refactor: reorganize package structure and decouple framework packages (#338)

* refactor: reorganize package structure and decouple framework packages

## Package Structure Reorganization
- Reorganized 55 packages into categorized subdirectories:
  - packages/framework/ - Generic framework (Laya/Cocos compatible)
  - packages/engine/ - ESEngine core modules
  - packages/rendering/ - Rendering modules (WASM dependent)
  - packages/physics/ - Physics modules
  - packages/streaming/ - World streaming
  - packages/network-ext/ - Network extensions
  - packages/editor/ - Editor framework and plugins
  - packages/rust/ - Rust WASM engine
  - packages/tools/ - Build tools and SDK

## Framework Package Decoupling
- Decoupled behavior-tree and blueprint packages from ESEngine dependencies
- Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent)
- ESEngine-specific code moved to esengine/ subpath exports
- Framework packages now usable with Cocos/Laya without ESEngine

## CI Configuration
- Updated CI to only type-check and lint framework packages
- Added type-check:framework and lint:framework scripts

## Breaking Changes
- Package import paths changed due to directory reorganization
- ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine')

* fix: update es-engine file path after directory reorganization

* docs: update README to focus on framework over engine

* ci: only build framework packages, remove Rust/WASM dependencies

* fix: remove esengine subpath from behavior-tree and blueprint builds

ESEngine integration code will only be available in full engine builds.
Framework packages are now purely engine-agnostic.

* fix: move network-protocols to framework, build both in CI

* fix: update workflow paths from packages/core to packages/framework/core

* fix: exclude esengine folder from type-check in behavior-tree and blueprint

* fix: update network tsconfig references to new paths

* fix: add test:ci:framework to only test framework packages in CI

* fix: only build core and math npm packages in CI

* fix: exclude test files from CodeQL and fix string escaping security issue
This commit is contained in:
YHH
2025-12-26 14:50:35 +08:00
committed by GitHub
parent a84ff902e4
commit 155411e743
1936 changed files with 4147 additions and 11578 deletions

View File

@@ -0,0 +1,97 @@
// Core types
export { type Particle, createParticle, resetParticle, ParticlePool } from './Particle';
// Emitter
export {
ParticleEmitter,
EmissionShape,
createDefaultEmitterConfig,
type EmitterConfig,
type ValueRange,
type ColorValue
} from './ParticleEmitter';
// Component
export { ParticleSystemComponent, ParticleBlendMode, SimulationSpace, RenderSpace, type BurstConfig } from './ParticleSystemComponent';
export { ClickFxComponent, ClickFxTriggerMode } from './ClickFxComponent';
// System
export { ParticleUpdateSystem } from './systems/ParticleSystem';
export { ClickFxSystem } from './systems/ClickFxSystem';
// Modules
export {
type IParticleModule,
ColorOverLifetimeModule,
type ColorKey,
SizeOverLifetimeModule,
ScaleCurveType,
type ScaleKey,
VelocityOverLifetimeModule,
VelocityCurveType,
type VelocityKey,
RotationOverLifetimeModule,
NoiseModule,
valueNoise2D,
noiseHash,
TextureSheetAnimationModule,
AnimationPlayMode,
AnimationLoopMode,
CollisionModule,
BoundaryType,
CollisionBehavior,
ForceFieldModule,
ForceFieldType,
createDefaultForceField,
type ForceField,
// Physics 2D collision module | 2D 物理碰撞模块
Physics2DCollisionModule,
Physics2DCollisionBehavior,
type IPhysics2DQuery,
type ParticleCollisionInfo
} from './modules';
// Rendering
export {
ParticleRenderDataProvider,
type ParticleProviderRenderData
} from './rendering';
// Presets
export {
type ParticlePreset,
PresetCategory,
AllPresets,
DefaultPreset,
FirePreset,
SmokePreset,
SparklePreset,
ExplosionPreset,
RainPreset,
SnowPreset,
MagicAuraPreset,
DustPreset,
BubblePreset,
StarTrailPreset,
VortexPreset,
LeavesPreset,
BouncingPreset,
getPresetsByCategory,
getPresetNames,
getPresetByName,
} from './presets';
// Loaders
export {
ParticleLoader,
ParticleAssetType,
createDefaultParticleAsset,
type IParticleAsset,
type IParticleModuleConfig
} from './loaders';
// Plugin
export { ParticleRuntimeModule, ParticlePlugin } from './ParticleRuntimeModule';
// Service tokens | 服务令牌
export { ParticleUpdateSystemToken } from './tokens';