移动部分类模块至es

优化框架
This commit is contained in:
YHH
2020-07-22 23:30:31 +08:00
parent 5b8f414a45
commit 15c0844e29
18 changed files with 1245 additions and 674 deletions

View File

@@ -1,81 +1,88 @@
///<reference path="./Polygon.ts" />
/**
* 多边形的特殊情况。在进行SAT碰撞检查时我们只需要检查2个轴而不是8个轴
*/
class Box extends Polygon {
constructor(width: number, height: number){
super(Box.buildBox(width, height), true);
this.width = width;
this.height = height;
}
module es {
/**
* 在一个盒子的形状中建立多边形需要的点的帮助方法
* @param width
* @param height
* 多边形的特殊情况。在进行SAT碰撞检查时我们只需要检查2个轴而不是8个轴
*/
private static buildBox(width: number, height: number): Vector2[]{
// 我们在(0,0)的中心周围创建点
let halfWidth = width / 2;
let halfHeight = height / 2;
let verts = new Array(4);
verts[0] = new Vector2(-halfWidth, -halfHeight);
verts[1] = new Vector2(halfWidth, -halfHeight);
verts[2] = new Vector2(halfWidth, halfHeight);
verts[3] = new Vector2(-halfWidth, halfHeight);
export class Box extends Polygon {
public width: number;
public height: number;
return verts;
}
public overlaps(other: Shape){
// 特殊情况这一个高性能方式实现其他情况则使用polygon方法检测
if (other instanceof Box)
return this.bounds.intersects(other.bounds);
if (other instanceof Circle)
return Collisions.isRectToCircle(this.bounds, other.position, other.radius);
return super.overlaps(other);
}
public collidesWithShape(other: Shape){
// 特殊情况这一个高性能方式实现其他情况则使用polygon方法检测
if (other instanceof Box){
return ShapeCollisions.boxToBox(this, other);
constructor(width: number, height: number){
super(Box.buildBox(width, height), true);
this.width = width;
this.height = height;
}
// TODO: 让 minkowski 运行于 cricleToBox
/**
* 在一个盒子的形状中建立多边形需要的点的帮助方法
* @param width
* @param height
*/
private static buildBox(width: number, height: number): Vector2[]{
// 我们在(0,0)的中心周围创建点
let halfWidth = width / 2;
let halfHeight = height / 2;
let verts = new Array(4);
verts[0] = new Vector2(-halfWidth, -halfHeight);
verts[1] = new Vector2(halfWidth, -halfHeight);
verts[2] = new Vector2(halfWidth, halfHeight);
verts[3] = new Vector2(-halfWidth, halfHeight);
return super.collidesWithShape(other);
}
return verts;
}
/**
* 更新框点,重新计算中心,设置宽度/高度
* @param width
* @param height
*/
public updateBox(width: number, height: number){
this.width = width;
this.height = height;
/**
* 更新框点,重新计算中心,设置宽度/高度
* @param width
* @param height
*/
public updateBox(width: number, height: number){
this.width = width;
this.height = height;
// 我们在(0,0)的中心周围创建点
let halfWidth = width / 2;
let halfHeight = height / 2;
// 我们在(0,0)的中心周围创建点
let halfWidth = width / 2;
let halfHeight = height / 2;
this.points[0] = new Vector2(-halfWidth, -halfHeight);
this.points[1] = new Vector2(halfWidth, -halfHeight);
this.points[2] = new Vector2(halfWidth, halfHeight);
this.points[3] = new Vector2(-halfWidth, halfHeight);
this.points[0] = new Vector2(-halfWidth, -halfHeight);
this.points[1] = new Vector2(halfWidth, -halfHeight);
this.points[2] = new Vector2(halfWidth, halfHeight);
this.points[3] = new Vector2(-halfWidth, halfHeight);
for (let i = 0; i < this.points.length; i ++)
this._originalPoints[i] = this.points[i];
}
for (let i = 0; i < this.points.length; i ++)
this._originalPoints[i] = this.points[i];
}
/**
*
* @param point
*/
public containsPoint(point: Vector2){
return this.bounds.contains(point.x, point.y);
public overlaps(other: Shape){
// 特殊情况这一个高性能方式实现其他情况则使用polygon方法检测
if (other instanceof Box)
return this.bounds.intersects(other.bounds);
if (other instanceof Circle)
return Collisions.isRectToCircle(this.bounds, other.position, other.radius);
return super.overlaps(other);
}
public collidesWithShape(other: Shape){
// 特殊情况这一个高性能方式实现其他情况则使用polygon方法检测
if (other instanceof Box){
return ShapeCollisions.boxToBox(this, other);
}
// TODO: 让 minkowski 运行于 cricleToBox
return super.collidesWithShape(other);
}
/**
*
* @param point
*/
public containsPoint(point: Vector2){
return this.bounds.contains(point.x, point.y);
}
}
}