refactor: reorganize package structure and decouple framework packages (#338)

* refactor: reorganize package structure and decouple framework packages

## Package Structure Reorganization
- Reorganized 55 packages into categorized subdirectories:
  - packages/framework/ - Generic framework (Laya/Cocos compatible)
  - packages/engine/ - ESEngine core modules
  - packages/rendering/ - Rendering modules (WASM dependent)
  - packages/physics/ - Physics modules
  - packages/streaming/ - World streaming
  - packages/network-ext/ - Network extensions
  - packages/editor/ - Editor framework and plugins
  - packages/rust/ - Rust WASM engine
  - packages/tools/ - Build tools and SDK

## Framework Package Decoupling
- Decoupled behavior-tree and blueprint packages from ESEngine dependencies
- Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent)
- ESEngine-specific code moved to esengine/ subpath exports
- Framework packages now usable with Cocos/Laya without ESEngine

## CI Configuration
- Updated CI to only type-check and lint framework packages
- Added type-check:framework and lint:framework scripts

## Breaking Changes
- Package import paths changed due to directory reorganization
- ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine')

* fix: update es-engine file path after directory reorganization

* docs: update README to focus on framework over engine

* ci: only build framework packages, remove Rust/WASM dependencies

* fix: remove esengine subpath from behavior-tree and blueprint builds

ESEngine integration code will only be available in full engine builds.
Framework packages are now purely engine-agnostic.

* fix: move network-protocols to framework, build both in CI

* fix: update workflow paths from packages/core to packages/framework/core

* fix: exclude esengine folder from type-check in behavior-tree and blueprint

* fix: update network tsconfig references to new paths

* fix: add test:ci:framework to only test framework packages in CI

* fix: only build core and math npm packages in CI

* fix: exclude test files from CodeQL and fix string escaping security issue
This commit is contained in:
YHH
2025-12-26 14:50:35 +08:00
committed by GitHub
parent a84ff902e4
commit 155411e743
1936 changed files with 4147 additions and 11578 deletions

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@@ -0,0 +1,55 @@
//! Resource handle types.
//! 资源句柄类型。
/// Type alias for resource handle IDs.
/// 资源句柄ID的类型别名。
pub type HandleId = u32;
/// Generic resource handle.
/// 通用资源句柄。
///
/// A lightweight identifier for referencing loaded resources.
/// 用于引用已加载资源的轻量级标识符。
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct Handle<T> {
/// Unique identifier.
/// 唯一标识符。
id: HandleId,
/// Phantom data for type safety.
/// 用于类型安全的幻象数据。
_marker: std::marker::PhantomData<T>,
}
impl<T> Handle<T> {
/// Create a new handle with the given ID.
/// 使用给定ID创建新句柄。
#[inline]
pub const fn new(id: HandleId) -> Self {
Self {
id,
_marker: std::marker::PhantomData,
}
}
/// Get the handle ID.
/// 获取句柄ID。
#[inline]
pub const fn id(&self) -> HandleId {
self.id
}
}
impl<T> From<HandleId> for Handle<T> {
#[inline]
fn from(id: HandleId) -> Self {
Self::new(id)
}
}
impl<T> From<Handle<T>> for HandleId {
#[inline]
fn from(handle: Handle<T>) -> Self {
handle.id
}
}

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@@ -0,0 +1,7 @@
//! Resource management system.
//! 资源管理系统。
mod handle;
pub use handle::{Handle, HandleId};
pub use crate::renderer::texture::{Texture, TextureManager};