移除物理引擎 移动到新库
This commit is contained in:
@@ -1786,6 +1786,7 @@ var Collider = (function (_super) {
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function Collider() {
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var _this = _super !== null && _super.apply(this, arguments) || this;
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_this.physicsLayer = 1 << 0;
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_this._isPositionDirty = true;
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return _this;
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}
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Object.defineProperty(Collider.prototype, "bounds", {
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@@ -1795,8 +1796,38 @@ var Collider = (function (_super) {
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enumerable: true,
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configurable: true
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});
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Collider.prototype.initialize = function () {
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};
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return Collider;
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}(Component));
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var BoxCollider = (function (_super) {
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__extends(BoxCollider, _super);
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function BoxCollider() {
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return _super !== null && _super.apply(this, arguments) || this;
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}
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Object.defineProperty(BoxCollider.prototype, "width", {
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get: function () {
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return this.shape.width;
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},
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set: function (value) {
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this.setWidth(value);
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},
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enumerable: true,
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configurable: true
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});
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BoxCollider.prototype.setWidth = function (width) {
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this._colliderRequiresAutoSizing = false;
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var box = this.shape;
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if (width != box.width) {
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box.updateBox(width, box.height);
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this._isPositionDirty = true;
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if (this.entity && this._isParentEntityAddedToScene)
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Physics.updateCollider(this);
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}
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return this;
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};
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return BoxCollider;
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}(Collider));
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var EntitySystem = (function () {
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function EntitySystem(matcher) {
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this._entities = [];
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@@ -2373,6 +2404,9 @@ var MathHelper = (function () {
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MathHelper.map = function (value, leftMin, leftMax, rightMin, rightMax) {
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return rightMin + (value - leftMin) * (rightMax - rightMin) / (leftMax - leftMin);
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};
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MathHelper.lerp = function (value1, value2, amount) {
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return value1 + (value2 - value1) * amount;
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};
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MathHelper.clamp = function (value, min, max) {
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if (value < min)
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return min;
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@@ -2543,10 +2577,10 @@ var Matrix2D = (function () {
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}());
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var Rectangle = (function () {
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function Rectangle(x, y, width, height) {
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this.x = x;
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this.y = y;
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this.width = width;
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this.height = height;
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this.x = x ? x : 0;
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this.y = y ? y : 0;
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this.width = width ? width : 0;
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this.height = height ? height : 0;
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}
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Object.defineProperty(Rectangle.prototype, "left", {
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get: function () {
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@@ -2686,7 +2720,7 @@ var Vector2 = (function () {
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this.x = 0;
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this.y = 0;
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this.x = x;
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this.y = y;
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this.y = y ? y : x;
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}
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Vector2.add = function (value1, value2) {
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var result = new Vector2(0, 0);
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@@ -2733,6 +2767,9 @@ var Vector2 = (function () {
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var v1 = value1.x - value2.x, v2 = value1.y - value2.y;
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return (v1 * v1) + (v2 * v2);
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};
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Vector2.lerp = function (value1, value2, amount) {
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return new Vector2(MathHelper.lerp(value1.x, value2.x, amount), MathHelper.lerp(value1.y, value2.y, amount));
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};
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Vector2.transform = function (position, matrix) {
