refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
This commit is contained in:
395
packages/rendering/fairygui/src/utils/ByteBuffer.ts
Normal file
395
packages/rendering/fairygui/src/utils/ByteBuffer.ts
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@@ -0,0 +1,395 @@
|
||||
/**
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||||
* ByteBuffer
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*
|
||||
* Binary data reader for parsing FairyGUI package files.
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*
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* 二进制数据读取器,用于解析 FairyGUI 包文件
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*/
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export class ByteBuffer {
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private _data: DataView;
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private _position: number = 0;
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private _littleEndian: boolean = false;
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||||
private _stringTable: string[] = [];
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||||
private _version: number = 0;
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||||
|
||||
constructor(buffer: ArrayBuffer, offset: number = 0, length?: number) {
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||||
length = length ?? buffer.byteLength - offset;
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||||
this._data = new DataView(buffer, offset, length);
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||||
}
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||||
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||||
/**
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||||
* Get buffer length
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||||
* 获取缓冲区长度
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||||
*/
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||||
public get length(): number {
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||||
return this._data.byteLength;
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}
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||||
|
||||
/**
|
||||
* Get current position
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* 获取当前位置
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||||
*/
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||||
public get position(): number {
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||||
return this._position;
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||||
}
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||||
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||||
/**
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||||
* Set current position
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||||
* 设置当前位置
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||||
*/
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||||
public set position(value: number) {
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this._position = value;
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||||
}
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||||
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||||
/**
|
||||
* Get version
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* 获取版本
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||||
*/
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||||
public get version(): number {
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||||
return this._version;
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||||
}
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||||
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||||
/**
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* Set version
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* 设置版本
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||||
*/
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||||
public set version(value: number) {
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this._version = value;
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}
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/**
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* Check if can read more bytes
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* 检查是否可以读取更多字节
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*/
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public get bytesAvailable(): number {
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return this._data.byteLength - this._position;
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}
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/**
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* Skip bytes
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* 跳过字节
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*/
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public skip(count: number): void {
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this._position += count;
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}
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||||
/**
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* Seek to position
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||||
* 定位到指定位置
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*/
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public seek(indexTablePos: number, blockIndex: number): boolean {
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const tmp = this._position;
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this._position = indexTablePos;
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const segCount = this.getUint8();
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if (blockIndex < segCount) {
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const useShort = this.getUint8() === 1;
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let newPos: number;
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if (useShort) {
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this._position = indexTablePos + 2 + 2 * blockIndex;
