refactor: reorganize package structure and decouple framework packages (#338)

* refactor: reorganize package structure and decouple framework packages

## Package Structure Reorganization
- Reorganized 55 packages into categorized subdirectories:
  - packages/framework/ - Generic framework (Laya/Cocos compatible)
  - packages/engine/ - ESEngine core modules
  - packages/rendering/ - Rendering modules (WASM dependent)
  - packages/physics/ - Physics modules
  - packages/streaming/ - World streaming
  - packages/network-ext/ - Network extensions
  - packages/editor/ - Editor framework and plugins
  - packages/rust/ - Rust WASM engine
  - packages/tools/ - Build tools and SDK

## Framework Package Decoupling
- Decoupled behavior-tree and blueprint packages from ESEngine dependencies
- Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent)
- ESEngine-specific code moved to esengine/ subpath exports
- Framework packages now usable with Cocos/Laya without ESEngine

## CI Configuration
- Updated CI to only type-check and lint framework packages
- Added type-check:framework and lint:framework scripts

## Breaking Changes
- Package import paths changed due to directory reorganization
- ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine')

* fix: update es-engine file path after directory reorganization

* docs: update README to focus on framework over engine

* ci: only build framework packages, remove Rust/WASM dependencies

* fix: remove esengine subpath from behavior-tree and blueprint builds

ESEngine integration code will only be available in full engine builds.
Framework packages are now purely engine-agnostic.

* fix: move network-protocols to framework, build both in CI

* fix: update workflow paths from packages/core to packages/framework/core

* fix: exclude esengine folder from type-check in behavior-tree and blueprint

* fix: update network tsconfig references to new paths

* fix: add test:ci:framework to only test framework packages in CI

* fix: only build core and math npm packages in CI

* fix: exclude test files from CodeQL and fix string escaping security issue
This commit is contained in:
YHH
2025-12-26 14:50:35 +08:00
committed by GitHub
parent a84ff902e4
commit 155411e743
1936 changed files with 4147 additions and 11578 deletions

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import type { IComponentRegistry } from '@esengine/ecs-framework';
import type { IRuntimeModule, IRuntimePlugin, ModuleManifest } from '@esengine/engine-core';
import { AudioSourceComponent } from './AudioSourceComponent';
class AudioRuntimeModule implements IRuntimeModule {
registerComponents(registry: IComponentRegistry): void {
registry.register(AudioSourceComponent);
}
}
const manifest: ModuleManifest = {
id: 'audio',
name: '@esengine/audio',
displayName: 'Audio',
version: '1.0.0',
description: '音频组件',
category: 'Audio',
isCore: false,
defaultEnabled: true,
isEngineModule: true,
dependencies: ['core', 'asset-system'],
exports: { components: ['AudioSourceComponent'] }
};
export const AudioPlugin: IRuntimePlugin = {
manifest,
runtimeModule: new AudioRuntimeModule()
};

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import { Component, ECSComponent, Serializable, Serialize, Property } from '@esengine/ecs-framework';
@ECSComponent('AudioSource')
@Serializable({ version: 2, typeId: 'AudioSource' })
export class AudioSourceComponent extends Component {
/**
* 音频资产 GUID
* Audio clip asset GUID
*/
@Serialize()
@Property({ type: 'asset', label: 'Audio Clip', assetType: 'audio' })
clipGuid: string = '';
/** 范围 [0, 1] */
@Serialize()
@Property({ type: 'number', label: 'Volume', min: 0, max: 1, step: 0.01 })
volume: number = 1;
@Serialize()
@Property({ type: 'number', label: 'Pitch', min: 0.1, max: 3, step: 0.1 })
pitch: number = 1;
@Serialize()
@Property({ type: 'boolean', label: 'Loop' })
loop: boolean = false;
@Serialize()
@Property({ type: 'boolean', label: 'Play On Awake' })
playOnAwake: boolean = false;
@Serialize()
@Property({ type: 'boolean', label: 'Mute' })
mute: boolean = false;
/** 0 = 2D, 1 = 3D */
@Serialize()
@Property({ type: 'number', label: 'Spatial Blend', min: 0, max: 1, step: 0.1 })
spatialBlend: number = 0;
@Serialize()
@Property({ type: 'number', label: 'Min Distance' })
minDistance: number = 1;
@Serialize()
@Property({ type: 'number', label: 'Max Distance' })
maxDistance: number = 500;
}

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export { AudioSourceComponent } from './AudioSourceComponent';
export { AudioPlugin } from './AudioPlugin';
// Service Tokens (reserved for future use)
// 服务令牌(预留用于未来扩展)
// export { AudioManagerToken, type IAudioManager } from './tokens';

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/**
* Audio Module Service Tokens
* 音频模块服务令牌
*
* 遵循"谁定义接口,谁导出 Token"原则。
* Following "who defines interface, who exports Token" principle.
*
* 当前模块仅提供组件,暂无服务定义。
* 此文件预留用于未来可能添加的 AudioManager 服务。
*
* Currently this module only provides components, no services defined yet.
* This file is reserved for potential future AudioManager service.
*/
// import { createServiceToken } from '@esengine/ecs-framework';
// ============================================================================
// Reserved for future service tokens
// 预留用于未来的服务令牌
// ============================================================================
// export interface IAudioManager {
// // 播放音效 | Play sound effect
// playSound(path: string): void;
// // 播放背景音乐 | Play background music
// playMusic(path: string): void;
// // 停止所有音频 | Stop all audio
// stopAll(): void;
// }
// export const AudioManagerToken = createServiceToken<IAudioManager>('audioManager');