refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
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packages/rendering/audio/src/AudioPlugin.ts
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28
packages/rendering/audio/src/AudioPlugin.ts
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import type { IComponentRegistry } from '@esengine/ecs-framework';
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import type { IRuntimeModule, IRuntimePlugin, ModuleManifest } from '@esengine/engine-core';
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import { AudioSourceComponent } from './AudioSourceComponent';
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class AudioRuntimeModule implements IRuntimeModule {
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registerComponents(registry: IComponentRegistry): void {
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registry.register(AudioSourceComponent);
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}
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}
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const manifest: ModuleManifest = {
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id: 'audio',
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name: '@esengine/audio',
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displayName: 'Audio',
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version: '1.0.0',
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description: '音频组件',
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category: 'Audio',
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isCore: false,
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defaultEnabled: true,
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isEngineModule: true,
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dependencies: ['core', 'asset-system'],
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exports: { components: ['AudioSourceComponent'] }
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};
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export const AudioPlugin: IRuntimePlugin = {
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manifest,
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runtimeModule: new AudioRuntimeModule()
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};
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47
packages/rendering/audio/src/AudioSourceComponent.ts
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packages/rendering/audio/src/AudioSourceComponent.ts
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import { Component, ECSComponent, Serializable, Serialize, Property } from '@esengine/ecs-framework';
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@ECSComponent('AudioSource')
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@Serializable({ version: 2, typeId: 'AudioSource' })
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export class AudioSourceComponent extends Component {
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/**
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* 音频资产 GUID
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* Audio clip asset GUID
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*/
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@Serialize()
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@Property({ type: 'asset', label: 'Audio Clip', assetType: 'audio' })
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clipGuid: string = '';
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/** 范围 [0, 1] */
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@Serialize()
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@Property({ type: 'number', label: 'Volume', min: 0, max: 1, step: 0.01 })
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volume: number = 1;
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@Serialize()
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@Property({ type: 'number', label: 'Pitch', min: 0.1, max: 3, step: 0.1 })
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pitch: number = 1;
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@Serialize()
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@Property({ type: 'boolean', label: 'Loop' })
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loop: boolean = false;
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@Serialize()
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@Property({ type: 'boolean', label: 'Play On Awake' })
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playOnAwake: boolean = false;
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@Serialize()
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@Property({ type: 'boolean', label: 'Mute' })
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mute: boolean = false;
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/** 0 = 2D, 1 = 3D */
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@Serialize()
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@Property({ type: 'number', label: 'Spatial Blend', min: 0, max: 1, step: 0.1 })
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spatialBlend: number = 0;
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@Serialize()
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@Property({ type: 'number', label: 'Min Distance' })
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minDistance: number = 1;
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@Serialize()
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@Property({ type: 'number', label: 'Max Distance' })
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maxDistance: number = 500;
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}
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6
packages/rendering/audio/src/index.ts
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packages/rendering/audio/src/index.ts
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export { AudioSourceComponent } from './AudioSourceComponent';
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export { AudioPlugin } from './AudioPlugin';
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// Service Tokens (reserved for future use)
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// 服务令牌(预留用于未来扩展)
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// export { AudioManagerToken, type IAudioManager } from './tokens';
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31
packages/rendering/audio/src/tokens.ts
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packages/rendering/audio/src/tokens.ts
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/**
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* Audio Module Service Tokens
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* 音频模块服务令牌
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*
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* 遵循"谁定义接口,谁导出 Token"原则。
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* Following "who defines interface, who exports Token" principle.
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*
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* 当前模块仅提供组件,暂无服务定义。
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* 此文件预留用于未来可能添加的 AudioManager 服务。
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*
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* Currently this module only provides components, no services defined yet.
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* This file is reserved for potential future AudioManager service.
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*/
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// import { createServiceToken } from '@esengine/ecs-framework';
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// ============================================================================
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// Reserved for future service tokens
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// 预留用于未来的服务令牌
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// ============================================================================
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// export interface IAudioManager {
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// // 播放音效 | Play sound effect
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// playSound(path: string): void;
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// // 播放背景音乐 | Play background music
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// playMusic(path: string): void;
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// // 停止所有音频 | Stop all audio
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// stopAll(): void;
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// }
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// export const AudioManagerToken = createServiceToken<IAudioManager>('audioManager');
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