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newPos = this.getUint16();
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} else {
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this._position = indexTablePos + 2 + 4 * blockIndex;
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newPos = this.getUint32();
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||||
}
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|
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if (newPos > 0) {
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this._position = indexTablePos + newPos;
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return true;
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} else {
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this._position = tmp;
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return false;
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}
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||||
} else {
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this._position = tmp;
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return false;
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}
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}
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// Read methods | 读取方法
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public getUint8(): number {
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const value = this._data.getUint8(this._position);
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this._position += 1;
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return value;
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}
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||||
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||||
public getInt8(): number {
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const value = this._data.getInt8(this._position);
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this._position += 1;
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||||
return value;
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||||
}
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||||
|
||||
public getUint16(): number {
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||||
const value = this._data.getUint16(this._position, this._littleEndian);
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this._position += 2;
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return value;
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||||
}
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||||
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||||
public getInt16(): number {
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const value = this._data.getInt16(this._position, this._littleEndian);
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this._position += 2;
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return value;
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||||
}
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||||
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||||
public getUint32(): number {
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const value = this._data.getUint32(this._position, this._littleEndian);
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this._position += 4;
|
||||
return value;
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||||
}
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||||
|
||||
public getInt32(): number {
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||||
const value = this._data.getInt32(this._position, this._littleEndian);
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this._position += 4;
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||||
return value;
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||||
}
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||||
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||||
public getFloat32(): number {
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||||
const value = this._data.getFloat32(this._position, this._littleEndian);
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this._position += 4;
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||||
return value;
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||||
}
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||||
|
||||
public getFloat64(): number {
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||||
const value = this._data.getFloat64(this._position, this._littleEndian);
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this._position += 8;
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||||
return value;
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||||
}
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||||
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||||
/**
|
||||
* Read boolean
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* 读取布尔值
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*/
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public readBool(): boolean {
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return this.getUint8() === 1;
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}
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/**
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* Read byte
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* 读取字节
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||||
*/
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||||
public readByte(): number {
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||||
return this.getUint8();
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||||
}
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||||
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||||
/**
|
||||
* Read short
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||||
* 读取短整数
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||||
*/
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||||
public readShort(): number {
|
||||
return this.getInt16();
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||||
}
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||||
