完善mathhelper类与vector2
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@@ -24,6 +24,35 @@ module es {
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return degrees * 0.017453292519943295769236907684886;
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}
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/**
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* 返回由给定三角形和两个归一化重心(面积)坐标定义的点的一个轴的笛卡尔坐标
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* @param value1
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* @param value2
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* @param value3
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* @param amount1
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* @param amount2
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*/
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public static barycentric(value1: number, value2: number, value3: number, amount1: number, amount2: number) {
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return value1 + (value2 - value1) * amount1 + (value3 - value1) * amount2;
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}
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/**
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* 使用指定位置执行Catmull-Rom插值
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* @param value1
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* @param value2
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* @param value3
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* @param value4
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* @param amount
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*/
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public static catmullRom(value1: number, value2: number, value3: number, value4: number, amount: number) {
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// 使用来自http://www.mvps.org/directx/articles/catmull/的公式
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let amountSquared = amount * amount;
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let amountCubed = amountSquared * amount;
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return (0.5 * (2 * value2 + (value3 - value1) * amount +
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(2 * value1 - 5 * value2 + 4 * value3 - value4) * amountSquared +
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(3 * value2 - value1 - 3 * value3 + value4) * amountCubed));
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}
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/**
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* 将值(在leftMin-leftMax范围内)映射到一个在rightMin-rightMax范围内的值
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* @param value
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@@ -59,6 +88,43 @@ module es {
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return 1 - this.map01(value, min, max);
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}
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/**
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* 使用三次方程在两个值之间进行插值
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* @param value1
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* @param value2
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* @param amount
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*/
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public static smoothStep(value1: number, value2: number, amount: number) {
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let result = this.clamp(amount, 0, 1);
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result = MathHelper.hermite(value1, 0, value2, 0, result);
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return result;
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}
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/**
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* 将给定角度减小到π到-π之间的值
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* @param angle
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*/
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public static wrapAngle(angle: number) {
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if ((angle > -Math.PI) && (angle <= Math.PI))
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return angle;
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angle %= Math.PI * 2;
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if (angle <= -Math.PI)
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return angle + 2 * Math.PI;
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if (angle > Math.PI)
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return angle - 2 * Math.PI;
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return angle;
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}
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/**
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* 确定值是否以2为底
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* @param value
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* @returns
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*/
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public static isPowerOfTwo(value: number) {
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return (value > 0) && ((value % (value - 1)) == 0);
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}
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public static lerp(from: number, to: number, t: number) {
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return from + (to - from) * this.clamp01(t);
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}
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@@ -122,18 +188,26 @@ module es {
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if (from < to) {
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if (t < from)
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return 0;
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else if(t > to)
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else if (t > to)
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return 1;
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} else {
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if (t < to)
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return 1;
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else if(t > from)
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else if (t > from)
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return 0;
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}
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return (t - from) / (to - from);
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}
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/**
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* 在两个值之间线性插值
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* 此方法是MathHelper.Lerp的效率较低,更精确的版本。
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*/
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public static lerpPrecise(value1: number, value2: number, amount: number) {
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return ((1 - amount) * value1) + (value2 * amount);
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}
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public static clamp(value: number, min: number, max: number) {
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if (value < min)
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return min;
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@@ -185,7 +259,7 @@ module es {
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*/
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public static roundWithRoundedAmount(value: number, roundedAmount: Ref<number>) {
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let rounded = Math.round(value);
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roundedAmount.value = value - (rounded * Math.round(value/ rounded));
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roundedAmount.value = value - (rounded * Math.round(value / rounded));
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return rounded;
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}
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@@ -231,7 +305,7 @@ module es {
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* @returns
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*/
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public static decrementWithWrap(t: number, length: number) {
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t --;
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t--;
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if (t < 0)
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return length - 1;
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@@ -249,13 +323,13 @@ module es {
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}
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public static closestPowerOfTwoGreaterThan(x: number) {
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x --;
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x--;
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x |= (x >> 1);
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x |= (x >> 2);
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x |= (x >> 4);
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x |= (x >> 8);
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x |= (x >> 16);
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return (x + 1);
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}
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@@ -465,16 +539,56 @@ module es {
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* @param oscillationInterval
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* @returns
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*/
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public static lissajouDamped(xFrequency: number = 2, yFrequency: number = 3, xMagnitude: number = 1,
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public static lissajouDamped(xFrequency: number = 2, yFrequency: number = 3, xMagnitude: number = 1,
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yMagnitude: number = 1, phase: number = 0.5, damping: number = 0,
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oscillationInterval: number = 5) {
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let wrappedTime = this.pingPong(Time.totalTime, oscillationInterval);
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let damped = Math.pow(Math.E, -damping * wrappedTime);
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let wrappedTime = this.pingPong(Time.totalTime, oscillationInterval);
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let damped = Math.pow(Math.E, -damping * wrappedTime);
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let x = damped * Math.sin(Time.totalTime * xFrequency + phase) * xMagnitude;
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let y = damped * Math.cos(Time.totalTime * yFrequency) * yMagnitude;
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let x = damped * Math.sin(Time.totalTime * xFrequency + phase) * xMagnitude;
