y-(this.y+this.height),s=t.y+t.height-this.y;return!(i>0||r<0||o>0||s<0)&&(e.value=Math.abs(i)=l||Math.abs(c)>=p)return t.Vector2.zero;var f=h>0?l-h:-l-h,d=c>0?p-c:-p-c;return new t.Vector2(f,d)},e.prototype.equals=function(t){return this===t},e.prototype.getHashCode=function(){return Math.trunc(this.x)^Math.trunc(this.y)^Math.trunc(this.width)^Math.trunc(this.height)},e.prototype.clone=function(){return new e(this.x,this.y,this.width,this.height)},e}();t.Rectangle=e}(es||(es={})),function(t){var e=function(){function t(){this.remainder=0}return t.prototype.update=function(t){this.remainder+=t;var e=Math.trunc(this.remainder);return this.remainder-=e,t=e},t.prototype.reset=function(){this.remainder=0},t}();t.SubpixelFloat=e}(es||(es={})),function(t){var e=function(){function e(){this._x=new t.SubpixelFloat,this._y=new t.SubpixelFloat}return e.prototype.update=function(t){t.x=this._x.update(t.x),t.y=this._y.update(t.y)},e.prototype.reset=function(){this._x.reset(),this._y.reset()},e}();t.SubpixelVector2=e}(es||(es={})),function(t){var e=function(){function e(e){this._activeTriggerIntersections=new t.PairSet,this._previousTriggerIntersections=new t.PairSet,this._tempTriggerList=[],this._entity=e}return e.prototype.update=function(){var e=[],n=this.getColliders();if(n.length>0)for(var i=0;i=t.Collider.lateSortOrder?e.push(u):this.notifyTriggerListeners(u,!0)),this._activeTriggerIntersections.add(u)}}if(e.length>0)for(i=0;i0)for(var n=0;n0)for(var i=0;i0)for(var o=0;o1)return!1;var h=(a.x*r.y-a.y*r.x)/s;return!(h<0||h>1)},n.lineToLineIntersection=function(e,n,i,r,o){void 0===o&&(o=t.Vector2.zero),o.x=0,o.y=0;var s=n.sub(e),a=r.sub(i),u=s.x*a.y-s.y*a.x;if(0==u)return!1;var h=i.sub(e),c=(h.x*a.y-h.y*a.x)/u;if(c<0||c>1)return!1;var l=(h.x*s.y-h.y*s.x)/u;if(l<0||l>1)return!1;var p=e.add(s.scale(c));return o.x=p.x,o.y=p.y,!0},n.closestPointOnLine=function(e,n,i){var r=n.sub(e),o=i.sub(e).dot(r)/r.dot(r);return o=t.MathHelper.clamp(o,0,1),e.add(r.scale(o))},n.circleToCircle=function(e,n,i,r){return t.Vector2.sqrDistance(e,i)<(n+r)*(n+r)},n.circleToLine=function(e,n,i,r){return t.Vector2.sqrDistance(e,this.closestPointOnLine(i,r,e))=t&&r.y>=e&&r.x=t+i&&(s|=e.right),o.y=n+r&&(s|=e.bottom),s},n}();t.Collisions=n}(es||(es={})),function(t){var e=function(){function e(e,n,i,r,o){this.fraction=0,this.distance=0,this.point=t.Vector2.zero,this.normal=t.Vector2.zero,this.collider=e,this.fraction=n,this.distance=i,this.point=r,this.centroid=t.Vector2.zero}return e.prototype.setAllValues=function(t,e,n,i,r){this.collider=t,this.fraction=e,this.distance=n,this.point=i,this.normal=r},e.prototype.setValues=function(t,e,n,i){this.fraction=t,this.distance=e,this.point=n,this.normal=i},e.prototype.reset=function(){this.collider=null,this.fraction=this.distance=0},e.prototype.clone=function(){var t=new e;return t.setAllValues(this.collider,this.fraction,this.distance,this.point,this.normal),t},e.prototype.toString=function(){return"[RaycastHit] fraction: "+this.fraction+", distance: "+this.distance+", normal: "+this.normal+", centroid: "+this.centroid+", point: "+this.point},e}();t.RaycastHit=e}(es||(es={})),function(t){var e=function(){function e(){}return e.reset=function(){this._spatialHash=new t.SpatialHash(this.spatialHashCellSize),this._hitArray[0].reset(),this._colliderArray[0]=null},e.clear=function(){this._spatialHash.clear()},e.overlapCircle=function(t,n,i){return void 0===i&&(i=e.allLayers),this._colliderArray[0]=null,this._spatialHash.overlapCircle(t,n,this._colliderArray,i),this._colliderArray[0]},e.overlapCircleAll=function(t,e,n,i){return void 0===i&&(i=this.allLayers),this._spatialHash.overlapCircle(t,e,n,i)},e.boxcastBroadphase=function(t,e){return void 0===e&&(e=this.allLayers),this._spatialHash.aabbBroadphase(t,null,e)},e.boxcastBroadphaseExcludingSelf=function(t,e,n){return void 0===n&&(n=this.allLayers),this._spatialHash.aabbBroadphase(e,t,n)},e.boxcastBroadphaseExcludingSelfNonRect=function(t,e){void 0===e&&(e=this.allLayers);var n=t.bounds;return this._spatialHash.aabbBroadphase(n,t,e)},e.boxcastBroadphaseExcludingSelfDelta=function(t,n,i,r){void 0===r&&(r=e.allLayers);var o=t.bounds.getSweptBroadphaseBounds(n,i);return this._spatialHash.aabbBroadphase(o,t,r)},e.addCollider=function(t){e._spatialHash.register(t)},e.removeCollider=function(t){e._spatialHash.remove(t)},e.updateCollider=function(t){this._spatialHash.remove(t),this._spatialHash.register(t)},e.linecast=function(t,n,i,r){return void 0===i&&(i=this.allLayers),void 0===r&&(r=null),this._hitArray[0].reset(),e.linecastAll(t,n,this._hitArray,i,r),this._hitArray[0]},e.linecastAll=function(t,e,n,i,r){return void 0===i&&(i=this.allLayers),void 0===r&&(r=null),this._spatialHash.linecast(t,e,n,i,r)},e.overlapRectangle=function(t,n){return void 0===n&&(n=e.allLayers),this._colliderArray[0]=null,this._spatialHash.overlapRectangle(t,this._colliderArray,n),this._colliderArray[0]},e.overlapRectangleAll=function(t,n,i){return void 0===i&&(i=e.allLayers),0==n.length?(console.warn("传入了一个空的结果数组。不会返回任何结果"),0):this._spatialHash.overlapRectangle(t,n,i)},e.gravity=new t.Vector2(0,-300),e.spatialHashCellSize=100,e.allLayers=-1,e.raycastsHitTriggers=!1,e.raycastsStartInColliders=!1,e.debugRender=!1,e._hitArray=[new t.RaycastHit],e._colliderArray=[null],e}();t.Physics=e}(es||(es={})),function(t){var e=function(){function t(t,e){this._start=t.clone(),this._end=e.clone(),this._direction=this._end.sub(this._start)}return Object.defineProperty(t.prototype,"start",{get:function(){return this._start},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"direction",{get:function(){return this._direction},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"end",{get:function(){return this._end},enumerable:!0,configurable:!0}),t}();t.Ray2D=e}(es||(es={})),function(t){var e=function(){function e(e){void 0===e&&(e=100),this.gridBounds=new t.Rectangle,this._overlapTestBox=new t.Box(0,0),this._overlapTestCircle=new t.Circle(0),this._cellDict=new n,this._tempHashSet=new Set,this._cellSize=e,this._inverseCellSize=1/this._cellSize,this._raycastParser=new i}return e.prototype.register=function(e){var n=e.bounds.clone();e.registeredPhysicsBounds=n;var i=this.cellCoords(n.x,n.y),r=this.cellCoords(n.right,n.bottom);this.gridBounds.contains(i.x,i.y)||(this.gridBounds=t.RectangleExt.union(this.gridBounds,i)),this.gridBounds.contains(r.x,r.y)||(this.gridBounds=t.RectangleExt.union(this.gridBounds,r));for(var o=i.x;o<=r.x;o++)for(var s=i.y;s<=r.y;s++){this.cellAtPosition(o,s,!0).push(e)}},e.prototype.remove=function(e){for(var n=e.registeredPhysicsBounds.clone(),i=this.cellCoords(n.x,n.y),r=this.cellCoords(n.right,n.bottom),o=i.x;o<=r.x;o++)for(var s=i.y;s<=r.y;s++){var a=this.cellAtPosition(o,s);t.Insist.isNotNull(a,"从不存在碰撞器的单元格中移除碰撞器: ["+e+"]"),null!