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||||
/**
|
||||
* Read unsigned short
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||||
* 读取无符号短整数
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||||
*/
|
||||
public readUshort(): number {
|
||||
return this.getUint16();
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||||
}
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||||
|
||||
/**
|
||||
* Read int
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||||
* 读取整数
|
||||
*/
|
||||
public readInt(): number {
|
||||
return this.getInt32();
|
||||
}
|
||||
|
||||
/**
|
||||
* Read unsigned int
|
||||
* 读取无符号整数
|
||||
*/
|
||||
public readUint(): number {
|
||||
return this.getUint32();
|
||||
}
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||||
|
||||
/**
|
||||
* Read float
|
||||
* 读取浮点数
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||||
*/
|
||||
public readFloat(): number {
|
||||
return this.getFloat32();
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||||
}
|
||||
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||||
/**
|
||||
* Read string from string table
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||||
* 从字符串表读取字符串
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||||
*/
|
||||
public readS(): string {
|
||||
const index = this.getUint16();
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||||
if (index === 65535) {
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||||
return '';
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||||
}
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||||
return this._stringTable[index] || '';
|
||||
}
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||||
|
||||
/**
|
||||
* Read string with length prefix
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||||
* 读取带长度前缀的字符串
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||||
*/
|
||||
public readString(): string {
|
||||
const len = this.getUint16();
|
||||
if (len === 0) {
|
||||
return '';
|
||||
}
|
||||
return this.readStringWithLength(len);
|
||||
}
|
||||
|
||||
private readStringWithLength(len: number): string {
|
||||
const bytes = new Uint8Array(this._data.buffer, this._data.byteOffset + this._position, len);
|
||||
this._position += len;
|
||||
return new TextDecoder('utf-8').decode(bytes);
|
||||
}
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||||
|
||||
/**
|
||||
* Read color as packed u32 (0xRRGGBBAA format)
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||||
* 读取颜色为打包的 u32(0xRRGGBBAA 格式)
|
||||
*/
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||||
public readColor(bHasAlpha: boolean = false): number {
|
||||
const r = this.getUint8();
|
||||
const g = this.getUint8();
|
||||
const b = this.getUint8();
|
||||
const a = this.getUint8();
|
||||
return ((r << 24) | (g << 16) | (b << 8) | (bHasAlpha ? a : 0xFF)) >>> 0;
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||||
}
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||||
|
||||
/**
|
||||
* Read color as CSS string (always reads 4 bytes: r, g, b, a)
|
||||
* 读取颜色为 CSS 字符串(总是读取 4 字节:r, g, b, a)
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||||
*
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||||
* FairyGUI 二进制格式颜色存储顺序为 R, G, B, A
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||||
*/
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||||
public readColorS(bHasAlpha: boolean = false): string {
|
||||
const byte0 = this.getUint8();
|
||||
const byte1 = this.getUint8();
|
||||
const byte2 = this.getUint8();
|
||||
const byte3 = this.getUint8();
|
||||
|
||||
// FairyGUI stores colors as R, G, B, A
|
||||
const r = byte0;
|
||||
const g = byte1;
|
||||
const b = byte2;
|
||||
const a = byte3;
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||||
|
||||
if (bHasAlpha && a !== 255) {
|
||||
return `rgba(${r},${g},${b},${(a / 255).toFixed(2)})`;
|
||||
} else {
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||||
return `#${r.toString(16).padStart(2, '0')}${g.toString(16).padStart(2, '0')}${b.toString(16).padStart(2, '0')}`;
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||||
}
|
||||
}
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||||
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||||
/**
|
||||
* Read bytes
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||||
* 读取字节数组
|
||||
*/
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||||
public readBytes(length: number): Uint8Array {
|
||||
const bytes = new Uint8Array(this._data.buffer, this._data.byteOffset + this._position, length);
|
||||
this._position += length;
|
||||
return bytes;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set string table
|
||||
* 设置字符串表
|
||||
*/
|
||||
public set stringTable(value: string[]) {
|
||||
this._stringTable = value;
|
||||
}
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||||
|
||||
/**
|
||||
* Get string table
|
||||
* 获取字符串表
|
||||
*/
|
||||
public get stringTable(): string[] {
|
||||
return this._stringTable;
|
||||
}
|
||||
|
||||
/**
|
||||
* Alias for position getter
|
||||
* position getter 别名
|
||||
*/
|
||||
public get pos(): number {
|
||||
return this._position;
|
||||
}
|
||||
|
||||
/**
|
||||
* Alias for position setter
|
||||
* position setter 别名
|
||||
*/
|
||||
public set pos(value: number) {
|
||||
this._position = value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get underlying buffer
|
||||
* 获取底层缓冲区
|
||||
*/
|
||||
public get buffer(): ArrayBuffer {
|
||||
return this._data.buffer as ArrayBuffer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Read UTF string (length-prefixed)
|
||||
* 读取 UTF 字符串(带长度前缀)
|
||||
*/
|
||||
public readUTFString(): string {
|
||||
const len = this.getUint16();
|
||||
if (len === 0) {
|
||||
return '';
|
||||
}
|
||||
return this.readStringWithLength(len);
|
||||
}
|
||||
|
||||
/**
|
||||
* Read string array
|
||||
* 读取字符串数组
|
||||
*/
|
||||
public readSArray(count: number): string[] {
|
||||
const arr: string[] = [];
|
||||
for (let i = 0; i < count; i++) {
|
||||
arr.push(this.readS());
|
||||
}
|
||||
return arr;
|
||||
}
|
||||
|
||||
/**
|
||||
* Read custom string with specified length
|
||||
* 读取指定长度的自定义字符串
|
||||