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return new Vector2((position.x * matrix.m11) + (position.y * matrix.m21), (position.x * matrix.m12) + (position.y * matrix.m22));
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};
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@@ -2876,6 +2913,14 @@ var Physics = (function () {
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if (layerMask === void 0) { layerMask = -1; }
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return this._spatialHash.overlapCircle(center, randius, results, layerMask);
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};
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Physics.boxcastBroadphase = function (rect, layerMask) {
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if (layerMask === void 0) { layerMask = this.allLayers; }
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return this._spatialHash.aabbBroadphase(rect, null, layerMask);
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};
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Physics.updateCollider = function (collider) {
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this._spatialHash.remove(collider);
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this._spatialHash.register(collider);
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};
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Physics.allLayers = -1;
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return Physics;
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}());
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@@ -2884,30 +2929,6 @@ var Shape = (function () {
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}
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return Shape;
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}());
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var Circle = (function (_super) {
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__extends(Circle, _super);
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function Circle(radius) {
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var _this = _super.call(this) || this;
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_this.radius = radius;
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_this._originalRadius = radius;
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return _this;
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}
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Circle.prototype.pointCollidesWithShape = function (point) {
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return ShapeCollisions.pointToCicle(point, this);
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};
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Circle.prototype.collidesWithShape = function (other) {
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if (other instanceof Rect && other.isUnrotated) {
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return ShapeCollisions.circleToRect(this, other);
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}
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throw new Error("Collisions of Circle to " + other + " are not supported");
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};
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return Circle;
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}(Shape));
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var CollisionResult = (function () {
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function CollisionResult() {
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}
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return CollisionResult;
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}());
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var Polygon = (function (_super) {
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__extends(Polygon, _super);
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function Polygon(vertCount, radius) {
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@@ -2917,11 +2938,40 @@ var Polygon = (function (_super) {
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_this.setPoints(Polygon.buildSymmertricalPolygon(vertCount, radius));
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return _this;
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}
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Object.defineProperty(Polygon.prototype, "edgeNormals", {
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get: function () {
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if (this._areEdgeNormalsDirty)
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this.buildEdgeNormals();
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return this._edgeNormals;
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},
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enumerable: true,
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configurable: true
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});
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Polygon.prototype.buildEdgeNormals = function () {
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var totalEdges = this.isBox ? 2 : this.points.length;
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if (this._edgeNormals == null || this._edgeNormals.length != totalEdges)
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this._edgeNormals = new Vector2[totalEdges];
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var p2;
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for (var i = 0; i < totalEdges; i++) {
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var p1 = this.points[i];
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if (i + 1 >= this.points.length)
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p2 = this.points[0];
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else
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p2 = this.points[i + 1];
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var perp = Vector2Ext.perpendicular(p1, p2);
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perp = Vector2.normalize(perp);
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this._edgeNormals[i] = perp;
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}
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};
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Polygon.prototype.setPoints = function (points) {
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this.points = points;
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this.recalculateCenterAndEdgeNormals();
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this._originalPoint = new Vector2[points.length];
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this._originalPoint = points;
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this._originalPoints = new Vector2[points.length];
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this._originalPoints = points;
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};
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Polygon.prototype.collidesWithShape = function (other) {
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if (other instanceof Polygon)
