refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
This commit is contained in:
42
packages/physics/physics-rapier2d/src/index.ts
Normal file
42
packages/physics/physics-rapier2d/src/index.ts
Normal file
@@ -0,0 +1,42 @@
|
||||
/**
|
||||
* @esengine/physics-rapier2d
|
||||
*
|
||||
* Deterministic 2D physics engine based on Rapier2D with enhanced-determinism support.
|
||||
* 基于 Rapier2D 的确定性 2D 物理引擎。
|
||||
*
|
||||
* 注意:此入口不包含 WASM 依赖,可安全地在编辑器中同步导入。
|
||||
* 运行时模块(含 WASM)请使用 '@esengine/physics-rapier2d/runtime' 导入。
|
||||
*
|
||||
* @packageDocumentation
|
||||
*/
|
||||
|
||||
// Types (no WASM dependency)
|
||||
export * from './types';
|
||||
|
||||
// Components (no WASM dependency)
|
||||
export * from './components';
|
||||
|
||||
// Services (no WASM dependency)
|
||||
export * from './services';
|
||||
|
||||
// Systems (type only for editor usage)
|
||||
export type { Physics2DSystem } from './systems/Physics2DSystem';
|
||||
|
||||
// Editor plugin (no WASM dependency)
|
||||
export { Physics2DPlugin } from './PhysicsEditorPlugin';
|
||||
|
||||
// Runtime plugin (for game builds)
|
||||
export { PhysicsPlugin } from './PhysicsRuntimeModule';
|
||||
|
||||
// Service tokens and interfaces (谁定义接口,谁导出 Token)
|
||||
export {
|
||||
Physics2DQueryToken,
|
||||
Physics2DSystemToken,
|
||||
Physics2DWorldToken,
|
||||
PhysicsConfigToken,
|
||||
CollisionLayerConfigToken,
|
||||
type IPhysics2DQuery,
|
||||
type IPhysics2DWorld,
|
||||
type ICollisionLayerConfig,
|
||||
type PhysicsConfig
|
||||
} from './tokens';
|
||||
Reference in New Issue
Block a user