tiled 基本数据
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27
source/src/Utils/SubpixelNumber.ts
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27
source/src/Utils/SubpixelNumber.ts
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module es {
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/**
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* 管理数值的简单助手类。它存储值,直到累计的总数大于1。一旦超过1,该值将在调用update时添加到amount中。
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*/
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export class SubpixelNumber {
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public remainder: number;
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/**
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* 以amount递增余数,将值截断为int,存储新的余数并将amount设置为当前值。
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* @param amount
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*/
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public update(amount: number){
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this.remainder += amount;
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let motion = Math.trunc(this.remainder);
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this.remainder -= motion;
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return motion;
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}
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/**
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* 将余数重置为0。当一个物体与一个不可移动的物体碰撞时有用。
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* 在这种情况下,您将希望将亚像素余数归零,因为它是空的和无效的碰撞。
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*/
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public reset(){
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this.remainder = 0;
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}
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}
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}
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