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return ShapeCollisions.polygonToPolygon(this, other);
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};
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Polygon.prototype.recalculateCenterAndEdgeNormals = function () {
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this._polygonCenter = Polygon.findPolygonCenter(this.points);
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@@ -2982,21 +3032,84 @@ var Polygon = (function (_super) {
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};
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return Polygon;
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}(Shape));
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var Rect = (function (_super) {
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__extends(Rect, _super);
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function Rect() {
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var Box = (function (_super) {
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__extends(Box, _super);
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function Box() {
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return _super !== null && _super.apply(this, arguments) || this;
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}
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Rect.prototype.containsPoint = function (point) {
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Box.prototype.updateBox = function (width, height) {
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this.width = width;
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this.height = height;
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var halfWidth = width / 2;
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var halfHeight = height / 2;
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this.points[0] = new Vector2(-halfWidth, -halfHeight);
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this.points[1] = new Vector2(halfWidth, -halfHeight);
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this.points[2] = new Vector2(halfWidth, halfHeight);
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this.points[3] = new Vector2(-halfWidth, halfHeight);
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for (var i = 0; i < this.points.length; i++)
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this._originalPoints[i] = this.points[i];
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};
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Box.prototype.containsPoint = function (point) {
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if (this.isUnrotated)
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return this.bounds.contains(point);
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return _super.prototype.containsPoint.call(this, point);
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};
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return Rect;
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return Box;
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}(Polygon));
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var Circle = (function (_super) {
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__extends(Circle, _super);
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function Circle(radius) {
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var _this = _super.call(this) || this;
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_this.radius = radius;
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_this._originalRadius = radius;
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return _this;
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}
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Circle.prototype.pointCollidesWithShape = function (point) {
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return ShapeCollisions.pointToCicle(point, this);
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};
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Circle.prototype.collidesWithShape = function (other) {
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if (other instanceof Box && other.isUnrotated) {
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return ShapeCollisions.circleToRect(this, other);
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}
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throw new Error("Collisions of Circle to " + other + " are not supported");
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};
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return Circle;
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}(Shape));
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var CollisionResult = (function () {
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function CollisionResult() {
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}
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return CollisionResult;
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}());
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var ShapeCollisions = (function () {
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function ShapeCollisions() {
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}
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ShapeCollisions.polygonToPolygon = function (first, second) {
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var result = new CollisionResult();
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var isIntersecting = true;
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};
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ShapeCollisions.circleToPolygon = function (circle, polygon) {
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var result = new CollisionResult();
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var poly2Circle = Vector2.subtract(circle.position, polygon.position);
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var gpp = Polygon.getClosestPointOnPolygonToPoint(polygon.points, poly2Circle);
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var closestPoint = gpp.closestPoint;
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var distanceSquared = gpp.distanceSquared;
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result.normal = gpp.edgeNormal;
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var circleCenterInsidePoly = polygon.containsPoint(circle.position);
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if (distanceSquared > circle.radius * circle.radius && !circleCenterInsidePoly)
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return result;
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var mtv;
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if (circleCenterInsidePoly) {
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mtv = Vector2.multiply(result.normal, new Vector2(Math.sqrt(distanceSquared) - circle.radius, Math.sqrt(distanceSquared) - circle.radius));
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}
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else {
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if (distanceSquared == 0) {
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mtv = Vector2.multiply(result.normal, new Vector2(circle.radius, circle.radius));
