refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
This commit is contained in:
235
packages/rendering/fairygui/src/widgets/GTextInput.ts
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235
packages/rendering/fairygui/src/widgets/GTextInput.ts
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import { GTextField } from './GTextField';
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import { InputTextField } from '../display/InputTextField';
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import { FGUIEvents } from '../events/Events';
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import type { ByteBuffer } from '../utils/ByteBuffer';
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/**
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* Keyboard type constants
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* 键盘类型常量
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*/
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export const enum EKeyboardType {
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Default = 'text',
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Number = 'number',
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Url = 'url',
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Email = 'email',
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Tel = 'tel',
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Password = 'password'
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}
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/**
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* GTextInput
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*
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* Editable text input component.
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*
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* 可编辑的文本输入组件
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*
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* Features:
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* - Text input with IME support
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* - Password mode
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* - Character restriction
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* - Max length
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* - Placeholder text
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*/
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export class GTextInput extends GTextField {
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protected declare _displayObject: InputTextField;
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constructor() {
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super();
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}
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protected createDisplayObject(): void {
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const inputField = new InputTextField();
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// Set both _displayObject and _textField since parent class uses _textField for color etc.
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this._displayObject = inputField;
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this._textField = inputField;
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this._displayObject.gOwner = this;
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// Forward events
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inputField.on('input', () => {
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this.emit(FGUIEvents.TEXT_CHANGED);
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});
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inputField.on('submit', () => {
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this.emit(FGUIEvents.TEXT_SUBMIT);
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});
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}
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/**
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* Get native input element
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* 获取原生输入元素
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*/
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public get nativeInput(): InputTextField {
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return this._displayObject;
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}
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/**
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* Get/set password mode
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* 获取/设置密码模式
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*/
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public get password(): boolean {
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return this._displayObject.password;
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}
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public set password(value: boolean) {
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if (this._displayObject) {
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this._displayObject.password = value;
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}
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}
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/**
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* Get/set keyboard type
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* 获取/设置键盘类型
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*/
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public get keyboardType(): string {
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return this._displayObject.keyboardType;
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}
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public set keyboardType(value: string) {
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if (this._displayObject) {
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this._displayObject.keyboardType = value;
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}
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}
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/**
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* Get/set editable state
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* 获取/设置可编辑状态
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*/
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public get editable(): boolean {
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return this._displayObject.editable;
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}
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public set editable(value: boolean) {
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if (this._displayObject) {
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this._displayObject.editable = value;
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}
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}
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/**
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* Get/set max length
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* 获取/设置最大长度
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*/
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public get maxLength(): number {
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return this._displayObject.maxLength;
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}
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public set maxLength(value: number) {
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if (this._displayObject) {
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this._displayObject.maxLength = value;
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}
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}
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/**
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* Get/set placeholder text
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* 获取/设置占位符文本
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*/
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public get promptText(): string {
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return this._displayObject.promptText;
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}
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public set promptText(value: string) {
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if (this._displayObject) {
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this._displayObject.promptText = value;
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}
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}
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/**
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* Get/set placeholder color
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* 获取/设置占位符颜色
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*/
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public get promptColor(): string {
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return this._displayObject.promptColor;
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}
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public set promptColor(value: string) {
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if (this._displayObject) {
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this._displayObject.promptColor = value;
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}
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}
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/**
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* Get/set character restriction pattern
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* 获取/设置字符限制模式
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*/
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public get restrict(): string {
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return this._displayObject.restrict;
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}
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public set restrict(value: string) {
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if (this._displayObject) {
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this._displayObject.restrict = value;
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}
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}
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/**
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* Get/set single line mode
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* 获取/设置单行模式
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*/
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public get singleLine(): boolean {
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return this._singleLine;
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}
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public set singleLine(value: boolean) {
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this._singleLine = value;
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if (this._displayObject) {
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this._displayObject.multiline = !value;
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}
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}
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/**
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* Request focus
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* 请求焦点
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*/
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public requestFocus(): void {
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this._displayObject.focus();
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super.requestFocus();
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}
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/**
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* Clear focus
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* 清除焦点
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*/
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public clearFocus(): void {
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this._displayObject.blur();
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}
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/**
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* Select all text
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* 选择所有文本
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*/
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public selectAll(): void {
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this._displayObject.selectAll();
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}
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public setup_beforeAdd(buffer: ByteBuffer, beginPos: number): void {
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super.setup_beforeAdd(buffer, beginPos);
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buffer.seek(beginPos, 4);
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let str = buffer.readS();
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if (str) {
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this.promptText = str;
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}
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str = buffer.readS();
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if (str) {
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this.restrict = str;
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}
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const iv = buffer.getInt32();
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if (iv !== 0) {
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this.maxLength = iv;
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}
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const keyboardTypeValue = buffer.getInt32();
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if (keyboardTypeValue !== 0) {
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if (keyboardTypeValue === 4) {
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this.keyboardType = EKeyboardType.Number;
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} else if (keyboardTypeValue === 3) {
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this.keyboardType = EKeyboardType.Url;
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}
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}
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if (buffer.readBool()) {
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this.password = true;
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}
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}
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}
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