修复 collsionTriggerHelper 遍历问题
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@@ -59,6 +59,14 @@ class Main extends eui.UILayer {
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private updateFrame(evt: egret.Event){
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Main.emitter.emit(CoreEmitterType.Update, evt);
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let activeScene = SceneManager.getActiveScene();
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if (activeScene){
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let player = activeScene.findEntity("player");
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if (player){
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let mover = player.getComponent<Mover>(Mover);
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mover.move(new Vector2(0, 0));
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}
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}
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}
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private async runGame() {
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