refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
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packages/rust/engine/src/resource/handle.rs
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packages/rust/engine/src/resource/handle.rs
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//! Resource handle types.
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//! 资源句柄类型。
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/// Type alias for resource handle IDs.
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/// 资源句柄ID的类型别名。
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pub type HandleId = u32;
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/// Generic resource handle.
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/// 通用资源句柄。
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///
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/// A lightweight identifier for referencing loaded resources.
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/// 用于引用已加载资源的轻量级标识符。
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct Handle<T> {
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/// Unique identifier.
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/// 唯一标识符。
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id: HandleId,
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/// Phantom data for type safety.
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/// 用于类型安全的幻象数据。
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_marker: std::marker::PhantomData<T>,
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}
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impl<T> Handle<T> {
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/// Create a new handle with the given ID.
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/// 使用给定ID创建新句柄。
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#[inline]
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pub const fn new(id: HandleId) -> Self {
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Self {
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id,
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_marker: std::marker::PhantomData,
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}
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}
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/// Get the handle ID.
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/// 获取句柄ID。
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#[inline]
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pub const fn id(&self) -> HandleId {
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self.id
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}
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}
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impl<T> From<HandleId> for Handle<T> {
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#[inline]
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fn from(id: HandleId) -> Self {
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Self::new(id)
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}
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}
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impl<T> From<Handle<T>> for HandleId {
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#[inline]
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fn from(handle: Handle<T>) -> Self {
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handle.id
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}
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}
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packages/rust/engine/src/resource/mod.rs
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packages/rust/engine/src/resource/mod.rs
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//! Resource management system.
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//! 资源管理系统。
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mod handle;
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pub use handle::{Handle, HandleId};
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pub use crate::renderer::texture::{Texture, TextureManager};
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