refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
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packages/rendering/particle/src/index.ts
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packages/rendering/particle/src/index.ts
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// Core types
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export { type Particle, createParticle, resetParticle, ParticlePool } from './Particle';
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// Emitter
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export {
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ParticleEmitter,
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EmissionShape,
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createDefaultEmitterConfig,
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type EmitterConfig,
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type ValueRange,
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type ColorValue
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} from './ParticleEmitter';
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// Component
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export { ParticleSystemComponent, ParticleBlendMode, SimulationSpace, RenderSpace, type BurstConfig } from './ParticleSystemComponent';
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export { ClickFxComponent, ClickFxTriggerMode } from './ClickFxComponent';
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// System
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export { ParticleUpdateSystem } from './systems/ParticleSystem';
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export { ClickFxSystem } from './systems/ClickFxSystem';
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// Modules
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export {
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type IParticleModule,
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ColorOverLifetimeModule,
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type ColorKey,
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SizeOverLifetimeModule,
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ScaleCurveType,
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type ScaleKey,
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VelocityOverLifetimeModule,
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VelocityCurveType,
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type VelocityKey,
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RotationOverLifetimeModule,
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NoiseModule,
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valueNoise2D,
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noiseHash,
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TextureSheetAnimationModule,
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AnimationPlayMode,
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AnimationLoopMode,
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CollisionModule,
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BoundaryType,
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CollisionBehavior,
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ForceFieldModule,
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ForceFieldType,
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createDefaultForceField,
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type ForceField,
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// Physics 2D collision module | 2D 物理碰撞模块
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Physics2DCollisionModule,
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Physics2DCollisionBehavior,
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type IPhysics2DQuery,
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type ParticleCollisionInfo
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} from './modules';
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// Rendering
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export {
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ParticleRenderDataProvider,
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type ParticleProviderRenderData
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} from './rendering';
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// Presets
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export {
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type ParticlePreset,
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PresetCategory,
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AllPresets,
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DefaultPreset,
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FirePreset,
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SmokePreset,
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SparklePreset,
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ExplosionPreset,
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RainPreset,
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SnowPreset,
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MagicAuraPreset,
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DustPreset,
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BubblePreset,
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StarTrailPreset,
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VortexPreset,
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LeavesPreset,
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BouncingPreset,
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getPresetsByCategory,
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getPresetNames,
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getPresetByName,
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} from './presets';
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// Loaders
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export {
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ParticleLoader,
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ParticleAssetType,
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createDefaultParticleAsset,
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type IParticleAsset,
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type IParticleModuleConfig
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} from './loaders';
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// Plugin
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export { ParticleRuntimeModule, ParticlePlugin } from './ParticleRuntimeModule';
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// Service tokens | 服务令牌
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export { ParticleUpdateSystemToken } from './tokens';
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