refactor: reorganize package structure and decouple framework packages (#338)

* refactor: reorganize package structure and decouple framework packages

## Package Structure Reorganization
- Reorganized 55 packages into categorized subdirectories:
  - packages/framework/ - Generic framework (Laya/Cocos compatible)
  - packages/engine/ - ESEngine core modules
  - packages/rendering/ - Rendering modules (WASM dependent)
  - packages/physics/ - Physics modules
  - packages/streaming/ - World streaming
  - packages/network-ext/ - Network extensions
  - packages/editor/ - Editor framework and plugins
  - packages/rust/ - Rust WASM engine
  - packages/tools/ - Build tools and SDK

## Framework Package Decoupling
- Decoupled behavior-tree and blueprint packages from ESEngine dependencies
- Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent)
- ESEngine-specific code moved to esengine/ subpath exports
- Framework packages now usable with Cocos/Laya without ESEngine

## CI Configuration
- Updated CI to only type-check and lint framework packages
- Added type-check:framework and lint:framework scripts

## Breaking Changes
- Package import paths changed due to directory reorganization
- ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine')

* fix: update es-engine file path after directory reorganization

* docs: update README to focus on framework over engine

* ci: only build framework packages, remove Rust/WASM dependencies

* fix: remove esengine subpath from behavior-tree and blueprint builds

ESEngine integration code will only be available in full engine builds.
Framework packages are now purely engine-agnostic.

* fix: move network-protocols to framework, build both in CI

* fix: update workflow paths from packages/core to packages/framework/core

* fix: exclude esengine folder from type-check in behavior-tree and blueprint

* fix: update network tsconfig references to new paths

* fix: add test:ci:framework to only test framework packages in CI

* fix: only build core and math npm packages in CI

* fix: exclude test files from CodeQL and fix string escaping security issue
This commit is contained in:
YHH
2025-12-26 14:50:35 +08:00
committed by GitHub
parent a84ff902e4
commit 155411e743
1936 changed files with 4147 additions and 11578 deletions

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import { GTextField } from './GTextField';
import { InputTextField } from '../display/InputTextField';
import { FGUIEvents } from '../events/Events';
import type { ByteBuffer } from '../utils/ByteBuffer';
/**
* Keyboard type constants
* 键盘类型常量
*/
export const enum EKeyboardType {
Default = 'text',
Number = 'number',
Url = 'url',
Email = 'email',
Tel = 'tel',
Password = 'password'
}
/**
* GTextInput
*
* Editable text input component.
*
* 可编辑的文本输入组件
*
* Features:
* - Text input with IME support
* - Password mode
* - Character restriction
* - Max length
* - Placeholder text
*/
export class GTextInput extends GTextField {
protected declare _displayObject: InputTextField;
constructor() {
super();
}
protected createDisplayObject(): void {
const inputField = new InputTextField();
// Set both _displayObject and _textField since parent class uses _textField for color etc.
this._displayObject = inputField;
this._textField = inputField;
this._displayObject.gOwner = this;
// Forward events
inputField.on('input', () => {
this.emit(FGUIEvents.TEXT_CHANGED);
});
inputField.on('submit', () => {
this.emit(FGUIEvents.TEXT_SUBMIT);
});
}
/**
* Get native input element
* 获取原生输入元素
*/
public get nativeInput(): InputTextField {
return this._displayObject;
}
/**
* Get/set password mode
* 获取/设置密码模式
*/
public get password(): boolean {
return this._displayObject.password;
}
public set password(value: boolean) {
if (this._displayObject) {
this._displayObject.password = value;
}
}
/**
* Get/set keyboard type
* 获取/设置键盘类型
*/
public get keyboardType(): string {
return this._displayObject.keyboardType;
}
public set keyboardType(value: string) {
if (this._displayObject) {
this._displayObject.keyboardType = value;
}
}
/**
* Get/set editable state
* 获取/设置可编辑状态
*/
public get editable(): boolean {
return this._displayObject.editable;
}
public set editable(value: boolean) {
if (this._displayObject) {
this._displayObject.editable = value;
}
}
/**
* Get/set max length
* 获取/设置最大长度
*/
public get maxLength(): number {
return this._displayObject.maxLength;
}
public set maxLength(value: number) {
if (this._displayObject) {
this._displayObject.maxLength = value;
}
}
/**
* Get/set placeholder text
* 获取/设置占位符文本
*/
public get promptText(): string {
return this._displayObject.promptText;
}
public set promptText(value: string) {
if (this._displayObject) {
this._displayObject.promptText = value;
}
}
/**
* Get/set placeholder color
* 获取/设置占位符颜色
*/
public get promptColor(): string {
return this._displayObject.promptColor;
}
public set promptColor(value: string) {
if (this._displayObject) {
this._displayObject.promptColor = value;
}
}
/**
* Get/set character restriction pattern
* 获取/设置字符限制模式
*/
public get restrict(): string {
return this._displayObject.restrict;
}
public set restrict(value: string) {
if (this._displayObject) {
this._displayObject.restrict = value;
}
}
/**
* Get/set single line mode
* 获取/设置单行模式
*/
public get singleLine(): boolean {
return this._singleLine;
}
public set singleLine(value: boolean) {
this._singleLine = value;
if (this._displayObject) {
this._displayObject.multiline = !value;
}
}
/**
* Request focus
* 请求焦点
*/
public requestFocus(): void {
this._displayObject.focus();
super.requestFocus();
}
/**
* Clear focus
* 清除焦点
*/
public clearFocus(): void {
this._displayObject.blur();
}
/**
* Select all text
* 选择所有文本
*/
public selectAll(): void {
this._displayObject.selectAll();
}
public setup_beforeAdd(buffer: ByteBuffer, beginPos: number): void {
super.setup_beforeAdd(buffer, beginPos);
buffer.seek(beginPos, 4);
let str = buffer.readS();
if (str) {
this.promptText = str;
}
str = buffer.readS();
if (str) {
this.restrict = str;
}
const iv = buffer.getInt32();
if (iv !== 0) {
this.maxLength = iv;
}
const keyboardTypeValue = buffer.getInt32();
if (keyboardTypeValue !== 0) {
if (keyboardTypeValue === 4) {
this.keyboardType = EKeyboardType.Number;
} else if (keyboardTypeValue === 3) {
this.keyboardType = EKeyboardType.Url;
}
}
if (buffer.readBool()) {
this.password = true;
}
}
}