refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
This commit is contained in:
330
packages/tools/worker-generator/src/generator.ts
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330
packages/tools/worker-generator/src/generator.ts
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/**
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* Worker 文件生成器
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* Worker file generator
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*/
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import * as fs from 'fs';
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import * as path from 'path';
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import type { WorkerSystemInfo, GeneratorConfig, GenerationResult, WorkerScriptMapping } from './types';
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/**
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* 生成 Worker 文件
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* Generate Worker files
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*/
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export function generateWorkerFiles(
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systems: WorkerSystemInfo[],
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config: GeneratorConfig
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): GenerationResult {
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const result: GenerationResult = {
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success: [],
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errors: [],
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skipped: [],
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};
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for (const system of systems) {
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try {
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// 优先使用用户配置的 workerScriptPath
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// Prefer user-configured workerScriptPath
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let outputPath: string;
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if (system.workerScriptPath) {
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// 用户已配置路径,使用该路径(相对于项目根目录)
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// User has configured path, use it (relative to project root)
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outputPath = path.resolve(process.cwd(), system.workerScriptPath);
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if (config.verbose) {
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console.log(` Using configured workerScriptPath: ${system.workerScriptPath}`);
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}
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} else {
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// 未配置,使用默认输出目录
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// Not configured, use default output directory
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// 确保输出目录存在
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if (!fs.existsSync(config.outDir)) {
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fs.mkdirSync(config.outDir, { recursive: true });
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}
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const outputFileName = `${toKebabCase(system.className)}-worker.js`;
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outputPath = path.join(config.outDir, outputFileName);
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// 提示用户需要配置 workerScriptPath
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// Remind user to configure workerScriptPath
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result.skipped.push({
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className: system.className,
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suggestedPath: path.relative(process.cwd(), outputPath).replace(/\\/g, '/'),
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reason: 'No workerScriptPath configured',
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});
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}
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// 确保输出目录存在
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// Ensure output directory exists
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const outputDir = path.dirname(outputPath);
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if (!fs.existsSync(outputDir)) {
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fs.mkdirSync(outputDir, { recursive: true });
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}
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const workerCode = config.wechat
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? generateWeChatWorkerCode(system)
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: generateStandardWorkerCode(system);
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fs.writeFileSync(outputPath, workerCode, 'utf8');
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result.success.push({
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className: system.className,
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outputPath: outputPath,
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configuredPath: system.workerScriptPath,
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});
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if (config.verbose) {
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console.log(` Generated: ${outputPath}`);
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}
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} catch (error) {
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result.errors.push({
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className: system.className,
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filePath: system.filePath,
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error: error instanceof Error ? error.message : String(error),
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});
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}
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}
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// 生成映射文件
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// Generate mapping file
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if (config.generateMapping && result.success.length > 0) {
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generateMappingFile(result.success, config);
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}
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return result;
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}
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/**
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* 生成微信小游戏 Worker 代码
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* Generate WeChat Mini Game Worker code
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*/
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function generateWeChatWorkerCode(system: WorkerSystemInfo): string {
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const { workerProcessBody, workerProcessParams, sharedBufferProcessBody, entityDataSize } = system;
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return `/**
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* Auto-generated Worker file for ${system.className}
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* 自动生成的 Worker 文件
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*
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* Source: ${system.filePath}
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* Generated by @esengine/worker-generator
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*
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* 使用方式 | Usage:
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* 1. 将此文件放入 workers/ 目录
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* 2. 在 game.json 中配置 "workers": "workers"
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* 3. 在 System 中配置 workerScriptPath: 'workers/${toKebabCase(system.className)}-worker.js'
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*/
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// 微信小游戏 Worker 环境
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// WeChat Mini Game Worker environment
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let sharedFloatArray = null;
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const ENTITY_DATA_SIZE = ${entityDataSize || 8};
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worker.onMessage(function(res) {
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// 微信小游戏 Worker 消息直接传递数据,不需要 .data
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// WeChat Mini Game Worker passes data directly, no .data wrapper
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var type = res.type;
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var id = res.id;
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var entities = res.entities;
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var deltaTime = res.deltaTime;
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var systemConfig = res.systemConfig;
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var startIndex = res.startIndex;
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var endIndex = res.endIndex;
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var sharedBuffer = res.sharedBuffer;
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try {
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// 处理 SharedArrayBuffer 初始化
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// Handle SharedArrayBuffer initialization
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if (type === 'init' && sharedBuffer) {
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sharedFloatArray = new Float32Array(sharedBuffer);
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worker.postMessage({ type: 'init', success: true });
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return;
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}
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// 处理 SharedArrayBuffer 数据
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// Handle SharedArrayBuffer data
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if (type === 'shared' && sharedFloatArray) {
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processSharedArrayBuffer(startIndex, endIndex, deltaTime, systemConfig);
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worker.postMessage({ id: id, result: null });
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return;
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}
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// 传统处理方式
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// Traditional processing
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if (entities) {
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var result = workerProcess(entities, deltaTime, systemConfig);
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// 处理 Promise 返回值
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// Handle Promise return value
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if (result && typeof result.then === 'function') {
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result.then(function(finalResult) {
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worker.postMessage({ id: id, result: finalResult });
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}).catch(function(error) {
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worker.postMessage({ id: id, error: error.message });
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});
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} else {
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worker.postMessage({ id: id, result: result });
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}
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}
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} catch (error) {
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worker.postMessage({ id: id, error: error.message });
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}
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});
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/**
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* 实体处理函数 - 从 ${system.className}.workerProcess 提取
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* Entity processing function - extracted from ${system.className}.workerProcess
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*/
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function workerProcess(${workerProcessParams.entities}, ${workerProcessParams.deltaTime}, ${workerProcessParams.config}) {
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${convertToES5(workerProcessBody)}
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}
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/**
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* SharedArrayBuffer 处理函数
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* SharedArrayBuffer processing function
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*/
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function processSharedArrayBuffer(startIndex, endIndex, deltaTime, systemConfig) {
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if (!sharedFloatArray) return;
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${sharedBufferProcessBody ? convertToES5(sharedBufferProcessBody) : '// No SharedArrayBuffer processing defined'}
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}
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`;
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}
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/**
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* 生成标准 Worker 代码(用于浏览器等环境)
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* Generate standard Worker code (for browsers, etc.)
