refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
This commit is contained in:
39
packages/rendering/mesh-3d/src/index.ts
Normal file
39
packages/rendering/mesh-3d/src/index.ts
Normal file
@@ -0,0 +1,39 @@
|
||||
/**
|
||||
* @esengine/mesh-3d - 3D Mesh Rendering Module
|
||||
* 3D 网格渲染模块
|
||||
*
|
||||
* Provides components and systems for rendering GLTF/GLB 3D models.
|
||||
* 提供用于渲染 GLTF/GLB 3D 模型的组件和系统。
|
||||
*/
|
||||
|
||||
// Components
|
||||
// 组件
|
||||
export { MeshComponent } from './MeshComponent';
|
||||
export { Animation3DComponent, AnimationPlayState, AnimationWrapMode } from './Animation3DComponent';
|
||||
export { SkeletonComponent, type BoneTransform } from './SkeletonComponent';
|
||||
|
||||
// Systems
|
||||
// 系统
|
||||
export { MeshRenderSystem } from './systems/MeshRenderSystem';
|
||||
export { MeshAssetLoaderSystem } from './systems/MeshAssetLoaderSystem';
|
||||
export { Animation3DSystem } from './systems/Animation3DSystem';
|
||||
export { SkeletonBakingSystem } from './systems/SkeletonBakingSystem';
|
||||
|
||||
// Animation utilities
|
||||
// 动画工具
|
||||
export { AnimationEvaluator } from './animation/AnimationEvaluator';
|
||||
|
||||
// Tokens
|
||||
// 令牌
|
||||
export { MeshRenderSystemToken } from './tokens';
|
||||
|
||||
// Plugin
|
||||
// 插件
|
||||
export {
|
||||
Mesh3DPlugin,
|
||||
Mesh3DRuntimeModule,
|
||||
type SystemContext,
|
||||
type ModuleManifest,
|
||||
type IRuntimeModule,
|
||||
type IRuntimePlugin
|
||||
} from './Mesh3DRuntimeModule';
|
||||
Reference in New Issue
Block a user