*/
|
||||
public getCustomString(len: number): string {
|
||||
const bytes = new Uint8Array(this._data.buffer, this._data.byteOffset + this._position, len);
|
||||
this._position += len;
|
||||
return new TextDecoder('utf-8').decode(bytes);
|
||||
}
|
||||
|
||||
/**
|
||||
* Read sub-buffer
|
||||
* 读取子缓冲区
|
||||
*/
|
||||
public readBuffer(): ByteBuffer {
|
||||
const len = this.getUint32();
|
||||
const buffer = new ByteBuffer(this._data.buffer as ArrayBuffer, this._data.byteOffset + this._position, len);
|
||||
buffer.version = this._version;
|
||||
buffer.stringTable = this._stringTable;
|
||||
this._position += len;
|
||||
return buffer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Read Int32 (alias)
|
||||
* 读取 Int32(别名)
|
||||
*/
|
||||
public readInt32(): number {
|
||||
return this.getInt32();
|
||||
}
|
||||
|
||||
/**
|
||||
* Read Uint16 (alias)
|
||||
* 读取 Uint16(别名)
|
||||
*/
|
||||
public readUint16(): number {
|
||||
return this.getUint16();
|
||||
}
|
||||
}
|
||||
192
packages/rendering/fairygui/src/utils/MathTypes.ts
Normal file
192
packages/rendering/fairygui/src/utils/MathTypes.ts
Normal file
@@ -0,0 +1,192 @@
|
||||
/**
|
||||
* Point interface
|
||||
* 2D point
|
||||
*/
|
||||
export interface IPoint {
|
||||
x: number;
|
||||
y: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* Rectangle interface
|
||||
* 2D rectangle
|
||||
*/
|
||||
export interface IRectangle {
|
||||
x: number;
|
||||
y: number;
|
||||
width: number;
|
||||
height: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* Point class
|
||||
* 2D point with utility methods
|
||||
*/
|
||||
export class Point implements IPoint {
|
||||
public x: number;
|
||||
public y: number;
|
||||
|
||||
constructor(x: number = 0, y: number = 0) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
public set(x: number, y: number): this {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
return this;
|
||||
}
|
||||
|
||||
public copyFrom(source: IPoint): this {
|
||||
this.x = source.x;
|
||||
this.y = source.y;
|
||||
return this;
|
||||
}
|
||||
|
||||
public clone(): Point {
|
||||
return new Point(this.x, this.y);
|
||||
}
|
||||
|
||||
public distance(target: IPoint): number {
|
||||
const dx = target.x - this.x;
|
||||
const dy = target.y - this.y;
|
||||
return Math.sqrt(dx * dx + dy * dy);
|
||||
}
|
||||
|
||||
public equals(other: IPoint): boolean {
|
||||
return this.x === other.x && this.y === other.y;
|
||||
}
|
||||
|
||||
public static readonly ZERO: Readonly<Point> = new Point(0, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Rectangle class
|
||||
* 2D rectangle with utility methods
|
||||
*/
|
||||
export class Rectangle implements IRectangle {
|
||||
public x: number;
|
||||
public y: number;
|
||||
public width: number;
|
||||
public height: number;
|
||||
|
||||
constructor(x: number = 0, y: number = 0, width: number = 0, height: number = 0) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
}
|
||||
|
||||
public get right(): number {
|
||||
return this.x + this.width;
|
||||
}
|
||||
|
||||
public get bottom(): number {
|
||||
return this.y + this.height;
|
||||
}
|
||||
|
||||
public set(x: number, y: number, width: number, height: number): this {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
return this;
|
||||
}
|
||||
|
||||
public copyFrom(source: IRectangle): this {
|
||||
this.x = source.x;
|
||||
this.y = source.y;
|
||||
this.width = source.width;
|
||||
this.height = source.height;
|
||||
return this;
|
||||
}
|
||||
|
||||
public clone(): Rectangle {
|
||||
return new Rectangle(this.x, this.y, this.width, this.height);
|
||||
}
|
||||
|
||||
public contains(x: number, y: number): boolean {
|
||||
return x >= this.x && x < this.right && y >= this.y && y < this.bottom;
|
||||
}
|
||||
|
||||
public containsPoint(point: IPoint): boolean {
|
||||
return this.contains(point.x, point.y);
|
||||
}
|
||||
|
||||
public intersects(other: IRectangle): boolean {
|
||||
return !(
|
||||
other.x >= this.right ||
|
||||
other.x + other.width <= this.x ||
|
||||
other.y >= this.bottom ||
|
||||
other.y + other.height <= this.y
|
||||
);
|
||||
}
|
||||
|
||||
public intersection(other: IRectangle, out?: Rectangle): Rectangle | null {
|
||||
const x = Math.max(this.x, other.x);
|
||||
const y = Math.max(this.y, other.y);
|
||||
const right = Math.min(this.right, other.x + other.width);
|
||||
const bottom = Math.min(this.bottom, other.y + other.height);
|
||||
|
||||
if (right <= x || bottom <= y) {
|
||||
return null;
|
||||
}
|
||||
|
||||
out = out || new Rectangle();
|
||||
return out.set(x, y, right - x, bottom - y);
|
||||
}
|
||||
|
||||
public union(other: IRectangle, out?: Rectangle): Rectangle {
|
||||
const x = Math.min(this.x, other.x);
|
||||
const y = Math.min(this.y, other.y);
|
||||
const right = Math.max(this.right, other.x + other.width);
|
||||
const bottom = Math.max(this.bottom, other.y + other.height);
|
||||
|
||||
out = out || new Rectangle();
|
||||
return out.set(x, y, right - x, bottom - y);
|
||||
}
|
||||
|
||||
public isEmpty(): boolean {
|
||||
return this.width <= 0 || this.height <= 0;
|
||||
}
|
||||
|
||||
public setEmpty(): this {
|
||||
this.x = 0;
|
||||
this.y = 0;
|
||||
this.width = 0;
|
||||
this.height = 0;
|
||||
return this;
|
||||
}
|
||||
|
||||
public static readonly EMPTY: Readonly<Rectangle> = new Rectangle();
|
||||
}
|
||||
|
||||
/**
|
||||
* Margin class
|
||||
* Represents margins/padding (left, top, right, bottom)
|
||||
*/
|
||||
export class Margin {
|
||||
public left: number;
|
||||
public top: number;
|
||||
public right: number;
|
||||
public bottom: number;
|
||||
|
||||
constructor(left: number = 0, top: number = 0, right: number = 0, bottom: number = 0) {
|
||||
this.left = left;
|
||||
this.top = top;
|
||||
this.right = right;
|
||||
this.bottom = bottom;
|
||||
}
|
||||
|
||||
public copyFrom(source: Margin): this {
|
||||
this.left = source.left;
|
||||
this.top = source.top;
|
||||
this.right = source.right;
|
||||
this.bottom = source.bottom;
|
||||
return this;
|
||||
}
|
||||
|
||||
public clone(): Margin {
|
||||
return new Margin(this.left, this.top, this.right, this.bottom);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user