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}
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else {
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var distance = Math.sqrt(distanceSquared);
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}
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}
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};
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ShapeCollisions.circleToRect = function (circle, box) {
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var result = new CollisionResult();
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var closestPointOnBounds = box.bounds.getClosestPointOnRectangleBorderToPoint(circle.position).res;
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@@ -3062,12 +3175,33 @@ var Particle = (function () {
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var SpatialHash = (function () {
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function SpatialHash(cellSize) {
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if (cellSize === void 0) { cellSize = 100; }
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this.gridBounds = new Rectangle();
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this._tempHashSet = [];
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this._cellDict = new NumberDictionary();
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this._cellSize = cellSize;
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this._inverseCellSize = 1 / this._cellSize;
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this._raycastParser = new RaycastResultParser();
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}
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SpatialHash.prototype.remove = function (collider) {
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var bounds = collider.registeredPhysicsBounds;
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var p1 = this.cellCoords(bounds.x, bounds.y);
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var p2 = this.cellCoords(bounds.right, bounds.bottom);
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for (var x = p1.x; x <= p2.x; x++) {
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for (var y = p1.y; y <= p2.y; y++) {
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var cell = this.cellAtPosition(x, y);
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if (!cell)
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console.error("removing Collider [" + collider + "] from a cell that it is not present in");
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else
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cell.remove(collider);
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}
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}
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};
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SpatialHash.prototype.register = function (collider) {
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var bounds = collider.bounds;
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collider.registeredPhysicsBounds = bounds;
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var p1 = this.cellCoords(bounds.x, bounds.y);
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var p2 = this.cellCoords(bounds.right, bounds.bottom);
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};
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SpatialHash.prototype.overlapCircle = function (circleCenter, radius, results, layerMask) {
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var bounds = new Rectangle(circleCenter.x - radius, circleCenter.y - radius, radius * 2, radius * 2);
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this._overlapTestCircle.radius = radius;
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@@ -3150,263 +3284,6 @@ var NumberDictionary = (function () {
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};
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return NumberDictionary;
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}());
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var VerletWorld = (function () {
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function VerletWorld(simulationBounds) {
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this.gravity = new Vector2(0, 980);
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this.maximumStepIterations = 5;
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this.constraintIterations = 3;
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this._leftOverTime = 0;
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this._iterationSteps = 0;
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this._fixedDeltaTime = 1 / 60;
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this._composites = [];
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this._tempCircle = new Circle(1);
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this.simulationBounds = simulationBounds;
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this._fixedDeltaTimeSq = Math.pow(this._fixedDeltaTime, 2);
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}
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VerletWorld.prototype.update = function () {
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this.updateTiming();
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for (var iteration = 1; iteration <= this._iterationSteps; iteration++) {
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for (var i = this._composites.length - 1; i >= 0; i--) {
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var composite = this._composites[i];
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for (var s = 0; s < this.constraintIterations; s++) {
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composite.solveConstraints();
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}
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composite.updateParticles(this._fixedDeltaTimeSq, this.gravity);
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composite.handleConstraintCollisions();
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for (var j = 0; j < composite.particles.length; j++) {
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var p = composite.particles[j];
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if (this.simulationBounds) {
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this.constrainParticleToBounds(p);
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}
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if (p.collidesWithColliders)
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this.handleCollisions(p, composite.collidesWithLayers);
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}
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}
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}
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};
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VerletWorld.prototype.handleCollisions = function (p, collidesWithLayers) {
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var collidedCount = Physics.overlapCircleAll(p.position, p.radius, VerletWorld._colliders, collidesWithLayers);
