refactor: reorganize package structure and decouple framework packages (#338)

* refactor: reorganize package structure and decouple framework packages

## Package Structure Reorganization
- Reorganized 55 packages into categorized subdirectories:
  - packages/framework/ - Generic framework (Laya/Cocos compatible)
  - packages/engine/ - ESEngine core modules
  - packages/rendering/ - Rendering modules (WASM dependent)
  - packages/physics/ - Physics modules
  - packages/streaming/ - World streaming
  - packages/network-ext/ - Network extensions
  - packages/editor/ - Editor framework and plugins
  - packages/rust/ - Rust WASM engine
  - packages/tools/ - Build tools and SDK

## Framework Package Decoupling
- Decoupled behavior-tree and blueprint packages from ESEngine dependencies
- Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent)
- ESEngine-specific code moved to esengine/ subpath exports
- Framework packages now usable with Cocos/Laya without ESEngine

## CI Configuration
- Updated CI to only type-check and lint framework packages
- Added type-check:framework and lint:framework scripts

## Breaking Changes
- Package import paths changed due to directory reorganization
- ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine')

* fix: update es-engine file path after directory reorganization

* docs: update README to focus on framework over engine

* ci: only build framework packages, remove Rust/WASM dependencies

* fix: remove esengine subpath from behavior-tree and blueprint builds

ESEngine integration code will only be available in full engine builds.
Framework packages are now purely engine-agnostic.

* fix: move network-protocols to framework, build both in CI

* fix: update workflow paths from packages/core to packages/framework/core

* fix: exclude esengine folder from type-check in behavior-tree and blueprint

* fix: update network tsconfig references to new paths

* fix: add test:ci:framework to only test framework packages in CI

* fix: only build core and math npm packages in CI

* fix: exclude test files from CodeQL and fix string escaping security issue
This commit is contained in:
YHH
2025-12-26 14:50:35 +08:00
committed by GitHub
parent a84ff902e4
commit 155411e743
1936 changed files with 4147 additions and 11578 deletions

View File

@@ -0,0 +1,200 @@
/**
* @esengine/sdk - 统一 SDK 入口
*
* Unified SDK entry point for user scripts.
* 用户脚本的统一 SDK 入口。
*
* @example
* ```typescript
* // 统一导入所有引擎 API
* // Unified import for all engine APIs
* import { Component, Entity, Vector2, SpriteComponent } from '@esengine/sdk';
* ```
*
* @packageDocumentation
*/
// ============================================================================
// Core ECS Framework (@esengine/ecs-framework)
// 核心 ECS 框架
// ============================================================================
export * from '@esengine/ecs-framework';
// ============================================================================
// Math Library (@esengine/ecs-framework-math)
// 数学库
// ============================================================================
export * from '@esengine/ecs-framework-math';
// ============================================================================
// Engine Core (@esengine/engine-core)
// 引擎核心
// ============================================================================
export * from '@esengine/engine-core';
// ============================================================================
// Sprite System (@esengine/sprite)
// 精灵系统
// ============================================================================
export * from '@esengine/sprite';
// ============================================================================
// FairyGUI System (@esengine/fairygui)
// FairyGUI 系统
// Note: Selective exports to avoid conflicts with ecs-framework and math
// ============================================================================
export {
// ECS Integration
FGUIComponent,
FGUIRenderSystem,
getFGUIRenderSystem,
setFGUIRenderSystem,
FGUIRuntimeModule,
FGUIPlugin,
// Core
GObject,
GComponent,
GRoot,
GGroup,
Controller,
Transition,
UIConfig,
getUIConfig,
setUIConfig,
UIObjectFactory,
GObjectPool,
DragDropManager,
EScaleMode,
EAlignMode,
// Widgets
GImage,
GTextField,
GGraph,
GButton,
GProgressBar,
GSlider,
GLoader,
GList,
GTextInput,
EKeyboardType,
PopupMenu,
Window,
// Package
UIPackage,
PackageItem,
// Events
EventDispatcher,
FGUIEvents,
// Render
RenderCollector,
RenderBridge,
Canvas2DBackend,
FGUIRenderDataProvider,
createFGUIRenderDataProvider,
// Tween
GTween,
GTweener,
TweenManager,
TweenValue,
evaluateEase,
// Asset
FUIAssetLoader,
fuiAssetLoader,
// Field Types
EButtonMode,
EAutoSizeType,
EAlignType,
EVertAlignType,
ELoaderFillType,
EListLayoutType,
EListSelectionMode,
EOverflowType,
EPackageItemType,
EObjectType,
EProgressTitleType,
EScrollBarDisplayType,
EScrollType,
EFlipType,
EChildrenRenderOrder,
EGroupLayoutType,
EPopupDirection,
ERelationType,
EFillMethod,
EFillOrigin,
EObjectPropID,
EGearType,
EEaseType,
EBlendMode,
ETransitionActionType,
EGraphType,
} from '@esengine/fairygui';
// Re-export conflicting types with FGUI prefix
export {
Timer as FGUITimer,
Stage as FGUIStage,
ServiceContainer as FGUIServiceContainer,
Point as FGUIPoint,
Rectangle as FGUIRectangle,
} from '@esengine/fairygui';
export type {
// FairyGUI types
IFGUIComponentData,
RenderSubmitCallback,
ItemRenderer,
ItemProvider,
IUISource,
TypedEventListener,
EventListener,
FGUIEventType,
IEventContext,
IInputEventData,
IFUIAsset,
IEngineRenderData,
IFGUIRenderDataProvider,
TextureResolverFn,
TweenCallback,
} from '@esengine/fairygui';
// ============================================================================
// Audio System (@esengine/audio)
// 音频系统
// ============================================================================
export * from '@esengine/audio';
// ============================================================================
// Camera System (@esengine/camera)
// 摄像机系统
// ============================================================================
export * from '@esengine/camera';
// ============================================================================
// Particle System (@esengine/particle)
// 粒子系统
// ============================================================================
export * from '@esengine/particle';
// ============================================================================
// Physics 2D System (@esengine/physics-rapier2d)
// 2D 物理系统
// ============================================================================
export * from '@esengine/physics-rapier2d';
// ============================================================================
// Tilemap System (@esengine/tilemap)
// 瓦片地图系统
// ============================================================================
export * from '@esengine/tilemap';
// ============================================================================
// Behavior Tree System (@esengine/behavior-tree)
// 行为树系统
// ============================================================================
export * from '@esengine/behavior-tree';
// ============================================================================
// Asset System (@esengine/asset-system)
// 资产系统
// ============================================================================
export * from '@esengine/asset-system';