移除物理引擎 移动到新库

This commit is contained in:
yhh
2020-06-15 10:42:06 +08:00
parent 7f8f1cf0d0
commit 16892eb7af
21 changed files with 553 additions and 1118 deletions

View File

@@ -0,0 +1,24 @@
///<reference path="./Collider.ts" />
class BoxCollider extends Collider {
public get width(){
return (this.shape as Box).width;
}
public set width(value: number){
this.setWidth(value);
}
public setWidth(width: number): BoxCollider{
this._colliderRequiresAutoSizing = false;
let box = this.shape as Box;
if (width != box.width){
box.updateBox(width, box.height);
this._isPositionDirty = true;
if (this.entity && this._isParentEntityAddedToScene)
Physics.updateCollider(this);
}
return this;
}
}

View File

@@ -0,0 +1,17 @@
abstract class Collider extends Component{
public shape: Shape;
public physicsLayer = 1 << 0;
public isTrigger: boolean;
public registeredPhysicsBounds: Rectangle;
protected _isParentEntityAddedToScene;
protected _isPositionDirty = true;
protected _colliderRequiresAutoSizing;
public get bounds(): Rectangle {
return this.shape.bounds;
}
public initialize() {
}
}