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for (var i = 0; i < collidedCount; i++) {
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var collider = VerletWorld._colliders[i];
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if (collider.isTrigger)
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continue;
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if (p.radius < 2) {
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var collisionResult = collider.shape.pointCollidesWithShape(p.position);
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if (collisionResult) {
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p.position = Vector2.subtract(p.position, collisionResult.minimumTranslationVector);
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}
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}
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else {
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this._tempCircle.radius = p.radius;
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this._tempCircle.position = p.position;
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var collisionResult = this._tempCircle.collidesWithShape(collider.shape);
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if (collisionResult) {
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p.position = Vector2.subtract(p.position, collisionResult.minimumTranslationVector);
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}
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}
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}
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};
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VerletWorld.prototype.constrainParticleToBounds = function (p) {
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var tempPos = p.position;
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var bounds = this.simulationBounds;
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if (p.radius == 0) {
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if (tempPos.y > bounds.height) {
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tempPos.y = bounds.height;
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}
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else if (tempPos.y < bounds.y) {
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tempPos.y = bounds.y;
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}
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if (tempPos.x < bounds.x) {
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tempPos.x = bounds.x;
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}
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else if (tempPos.x > bounds.width) {
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tempPos.x = bounds.width;
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}
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}
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else {
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if (tempPos.y < bounds.y + p.radius) {
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tempPos.y = 2 * (bounds.y + p.radius) - tempPos.y;
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}
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if (tempPos.y > bounds.height - p.radius) {
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tempPos.y = 2 * (bounds.height - p.radius) - tempPos.y;
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}
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if (tempPos.x > bounds.width - p.radius) {
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tempPos.x = 2 * (bounds.width - p.radius) - tempPos.x;
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}
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if (tempPos.x < bounds.x + p.radius)
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tempPos.x = 2 * (bounds.x + p.radius) - tempPos.x;
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}
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p.position = tempPos;
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};
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VerletWorld.prototype.debugRender = function (displayObject) {
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if (!displayObject)
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return;
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displayObject.stage.removeChildren();
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for (var i = 0; i < this._composites.length; i++) {
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var shape = new egret.Shape();
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this._composites[i].debugRender(shape.graphics);
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displayObject.stage.addChild(shape);
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}
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};
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VerletWorld.prototype.addComposite = function (composite) {
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this._composites.push(composite);
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return composite;
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};
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VerletWorld.prototype.updateTiming = function () {
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this._leftOverTime += Time.deltaTime;
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this._iterationSteps = Math.trunc(this._leftOverTime / this._fixedDeltaTime);
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this._leftOverTime -= this._iterationSteps * this._fixedDeltaTime;
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this._iterationSteps = Math.min(this._iterationSteps, this.maximumStepIterations);
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};
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VerletWorld._colliders = new Array(4);
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return VerletWorld;
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}());
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var Composite = (function () {
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function Composite() {
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this._constraints = [];
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this.friction = new Vector2(0.98, 1);
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this.drawParticles = true;
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this.drawConstraints = true;
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this.particles = [];
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this.collidesWithLayers = Physics.allLayers;
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}
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Composite.prototype.solveConstraints = function () {
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for (var i = this._constraints.length - 1; i >= 0; i--) {
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this._constraints[i].solve();
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}
