优化实体列表add/remove效率。性能大幅度提高
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@@ -1,12 +1,29 @@
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///<reference path="../../Utils/Collections/HashMap.ts"/>
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module es {
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export class SystemIndexManager {
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public static INDEX = 0;
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private static indices: HashMap<Function, number> = new HashMap<Function, number>();
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public static getIndexFor(es: Class): number {
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let index: number = SystemIndexManager.indices.get(es);
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if (index === undefined) {
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index = SystemIndexManager.INDEX++;
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SystemIndexManager.indices.put(es, index);
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}
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return index;
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}
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}
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/**
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* 追踪实体的子集,但不实现任何排序或迭代。
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*/
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export abstract class EntitySystem {
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private _entities: Entity[] = [];
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private systemIndex_: number;
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constructor(matcher?: Matcher) {
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this._matcher = matcher ? matcher : Matcher.empty();
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this.systemIndex_ = SystemIndexManager.getIndexFor(this.constructor);
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this.initialize();
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}
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@@ -43,7 +60,7 @@ module es {
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}
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public onChanged(entity: Entity) {
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let contains = new es.List(this._entities).contains(entity);
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let contains = entity.getSystemBits().get(this.systemIndex_);
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let interest = this._matcher.isInterestedEntity(entity);
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if (interest && !contains)
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@@ -54,6 +71,7 @@ module es {
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public add(entity: Entity) {
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this._entities.push(entity);
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entity.getSystemBits().set(this.systemIndex_);
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this.onAdded(entity);
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}
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@@ -61,6 +79,7 @@ module es {
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public remove(entity: Entity) {
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new es.List(this._entities).remove(entity);
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entity.getSystemBits().clear(this.systemIndex_);
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this.onRemoved(entity);
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}
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