=a&&new t.List(a).remove(e)}},e.prototype.removeWithBruteForce=function(t){this._cellDict.remove(t)},e.prototype.clear=function(){this._cellDict.clear()},e.prototype.aabbBroadphase=function(e,n,i){this._tempHashSet.clear();for(var r=this.cellCoords(e.x,e.y),o=this.cellCoords(e.right,e.bottom),s=r.x;s<=o.x;s++)for(var a=r.y;a<=o.y;a++){var u=this.cellAtPosition(s,a);if(u&&u.length>0)for(var h=0;h0)for(var u=0;u=this.points.length?this.points[0]:this.points[i+1];var o=t.Vector2Ext.perpendicular(r,e);t.Vector2Ext.normalize(o),this._edgeNormals[i]=o}},n.buildSymmetricalPolygon=function(e,n){for(var i=new Array(e),r=0;ri&&(i=o,n=r)}return t[n]},n.getClosestPointOnPolygonToPoint=function(e,n){for(var i={distanceSquared:Number.MAX_VALUE,edgeNormal:t.Vector2.zero,closestPoint:t.Vector2.zero},r=0,o=0;ot.y!=this.points[i].y>t.y&&t.x<(this.points[i].x-this.points[n].x)*(t.y-this.points[n].y)/(this.points[i].y-this.points[n].y)+this.points[n].x&&(e=!e);return e},n.prototype.pointCollidesWithShape=function(e,n){return t.ShapeCollisionsPoint.pointToPoly(e,this,n)},n}(t.Shape);t.Polygon=e}(es||(es={})),function(t){var e=function(e){function n(t,i){var r=e.call(this,n.buildBox(t,i),!0)||this;return r.width=t,r.height=i,r}return __extends(n,e),n.buildBox=function(e,n){var i=e/2,r=n/2,o=new Array(4);return o[0]=new t.Vector2(-i,-r),o[1]=new t.Vector2(i,-r),o[2]=new t.Vector2(i,r),o[3]=new t.Vector2(-i,r),o},n.prototype.updateBox=function(e,n){this.width=e,this.height=n;var i=e/2,r=n/2;this.points[0]=new t.Vector2(-i,-r),this.points[1]=new t.Vector2(i,-r),this.points[2]=new t.Vector2(i,r),this.points[3]=new t.Vector2(-i,r);for(var o=0;oi&&(n.copyFrom(r),i=o),r.setTo(-this.width/2,-this.height/2),(o=r.dot(e))>i&&(n.copyFrom(r),i=o),r.setTo(this.width/2,-this.height/2),(o=r.dot(e))>i&&(n.copyFrom(r),i=o),n},n}(t.Polygon);t.Box=e}(es||(es={})),function(t){var e=function(e){function n(t){var n=e.call(this)||this;return n.radius=t,n._originalRadius=t,n}return __extends(n,e),n.prototype.recalculateBounds=function(e){if(this.center=e.localOffset,e.shouldColliderScaleAndRotateWithTransform){var n=e.entity.transform.scale,i=1===n.x&&1===n.y,r=Math.max(n.x,n.y);if(this.radius=this._originalRadius*r,0!==e.entity.transform.rotation){var o=Math.atan2(e.localOffset.y,e.localOffset.x)*t.MathHelper.Rad2Deg,s=i?e._localOffsetLength:e.localOffset.multiply(e.entity.transform.scale).magnitude();this.center=t.MathHelper.pointOnCircle(t.Vector2.zero,s,e.entity.transform.rotation+o)}}this.position=e.transform.position.add(this.center),this.bounds=new t.Rectangle(this.position.x-this.radius,this.position.y-this.radius,2*this.radius,2*this.radius)},n.prototype.overlaps=function(e){var i=new t.Out;if(e instanceof t.Box&&e.isUnrotated)return t.Collisions.rectToCircle(e.bounds,this.position,this.radius);if(e instanceof n)return t.Collisions.circleToCircle(this.position,this.radius,e.position,e.radius);if(e instanceof t.Polygon)return t.ShapeCollisionsCircle.circleToPolygon(this,e,i);throw new Error("overlaps of circle to "+e+" are not supported")},n.prototype.collidesWithShape=function(e,i){if(e instanceof t.Box&&e.isUnrotated)return t.ShapeCollisionsCircle.circleToBox(this,e,i);if(e instanceof n)return t.ShapeCollisionsCircle.circleToCircle(this,e,i);if(e instanceof t.Polygon)return t.ShapeCollisionsCircle.circleToPolygon(this,e,i);throw new Error("Collisions of Circle to "+e+" are not supported")},n.prototype.collidesWithLine=function(e,n,i){return t.ShapeCollisionsLine.lineToCircle(e,n,this,i)},n.prototype.getPointAlongEdge=function(e){return new t.Vector2(this.position.x+this.radius*Math.cos(e),this.position.y+this.radius*Math.sin(e))},n.prototype.containsPoint=function(t){return t.sub(this.position).lengthSquared()<=this.radius*this.radius},n.prototype.pointCollidesWithShape=function(e,n){return t.ShapeCollisionsPoint.pointToCircle(e,this,n)},n}(t.Shape);t.Circle=e}(es||(es={})),function(t){var e=function(){function e(){this.normal=t.Vector2.zero,this.minimumTranslationVector=t.Vector2.zero,this.point=t.Vector2.zero}return e.prototype.reset=function(){this.collider=null,this.normal.setTo(0,0),this.minimumTranslationVector.setTo(0,0),this.point&&this.point.setTo(0,0)},e.prototype.cloneTo=function(e){e.collider=this.collider,e.normal.setTo(this.normal.x,this.normal.y),e.minimumTranslationVector.setTo(this.minimumTranslationVector.x,this.minimumTranslationVector.y),this.point&&(e.point||(e.point=new t.Vector2(0,0)),e.point.setTo(this.point.x,this.point.y))},e.prototype.removeHorizontalTranslation=function(e){if(Math.sign(this.normal.x)!==Math.sign(e.x)||0===e.x&&0!==this.normal.x){var n=this.minimumTranslationVector.magnitude()/this.normal.y;1!=Math.abs(this.normal.x)&&Math.abs(n)this.end.dot(t)?this.start:this.end},e.prototype.getClosestPoint=function(t,e){var n=e.copyFrom(this.end).sub(this.start),i=t.sub(this.start).dot(n)/n.lengthSquared();return i<0?e.copyFrom(this.start):i>1?e.copyFrom(this.end):e.copyFrom(n).multiplyScaler(i).add(this.start)},e}();t.Line=e}(es||(es={})),function(t){var e=function(){function t(){this.min=Number.MAX_VALUE,this.max=-Number.MAX_VALUE}return t.prototype.project=function(t,e){for(var n=e.points,i=t.dot(n[0]),r=i,o=1;or&&(r=a)}this.min=i,this.max=r},t.prototype.overlap=function(t){return this.max>=t.min&&t.max>=this.min},t.prototype.getOverlap=function(t){return Math.min(this.max,t.max)-Math.max(this.min,t.min)},t}();t.Projection=e}(es||(es={})),function(t){var e=function(){function e(){}return e.intersectMovingCircleBox=function(e,n,i,r){var o=n.bounds;o.inflate(e.radius,e.radius);var s=new t.Ray2D(e.position.sub(i),e.position),a=o.rayIntersects(s);if(!a.intersected&&a.distance>1)return!1;var u,h=s.start.add(s.direction.scale(r)),c=0;h.xn.bounds.right&&(c|=1),h.yn.bounds.bottom&&(c|=2);var l=u+c;return 3==l&&console.log("m == 3. corner "+t.Time.frameCount),!0},e.corner=function(e,n){var i=t.Vector2.zero;return i.x=0==(1&n)?e.right:e.left,i.y=0==(1&n)?e.bottom:e.top,i},e.testCircleBox=function(t,e,n){var i=e.bounds.getClosestPointOnRectangleToPoint(t.position).sub(t.position);return i.dot(i)<=t.radius*t.radius},e}();t.RealtimeCollisions=e}(es||(es={})),function(t){var e=function(e){function n(t,n,i,r){var o=e.call(this)||this;return o.center=t,o.radius=n,o.startAngle=i,o.endAngle=r,o.angle=r-i,o.radiusSquared=n*n,o.points=o.getPoints(),o.calculateProperties(),o}return __extends(n,e),Object.defineProperty(n.prototype,"sectorAngle",{get:function(){var t=this.endAngle-this.startAngle;return t<0&&(t+=360),t},enumerable:!0,configurable:!0}),n.prototype.getCentroid=function(){var