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*/
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function generateStandardWorkerCode(system: WorkerSystemInfo): string {
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const { workerProcessBody, workerProcessParams, sharedBufferProcessBody, entityDataSize } = system;
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return `/**
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* Auto-generated Worker file for ${system.className}
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* 自动生成的 Worker 文件
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*
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* Source: ${system.filePath}
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* Generated by @esengine/worker-generator
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*/
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let sharedFloatArray = null;
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const ENTITY_DATA_SIZE = ${entityDataSize || 8};
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self.onmessage = function(e) {
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const { type, id, entities, deltaTime, systemConfig, startIndex, endIndex, sharedBuffer } = e.data;
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try {
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// 处理 SharedArrayBuffer 初始化
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if (type === 'init' && sharedBuffer) {
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sharedFloatArray = new Float32Array(sharedBuffer);
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self.postMessage({ type: 'init', success: true });
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return;
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}
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// 处理 SharedArrayBuffer 数据
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if (type === 'shared' && sharedFloatArray) {
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processSharedArrayBuffer(startIndex, endIndex, deltaTime, systemConfig);
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self.postMessage({ id, result: null });
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return;
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}
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// 传统处理方式
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if (entities) {
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const result = workerProcess(entities, deltaTime, systemConfig);
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if (result && typeof result.then === 'function') {
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result.then(finalResult => {
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self.postMessage({ id, result: finalResult });
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}).catch(error => {
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self.postMessage({ id, error: error.message });
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});
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} else {
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self.postMessage({ id, result });
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}
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}
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} catch (error) {
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self.postMessage({ id, error: error.message });
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}
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};
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/**
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* Entity processing function - extracted from ${system.className}.workerProcess
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*/
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function workerProcess(${workerProcessParams.entities}, ${workerProcessParams.deltaTime}, ${workerProcessParams.config}) {
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${workerProcessBody}
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}
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/**
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* SharedArrayBuffer processing function
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*/
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function processSharedArrayBuffer(startIndex, endIndex, deltaTime, systemConfig) {
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if (!sharedFloatArray) return;
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${sharedBufferProcessBody || '// No SharedArrayBuffer processing defined'}
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}
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`;
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}
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/**
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* 生成映射文件
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* Generate mapping file
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*
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* 注意:映射文件不能放在 workers 目录,微信小游戏会把它当 JS 编译
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* Note: Mapping file should NOT be in workers dir, WeChat will try to compile it as JS
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*/
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function generateMappingFile(
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success: Array<{ className: string; outputPath: string }>,
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config: GeneratorConfig
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): void {
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const mapping: WorkerScriptMapping = {
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generatedAt: new Date().toISOString(),
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mappings: {},
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};
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for (const item of success) {
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// 使用相对于项目根目录的路径
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// Use path relative to project root
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const relativePath = path.relative(process.cwd(), item.outputPath).replace(/\\/g, '/');
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mapping.mappings[item.className] = relativePath;
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}
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// 映射文件放在项目根目录,而不是 workers 目录
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// Put mapping file in project root, not in workers directory
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const mappingPath = path.join(process.cwd(), 'worker-mapping.json');
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fs.writeFileSync(mappingPath, JSON.stringify(mapping, null, 2), 'utf8');
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if (config.verbose) {
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console.log(` Generated mapping: ${mappingPath}`);
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}
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}
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/**
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* 将 camelCase/PascalCase 转换为 kebab-case
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* Convert camelCase/PascalCase to kebab-case
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*/
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function toKebabCase(str: string): string {
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return str
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.replace(/([a-z])([A-Z])/g, '$1-$2')
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.replace(/([A-Z])([A-Z][a-z])/g, '$1-$2')
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.toLowerCase();
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}
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/**
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* ES6+ 到 ES5 转换(用于微信小游戏兼容性)
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* ES6+ to ES5 conversion (for WeChat Mini Game compatibility)
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*
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* 使用 TypeScript 编译器进行安全的代码转换
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* Uses TypeScript compiler for safe code transformation
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*/
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function convertToES5(code: string): string {
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// 使用 ts-morph 已有的 TypeScript 依赖进行转换
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// Use ts-morph's TypeScript dependency for transformation
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const ts = require('typescript');
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const result = ts.transpileModule(code, {
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compilerOptions: {
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target: ts.ScriptTarget.ES5,
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module: ts.ModuleKind.None,
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removeComments: false,
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// 不生成严格模式声明
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noImplicitUseStrict: true,
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}
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});
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return result.outputText;
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}
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Reference in New Issue
Block a user