优化实体列表add/remove效率。性能大幅度提高
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@@ -145,10 +145,10 @@ module es {
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this._tempBufferList.length = 0;
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}
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if (this._isComponentListUnsorted) {
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this._updatableComponents.sort(ComponentList.compareUpdatableOrder.compare);
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this._isComponentListUnsorted = false;
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}
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// if (this._isComponentListUnsorted) {
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// this._updatableComponents.sort(ComponentList.compareUpdatableOrder.compare);
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// this._isComponentListUnsorted = false;
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// }
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}
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public handleRemove(component: Component) {
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@@ -8,11 +8,12 @@ module es {
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/**
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* 本帧添加的实体列表。用于对实体进行分组,以便我们可以同时处理它们
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*/
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public _entitiesToAdded: HashSet<Entity> = new HashSet<Entity>();
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// public _entitiesToAdded: Entity[] = [];
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public _entitiesToAdded: {[index: number]: Entity} = {};
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/**
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* 本帧被标记为删除的实体列表。用于对实体进行分组,以便我们可以同时处理它们
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*/
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public _entitiesToRemove: HashSet<Entity> = new HashSet<Entity>();
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public _entitiesToRemove: {[index: number]: Entity} = {};
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/**
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* 标志,用于确定我们是否需要在这一帧中对实体进行排序
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*/
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@@ -48,7 +49,7 @@ module es {
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* @param entity
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*/
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public add(entity: Entity) {
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this._entitiesToAdded.add(entity);
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this._entitiesToAdded[entity.id] = entity;
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}
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/**
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@@ -56,16 +57,14 @@ module es {
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* @param entity
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*/
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public remove(entity: Entity) {
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Debug.warnIf(this._entitiesToRemove.contains(entity), `您正在尝试删除已经删除的实体(${entity.name})`);
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// 防止在同一帧中添加或删除实体
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if (this._entitiesToAdded.contains(entity)) {
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this._entitiesToAdded.remove(entity);
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if (this._entitiesToAdded[entity.id]) {
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delete this._entitiesToAdded[entity.id];
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return;
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}
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if (!this._entitiesToRemove.contains(entity))
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this._entitiesToRemove.add(entity);
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if (!this._entitiesToRemove[entity.id])
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this._entitiesToRemove[entity.id] = entity;
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}
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/**
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@@ -73,7 +72,7 @@ module es {
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*/
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public removeAllEntities() {
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this._unsortedTags.clear();
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this._entitiesToAdded.clear();
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this._entitiesToAdded = {};
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this._isEntityListUnsorted = false;
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// 为什么我们要在这里更新列表?主要是为了处理在场景切换前被分离的实体。
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@@ -95,7 +94,7 @@ module es {
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* @param entity
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*/
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public contains(entity: Entity): boolean {
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return new es.List(this._entities).contains(entity) || this._entitiesToAdded.contains(entity);
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return !!this._entitiesToAdded[entity.id];
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}
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public getTagList(tag: number) {
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@@ -127,43 +126,40 @@ module es {
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}
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public updateLists() {
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if (this._entitiesToRemove.getCount() > 0) {
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this._entitiesToRemove.toArray().forEach(entity => {
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// 处理标签列表
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this.removeFromTagList(entity);
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for (let i in this._entitiesToRemove) {
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let entity = this._entitiesToRemove[i];
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this.removeFromTagList(entity);
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// 处理常规实体列表
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new es.List(this._entities).remove(entity);
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entity.onRemovedFromScene();
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entity.scene = null;
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// 处理常规实体列表
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new es.List(this._entities).remove(entity);
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entity.onRemovedFromScene();
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entity.scene = null;
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this.scene.entityProcessors.onEntityRemoved(entity);
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});
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this._entitiesToRemove.clear();
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this.scene.entityProcessors.onEntityRemoved(entity);
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}
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this._entitiesToRemove = {};
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for (let i in this._entitiesToAdded) {
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let entity = this._entitiesToAdded[i];
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this._entities.push(entity);
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entity.scene = this.scene;
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this.addToTagList(entity);
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this.scene.entityProcessors.onEntityAdded(entity);
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}
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if (this._entitiesToAdded.getCount() > 0) {
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this._entitiesToAdded.toArray().forEach(entity => {
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this._entities.push(entity);
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entity.scene = this.scene;
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this.addToTagList(entity);
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this.scene.entityProcessors.onEntityAdded(entity);
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});
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this._entitiesToAdded.toArray().forEach(entity => {
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entity.onAddedToScene();
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})
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this._entitiesToAdded.clear();
