refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
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packages/rendering/sprite/src/SpriteRuntimeModule.ts
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56
packages/rendering/sprite/src/SpriteRuntimeModule.ts
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import type { IComponentRegistry, IScene } from '@esengine/ecs-framework';
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import type { IRuntimeModule, IRuntimePlugin, ModuleManifest, SystemContext } from '@esengine/engine-core';
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import { SpriteComponent } from './SpriteComponent';
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import { SpriteAnimatorComponent } from './SpriteAnimatorComponent';
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import { SpriteAnimatorSystem } from './systems/SpriteAnimatorSystem';
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import { SpriteAnimatorSystemToken } from './tokens';
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export type { SystemContext, ModuleManifest, IRuntimeModule, IRuntimePlugin };
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// 重新导出 tokens | Re-export tokens
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export { SpriteAnimatorSystemToken } from './tokens';
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class SpriteRuntimeModule implements IRuntimeModule {
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registerComponents(registry: IComponentRegistry): void {
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registry.register(SpriteComponent);
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registry.register(SpriteAnimatorComponent);
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}
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createSystems(scene: IScene, context: SystemContext): void {
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const animatorSystem = new SpriteAnimatorSystem();
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if (context.isEditor) {
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animatorSystem.enabled = false;
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}
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scene.addSystem(animatorSystem);
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// 注册服务到服务注册表 | Register service to service registry
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context.services.register(SpriteAnimatorSystemToken, animatorSystem);
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}
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}
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const manifest: ModuleManifest = {
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id: 'sprite',
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name: '@esengine/sprite',
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displayName: 'Sprite 2D',
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version: '1.0.0',
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description: 'Sprite and SpriteAnimator components for 2D rendering',
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category: 'Rendering',
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icon: 'Image',
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isCore: false,
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defaultEnabled: true,
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isEngineModule: true,
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canContainContent: true,
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dependencies: ['core', 'math'],
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exports: { components: ['SpriteComponent', 'SpriteAnimatorComponent'] },
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editorPackage: '@esengine/sprite-editor',
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requiresWasm: true
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};
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export const SpritePlugin: IRuntimePlugin = {
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manifest,
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runtimeModule: new SpriteRuntimeModule()
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};
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export { SpriteRuntimeModule };
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