refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
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@@ -0,0 +1,96 @@
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/**
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* Web 平台 Rapier2D 加载器
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*
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* 使用 @esengine/rapier2d 标准版(独立 WASM 文件)
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*/
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import type {
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IWasmLibraryLoader,
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WasmLibraryConfig,
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PlatformInfo
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} from '@esengine/platform-common';
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import { PlatformType, isEditorEnvironment } from '@esengine/platform-common';
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/**
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* Rapier2D 模块类型
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*/
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type RapierModule = typeof import('@esengine/rapier2d');
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/**
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* Web 平台 Rapier2D 加载器
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*
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* 使用标准版,需要配置 WASM 路径
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*
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* @example
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* ```typescript
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* const loader = new WebRapier2DLoader(config);
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* if (loader.isSupported()) {
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* const RAPIER = await loader.load();
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* // 使用 RAPIER...
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* }
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* ```
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*/
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export class WebRapier2DLoader implements IWasmLibraryLoader<RapierModule> {
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private _config: WasmLibraryConfig;
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/**
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* 创建 Web 平台 Rapier2D 加载器
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*
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* @param config - 加载器配置
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*/
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constructor(config: WasmLibraryConfig) {
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this._config = config;
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}
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/**
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* 加载 Rapier2D 模块
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*
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* @returns 初始化完成的 Rapier2D 模块
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*/
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async load(): Promise<RapierModule> {
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console.log(`[${this._config.name}] 正在加载 Web 版本...`);
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// 动态导入标准版
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const RAPIER = await import('@esengine/rapier2d');
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// 初始化 WASM - 标准版需要提供 WASM 路径
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// 构建时 WASM 文件会被复制到 wasm/ 目录
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const wasmPath = this._config.web?.wasmPath || 'wasm/rapier_wasm2d_bg.wasm';
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await RAPIER.init(wasmPath);
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console.log(`[${this._config.name}] 加载完成`);
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return RAPIER;
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}
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/**
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* 检查是否支持 WebAssembly
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*
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* @returns 是否支持
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*/
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isSupported(): boolean {
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return typeof WebAssembly !== 'undefined';
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}
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/**
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* 获取平台信息
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* Get platform information
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*/
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getPlatformInfo(): PlatformInfo {
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return {
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type: PlatformType.Web,
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supportsWasm: typeof WebAssembly !== 'undefined',
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supportsSharedArrayBuffer: typeof SharedArrayBuffer !== 'undefined',
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needsPolyfills: [],
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isEditor: isEditorEnvironment()
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};
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}
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/**
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* 获取加载器配置
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*
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* @returns 配置对象
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*/
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getConfig(): WasmLibraryConfig {
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return this._config;
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}
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}
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