refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
This commit is contained in:
395
packages/rendering/fairygui/src/utils/ByteBuffer.ts
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395
packages/rendering/fairygui/src/utils/ByteBuffer.ts
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/**
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* ByteBuffer
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*
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* Binary data reader for parsing FairyGUI package files.
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*
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* 二进制数据读取器,用于解析 FairyGUI 包文件
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*/
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export class ByteBuffer {
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private _data: DataView;
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private _position: number = 0;
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private _littleEndian: boolean = false;
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private _stringTable: string[] = [];
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private _version: number = 0;
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constructor(buffer: ArrayBuffer, offset: number = 0, length?: number) {
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length = length ?? buffer.byteLength - offset;
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this._data = new DataView(buffer, offset, length);
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}
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/**
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* Get buffer length
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* 获取缓冲区长度
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*/
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public get length(): number {
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return this._data.byteLength;
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}
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/**
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* Get current position
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* 获取当前位置
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*/
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public get position(): number {
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return this._position;
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}
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/**
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* Set current position
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* 设置当前位置
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*/
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public set position(value: number) {
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this._position = value;
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}
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/**
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* Get version
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* 获取版本
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*/
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public get version(): number {
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return this._version;
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}
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/**
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* Set version
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* 设置版本
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*/
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public set version(value: number) {
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this._version = value;
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}
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/**
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* Check if can read more bytes
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* 检查是否可以读取更多字节
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*/
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public get bytesAvailable(): number {
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return this._data.byteLength - this._position;
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}
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/**
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* Skip bytes
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* 跳过字节
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*/
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public skip(count: number): void {
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this._position += count;
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}
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/**
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* Seek to position
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* 定位到指定位置
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*/
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public seek(indexTablePos: number, blockIndex: number): boolean {
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const tmp = this._position;
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this._position = indexTablePos;
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const segCount = this.getUint8();
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if (blockIndex < segCount) {
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const useShort = this.getUint8() === 1;
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let newPos: number;
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if (useShort) {
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this._position = indexTablePos + 2 + 2 * blockIndex;
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newPos = this.getUint16();
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} else {
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this._position = indexTablePos + 2 + 4 * blockIndex;
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newPos = this.getUint32();
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}
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if (newPos > 0) {
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this._position = indexTablePos + newPos;
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return true;
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} else {
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this._position = tmp;
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return false;
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}
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} else {
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this._position = tmp;
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return false;
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}
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}
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// Read methods | 读取方法
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public getUint8(): number {
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const value = this._data.getUint8(this._position);
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this._position += 1;
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return value;
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}
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public getInt8(): number {
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const value = this._data.getInt8(this._position);
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this._position += 1;
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return value;
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}
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public getUint16(): number {
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const value = this._data.getUint16(this._position, this._littleEndian);
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this._position += 2;
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return value;
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}
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public getInt16(): number {
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const value = this._data.getInt16(this._position, this._littleEndian);
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this._position += 2;
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return value;
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}
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public getUint32(): number {
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const value = this._data.getUint32(this._position, this._littleEndian);
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this._position += 4;
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return value;
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}
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public getInt32(): number {
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const value = this._data.getInt32(this._position, this._littleEndian);
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this._position += 4;
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return value;
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}
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public getFloat32(): number {
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const value = this._data.getFloat32(this._position, this._littleEndian);
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this._position += 4;
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return value;
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}
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public getFloat64(): number {
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const value = this._data.getFloat64(this._position, this._littleEndian);
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this._position += 8;
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return value;
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}
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/**
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* Read boolean
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* 读取布尔值
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*/
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public readBool(): boolean {
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return this.getUint8() === 1;
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}
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/**
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* Read byte
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* 读取字节
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*/
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public readByte(): number {
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return this.getUint8();
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}
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/**
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* Read short
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* 读取短整数
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*/
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public readShort(): number {
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return this.getInt16();
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}
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/**
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* Read unsigned short
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* 读取无符号短整数
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*/
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public readUshort(): number {
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return this.getUint16();
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}
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/**
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* Read int
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* 读取整数
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*/
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public readInt(): number {
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return this.getInt32();
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}
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/**
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* Read unsigned int
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* 读取无符号整数