e=(Math.cos(this.startAngle)+Math.cos(this.endAngle))*this.radius/3,n=(Math.sin(this.startAngle)+Math.sin(this.endAngle))*this.radius/3;return new t.Vector2(e+this.center.x,n+this.center.y)},n.prototype.getAngle=function(){return this.startAngle},n.prototype.recalculateBounds=function(e){var n=this.center.add(e.localOffset),i=n.x-this.radius,r=n.y-this.radius,o=2*this.radius,s=2*this.radius,a=new t.Rectangle(i,r,o,s);this.bounds=a,this.center=n},n.prototype.overlaps=function(e){var n=new t.Out;if(e instanceof t.Polygon)return t.ShapeCollisionSector.sectorToPolygon(this,e,n);if(e instanceof t.Circle)return!!t.ShapeCollisionSector.sectorToCircle(this,e,n)&&(n.value.invertResult(),!0);throw new Error("overlaps of Sector to "+e+" are not supported")},n.prototype.collidesWithShape=function(e,n){if(e instanceof t.Box)return t.ShapeCollisionSector.sectorToBox(this,e,n);if(e instanceof t.Polygon)return t.ShapeCollisionSector.sectorToPolygon(this,e,n);if(e instanceof t.Circle)return t.ShapeCollisionSector.sectorToCircle(this,e,n);throw new Error("overlaps of Polygon to "+e+" are not supported")},n.prototype.collidesWithLine=function(e,n,i){var r=e.sub(this.center),o=n.sub(this.center),s=r.getAngle(),a=o.getAngle()-s;if(a>Math.PI?a-=2*Math.PI:a<-Math.PI&&(a+=2*Math.PI),a>=this.startAngle&&a<=this.endAngle){var u=r.getLength(),h=this.startAngle-s,c=u*Math.cos(h),l=u*Math.sin(h),p=new t.Vector2(c,l);if(p.isBetween(e,n)){var f=p.sub(e).getLength(),d=f/e.getDistance(n),m=p.sub(this.center).normalize(),y=p.add(this.center),g=new t.RaycastHit;return g.setValues(d,f,y,m),i.value=g,!0}}return!1},n.prototype.containsPoint=function(t){var e=t.sub(this.center);if(e.lengthSquared()>this.radiusSquared)return!1;var n=e.getAngle(),i=this.startAngle,r=(this.angle,n-i);return r<0&&(r+=2*Math.PI),!(r>this.angle)},n.prototype.pointCollidesWithShape=function(e,n){return this.containsPoint(e)?(n&&(n.value=new t.CollisionResult,n.value.normal=e.sub(this.center).normalize(),n.value.minimumTranslationVector=n.value.normal.scale(this.radius-e.sub(this.center).getLength()),n.value.point=e),!0):(n&&(n.value=null),!1)},n.prototype.getPoints=function(){for(var e=new Array(this.numberOfPoints),n=0;nn&&(n=o,i.copyFrom(this.points[r]))}return i},n}(t.Shape);t.Sector=e}(es||(es={})),function(t){var e=function(){function e(){}return e.sectorToPolygon=function(e,n,i){for(var r=n.points.length,o=!1,s=new t.Vector2,a=new t.Vector2,u=new t.Out,h=0;h0)return!1;i.value&&Math.abs(h)e.radius*e.radius&&!a)return!1;if(a)s=i.value.normal.scale(Math.sqrt(o.distanceSquared)-e.radius);else if(0===o.distanceSquared)s=i.value.normal.scale(e.radius);else{var u=Math.sqrt(o.distanceSquared);s=r.sub(o.closestPoint).scale((e.radius-u)/u*-1)}return i.value.minimumTranslationVector=s,i.value.point=o.closestPoint.add(n.position),!0},e.closestPointOnLine=function(e,n,i){var r=n.sub(e),o=i.sub(e).dot(r)/r.dot(r);return o=t.MathHelper.clamp(o,0,1),e.add(r.scaleEqual(o))},e}();t.ShapeCollisionsCircle=e}(es||(es={})),function(t){var e=function(){function e(){}return e.lineToPoly=function(n,i,r,o){o.value=new t.RaycastHit;for(var s=t.Vector2.zero,a=t.Vector2.zero,u=Number.MAX_VALUE,h=!1,c=r.points.length-1,l=0;l1)return!1;var c=(u.x*o.y-u.y*o.x)/a;if(c<0||c>1)return!1;var l=t.add(o.scale(h));return r.x=l.x,r.y=l.y,!0},e.lineToCircle=function(e,n,i,r){r.value=new t.RaycastHit;var o=t.Vector2.distance(e,n),s=t.Vector2.divideScaler(n.sub(e),o),a=e.sub(i.position),u=a.dot(s),h=a.dot(a)-i.radius*i.radius;if(h>0&&u>0)return!1;var c=u*u-h;return!(c<0)&&(r.value.fraction=-u-Math.sqrt(c),r.value.fraction<0&&(r.value.fraction=0),r.value.point=e.add(s.scale(r.value.fraction)),r.value.distance=t.Vector2.distance(e,r.value.point),r.value.normal=r.value.point.sub(i.position).normalize(),r.value.fraction=r.value.distance/o,!0)},e}();t.ShapeCollisionsLine=e}(es||(es={})),function(t){var e=function(){function e(){}return e.pointToCircle=function(e,n,i){i.value=new t.CollisionResult;var r=t.Vector2.sqrDistance(e,n.position),o=1+n.radius;if(r0&&(o=!1),!o)return!1;(p=Math.abs(p))i.max&&(i.max=n);return i},e.intervalDistance=function(t,e,n,i){return t=this._duration?(i=this._elapsedTime-this._duration,this._elapsedTime=this._duration,this._tweenState=n.complete):this._isRunningInReverse&&this._elapsedTime<=0&&(i=0-this._elapsedTime,this._elapsedTime=0,this._tweenState=n.complete),this._elapsedTime>=0&&this._elapsedTime<=this._duration&&this.updateValue(),this._loopType!=e.none&&this._tweenState==n.complete&&0!=this._loops&&this.handleLooping(i);var r=this._isTimeScaleIndependent?t.Time.unscaledDeltaTime:t.Time.deltaTime;return r*=this._timeScale,this._isRunningInReverse?this._elapsedTime-=r:this._elapsedTime+=r,this._tweenState==n.complete&&(this._completionHandler&&this._completionHandler(this),null!=this._nextTween&&(this._nextTween.start(),this._nextTween=null),!0)},i.prototype.recycleSelf=function(){this._shouldRecycleTween&&(this._target=null,this._nextTween=null)},i.prototype.isRunning=function(){return this._tweenState==n.running},i.prototype.start=function(){this._isFromValueOverridden||(this._fromValue=this._target.getTweenedValue()),this._tweenState==n.complete&&(this._tweenState=n.running,t.TweenManager.addTween(this))},i.prototype.pause=function(){this._tweenState=n.paused},i.prototype.resume=function(){this._tweenState=n.running},i.prototype.stop=function(i){void 0===i&&(i=!1),this._tweenState=n.complete,i?(this._elapsedTime=this._isRunningInReverse?0:this._duration,this._loopType=e.none,this._loops=0):t.TweenManager.removeTween(this)},i.prototype.jumpToElapsedTime=function(e){this._elapsedTime=t.MathHelper.clamp(e,0,this._duration),this.updateValue()},i.prototype.reverseTween=function(){this._isRunningInReverse=!this._isRunningInReverse},i.prototype.waitForCompletion=function(){return __generator(this,function(t){switch(t.label){case 0:return this._tweenState==n.complete?[3,2]:[4,null];case 1:return t.sent(),[3,0];case 2:return[2]}})},i.prototype.getTargetObject=function(){return this._target.getTargetObject()},i.prototype.resetState=function(){this.context=null,this._completionHandler=this._loopCompleteHandler=null,this._isFromValueOverridden=!1,this._isTimeScaleIndependent=!1,this._tweenState=n.complete,this._isRelative=!1,this._easeType=t.TweenManager.defaultEaseType,null!=this._nextTween&&(this._nextTween.recycleSelf(),this._nextTween=null),this._delay=0,this._duration=0,this._timeScale=1,this._elapsedTime=0,this._loopType=e.none,this._delayBetweenLoops=0,this._loops=0,this._isRunningInReverse=!1},i.prototype.initialize=function(t,e,n){this.resetState(),this._target=t,this._toValue=e,this._duration=n},i.prototype.handleLooping=function(t){this._loops--,this._loopType==e.pingpong&&this.reverseTween(),this._loopType!=e.restartFromBeginning&&this._loops%2!