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let y = damped * Math.cos(Time.totalTime * yFrequency) * yMagnitude;
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return new Vector2(x, y);
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return new Vector2(x, y);
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}
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/**
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* 执行Hermite样条插值
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* @param value1
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* @param tangent1
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* @param value2
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* @param tangent2
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* @param amount
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* @returns
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*/
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public static hermite(value1: number, tangent1: number, value2: number, tangent2: number, amount: number) {
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let v1 = value1, v2 = value2, t1 = tangent1, t2 = tangent2, s = amount, result;
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let sCubed = s * s * s;
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let sSquared = s * s;
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if (amount == 0)
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result = value1;
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else if (amount == 1)
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result = value2;
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else
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result = (2 * v1 - 2 * v2 + t2 + t1) * sCubed +
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(3 * v2 - 3 * v1 - 2 * t1 - t2) * sSquared +
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t1 * s +
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v1;
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return result;
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}
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/**
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* 此函数用于确保数不是NaN或无穷大
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* @param x
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* @returns
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*/
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public static isValid(x: number) {
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if (Number.isNaN(x)) {
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return false;
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}
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return !Number.isFinite(x);
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}
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}
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}
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@@ -145,6 +145,18 @@ module es {
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return new Vector2(MathHelper.lerp(value1.x, value2.x, amount), MathHelper.lerp(value1.y, value2.y, amount));
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}
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/**
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* 创建一个新的Vector2,其中包含指定矢量的线性插值
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* @param value1
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* @param value2
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* @param amount
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* @returns
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*/
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public static lerpPrecise(value1: Vector2, value2: Vector2, amount: number) {
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return new Vector2(MathHelper.lerpPrecise(value1.x, value2.x, amount),
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MathHelper.lerpPrecise(value1.y, value2.y, amount));
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}
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/**
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* 创建一个新的Vector2,该Vector2包含了通过指定的Matrix进行的二维向量变换。
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* @param position
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@@ -155,6 +167,16 @@ module es {
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(position.x * matrix.m12) + (position.y * matrix.m22) + matrix.m32);
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}
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/**
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* 创建一个新的Vector2,其中包含由指定的Matrix转换的指定法线
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* @param normal
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* @param matrix
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*/
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public static transformNormal(normal: Vector2, matrix: Matrix) {
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return new Vector2((normal.x * matrix.m11) + (normal.y * matrix.m21),
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(normal.x * matrix.m12) + (normal.y * matrix.m22));
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}
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/**
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* 返回两个向量之间的距离
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* @param value1
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@@ -189,6 +211,32 @@ module es {
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return value;
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}
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/**
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* 创建一个新的Vector2,其中包含给定矢量和法线的反射矢量
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* @param vector
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* @param normal
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* @returns
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*/
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public static reflect(vector: Vector2, normal: Vector2) {
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let result: Vector2 = new Vector2();
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let val = 2 * ((vector.x * normal.x) + (vector.y * normal.y));
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result.x = vector.x - (normal.x * val);
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result.y = vector.y - (normal.y * val);
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return result;
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}
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/**
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* 创建一个新的Vector2,其中包含指定矢量的三次插值
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* @param value1
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* @param value2
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* @param amount
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* @returns
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*/
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public static smoothStep(value1: Vector2, value2: Vector2, amount: number) {
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return new Vector2(MathHelper.smoothStep(value1.x, value2.x, amount),
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MathHelper.smoothStep(value1.y, value2.y, amount));
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}
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/**
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*
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* @param value
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@@ -294,6 +342,46 @@ module es {
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return false;
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}
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public isValid(): boolean {
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return MathHelper.isValid(this.x) && MathHelper.isValid(this.y);
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}
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/**
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* 创建一个新的Vector2,其中包含来自两个向量的最小值
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* @param value1
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* @param value2
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* @returns
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*/
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public static min(value1: Vector2, value2: Vector2) {
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return new Vector2(value1.x < value2.x ? value1.x : value2.x,
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value1.y < value2.y ? value1.y : value2.y);
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}
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/**
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* 创建一个新的Vector2,其中包含两个向量的最大值
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* @param value1
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* @param value2
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* @returns
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*/
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public static max(value1: Vector2, value2: Vector2) {
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return new Vector2(value1.x > value2.x ? value1.x : value2.x,
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value1.y > value2.y ? value1.y : value2.y);
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}
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/**
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* 创建一个新的Vector2,其中包含Hermite样条插值
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* @param value1
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* @param tangent1
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* @param value2
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* @param tangent2
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* @param amount
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* @returns
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*/
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public static hermite(value1: Vector2, tangent1: Vector2, value2: Vector2, tangent2: Vector2, amount: number){
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return new Vector2(MathHelper.hermite(value1.x, tangent1.x, value2.x, tangent2.x, amount),
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MathHelper.hermite(value1.y, tangent1.y, value2.y, tangent2.y, amount));
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}
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public clone(): Vector2 {
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return new Vector2(this.x, this.y);
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}
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