refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
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packages/physics/rapier2d/src/init.ts
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60
packages/physics/rapier2d/src/init.ts
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/**
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* RAPIER initialization module with dynamic WASM loading support.
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* RAPIER 初始化模块,支持动态 WASM 加载。
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*/
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import wasmInit from "../pkg/rapier_wasm2d";
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/**
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* Input types for WASM initialization.
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* WASM 初始化的输入类型。
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*/
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export type InitInput =
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| RequestInfo // URL string or Request object
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| URL // URL object
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| Response // Fetch Response object
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| BufferSource // ArrayBuffer or TypedArray
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| WebAssembly.Module; // Pre-compiled module
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let initialized = false;
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/**
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* Initializes RAPIER.
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* Has to be called and awaited before using any library methods.
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*
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* 初始化 RAPIER。
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* 必须在使用任何库方法之前调用并等待。
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*
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* @param input - WASM source (required). Can be URL, Response, ArrayBuffer, etc.
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* WASM 源(必需)。可以是 URL、Response、ArrayBuffer 等。
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*
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* @example
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* // Load from URL | 从 URL 加载
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* await RAPIER.init('wasm/rapier_wasm2d_bg.wasm');
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*
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* @example
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* // Load from fetch response | 从 fetch 响应加载
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* const response = await fetch('wasm/rapier_wasm2d_bg.wasm');
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* await RAPIER.init(response);
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*
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* @example
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* // Load from ArrayBuffer | 从 ArrayBuffer 加载
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* const buffer = await fetch('wasm/rapier_wasm2d_bg.wasm').then(r => r.arrayBuffer());
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* await RAPIER.init(buffer);
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*/
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export async function init(input?: InitInput): Promise<void> {
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if (initialized) {
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return;
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}
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await wasmInit(input);
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initialized = true;
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}
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/**
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* Check if RAPIER is already initialized.
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* 检查 RAPIER 是否已初始化。
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*/
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export function isInitialized(): boolean {
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return initialized;
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}
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