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this._isEntityListUnsorted = true;
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for (let i in this._entitiesToAdded) {
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this._entitiesToAdded[i].onAddedToScene();
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}
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if (this._isEntityListUnsorted) {
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this._entities.sort(Entity.entityComparer.compare);
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this._isEntityListUnsorted = false;
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}
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this._entitiesToAdded = {};
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// this._isEntityListUnsorted = true;
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// if (this._isEntityListUnsorted) {
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// this._entities.sort(Entity.entityComparer.compare);
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// this._isEntityListUnsorted = false;
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// }
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}
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/**
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@@ -176,8 +172,13 @@ module es {
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return this._entities[i];
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}
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for (let i = 0; i < this._entitiesToAdded.getCount(); i++) {
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let entity = this._entitiesToAdded.toArray()[i];
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// for (let i = 0; i < this._entitiesToAdded.size; i++) {
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// let entity = this._entitiesToAdded.values;
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// if (entity.name == name)
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// return entity;
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// }
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for (let i in this._entitiesToAdded) {
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let entity = this._entitiesToAdded[i];
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if (entity.name == name)
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return entity;
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}
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@@ -216,28 +217,6 @@ module es {
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return null;
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}
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/**
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* 返回一个T类型的所有实体的列表。
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* 返回的List可以通过ListPool.free放回池中。
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* @param type
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*/
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public entitiesOfType<T extends Entity>(type): T[] {
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let list = ListPool.obtain<T>();
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for (let i = 0; i < this._entities.length; i++) {
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if (this._entities[i] instanceof type)
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list.push(this._entities[i] as T);
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}
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for (let i = 0; i < this._entitiesToAdded.getCount(); i++) {
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let entity = this._entitiesToAdded.toArray()[i];
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if (TypeUtils.getType(entity) instanceof type) {
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list.push(entity as T);
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}
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}
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return list;
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}
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/**
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* 返回在场景中找到的第一个T类型的组件。
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* @param type
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@@ -251,8 +230,17 @@ module es {
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}
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}
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for (let i = 0; i < this._entitiesToAdded.getCount(); i++) {
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let entity: Entity = this._entitiesToAdded.toArray()[i];
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// for (let i = 0; i < this._entitiesToAdded.getCount(); i++) {
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// let entity: Entity = this._entitiesToAdded.toArray()[i];
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// if (entity.enabled) {
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// let comp = entity.getComponent<T>(type);
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// if (comp)
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// return comp;
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// }
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// }
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for (let i in this._entitiesToAdded) {
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let entity = this._entitiesToAdded[i];
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if (entity.enabled) {
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let comp = entity.getComponent<T>(type);
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if (comp)
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@@ -275,8 +263,14 @@ module es {
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this._entities[i].getComponents(type, comps);
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}
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for (let i = 0; i < this._entitiesToAdded.getCount(); i++) {
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let entity = this._entitiesToAdded.toArray()[i];
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// for (let i = 0; i < this._entitiesToAdded.getCount(); i++) {
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// let entity = this._entitiesToAdded.toArray()[i];
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// if (entity.enabled)
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// entity.getComponents(type, comps);
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// }
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for (let i in this._entitiesToAdded) {
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let entity = this._entitiesToAdded[i];
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if (entity.enabled)
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entity.getComponents(type, comps);
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}
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@@ -308,8 +302,26 @@ module es {
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}
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}
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for (let i = 0; i < this._entitiesToAdded.getCount(); i++) {
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let entity: Entity = this._entitiesToAdded.toArray()[i];
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// for (let i = 0; i < this._entitiesToAdded.getCount(); i++) {
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// let entity: Entity = this._entitiesToAdded.toArray()[i];
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// if (entity.enabled) {
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// let meet = true;
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// for (let type of types) {
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// let hasComp = entity.hasComponent(type);
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// if (!hasComp) {
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// meet = false;
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// break;
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// }
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// }
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// if (meet) {
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// entities.push(entity);
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// }
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// }
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// }
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for (let i in this._entitiesToAdded) {
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let entity = this._entitiesToAdded[i];
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if (entity.enabled) {
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let meet = true;
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for (let type of types) {
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