refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
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packages/rendering/fairygui/src/render/IRenderBackend.ts
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packages/rendering/fairygui/src/render/IRenderBackend.ts
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import type { IRectangle } from '../utils/MathTypes';
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import type { IRenderPrimitive } from './IRenderCollector';
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/**
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* Texture handle
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* 纹理句柄
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*/
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export interface ITextureHandle {
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/** Unique identifier | 唯一标识 */
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readonly id: number;
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/** Texture width | 纹理宽度 */
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readonly width: number;
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/** Texture height | 纹理高度 */
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readonly height: number;
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/** Is texture valid | 纹理是否有效 */
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readonly isValid: boolean;
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}
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/**
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* Font handle
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* 字体句柄
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*/
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export interface IFontHandle {
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/** Font family name | 字体名称 */
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readonly family: string;
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/** Is font loaded | 字体是否已加载 */
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readonly isLoaded: boolean;
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}
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/**
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* Render statistics
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* 渲染统计
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*/
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export interface IRenderStats {
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/** Draw call count | 绘制调用数 */
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drawCalls: number;
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/** Triangle count | 三角形数量 */
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triangles: number;
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/** Texture switches | 纹理切换次数 */
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textureSwitches: number;
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/** Batch count | 批次数量 */
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batches: number;
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/** Frame time in ms | 帧时间(毫秒) */
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frameTime: number;
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}
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/**
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* Render backend interface
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*
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* Abstract interface for graphics backend (WebGPU, WebGL, Canvas2D).
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*
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* 图形后端抽象接口(WebGPU、WebGL、Canvas2D)
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*/
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export interface IRenderBackend {
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/** Backend name | 后端名称 */
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readonly name: string;
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/** Is backend initialized | 后端是否已初始化 */
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readonly isInitialized: boolean;
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/** Canvas width | 画布宽度 */
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readonly width: number;
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/** Canvas height | 画布高度 */
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readonly height: number;
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/**
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* Initialize the backend
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* 初始化后端
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*/
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initialize(canvas: HTMLCanvasElement): Promise<boolean>;
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/**
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* Begin a new frame
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* 开始新帧
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*/
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beginFrame(): void;
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/**
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* End the current frame
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* 结束当前帧
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*/
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endFrame(): void;
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/**
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* Submit render primitives for rendering
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* 提交渲染图元进行渲染
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*/
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submitPrimitives(primitives: readonly IRenderPrimitive[]): void;
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/**
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* Set clip rectangle
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* 设置裁剪矩形
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*/
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setClipRect(rect: IRectangle | null): void;
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/**
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* Create a texture from image data
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* 从图像数据创建纹理
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*/
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createTexture(
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source: ImageBitmap | HTMLImageElement | HTMLCanvasElement | ImageData
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): ITextureHandle;
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/**
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* Destroy a texture
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* 销毁纹理
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*/
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destroyTexture(texture: ITextureHandle): void;
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/**
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* Load a font
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* 加载字体
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*/
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loadFont(family: string, url?: string): Promise<IFontHandle>;
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/**
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* Resize the backend
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* 调整后端大小
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*/
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resize(width: number, height: number): void;
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/**
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* Get render statistics
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* 获取渲染统计
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*/
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getStats(): IRenderStats;
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/**
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* Dispose the backend
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* 销毁后端
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*/
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dispose(): void;
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}
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/**
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* Backend factory function type
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* 后端工厂函数类型
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*/
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export type RenderBackendFactory = () => IRenderBackend;
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