refactor: reorganize package structure and decouple framework packages (#338)

* refactor: reorganize package structure and decouple framework packages

## Package Structure Reorganization
- Reorganized 55 packages into categorized subdirectories:
  - packages/framework/ - Generic framework (Laya/Cocos compatible)
  - packages/engine/ - ESEngine core modules
  - packages/rendering/ - Rendering modules (WASM dependent)
  - packages/physics/ - Physics modules
  - packages/streaming/ - World streaming
  - packages/network-ext/ - Network extensions
  - packages/editor/ - Editor framework and plugins
  - packages/rust/ - Rust WASM engine
  - packages/tools/ - Build tools and SDK

## Framework Package Decoupling
- Decoupled behavior-tree and blueprint packages from ESEngine dependencies
- Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent)
- ESEngine-specific code moved to esengine/ subpath exports
- Framework packages now usable with Cocos/Laya without ESEngine

## CI Configuration
- Updated CI to only type-check and lint framework packages
- Added type-check:framework and lint:framework scripts

## Breaking Changes
- Package import paths changed due to directory reorganization
- ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine')

* fix: update es-engine file path after directory reorganization

* docs: update README to focus on framework over engine

* ci: only build framework packages, remove Rust/WASM dependencies

* fix: remove esengine subpath from behavior-tree and blueprint builds

ESEngine integration code will only be available in full engine builds.
Framework packages are now purely engine-agnostic.

* fix: move network-protocols to framework, build both in CI

* fix: update workflow paths from packages/core to packages/framework/core

* fix: exclude esengine folder from type-check in behavior-tree and blueprint

* fix: update network tsconfig references to new paths

* fix: add test:ci:framework to only test framework packages in CI

* fix: only build core and math npm packages in CI

* fix: exclude test files from CodeQL and fix string escaping security issue
This commit is contained in:
YHH
2025-12-26 14:50:35 +08:00
committed by GitHub
parent a84ff902e4
commit 155411e743
1936 changed files with 4147 additions and 11578 deletions

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/**
* @esengine/network-protocols
*
* 基于 TSRPC 的共享网络协议
* TSRPC-based shared network protocols
*/
// ============================================================================
// Service Protocol | 服务协议
// ============================================================================
export { serviceProto } from './shared/protocols/serviceProto';
export type { ServiceType } from './shared/protocols/serviceProto';
// ============================================================================
// Types | 类型定义
// ============================================================================
export type { Vec2, IEntityState, IPlayerInput } from './shared/protocols/types';
// ============================================================================
// API Protocols | API 协议
// ============================================================================
export type { ReqJoin, ResJoin } from './shared/protocols/PtlJoin';
// ============================================================================
// Message Protocols | 消息协议
// ============================================================================
export type { MsgSync } from './shared/protocols/MsgSync';
export type { MsgInput } from './shared/protocols/MsgInput';
export type { MsgSpawn } from './shared/protocols/MsgSpawn';
export type { MsgDespawn } from './shared/protocols/MsgDespawn';

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@@ -0,0 +1,9 @@
/**
* 销毁实体消息
* Despawn entity message
*/
export interface MsgDespawn {
/** 网络 ID | Network ID */
netId: number;
}

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@@ -0,0 +1,11 @@
/**
* 输入消息
* Input message
*/
import type { IPlayerInput } from './types';
export interface MsgInput {
/** 玩家输入 | Player input */
input: IPlayerInput;
}

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@@ -0,0 +1,19 @@
/**
* 生成实体消息
* Spawn entity message
*/
import type { Vec2 } from './types';
export interface MsgSpawn {
/** 网络 ID | Network ID */
netId: number;
/** 所有者客户端 ID | Owner client ID */
ownerId: number;
/** 预制体类型 | Prefab type */
prefab: string;
/** 初始位置 | Initial position */
pos: Vec2;
/** 初始旋转 | Initial rotation */
rot: number;
}

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@@ -0,0 +1,13 @@
/**
* 状态同步消息
* State sync message
*/
import type { IEntityState } from './types';
export interface MsgSync {
/** 服务器时间戳 | Server timestamp */
time: number;
/** 实体状态列表 | Entity state list */
entities: IEntityState[];
}

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@@ -0,0 +1,28 @@
/**
* 加入房间 API
* Join room API
*/
/**
* 加入请求
* Join request
*/
export interface ReqJoin {
/** 玩家名称 | Player name */
playerName: string;
/** 房间 ID可选不传则自动匹配| Room ID (optional, auto-match if not provided) */
roomId?: string;
}
/**
* 加入响应
* Join response
*/
export interface ResJoin {
/** 分配的客户端 ID | Assigned client ID */
clientId: number;
/** 房间 ID | Room ID */
roomId: string;
/** 房间当前玩家数 | Current player count in room */
playerCount: number;
}

