移动部分类模块至es
优化框架
This commit is contained in:
@@ -1,66 +1,120 @@
|
||||
class SpriteRenderer extends RenderableComponent {
|
||||
private _sprite: Sprite;
|
||||
protected bitmap: egret.Bitmap;
|
||||
module es {
|
||||
export class SpriteRenderer extends RenderableComponent {
|
||||
public get bounds(){
|
||||
if (this._areBoundsDirty){
|
||||
if (this._sprite){
|
||||
this._bounds.calculateBounds(this.entity.transform.position, this._localOffset, this._origin,
|
||||
this.entity.transform.scale, this.entity.transform.rotation, this._sprite.sourceRect.width,
|
||||
this._sprite.sourceRect.height);
|
||||
this._areBoundsDirty = false;
|
||||
}
|
||||
|
||||
/** 应该由这个精灵显示的精灵 */
|
||||
public get sprite(): Sprite {
|
||||
return this._sprite;
|
||||
}
|
||||
/** 应该由这个精灵显示的精灵 */
|
||||
public set sprite(value: Sprite) {
|
||||
this.setSprite(value);
|
||||
}
|
||||
|
||||
public setSprite(sprite: Sprite): SpriteRenderer {
|
||||
this.removeChildren();
|
||||
this._sprite = sprite;
|
||||
if (this._sprite) {
|
||||
this.anchorOffsetX = this._sprite.origin.x / this._sprite.sourceRect.width;
|
||||
this.anchorOffsetY = this._sprite.origin.y / this._sprite.sourceRect.height;
|
||||
return this._bounds;
|
||||
}
|
||||
}
|
||||
this.bitmap = new egret.Bitmap(sprite.texture2D);
|
||||
this.addChild(this.bitmap);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public setColor(color: number): SpriteRenderer {
|
||||
let colorMatrix = [
|
||||
1, 0, 0, 0, 0,
|
||||
0, 1, 0, 0, 0,
|
||||
0, 0, 1, 0, 0,
|
||||
0, 0, 0, 1, 0
|
||||
];
|
||||
colorMatrix[0] = Math.floor(color / 256 / 256) / 255;
|
||||
colorMatrix[6] = Math.floor(color / 256 % 256) / 255;
|
||||
colorMatrix[12] = color % 256 / 255;
|
||||
let colorFilter = new egret.ColorMatrixFilter(colorMatrix);
|
||||
this.filters = [colorFilter];
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public isVisibleFromCamera(camera: Camera): boolean {
|
||||
this.isVisible = new Rectangle(0, 0, this.stage.stageWidth, this.stage.stageHeight).intersects(this.bounds);
|
||||
this.visible = this.isVisible;
|
||||
return this.isVisible;
|
||||
}
|
||||
|
||||
/** 渲染处理 在每个模块中处理各自的渲染逻辑 */
|
||||
public render(camera: Camera) {
|
||||
if (this.x != -camera.position.x + camera.origin.x ||
|
||||
this.y != -camera.position.y + camera.origin.y) {
|
||||
this.x = -camera.position.x + camera.origin.x;
|
||||
this.y = -camera.position.y + camera.origin.y;
|
||||
this.entity.onEntityTransformChanged(TransformComponent.position);
|
||||
/**
|
||||
* 精灵的原点。这是在设置精灵时自动设置的
|
||||
*/
|
||||
public get origin(): Vector2{
|
||||
return this._origin;
|
||||
}
|
||||
}
|
||||
|
||||
public onRemovedFromEntity() {
|
||||
if (this.parent)
|
||||
this.parent.removeChild(this);
|
||||
}
|
||||
/**
|
||||
* 精灵的原点。这是在设置精灵时自动设置的
|
||||
* @param value
|
||||
*/
|
||||
public set origin(value: Vector2){
|
||||
this.setOrigin(value);
|
||||
}
|
||||
|
||||
public reset() {
|
||||
/**
|
||||
* 用归一化方法设置原点
|
||||
* x/y 均为 0-1
|
||||
*/
|
||||
public get originNormalized(): Vector2{
|
||||
return new Vector2(this._origin.x / this.width * this.entity.transform.scale.x,
|
||||
this._origin.y / this.height * this.entity.transform.scale.y);
|
||||
}
|
||||
|
||||
/**
|
||||
* 用归一化方法设置原点
|
||||
* x/y 均为 0-1
|
||||
* @param value
|
||||
*/
|
||||
public set originNormalized(value: Vector2){
|
||||
this.setOrigin(new Vector2(value.x * this.width / this.entity.transform.scale.x,
|
||||
value.y * this.height / this.entity.transform.scale.y));
|
||||
}
|
||||
|
||||
/**
|
||||
* 应该由这个精灵显示的精灵
|
||||
* 当设置时,精灵的原点也被设置为精灵的origin
|
||||
*/
|
||||
public get sprite(): Sprite {
|
||||
return this._sprite;
|
||||
}
|
||||
|
||||
/**
|
||||
* 应该由这个精灵显示的精灵
|
||||
* 当设置时,精灵的原点也被设置为精灵的origin
|
||||
* @param value
|
||||
*/
|
||||
public set sprite(value: Sprite) {
|
||||
this.setSprite(value);
|
||||
}
|
||||
|
||||
protected _origin: Vector2;
|
||||
protected _sprite: Sprite;
|
||||
|
||||
constructor(sprite: Sprite | egret.Texture) {
|
||||
super();
|
||||
if (sprite instanceof Sprite)
|
||||
this.setSprite(sprite);
|
||||
else if(sprite instanceof egret.Texture)
|
||||
this.setSprite(new Sprite(sprite));
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置精灵并更新精灵的原点以匹配sprite.origin
|
||||
* @param sprite
|
||||
*/
|
||||
public setSprite(sprite: Sprite): SpriteRenderer {
|
||||
this._sprite = sprite;
|
||||
if (this._sprite) {
|
||||
this._origin = this._sprite.origin;
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置可渲染的原点
|
||||
* @param origin
|
||||
*/
|
||||
public setOrigin(origin: Vector2): SpriteRenderer{
|
||||
if (this._origin != origin){
|
||||
this._origin = origin;
|
||||
this._areBoundsDirty = true;
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 用归一化方法设置原点
|
||||
* x/y 均为 0-1
|
||||
* @param value
|
||||
*/
|
||||
public setOriginNormalized(value: Vector2): SpriteRenderer{
|
||||
this.setOrigin(new Vector2(value.x * this.width / this.entity.transform.scale.x,
|
||||
value.y * this.height / this.entity.transform.scale.y));
|
||||
return this;
|
||||
}
|
||||
|
||||
public render(camera: Camera) {
|
||||
// TODO: render
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user