refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
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/**
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* Physics 2D Components Module (Lightweight)
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* 2D 物理组件模块(轻量级)
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*
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* 仅注册组件,不包含 WASM 依赖
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* 用于编辑器中的组件序列化/反序列化
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*/
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import type { IComponentRegistry } from '@esengine/ecs-framework';
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import type { IRuntimeModule } from '@esengine/engine-core';
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// Components (no WASM dependency)
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import { Rigidbody2DComponent } from './components/Rigidbody2DComponent';
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import { BoxCollider2DComponent } from './components/BoxCollider2DComponent';
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import { CircleCollider2DComponent } from './components/CircleCollider2DComponent';
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import { CapsuleCollider2DComponent } from './components/CapsuleCollider2DComponent';
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import { PolygonCollider2DComponent } from './components/PolygonCollider2DComponent';
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/**
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* Physics 2D Components Module (Lightweight)
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* 2D 物理组件模块(轻量级)
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*
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* 仅实现组件注册,不包含系统创建和 WASM 初始化
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* 用于编辑器场景序列化
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*/
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export class Physics2DComponentsModule implements IRuntimeModule {
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/**
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* 注册组件到 ComponentRegistry
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* Register components to ComponentRegistry
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*/
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registerComponents(registry: IComponentRegistry): void {
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registry.register(Rigidbody2DComponent);
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registry.register(BoxCollider2DComponent);
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registry.register(CircleCollider2DComponent);
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registry.register(CapsuleCollider2DComponent);
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registry.register(PolygonCollider2DComponent);
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}
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/**
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* 不创建系统(完整运行时模块负责)
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*/
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createSystems(): void {
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// No-op: Systems are created by the full runtime module
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}
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}
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/**
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* 默认导出模块实例
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*/
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export const physics2DComponentsModule = new Physics2DComponentsModule();
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export default physics2DComponentsModule;
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