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*/
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public readUint(): number {
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return this.getUint32();
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}
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/**
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* Read float
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* 读取浮点数
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*/
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public readFloat(): number {
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return this.getFloat32();
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}
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/**
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* Read string from string table
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* 从字符串表读取字符串
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*/
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public readS(): string {
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const index = this.getUint16();
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if (index === 65535) {
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return '';
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}
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return this._stringTable[index] || '';
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}
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/**
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* Read string with length prefix
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* 读取带长度前缀的字符串
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*/
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public readString(): string {
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const len = this.getUint16();
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if (len === 0) {
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return '';
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}
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return this.readStringWithLength(len);
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}
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private readStringWithLength(len: number): string {
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const bytes = new Uint8Array(this._data.buffer, this._data.byteOffset + this._position, len);
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this._position += len;
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return new TextDecoder('utf-8').decode(bytes);
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}
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/**
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* Read color as packed u32 (0xRRGGBBAA format)
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* 读取颜色为打包的 u32(0xRRGGBBAA 格式)
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*/
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public readColor(bHasAlpha: boolean = false): number {
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const r = this.getUint8();
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const g = this.getUint8();
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const b = this.getUint8();
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const a = this.getUint8();
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return ((r << 24) | (g << 16) | (b << 8) | (bHasAlpha ? a : 0xFF)) >>> 0;
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}
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/**
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* Read color as CSS string (always reads 4 bytes: r, g, b, a)
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* 读取颜色为 CSS 字符串(总是读取 4 字节:r, g, b, a)
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*
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* FairyGUI 二进制格式颜色存储顺序为 R, G, B, A
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*/
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public readColorS(bHasAlpha: boolean = false): string {
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const byte0 = this.getUint8();
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const byte1 = this.getUint8();
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const byte2 = this.getUint8();
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const byte3 = this.getUint8();
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// FairyGUI stores colors as R, G, B, A
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const r = byte0;
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const g = byte1;
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const b = byte2;
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const a = byte3;
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if (bHasAlpha && a !== 255) {
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return `rgba(${r},${g},${b},${(a / 255).toFixed(2)})`;
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} else {
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return `#${r.toString(16).padStart(2, '0')}${g.toString(16).padStart(2, '0')}${b.toString(16).padStart(2, '0')}`;
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}
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}
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/**
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* Read bytes
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* 读取字节数组
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*/
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public readBytes(length: number): Uint8Array {
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const bytes = new Uint8Array(this._data.buffer, this._data.byteOffset + this._position, length);
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this._position += length;
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return bytes;
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}
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/**
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* Set string table
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* 设置字符串表
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*/
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public set stringTable(value: string[]) {
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this._stringTable = value;
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}
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/**
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* Get string table
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* 获取字符串表
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*/
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public get stringTable(): string[] {
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return this._stringTable;
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}
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/**
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* Alias for position getter
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* position getter 别名
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*/
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public get pos(): number {
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return this._position;
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}
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/**
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* Alias for position setter
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* position setter 别名
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*/
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public set pos(value: number) {
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this._position = value;
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}
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/**
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* Get underlying buffer
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* 获取底层缓冲区
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*/
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public get buffer(): ArrayBuffer {
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return this._data.buffer as ArrayBuffer;
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}
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/**
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* Read UTF string (length-prefixed)
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* 读取 UTF 字符串(带长度前缀)
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*/
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public readUTFString(): string {
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const len = this.getUint16();
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if (len === 0) {
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return '';
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}
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return this.readStringWithLength(len);
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}
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/**
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* Read string array
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* 读取字符串数组
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*/
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public readSArray(count: number): string[] {
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const arr: string[] = [];
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for (let i = 0; i < count; i++) {
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arr.push(this.readS());
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}
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return arr;
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}
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/**
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* Read custom string with specified length
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* 读取指定长度的自定义字符串
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*/
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public getCustomString(len: number): string {
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const bytes = new Uint8Array(this._data.buffer, this._data.byteOffset + this._position, len);
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this._position += len;
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return new TextDecoder('utf-8').decode(bytes);
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}
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/**
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* Read sub-buffer
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* 读取子缓冲区
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*/
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public readBuffer(): ByteBuffer {
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const len = this.getUint32();
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const buffer = new ByteBuffer(this._data.buffer as ArrayBuffer, this._data.byteOffset + this._position, len);
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buffer.version = this._version;
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buffer.stringTable = this._stringTable;
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this._position += len;
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return buffer;
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}
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/**
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* Read Int32 (alias)
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* 读取 Int32(别名)
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*/
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public readInt32(): number {
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return this.getInt32();
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}
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/**
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* Read Uint16 (alias)
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* 读取 Uint16(别名)
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*/
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public readUint16(): number {
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return this.getUint16();
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}
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}
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