refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
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packages/rust/engine/Cargo.toml
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packages/rust/engine/Cargo.toml
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[package]
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name = "es-engine"
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version = "0.1.0"
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edition = "2021"
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authors = ["ESEngine Team"]
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description = "High-performance 2D game engine for web and mobile platforms | 高性能2D游戏引擎,支持Web和移动平台"
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license = "MIT"
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repository = "https://github.com/esengine/esengine"
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keywords = ["game-engine", "2d", "webgl", "wasm", "ecs"]
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categories = ["game-engines", "wasm", "graphics"]
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[lib]
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crate-type = ["cdylib", "rlib"]
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[features]
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default = ["console_error_panic_hook"]
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[dependencies]
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# Shared types and traits | 共享类型和trait
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es-engine-shared = { path = "../engine-shared" }
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# WASM bindings | WASM绑定
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wasm-bindgen = "0.2"
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js-sys = "0.3"
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# Web APIs | Web API
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web-sys = { version = "0.3", features = [
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# Core | 核心
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"Window",
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"Document",
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"Element",
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"HtmlCanvasElement",
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"HtmlCollection",
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"Navigator",
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"Screen",
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"Performance",
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"console",
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# WebGL2 | WebGL2渲染
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"WebGl2RenderingContext",
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"WebGlProgram",
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"WebGlShader",
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"WebGlBuffer",
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"WebGlTexture",
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"WebGlUniformLocation",
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"WebGlVertexArrayObject",
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"WebGlFramebuffer",
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# Events | 事件
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"KeyboardEvent",
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"MouseEvent",
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"TouchEvent",
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"TouchList",
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"Touch",
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# Image | 图像
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"HtmlImageElement",
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"ImageData",
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]}
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# Math library | 数学库
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glam = { version = "0.24", features = ["bytemuck"] }
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# Error handling | 错误处理
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thiserror = "1.0"
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# Logging | 日志
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log = "0.4"
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console_log = { version = "1.0", features = ["color"] }
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# Panic hook for better error messages | 更好的错误信息
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console_error_panic_hook = { version = "0.1", optional = true }
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# Serialization | 序列化
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serde = { version = "1.0", features = ["derive"] }
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# Byte manipulation | 字节操作
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bytemuck = { version = "1.14", features = ["derive"] }
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# Ordered map for preserving render order | 有序映射,用于保持渲染顺序
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indexmap = "2.0"
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[dev-dependencies]
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wasm-bindgen-test = "0.3"
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[profile.release]
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opt-level = 3
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lto = true
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codegen-units = 1
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[profile.dev]
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opt-level = 1
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