=0||this._loopCompleteHandler&&this._completionHandler(this),0!=this._loops&&(this._tweenState=n.running,this._loopType==e.restartFromBeginning?this._elapsedTime=t-this._delayBetweenLoops:this._isRunningInReverse?this._elapsedTime+=this._delayBetweenLoops-t:this._elapsedTime=t-this._delayBetweenLoops,0==this._delayBetweenLoops&&t>0&&this.updateValue())},i}();t.Tween=i}(es||(es={})),function(t){var e=function(e){function n(t,n,i){var r=e.call(this)||this;return r.initialize(t,n,i),r}return __extends(n,e),n.create=function(){return t.TweenManager.cacheNumberTweens?t.Pool.obtain(n):new n},n.prototype.setIsRelative=function(){return this._isRelative=!0,this._toValue+=this._fromValue,this},n.prototype.updateValue=function(){this._target.setTweenedValue(t.Lerps.ease(this._easeType,this._fromValue,this._toValue,this._elapsedTime,this._duration))},n.prototype.recycleSelf=function(){e.prototype.recycleSelf.call(this),this._shouldRecycleTween&&t.TweenManager.cacheNumberTweens&&t.Pool.free(n,this)},n}(t.Tween);t.NumberTween=e;var n=function(e){function n(t,n,i){var r=e.call(this)||this;return r.initialize(t,n,i),r}return __extends(n,e),n.create=function(){return t.TweenManager.cacheVector2Tweens?t.Pool.obtain(n):new n},n.prototype.setIsRelative=function(){return this._isRelative=!0,this._toValue.add(this._fromValue),this},n.prototype.updateValue=function(){this._target.setTweenedValue(t.Lerps.ease(this._easeType,this._fromValue,this._toValue,this._elapsedTime,this._duration))},n.prototype.recycleSelf=function(){e.prototype.recycleSelf.call(this),this._shouldRecycleTween&&t.TweenManager.cacheVector2Tweens&&t.Pool.free(n,this)},n}(t.Tween);t.Vector2Tween=n;var i=function(e){function n(t,n,i){var r=e.call(this)||this;return r.initialize(t,n,i),r}return __extends(n,e),n.create=function(){return t.TweenManager.cacheRectTweens?t.Pool.obtain(n):new n},n.prototype.setIsRelative=function(){return this._isRelative=!0,this._toValue=new t.Rectangle(this._toValue.x+this._fromValue.x,this._toValue.y+this._fromValue.y,this._toValue.width+this._fromValue.width,this._toValue.height+this._fromValue.height),this},n.prototype.updateValue=function(){this._target.setTweenedValue(t.Lerps.ease(this._easeType,this._fromValue,this._toValue,this._elapsedTime,this._duration))},n.prototype.recycleSelf=function(){e.prototype.recycleSelf.call(this),this._shouldRecycleTween&&t.TweenManager.cacheRectTweens&&t.Pool.free(n,this)},n}(t.Tween);t.RectangleTween=i}(es||(es={})),function(t){var e;!function(t){t[t.position=0]="position",t[t.localPosition=1]="localPosition",t[t.scale=2]="scale",t[t.localScale=3]="localScale",t[t.rotationDegrees=4]="rotationDegrees",t[t.localRotationDegrees=5]="localRotationDegrees"}(e=t.TransformTargetType||(t.TransformTargetType={}));var n=function(n){function i(){return null!==n&&n.apply(this,arguments)||this}return __extends(i,n),i.prototype.setTweenedValue=function(t){switch(this._targetType){case 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t=this._timers.length-1;t>=0;t--)this._timers[t].tick()&&(this._timers[t].unload(),this._timers.splice(t,1))},n.prototype.schedule=function(e,n,i,r){var o=new t.Timer;return o.initialize(e,n,i,r),this._timers.push(o),o},n}(t.GlobalManager);t.TimerManager=e}(es||(es={})); \ No newline at end of file diff --git a/source/src/Core.ts b/source/src/Core.ts index 760e0525..e2416c9d 100644 --- a/source/src/Core.ts +++ b/source/src/Core.ts @@ -164,17 +164,23 @@ module es { } public startDebugDraw() { + // 如果debug标志未开启,则直接返回 if (!this.debug) return; - this._frameCounter++; - this._frameCounterElapsedTime += Time.deltaTime; - if (this._frameCounterElapsedTime >= 1) { - let memoryInfo = window.performance["memory"]; - if (memoryInfo != null) { + + // 计算帧率和内存使用情况 + this._frameCounter++; // 帧计数器递增 + this._frameCounterElapsedTime += Time.deltaTime; // 帧计数器累加时间 + if (this._frameCounterElapsedTime >= 1) { // 如果时间已经超过1秒,则计算帧率和内存使用情况 + let memoryInfo = window.performance["memory"]; // 获取内存使用情况 + if (memoryInfo != null) { // 如果内存使用情况存在 + // 计算内存使用情况并保留2位小数 this._totalMemory = Number((memoryInfo.totalJSHeapSize / 1048576).toFixed(2)); } - if (this._titleMemory) this._titleMemory(this._totalMemory, this._frameCounter); - this._frameCounter = 0; - this._frameCounterElapsedTime -= 1; + if (this._titleMemory) { // 如果回调函数存在,则执行回调函数,更新标题栏显示 + this._titleMemory(this._totalMemory, this._frameCounter); + } + this._frameCounter = 0; // 重置帧计数器 + this._frameCounterElapsedTime -= 1; // 减去1秒时间 } } diff --git a/source/src/ECS/Systems/DelayedIteratingSystem.ts b/source/src/ECS/Systems/DelayedIteratingSystem.ts index 1450672e..1f38c178 100644 --- a/source/src/ECS/Systems/DelayedIteratingSystem.ts +++ b/source/src/ECS/Systems/DelayedIteratingSystem.ts @@ -1,51 +1,35 @@ /// module es { /** - * 追踪每个实体的冷却时间,当实体的计时器耗尽时进行处理 - * - * 一个示例系统将是ExpirationSystem,该系统将在特定生存期后删除实体。 - * 你不必运行会为每个实体递减timeLeft值的系统 - * 而只需使用此系统在寿命最短的实体时在将来执行 - * 然后重置系统在未来的某一个最短命实体的时间运行 - * - * 另一个例子是一个动画系统 - * 你知道什么时候你必须对某个实体进行动画制作,比如300毫秒内。 - * 所以你可以设置系统以300毫秒为单位运行来执行动画 - * - * 这将在某些情况下节省CPU周期 + * 这个类是一个实体系统的基类,其可以被子类继承并在子类中实现具体的实体处理逻辑。 + * 该类提供了实体的添加、删除、更新等基本操作,并支持设置系统的更新时序、检查系统是否需要处理实体、获取系统的场景等方法 */ export abstract class DelayedIteratingSystem extends EntitySystem { - /** - * 一个实体应被处理的时间 - */ - private delay: number = 0; - /** - * 如果系统正在运行,并倒计时延迟 - */ - private running: boolean = false; - /** - * 倒计时 - */ - private acc: number = 0; + private delay = 0; + private running = false; + private acc = 0; constructor(matcher: Matcher) { super(matcher); } protected process(entities: Entity[]) { - let processed = entities.length; - if (processed == 0) { + const processed = entities.length; + + if (processed === 0) { this.stop(); return; } this.delay = Number.MAX_VALUE; - for (let i = 0; processed > i; i++) { - let e = entities[i]; - this.processDelta(e, this.acc); - let remaining = this.getRemainingDelay(e); + + for (let i = 0; i < processed; i++) { + const entity = entities[i]; + this.processDelta(entity, this.acc); + const remaining = this.getRemainingDelay(entity); + if (remaining <= 0) { - this.processExpired(e); + this.processExpired(entity); } else { this.offerDelay(remaining); } @@ -59,6 +43,7 @@ module es { this.acc += Time.deltaTime; return this.acc >= this.delay; } + return false; } @@ -67,7 +52,7 @@ module es { * 如果系统已经停止(不运行),那么提供的延迟将被用来重新启动系统,无论其值如何 * 如果系统已经在倒计时,并且提供的延迟大于剩余时间,系统将忽略它。 * 如果提供的延迟时间短于剩余时间,系统将重新启动,以提供的延迟时间运行。 - * @param offeredDelay + * @param offeredDelay 提供的延迟时间,单位为秒 */ public offerDelay(offeredDelay: number) { if (!this.running) { @@ -78,22 +63,6 @@ module es { } } - /** - * 处理本系统感兴趣的实体 - * 从实体定义的延迟中抽象出accumulativeDelta - * @param entity - * @param accumulatedDelta 本系统最后一次执行后的delta时间 - */ - protected abstract processDelta(entity: Entity, accumulatedDelta: number); - - protected abstract processExpired(entity: Entity); - - /** - * 返回该实体处理前的延迟时间 - * @param entity - */ - protected abstract getRemainingDelay(entity: Entity): number; - /** * 获取系统被命令处理实体后的初始延迟 */ @@ -102,9 +71,9 @@ module es { } /** - * 获取系统计划运行前的时间 - * 如果系统没有运行,则返回零 - */ + * 获取系统计划运行前的时间 + * 如果系统没有运行,则返回零 + */ public getRemainingTimeUntilProcessing(): number { if (this.running) { return this.delay - this.acc; @@ -127,5 +96,25 @@ module es { this.running = false; this.acc = 0; } + + /** + * 处理给定实体的延迟时间的一部分,抽象出累积的 Delta 值。 + * @param entity 要处理的实体 + * @param accumulatedDelta 本系统最后一次执行后的累积 delta 时间 + */ + protected abstract processDelta(entity: Entity, accumulatedDelta: number); + + /** + * 处理已到期的实体。 + * @param entity 要处理的实体 + */ + protected abstract processExpired(entity: Entity); + + /** + * 获取给定实体剩余的延迟时间。 + * @param entity 要检查的实体 + * @returns 剩余的延迟时间(以秒为单位) + */ + protected abstract getRemainingDelay(entity: Entity): number; } } \ No newline at end of file diff --git a/source/src/ECS/Systems/EntityProcessingSystem.ts b/source/src/ECS/Systems/EntityProcessingSystem.ts index 379bae79..4bf6b280 100644 --- a/source/src/ECS/Systems/EntityProcessingSystem.ts +++ b/source/src/ECS/Systems/EntityProcessingSystem.ts @@ -1,53 +1,76 @@ /// module es { /** - * 基本实体处理系统。将其用作处理具有特定组件的许多实体的基础 - * - * 按实体引用遍历实体订阅成员实体的系统 - * 当你需要处理与Matcher相匹配的实体,并且你更喜欢使用Entity的时候,可以使用这个功能。 + * 定义一个处理实体的抽象类,继承自 EntitySystem 类。 + * 子类需要实现 processEntity 方法,用于实现具体的实体处理逻辑。 */ export abstract class EntityProcessingSystem extends EntitySystem { + /** + * 是否启用系统,默认为启用。 + */ public enabled: boolean = true; + /** + * 构造函数,初始化实体匹配器。 + * @param matcher 实体匹配器 + */ constructor(matcher: Matcher) { super(matcher); } + /** + * 处理单个实体,由子类实现。 + * @param entity 待处理的实体 + */ + public abstract processEntity(entity: Entity): void; /** - * 处理特定的实体 - * @param entity + * 在晚于 update 的时间更新实体,由子类实现。 + * @param entity 待处理的实体 */ - public abstract processEntity(entity: Entity); - - public lateProcessEntity(entity: Entity) { - + public lateProcessEntity(entity: Entity): void { + // do nothing } /** - * 遍历这个系统的所有实体并逐个处理它们 - * @param entities + * 遍历系统的所有实体,逐个进行实体处理。 + * @param entities 实体数组 */ protected process(entities: Entity[]) { - if (entities.length == 0) + // 如果实体数组为空,则直接返回 + if (entities.length === 0) { return; - - for (let i = 0, s = entities.length; i < s; ++ i) { - let entity = entities[i]; + } + + // 遍历实体数组,逐个进行实体处理 + for (let i = 0, len = entities.length; i < len; i++) { + const entity = entities[i]; this.processEntity(entity); } } + /** + * 在晚于 update 的时间更新实体。 + * @param entities 实体数组 + */ protected lateProcess(entities: Entity[]) { - if (entities.length == 0) + // 如果实体数组为空,则直接返回 + if (entities.length === 0) { return; + } - for (let i = 0, s = entities.length; i < s; ++ i) { - let entity = entities[i]; + // 遍历实体数组,逐个进行实体处理 + for (let i = 0, len = entities.length; i < len; i++) { + const entity = entities[i]; this.lateProcessEntity(entity); } } + /** + * 判断系统是否需要进行实体处理。 + * 如果启用了系统,则需要进行实体处理,返回 true; + * 否则不需要进行实体处理,返回 false。 + */ protected checkProcessing(): boolean { return this.enabled; } diff --git a/source/src/ECS/Systems/IntervalSystem.ts b/source/src/ECS/Systems/IntervalSystem.ts index 31178852..81228b8b 100644 --- a/source/src/ECS/Systems/IntervalSystem.ts +++ b/source/src/ECS/Systems/IntervalSystem.ts @@ -1,40 +1,63 @@ module es { /** - * 实体系统以一定的时间间隔进行处理 + * 定义一个按时间间隔处理的抽象类,继承自 EntitySystem 类。 + * 子类需要实现 process 方法,用于实现具体的处理逻辑。 */ export abstract class IntervalSystem extends EntitySystem { /** * 累积增量以跟踪间隔 */ - protected acc: number = 0; + private acc: number = 0; + /** * 更新之间需要等待多长时间 */ - private readonly interval: number = 0; - private intervalDelta: number = 0; + private readonly interval: number; + /** + * 时间间隔的余数,用于计算下一次需要等待的时间 + */ + private intervalRemainder: number = 0; + + /** + * 构造函数,初始化时间间隔。 + * @param matcher 实体匹配器 + * @param interval 时间间隔 + */ constructor(matcher: Matcher, interval: number) { super(matcher); this.interval = interval; } - protected checkProcessing() { + /** + * 判断是否需要进行处理。 + * 如果需要进行处理,则更新累积增量和时间间隔余数,返回 true; + * 否则返回 false。 + */ + protected checkProcessing(): boolean { + // 更新累积增量 this.acc += Time.deltaTime; - if (this.acc >= this.interval) { - this.acc -= this.interval; - this.intervalDelta = (this.acc - this.intervalDelta); + // 如果累积增量超过时间间隔,则进行处理 + if (this.acc >= this.interval) { + // 更新时间间隔余数 + this.intervalRemainder = this.acc - this.interval; + // 重置累积增量 + this.acc = 0; + // 返回 true,表示需要进行处理 return true; } + // 返回 false,表示不需要进行处理 return false; } /** - * 获取本系统上次处理后的实际delta值 + * 获取本系统上次处理后的实际 delta 值。 + * 实际 delta 值等于时间间隔加上时间间隔余数。 */ - protected getIntervalDelta() { - return this.interval + this.intervalDelta; + protected getIntervalDelta(): number { + return this.interval + this.intervalRemainder; } } } \ No newline at end of file diff --git a/source/src/ECS/Systems/JobSystem.ts b/source/src/ECS/Systems/JobSystem.ts deleted file mode 100644 index 66cf2251..00000000 --- a/source/src/ECS/Systems/JobSystem.ts +++ /dev/null @@ -1,102 +0,0 @@ -module es { - /** - * JobSystem使用实体的子集调用Execute(entities),并在指定数量的线程上分配工作负载。 - */ - export abstract class JobSystem extends EntitySystem { - public readonly _threads: number; - public readonly _jobs: Job[]; - public readonly _executeStr: string; - - constructor(matcher: Matcher, threads: number) { - super(matcher); - - this._threads = threads; - this._jobs = new Array(threads); - for (let i = 0; i < this._jobs.length; i++) { - this._jobs[i] = new Job(); - } - this._executeStr = JSON.stringify(this.execute, function (key, val) { - if (typeof val === 'function') { - return val + ''; - } - return val; - }); - } - - protected process(entities: Entity[]) { - let remainder = entities.length & this._threads; - let slice = entities.length / this._threads + (remainder == 0 ? 