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@@ -0,0 +1,268 @@
import { ServiceProto } from 'tsrpc-proto';
import { MsgDespawn } from './MsgDespawn';
import { MsgInput } from './MsgInput';
import { MsgSpawn } from './MsgSpawn';
import { MsgSync } from './MsgSync';
import { ReqJoin, ResJoin } from './PtlJoin';
export interface ServiceType {
api: {
"Join": {
req: ReqJoin,
res: ResJoin
}
},
msg: {
"Despawn": MsgDespawn,
"Input": MsgInput,
"Spawn": MsgSpawn,
"Sync": MsgSync
}
}
export const serviceProto: ServiceProto<ServiceType> = {
"services": [
{
"id": 0,
"name": "Despawn",
"type": "msg"
},
{
"id": 1,
"name": "Input",
"type": "msg"
},
{
"id": 2,
"name": "Spawn",
"type": "msg"
},
{
"id": 3,
"name": "Sync",
"type": "msg"
},
{
"id": 4,
"name": "Join",
"type": "api"
}
],
"types": {
"MsgDespawn/MsgDespawn": {
"type": "Interface",
"properties": [
{
"id": 0,
"name": "netId",
"type": {
"type": "Number"
}
}
]
},
"MsgInput/MsgInput": {
"type": "Interface",
"properties": [
{
"id": 0,
"name": "input",
"type": {
"type": "Reference",
"target": "types/IPlayerInput"
}
}
]
},
"types/IPlayerInput": {
"type": "Interface",
"properties": [
{
"id": 0,
"name": "frame",
"type": {
"type": "Number"
}
},
{
"id": 1,
"name": "moveDir",
"type": {
"type": "Reference",
"target": "types/Vec2"
},
"optional": true
},
{
"id": 2,
"name": "actions",
"type": {
"type": "Array",
"elementType": {
"type": "String"
}
},
"optional": true
}
]
},
"types/Vec2": {
"type": "Interface",
"properties": [
{
"id": 0,
"name": "x",
"type": {
"type": "Number"
}
},
{
"id": 1,
"name": "y",
"type": {
"type": "Number"
}
}
]
},
"MsgSpawn/MsgSpawn": {
"type": "Interface",
"properties": [
{
"id": 0,
"name": "netId",
"type": {
"type": "Number"
}
},
{
"id": 1,
"name": "ownerId",
"type": {
"type": "Number"
}
},
{
"id": 2,
"name": "prefab",
"type": {
"type": "String"
}
},
{
"id": 3,
"name": "pos",
"type": {
"type": "Reference",
"target": "types/Vec2"
}
},
{
"id": 4,
"name": "rot",
"type": {
"type": "Number"
}
}
]
},
"MsgSync/MsgSync": {
"type": "Interface",
"properties": [
{
"id": 0,
"name": "time",
"type": {
"type": "Number"
}
},
{
"id": 1,
"name": "entities",
"type": {
"type": "Array",
"elementType": {
"type": "Reference",
"target": "types/IEntityState"
}
}
}
]
},
"types/IEntityState": {
"type": "Interface",
"properties": [
{
"id": 0,
"name": "netId",
"type": {
"type": "Number"
}
},
{
"id": 1,
"name": "pos",
"type": {
"type": "Reference",
"target": "types/Vec2"
},
"optional": true
},
{
"id": 2,
"name": "rot",
"type": {
"type": "Number"
},
"optional": true
}
]
},
"PtlJoin/ReqJoin": {
"type": "Interface",
"properties": [
{
"id": 0,
"name": "playerName",
"type": {
"type": "String"
}
},
{
"id": 1,
"name": "roomId",
"type": {
"type": "String"
},
"optional": true
}
]
},
"PtlJoin/ResJoin": {
"type": "Interface",
"properties": [
{
"id": 0,
"name": "clientId",
"type": {
"type": "Number"
}
},
{
"id": 1,
"name": "roomId",
"type": {
"type": "String"
}
},
{
"id": 2,
"name": "playerCount",
"type": {
"type": "Number"
}
}
]
}
}
};

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@@ -0,0 +1,39 @@
/**
* 共享类型定义
* Shared type definitions
*/
/**
* 二维向量
* 2D Vector
*/
export interface Vec2 {
x: number;
y: number;
}
/**
* 实体状态
* Entity state
*/
export interface IEntityState {
/** 网络 ID | Network ID */
netId: number;
/** 位置 | Position */
pos?: Vec2;
/** 旋转角度(弧度)| Rotation (radians) */
rot?: number;
}
/**
* 玩家输入
* Player input
*/
export interface IPlayerInput {
/** 帧号 | Frame number */
frame: number;
/** 移动方向 | Move direction */
moveDir?: Vec2;
/** 动作列表 | Action list */
actions?: string[];
}