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};
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Composite.prototype.addParticle = function (particle) {
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this.particles.push(particle);
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return particle;
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};
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Composite.prototype.addConstraint = function (constraint) {
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this._constraints.push(constraint);
|
||||
constraint.composite = this;
|
||||
return constraint;
|
||||
};
|
||||
Composite.prototype.removeConstraint = function (constraint) {
|
||||
this._constraints.remove(constraint);
|
||||
};
|
||||
Composite.prototype.updateParticles = function (deltaTimeSquared, gravity) {
|
||||
for (var j = 0; j < this.particles.length; j++) {
|
||||
var p = this.particles[j];
|
||||
if (p.isPinned) {
|
||||
p.position = p.pinnedPosition;
|
||||
continue;
|
||||
}
|
||||
p.applyForce(Vector2.multiply(new Vector2(p.mass, p.mass), gravity));
|
||||
var vel = Vector2.multiply(Vector2.subtract(p.position, p.lastPosition), this.friction);
|
||||
var nextPos = Vector2.add(Vector2.add(p.position, vel), Vector2.multiply(p.acceleration, new Vector2(0.5 * deltaTimeSquared, 0.5 * deltaTimeSquared)));
|
||||
p.lastPosition = p.position;
|
||||
p.position = nextPos;
|
||||
p.acceleration.x = p.acceleration.y = 0;
|
||||
}
|
||||
};
|
||||
Composite.prototype.handleConstraintCollisions = function () {
|
||||
for (var i = this._constraints.length - 1; i >= 0; i--) {
|
||||
if (this._constraints[i].collidesWithColliders)
|
||||
this._constraints[i].handleCollisions(this.collidesWithLayers);
|
||||
}
|
||||
};
|
||||
Composite.prototype.debugRender = function (graphics) {
|
||||
if (this.drawConstraints) {
|
||||
for (var i = 0; i < this._constraints.length; i++) {
|
||||
this._constraints[i].debugRender(graphics);
|
||||
}
|
||||
}
|
||||
if (this.drawParticles) {
|
||||
for (var i = 0; i < this.particles.length; i++) {
|
||||
var size = this.particles[i].radius ? this.particles[i].radius : 4;
|
||||
graphics.lineStyle(4, DebugDefaults.verletParticle);
|
||||
graphics.drawRect(this.particles[i].position.x, this.particles[i].position.y, size, size);
|
||||
graphics.endFill();
|
||||
}
|
||||
}
|
||||
};
|
||||
return Composite;
|
||||
}());
|
||||
var Box = (function (_super) {
|
||||
__extends(Box, _super);
|
||||
function Box(center, width, height, borderStiffness, diagonalStiffness) {
|
||||
if (borderStiffness === void 0) { borderStiffness = 0.2; }
|
||||
if (diagonalStiffness === void 0) { diagonalStiffness = 0.5; }
|
||||
var _this = _super.call(this) || this;
|
||||
var tl = _this.addParticle(new Particle(Vector2.add(center, new Vector2(-width / 2, -height / 2))));
|
||||
var tr = _this.addParticle(new Particle(Vector2.add(center, new Vector2(width / 2, -height / 2))));
|
||||
var br = _this.addParticle(new Particle(Vector2.add(center, new Vector2(width / 2, height / 2))));
|
||||
var bl = _this.addParticle(new Particle(Vector2.add(center, new Vector2(-width / 2, height / 2))));
|
||||
_this.addConstraint(new DistanceConstraint(tl, tr, borderStiffness));
|
||||
_this.addConstraint(new DistanceConstraint(tr, br, borderStiffness));
|
||||
_this.addConstraint(new DistanceConstraint(br, bl, borderStiffness));
|
||||
_this.addConstraint(new DistanceConstraint(bl, tl, borderStiffness));
|
||||
_this.addConstraint(new DistanceConstraint(tl, br, diagonalStiffness)).setCollidesWithColliders(false);
|
||||
_this.addConstraint(new DistanceConstraint(bl, tr, diagonalStiffness)).setCollidesWithColliders(false);
|
||||
return _this;
|
||||
}
|
||||
return Box;
|
||||
}(Composite));
|
||||
var Constraint = (function () {
|
||||
function Constraint() {
|
||||
this.collidesWithColliders = true;
|
||||
}
|
||||
Constraint.prototype.handleCollisions = function (collidesWithLayers) {
|
||||
};
|
||||
Constraint.prototype.debugRender = function (graphics) { };
|
||||
return Constraint;
|
||||
}());
|
||||
var DistanceConstraint = (function (_super) {
|
||||
__extends(DistanceConstraint, _super);
|
||||
function DistanceConstraint(first, second, stiffness, distance) {
|
||||
if (distance === void 0) { distance = -1; }
|
||||
var _this = _super.call(this) || this;
|
||||
_this.stiffness = 0;
|
||||
_this.restingDistance = 0;
|
||||
_this.tearSensitivity = Number.POSITIVE_INFINITY;
|
||||
_this._particleOne = first;
|
||||
_this._particleTwo = second;
|
||||
_this.stiffness = stiffness;
|
||||
if (distance > -1) {
|
||||
_this.restingDistance = distance;
|
||||
}
|
||||
else {
|
||||
_this.restingDistance = Vector2.distance(first.position, second.position);
|
||||
}
|
||||
return _this;
|
||||
}
|
||||
DistanceConstraint.prototype.setCollidesWithColliders = function (collidesWithColliders) {
|
||||
this.collidesWithColliders = collidesWithColliders;
|
||||
return this;
|
||||
};
|
||||
DistanceConstraint.prototype.handleCollisions = function (collidersWithLayers) {
|
||||
var minX = Math.min(this._particleOne.position.x, this._particleTwo.position.x);
|
||||
var maxX = Math.max(this._particleOne.position.x, this._particleTwo.position.x);
|
||||
var minY = Math.min(this._particleOne.position.y, this._particleTwo.position.y);
|
||||
var maxY = Math.max(this._particleOne.position.y, this._particleTwo.position.y);
|
||||
};
|
||||
DistanceConstraint.prototype.solve = function () {
|
||||
var diff = Vector2.subtract(this._particleOne.position, this._particleTwo.position);
|
||||
var d = diff.length();
|
||||
var difference = (this.restingDistance - d) / d;
|
||||
if (d / this.restingDistance > this.tearSensitivity) {
|
||||
this.composite.removeConstraint(this);
|
||||
return;
|
||||
}
|
||||
var im1 = 1 / this._particleOne.mass;
|
||||
var im2 = 1 / this._particleTwo.mass;
|
||||
var scalarP1 = (im1 / (im1 + im2)) * this.stiffness;
|
||||
var scalarP2 = this.stiffness - scalarP1;
|
||||
this._particleOne.position = Vector2.add(this._particleOne.position, Vector2.multiply(diff, new Vector2(scalarP1 * difference, scalarP1 * difference)));
|
||||
this._particleTwo.position = Vector2.subtract(this._particleTwo.position, Vector2.multiply(diff, new Vector2(scalarP2 * difference, scalarP2 * difference)));
|
||||
};
|
||||
DistanceConstraint.prototype.debugRender = function (graphics) {
|
||||
graphics.lineStyle(1, DebugDefaults.verletConstraintEdge);
|
||||
graphics.lineTo(this._particleOne.position.x, this._particleOne.position.y);
|
||||
graphics.lineTo(this._particleTwo.position.x, this._particleTwo.position.y);
|
||||
graphics.endFill();
|
||||
};
|
||||
DistanceConstraint._polygon = new Polygon(2, 1);
|
||||
return DistanceConstraint;
|
||||
}(Constraint));
|
||||
var Triangulator = (function () {
|
||||
function Triangulator() {
|
||||
this.triangleIndices = [];
|
||||
@@ -3494,6 +3371,9 @@ var Vector2Ext = (function () {
|
||||
Vector2Ext.cross = function (u, v) {
|
||||
return u.y * v.x - u.x * v.y;
|
||||
};
|
||||
Vector2Ext.perpendicular = function (first, second) {
|
||||
return new Vector2(-1 * (second.y - first.y), second.x - first.x);
|
||||
};
|
||||
return Vector2Ext;
|
||||
}());
|
||||
var WebGLUtils = (function () {
|
||||
|
||||
Reference in New Issue
Block a user