0 : 1); - for (let t = 0; t < this._threads; t++) { - let from = t * slice; - let to = from + slice; - if (to > entities.length) { - to = entities.length; - } - - let job = this._jobs[t]; - job.set(entities, from, to, this._executeStr, this); - if (from != to) { - const worker = WorkerUtils.makeWorker(this.queueOnThread); - const workerDo = WorkerUtils.workerMessage(worker); - workerDo(job).then((message) => { - let job = message as Job; - this.resetJob(job); - worker.terminate(); - }).catch((err) => { - job.err = err; - worker.terminate(); - }); - } - } - } - - private queueOnThread() { - onmessage = ({ data: { jobId, message } }) => { - let job = message[0] as Job; - let executeFunc: Function = JSON.parse(job.execute, function (k, v) { - if (v.indexOf && v.indexOf('function') > -1) { - return eval("(function(){return " + v + " })()") - } - - return v; - }); - for (let i = job.from; i < job.to; i++) { - executeFunc.call(job.context, job.entities[i]); - } - - postMessage({ jobId, result: message }, null); - }; - } - - /** - * 当操作完成时,改变的值需要用户进行手动传递 - * 由于worker数据无法共享,所以这块需要特殊处理 - * @example this.test = job[0].context.test; - * @param job - */ - protected abstract resetJob(job: Job); - /** - * 对指定实体进行多线程操作 - * @param entity - */ - protected abstract execute(entity: Entity); - } - - class Job { - public entities: Entity[]; - public from: number; - public to: number; - public worker: Worker; - public execute: string; - public err: string; - public context; - - public set(entities: Entity[], from: number, to: number, execute: string, context: any) { - this.entities = entities; - this.from = from; - this.to = to; - this.execute = execute; - this.context = context; - } - } -} \ No newline at end of file diff --git a/source/src/ECS/Systems/PassiveSystem.ts b/source/src/ECS/Systems/PassiveSystem.ts index f6285f3c..f74c1dc1 100644 --- a/source/src/ECS/Systems/PassiveSystem.ts +++ b/source/src/ECS/Systems/PassiveSystem.ts @@ -1,11 +1,21 @@ module es { + /** + * 定义一个被动的实体系统,继承自 EntitySystem 类。 + * 被动的实体系统不会对实体进行任何修改,只会被动地接收实体的变化事件。 + */ export abstract class PassiveSystem extends EntitySystem { - public onChanged(entity: Entity) { - - } + /** + * 当实体发生变化时,不进行任何操作。 + * @param entity 发生变化的实体 + */ + public onChanged(entity: Entity) { } + /** + * 不进行任何处理,只进行开始和结束计时。 + * @param entities 实体数组,未被使用 + */ protected process(entities: Entity[]) { - // 我们用我们自己的不考虑实体的基本实体系统来代替 + // 调用 begin 和 end 方法,开始和结束计时 this.begin(); this.end(); } diff --git a/source/src/ECS/Systems/ProcessingSystem.ts b/source/src/ECS/Systems/ProcessingSystem.ts index d09a8ef6..03c9ccf5 100644 --- a/source/src/ECS/Systems/ProcessingSystem.ts +++ b/source/src/ECS/Systems/ProcessingSystem.ts @@ -1,17 +1,30 @@ -/** 用于协调其他系统的通用系统基类 */ module es { + /** + * 定义一个处理实体的抽象类,继承自 EntitySystem 类。 + * 子类需要实现 processSystem 方法,用于实现具体的处理逻辑。 + */ export abstract class ProcessingSystem extends EntitySystem { - public onChanged(entity: Entity) { - - } - - /** 处理我们的系统 每帧调用 */ - public abstract processSystem(); + /** + * 当实体发生变化时,不进行任何操作。 + * @param entity 发生变化的实体 + */ + public onChanged(entity: Entity) { } + /** + * 处理实体,每帧调用 processSystem 方法进行处理。 + * @param entities 实体数组,未被使用 + */ protected process(entities: Entity[]) { + // 调用 begin 和 end 方法,开始和结束计时 this.begin(); + // 调用子类实现的 processSystem 方法进行实体处理 this.processSystem(); this.end(); } + + /** + * 处理实体的具体方法,由子类实现。 + */ + public abstract processSystem(): void; } } diff --git a/source/src/ECS/Utils/ComponentTypeFactory.ts b/source/src/ECS/Utils/ComponentTypeFactory.ts index a3a0e5c4..25844e09 100644 --- a/source/src/ECS/Utils/ComponentTypeFactory.ts +++ b/source/src/ECS/Utils/ComponentTypeFactory.ts @@ -1,39 +1,51 @@ module es { - interface IdentityHashMap { - [key: string]: ComponentType; - } - + /** + * 组件类型工厂,用于生成和管理组件类型。 + * 维护了一个类型映射表,将组件类型与其唯一索引相对应,以便在运行时高效地检查实体是否包含特定的组件类型。 + */ export class ComponentTypeFactory { - private componentTypes_: IdentityHashMap; + /** 组件类型与其唯一索引的映射表 */ + private componentTypes: Record = {}; + /** 组件类型列表,按索引访问组件类型 */ + public readonly types: Bag = new Bag(); + /** 当前组件类型的计数器 */ + private componentTypeCount = 0; - private componentTypeCount_ = 0; - - public types: Bag; - - constructor() { - this.componentTypes_ = {}; - this.types = new Bag(); + /** + * 获取给定组件类型的唯一索引。 + * 如果该组件类型尚未存在于类型映射表中,则创建一个新的组件类型,并将其添加到映射表和类型列表中。 + * @param c 要查找或创建的组件类型 + * @returns 组件类型的唯一索引 + */ + public getIndexFor(c: new (...args: any[]) => any): number { + return this.getTypeFor(c).getIndex(); } - public getTypeFor(c): ComponentType { - if ("number" === typeof c) { + /** + * 获取给定组件类型的ComponentType对象。 + * 如果该组件类型尚未存在于类型映射表中,则创建一个新的ComponentType对象,并将其添加到映射表和类型列表中。 + * @param c 要查找或创建的组件类型 + * @returns 组件类型的ComponentType对象 + */ + public getTypeFor(c: new (...args: any[]) => any): ComponentType { + // 如果给定的组件类型是一个已有的索引,则直接返回对应的ComponentType对象 + if (typeof c === "number") { return this.types.get(c); } - let type: ComponentType = this.componentTypes_[getClassName(c)]; + // 获取给定组件类型对应的类名 + const className = getClassName(c); - if (type == null) { - const index: number = this.componentTypeCount_++; - type = new ComponentType(c, index); - this.componentTypes_[getClassName(c)] = type; + // 如果类型映射表中不存在该组件类型,则创建一个新的ComponentType对象 + if (!this.componentTypes[className]) { + const index = this.componentTypeCount++; + const type = new ComponentType(c, index); + this.componentTypes[className] = type; this.types.set(index, type); } - return type; - } - - public getIndexFor(c): number { - return this.getTypeFor(c).getIndex(); + // 返回对应的ComponentType对象 + return this.componentTypes[className]; } } } \ No newline at end of file diff --git a/source/src/ECS/Utils/ComponentTypeManager.ts b/source/src/ECS/Utils/ComponentTypeManager.ts index 9be13494..0181af6a 100644 --- a/source/src/ECS/Utils/ComponentTypeManager.ts +++ b/source/src/ECS/Utils/ComponentTypeManager.ts @@ -1,12 +1,28 @@ module es { + /** + * 组件类型管理器,维护了一个组件类型和它们对应的位掩码之间的映射关系。 + * 用于实现实体匹配器中组件类型的比较操作,以确定实体是否符合给定的匹配器条件。 + */ export class ComponentTypeManager { + /** 存储组件类型和它们对应的位掩码的Map */ private static _componentTypesMask: Map = new Map(); + /** + * 将给定的组件类型添加到组件类型列表中,并分配一个唯一的位掩码。 + * @param type 要添加的组件类型 + */ public static add(type) { - if (!this._componentTypesMask.has(type)) + if (!this._componentTypesMask.has(type)) { this._componentTypesMask.set(type, this._componentTypesMask.size); + } } + /** + * 获取给定组件类型的位掩码。 + * 如果该组件类型还没有分配位掩码,则将其添加到列表中,并分配一个唯一的位掩码。 + * @param type 要获取位掩码的组件类型 + * @returns 组件类型的位掩码 + */ public static getIndexFor(type) { let v = -1; if (!this._componentTypesMask.has(type)) { diff --git a/source/src/ECS/Utils/Matcher.ts b/source/src/ECS/Utils/Matcher.ts index 36350444..d308b55d 100644 --- a/source/src/ECS/Utils/Matcher.ts +++ b/source/src/ECS/Utils/Matcher.ts @@ -1,4 +1,7 @@ module es { + /** + * 定义一个实体匹配器类。 + */ export class Matcher { protected allSet: (new (...args: any[]) => Component)[] = []; protected exclusionSet: (new (...args: any[]) => Component)[] = []; @@ -25,59 +28,61 @@ module es { } public isInterested(components: Bits) { - if (this.allSet.length != 0) { - for (let i = 0, s = this.allSet.length; i < s; ++ i) { - let type = this.allSet[i]; - if (!components.get(ComponentTypeManager.getIndexFor(type))) + if (this.allSet.length !== 0) { + for (let i = 0; i < this.allSet.length; i++) { + const type = this.allSet[i]; + if (!components.get(ComponentTypeManager.getIndexFor(type))) { return false; + } } } - if (this.exclusionSet.length != 0) { - for (let i = 0, s = this.exclusionSet.length; i < s; ++ i) { - let type = this.exclusionSet[i]; - if (components.get(ComponentTypeManager.getIndexFor(type))) + if (this.exclusionSet.length !