refactor: reorganize package structure and decouple framework packages (#338)

* refactor: reorganize package structure and decouple framework packages

## Package Structure Reorganization
- Reorganized 55 packages into categorized subdirectories:
  - packages/framework/ - Generic framework (Laya/Cocos compatible)
  - packages/engine/ - ESEngine core modules
  - packages/rendering/ - Rendering modules (WASM dependent)
  - packages/physics/ - Physics modules
  - packages/streaming/ - World streaming
  - packages/network-ext/ - Network extensions
  - packages/editor/ - Editor framework and plugins
  - packages/rust/ - Rust WASM engine
  - packages/tools/ - Build tools and SDK

## Framework Package Decoupling
- Decoupled behavior-tree and blueprint packages from ESEngine dependencies
- Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent)
- ESEngine-specific code moved to esengine/ subpath exports
- Framework packages now usable with Cocos/Laya without ESEngine

## CI Configuration
- Updated CI to only type-check and lint framework packages
- Added type-check:framework and lint:framework scripts

## Breaking Changes
- Package import paths changed due to directory reorganization
- ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine')

* fix: update es-engine file path after directory reorganization

* docs: update README to focus on framework over engine

* ci: only build framework packages, remove Rust/WASM dependencies

* fix: remove esengine subpath from behavior-tree and blueprint builds

ESEngine integration code will only be available in full engine builds.
Framework packages are now purely engine-agnostic.

* fix: move network-protocols to framework, build both in CI

* fix: update workflow paths from packages/core to packages/framework/core

* fix: exclude esengine folder from type-check in behavior-tree and blueprint

* fix: update network tsconfig references to new paths

* fix: add test:ci:framework to only test framework packages in CI

* fix: only build core and math npm packages in CI

* fix: exclude test files from CodeQL and fix string escaping security issue
This commit is contained in:
YHH
2025-12-26 14:50:35 +08:00
committed by GitHub
parent a84ff902e4
commit 155411e743
1936 changed files with 4147 additions and 11578 deletions

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import type { IRectangle } from '../utils/MathTypes';
import type { IRenderPrimitive } from './IRenderCollector';
/**
* Texture handle
* 纹理句柄
*/
export interface ITextureHandle {
/** Unique identifier | 唯一标识 */
readonly id: number;
/** Texture width | 纹理宽度 */
readonly width: number;
/** Texture height | 纹理高度 */
readonly height: number;
/** Is texture valid | 纹理是否有效 */
readonly isValid: boolean;
}
/**
* Font handle
* 字体句柄
*/
export interface IFontHandle {
/** Font family name | 字体名称 */
readonly family: string;
/** Is font loaded | 字体是否已加载 */
readonly isLoaded: boolean;
}
/**
* Render statistics
* 渲染统计
*/
export interface IRenderStats {
/** Draw call count | 绘制调用数 */
drawCalls: number;
/** Triangle count | 三角形数量 */
triangles: number;
/** Texture switches | 纹理切换次数 */
textureSwitches: number;
/** Batch count | 批次数量 */
batches: number;
/** Frame time in ms | 帧时间(毫秒) */
frameTime: number;
}
/**
* Render backend interface
*
* Abstract interface for graphics backend (WebGPU, WebGL, Canvas2D).
*
* 图形后端抽象接口WebGPU、WebGL、Canvas2D
*/
export interface IRenderBackend {
/** Backend name | 后端名称 */
readonly name: string;
/** Is backend initialized | 后端是否已初始化 */
readonly isInitialized: boolean;
/** Canvas width | 画布宽度 */
readonly width: number;
/** Canvas height | 画布高度 */
readonly height: number;
/**
* Initialize the backend
* 初始化后端
*/
initialize(canvas: HTMLCanvasElement): Promise<boolean>;
/**
* Begin a new frame
* 开始新帧
*/
beginFrame(): void;
/**
* End the current frame
* 结束当前帧
*/
endFrame(): void;
/**
* Submit render primitives for rendering
* 提交渲染图元进行渲染
*/
submitPrimitives(primitives: readonly IRenderPrimitive[]): void;
/**
* Set clip rectangle
* 设置裁剪矩形
*/
setClipRect(rect: IRectangle | null): void;
/**
* Create a texture from image data
* 从图像数据创建纹理
*/
createTexture(
source: ImageBitmap | HTMLImageElement | HTMLCanvasElement | ImageData
): ITextureHandle;
/**
* Destroy a texture
* 销毁纹理
*/
destroyTexture(texture: ITextureHandle): void;
/**
* Load a font
* 加载字体
*/
loadFont(family: string, url?: string): Promise<IFontHandle>;
/**
* Resize the backend
* 调整后端大小
*/
resize(width: number, height: number): void;
/**
* Get render statistics
* 获取渲染统计
*/
getStats(): IRenderStats;
/**
* Dispose the backend
* 销毁后端
*/
dispose(): void;
}
/**
* Backend factory function type
* 后端工厂函数类型
*/
export type RenderBackendFactory = () => IRenderBackend;