== 0) { + for (let i = 0; i < this.exclusionSet.length; i++) { + const type = this.exclusionSet[i]; + if (components.get(ComponentTypeManager.getIndexFor(type))) { return false; + } } } - if (this.oneSet.length != 0) { - for (let i = 0, s = this.oneSet.length; i < s; ++ i) { - let type = this.oneSet[i]; - if (components.get(ComponentTypeManager.getIndexFor(type))) + if (this.oneSet.length !== 0) { + for (let i = 0; i < this.oneSet.length; i++) { + const type = this.oneSet[i]; + if (components.get(ComponentTypeManager.getIndexFor(type))) { return true; + } } + return false; } return true; } - public all(...types: any[]): Matcher { - let t; - for (let i = 0, s = types.length; i < s; ++ i) { - t = types[i]; - this.allSet.push(t); - } - + /** + * 添加所有包含的组件类型。 + * @param types 所有包含的组件类型列表 + */ + public all(...types: (new (...args: any[]) => Component)[]): Matcher { + this.allSet.push(...types); return this; } - public exclude(...types: any[]) { - let t; - for (let i = 0, s = types.length; i < s; ++ i) { - t = types[i]; - this.exclusionSet.push(t); - } - + /** + * 添加排除包含的组件类型。 + * @param types 排除包含的组件类型列表 + */ + public exclude(...types: (new (...args: any[]) => Component)[]): Matcher { + this.exclusionSet.push(...types); return this; } - public one(...types: any[]) { - for (let i = 0, s = types.length; i < s; ++ i) { - const t = types[i]; - this.oneSet.push(t); - } - + /** + * 添加至少包含其中之一的组件类型。 + * @param types 至少包含其中之一的组件类型列表 + */ + public one(...types: (new (...args: any[]) => Component)[]): Matcher { + this.oneSet.push(...types); return this; } } diff --git a/source/src/ECS/Utils/WorkerUtils.ts b/source/src/ECS/Utils/WorkerUtils.ts deleted file mode 100644 index 6efb0aa2..00000000 --- a/source/src/ECS/Utils/WorkerUtils.ts +++ /dev/null @@ -1,38 +0,0 @@ -module es { - /** - * 开辟一个新线程 - * 注意:它无法获得主线程中的上下文 - */ - export class WorkerUtils { - /** 正在执行的队列 */ - private static readonly pendingJobs = {}; - private static jobIdGen = 0; - - /** - * 创建一个worker - * @param doFunc worker所能做的事情 - */ - public static makeWorker(doFunc: Function) { - const worker = new Worker(URL.createObjectURL(new Blob([`(${doFunc.toString()})()`]))); - - return worker; - } - - public static workerMessage(worker: Worker) { - worker.onmessage = ({ data: { result, jobId } }) => { - if (typeof this.pendingJobs[jobId] == 'function') - this.pendingJobs[jobId](result); - - delete this.pendingJobs[jobId]; - }; - - return (...message: any[]) => { - return new Promise(resolve => { - const jobId = this.jobIdGen++; - this.pendingJobs[jobId] = resolve; - worker.postMessage({ jobId, message }); - }); - } - } - } -} \ No newline at end of file diff --git a/source/src/Utils/Collections/Pool.ts b/source/src/Utils/Collections/Pool.ts index 2c688c9d..cde3c887 100644 --- a/source/src/Utils/Collections/Pool.ts +++ b/source/src/Utils/Collections/Pool.ts @@ -1,79 +1,103 @@ module es { - /** - * 用于池任何对象 - */ export class Pool { - private static _objectQueue: Map = new Map(); + private static _objectQueue = new Map any, any[]>(); /** * 预热缓存,使用最大的cacheCount对象填充缓存 - * @param type - * @param cacheCount + * @param type 要预热的类型 + * @param cacheCount 预热缓存数量 */ - public static warmCache(type: new (...args) => T, cacheCount: number) { + public static warmCache(type: new (...args: any[]) => T, cacheCount: number) { this.checkCreate(type); - cacheCount -= this._objectQueue.get(type).length; + const queue = this._objectQueue.get(type); + cacheCount -= queue.length; + + // 如果需要预热更多的对象,则创建并添加到缓存 if (cacheCount > 0) { for (let i = 0; i < cacheCount; i++) { - this._objectQueue.get(type).push(new type()); + queue.push(new type()); } } } /** - * 将缓存修剪为cacheCount项目 - * @param cacheCount - */ + * 将缓存修剪为cacheCount项目 + * @param type 要修剪的类型 + * @param cacheCount 修剪后的缓存数量 + */ public static trimCache(type: new (...args) => T, cacheCount: number) { this.checkCreate(type); - while (cacheCount > this._objectQueue.get(type).length) - this._objectQueue.get(type).splice(0, 1); + const objectQueue = this._objectQueue.get(type); + + // 如果需要修剪缓存,则弹出多余的对象 + while (cacheCount < objectQueue.length) { + objectQueue.pop(); + } } /** * 清除缓存 + * @param type 要清除缓存的类型 */ public static clearCache(type: new (...args) => T) { this.checkCreate(type); - this._objectQueue.get(type).length = 0; + const objectQueue = this._objectQueue.get(type); + + // 清空缓存数组 + objectQueue.length = 0; } /** - * 如果可以的话,从堆栈中弹出一个项 + * 如果可以的话,从缓存中获取一个对象 + * @param type 要获取的类型 */ public static obtain(type: new (...args) => T): T { this.checkCreate(type); - if (this._objectQueue.get(type).length > 0) - return this._objectQueue.get(type).shift(); + const objectQueue = this._objectQueue.get(type); + // 如果缓存中有对象,弹出一个并返回 + if (objectQueue.length > 0) { + return objectQueue.pop(); + } + + // 如果没有缓存对象,则创建一个新的对象并返回 return new type() as T; } /** - * 将项推回堆栈 - * @param obj + * 将对象推回缓存 + * @param type 对象的类型 + * @param obj 要推回的对象 */ public static free(type: new (...args) => T, obj: T) { this.checkCreate(type); - this._objectQueue.get(type).push(obj); + const objectQueue = this._objectQueue.get(type); + // 将对象推回缓存 + objectQueue.push(obj); + + // 如果对象实现了IPoolable接口,则调用reset方法重置对象 if (isIPoolable(obj)) { - obj["reset"](); + obj.reset(); } } - private static checkCreate(type: new (...args) => T) { - if (!this._objectQueue.has(type)) + /** + * 检查缓存中是否已存在给定类型的对象池,如果不存在则创建一个 + * @param type 要检查的类型 + */ + private static checkCreate(type: new (...args: any[]) => T) { + if (!this._objectQueue.has(type)) { this._objectQueue.set(type, []); + } } } export interface IPoolable { - /** - * 重置对象以供重用。对象引用应该为空,字段可以设置为默认值 - */ - reset(); + reset(): void; } - export var isIPoolable = (props: any): props is IPoolable => typeof (props as IPoolable)['reset'] !== 'undefined'; + export const isIPoolable = (props: any): props is IPoolable => { + return typeof props.reset === 'function'; + }; } \ No newline at end of file diff --git a/source/src/Utils/Coroutines/CoroutineManager.ts b/source/src/Utils/Coroutines/CoroutineManager.ts index 3905bca2..1ac965c5 100644 --- a/source/src/Utils/Coroutines/CoroutineManager.ts +++ b/source/src/Utils/Coroutines/CoroutineManager.ts @@ -3,7 +3,7 @@ module es { * CoroutineManager用于隐藏Coroutine所需数据的内部类 */ export class CoroutineImpl implements ICoroutine, IPoolable { - public enumerator: Generator; + public enumerator; /** * 每当产生一个延迟,它就会被添加到跟踪延迟的waitTimer中 @@ -50,11 +50,11 @@ module es { * 立即停止并清除所有协程 */ public clearAllCoroutines() { - for (let i = 0; i < this._unblockedCoroutines.length; i ++) { + for (let i = 0; i < this._unblockedCoroutines.length; i++) { Pool.free(CoroutineImpl, this._unblockedCoroutines[i]); } - for (let i = 0; i < this._shouldRunNextFrame.length; i ++) { + for (let i = 0; i < this._shouldRunNextFrame.length; i++) { Pool.free(CoroutineImpl, this._shouldRunNextFrame[i]); } @@ -67,60 +67,72 @@ module es { * Coroutine在每一帧调用Update之前被执行 * @param enumerator */ - public startCoroutine(enumerator: any) { - // 找到或创建一个CoroutineImpl - let coroutine = Pool.obtain(CoroutineImpl); + public startCoroutine(enumerator: Iterator | (() => Iterator)): CoroutineImpl | null { + const coroutine = this.getOrCreateCoroutine(); coroutine.prepareForUse(); + coroutine.enumerator = typeof enumerator === 'function' ? enumerator() : enumerator; - // 设置coroutine并添加它 - coroutine.enumerator = enumerator; - let shouldContinueCoroutine = this.tickCoroutine(coroutine); + if (this.tickCoroutine(coroutine)) { + this.addCoroutine(coroutine); + return coroutine; + } - if (!shouldContinueCoroutine) - return null; + return null; + } + private getOrCreateCoroutine(): CoroutineImpl { + const coroutine = Pool.obtain(CoroutineImpl); + coroutine.prepareForUse(); + return coroutine; + } + + private addCoroutine(coroutine: CoroutineImpl) { if (this._isInUpdate) this._shouldRunNextFrame.push(coroutine); else this._unblockedCoroutines.push(coroutine); - - return coroutine; } public update() { this._isInUpdate = true; - for (let i = 0; i < this._unblockedCoroutines.length; i++) { - let coroutine = this._unblockedCoroutines[i]; + + const unblockedCoroutines = this._unblockedCoroutines; + const shouldRunNextFrame = this._shouldRunNextFrame; + + for (let i = unblockedCoroutines.length - 1; i >= 0; i--) { + const coroutine = unblockedCoroutines[i]; if (coroutine.isDone) { Pool.free(CoroutineImpl, coroutine); + unblockedCoroutines.splice(i, 1); continue; } - if (coroutine.waitForCoroutine != null) { - if (coroutine.waitForCoroutine.isDone) { + const waitForCoroutine = coroutine.waitForCoroutine; + if (waitForCoroutine != null) { + if (waitForCoroutine.isDone) { coroutine.waitForCoroutine = null; } else { - this._shouldRunNextFrame.push(coroutine); + shouldRunNextFrame.push(coroutine); continue; } } - if (coroutine.waitTimer > 0) { + const waitTimer = coroutine.waitTimer; + if (waitTimer > 0) { // 递减,然后再运行下一帧,确保用适当的deltaTime递减 - coroutine.waitTimer -= coroutine.useUnscaledDeltaTime ? Time.unscaledDeltaTime : Time.deltaTime; - this._shouldRunNextFrame.push(coroutine); + coroutine.waitTimer = waitTimer - (coroutine.useUnscaledDeltaTime ? Time.unscaledDeltaTime : Time.deltaTime); + shouldRunNextFrame.push(coroutine); continue; } - if (this.tickCoroutine(coroutine)) - this._shouldRunNextFrame.push(coroutine); + if (this.tickCoroutine(coroutine)) { + shouldRunNextFrame.push(coroutine); + } } - let linqCoroutines = new es.List(this._unblockedCoroutines); - linqCoroutines.clear(); - linqCoroutines.addRange(this._shouldRunNextFrame); - this._shouldRunNextFrame.length = 0; + unblockedCoroutines.push(...shouldRunNextFrame); + shouldRunNextFrame.length = 0; this._isInUpdate = false; } @@ -130,47 +142,57 @@ module es { * @param coroutine */ public tickCoroutine(coroutine: CoroutineImpl) { - let chain = coroutine.enumerator.next(); - if (chain.done || coroutine.isDone) { + const { enumerator } = coroutine; + const { value, done } = enumerator.next(); + + if (done || coroutine.isDone) { + // 当协程执行完或标记为结束时,回收协程实例并返回 false。 Pool.free(CoroutineImpl, coroutine); return false; } - if (chain.value == null) { - // 下一帧再运行 + if (!value) { + // 如果下一帧没有指定任务,返回 true 让协程继续等待下一帧执行。 return true; } - if (chain.value instanceof WaitForSeconds) { - coroutine.waitTimer = chain.value.waitTime; + if (value instanceof WaitForSeconds) { + // 如果下一帧需要等待指定时间,则记录等待时间并返回 true。 + coroutine.waitTimer = value.waitTime; return true; } - if (typeof chain.value == 'number') { - coroutine.waitTimer = chain.value; + if (typeof value === 'number') { + // 如果下一帧需要等待指定时间,则记录等待时间并返回 true。 + coroutine.waitTimer = value; return true; } - if (typeof chain.value == 'string') { - if (chain.value == 'break') { + if (typeof value === 'string') { + // 如果下一帧返回 'break',标记协程为结束并返回 false。 + if (value === 'break') { Pool.free(CoroutineImpl, coroutine); return false; } + // 否则返回 true 让协程继续等待下一帧执行。 return true; } - if (typeof chain.value == 'function') { - coroutine.waitForCoroutine = this.startCoroutine(chain.value); + if (typeof value === 'function') { + // 如果下一帧需要等待另一个协程完成,启动并记录另一个协程实例,并返回 true。 + coroutine.waitForCoroutine = this.startCoroutine(value); return true; } - if (chain.value instanceof CoroutineImpl) { - coroutine.waitForCoroutine = chain.value; - return true; - } else { + if (value instanceof CoroutineImpl) { + // 如果下一帧需要等待另一个协程完成,记录另一个协程实例,并返回 true。 + coroutine.waitForCoroutine = value; return true; } + + // 否则返回 true 让协程继续等待下一帧执行。 + return true; } } } \ No newline at end of file diff --git a/source/src/Utils/Emitter.ts b/source/src/Utils/Emitter.ts index acf7b384..105ef7d4 100644 --- a/source/src/Utils/Emitter.ts +++ b/source/src/Utils/Emitter.ts @@ -19,11 +19,11 @@ module es { */ export class Emitter { private _messageTable: Map; - + constructor() { this._messageTable = new Map(); } - + /** * 开始监听项 * @param eventType 监听类型 @@ -31,16 +31,17 @@ module es { * @param context 监听上下文 */ public addObserver(eventType: T, handler: Function, context: any) { - let list: FuncPack[] = this._messageTable.get(eventType); + let list = this._messageTable.get(eventType); if (!list) { list = []; this._messageTable.set(eventType, list); } - - Insist.isFalse(list.findIndex(funcPack => funcPack.func == handler) != -1, "您试图添加相同的观察者两次"); - list.push(new FuncPack(handler, context)); + + if (!this.hasObserver(eventType, handler)) { + list.push(new FuncPack(handler, context)); + } } - + /** * 移除监听项 * @param eventType 事件类型 @@ -48,22 +49,35 @@ module es { */ public removeObserver(eventType: T, handler: Function) { let messageData = this._messageTable.get(eventType); - let index = messageData.findIndex(data => data.func == handler); - if (index != -1) - messageData.splice(index, 1); + if (messageData) { + let index = messageData.findIndex(data => data.func == handler); + if (index != -1) + messageData.splice(index, 1); + } } - + /** * 触发该事件 * @param eventType 事件类型 * @param data 事件数据 */ public emit(eventType: T, ...data: any[]) { - let list: FuncPack[] = this._messageTable.get(eventType); + let list = this._messageTable.get(eventType); if (list) { - for (let i = list.length - 1; i >= 0; i--) - list[i].func.call(list[i].context, ...data); + for (let observer of list) { + observer.func.call(observer.context, ...data); + } } } + + /** + * 判断是否存在该类型的观察者 + * @param eventType 事件类型 + * @param handler 事件函数 + */ + public hasObserver(eventType: T, handler: Function): boolean { + let list = this._messageTable.get(eventType); + return list ? list.some(observer => observer.func === handler) : false; + } } }