refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
This commit is contained in:
362
packages/framework/core/tests/Plugins/DebugPlugin.test.ts
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362
packages/framework/core/tests/Plugins/DebugPlugin.test.ts
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import { Core } from '../../src/Core';
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import { World } from '../../src/ECS/World';
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import { Scene } from '../../src/ECS/Scene';
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import { Component } from '../../src/ECS/Component';
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import { Matcher } from '../../src/ECS/Utils/Matcher';
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import { DebugPlugin } from '../../src/Plugins/DebugPlugin';
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import { Injectable } from '../../src/Core/DI';
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import { ECSSystem, ECSComponent } from '../../src/ECS/Decorators';
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import { EntitySystem } from '../../src/ECS/Systems/EntitySystem';
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@ECSComponent('Debug_HealthComponent')
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class HealthComponent extends Component {
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public health: number = 100;
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public maxHealth: number = 100;
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}
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@ECSComponent('Debug_PositionComponent')
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class PositionComponent extends Component {
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public x: number = 0;
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public y: number = 0;
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}
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@Injectable()
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@ECSSystem('TestSystem', { updateOrder: 10 })
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class TestSystem extends EntitySystem {
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constructor() {
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super(Matcher.empty().all(PositionComponent));
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}
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protected override process(entities: readonly import('../../src/ECS/Entity').Entity[]): void {
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// 模拟处理逻辑
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}
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}
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describe('DebugPlugin', () => {
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let core: Core;
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let world: World;
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let scene: Scene;
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let debugPlugin: DebugPlugin;
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beforeEach(() => {
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core = Core.create({ debug: false });
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world = Core.worldManager.createWorld('test-world', { name: 'test-world' });
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scene = world.createScene('test-scene');
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world.setSceneActive('test-scene', true);
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world.start();
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debugPlugin = new DebugPlugin({ autoStart: false, updateInterval: 1000 });
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});
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afterEach(() => {
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debugPlugin.stop();
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Core.destroy();
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});
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describe('基本功能', () => {
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it('应该能够安装插件', async () => {
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await Core.installPlugin(debugPlugin);
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expect(Core.isPluginInstalled('@esengine/debug-plugin')).toBe(true);
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});
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it('应该能够卸载插件', async () => {
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await Core.installPlugin(debugPlugin);
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await Core.uninstallPlugin('@esengine/debug-plugin');
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expect(Core.isPluginInstalled('@esengine/debug-plugin')).toBe(false);
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});
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it('应该能够获取插件信息', async () => {
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await Core.installPlugin(debugPlugin);
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const plugin = Core.getPlugin('@esengine/debug-plugin');
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expect(plugin).toBeDefined();
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expect(plugin?.name).toBe('@esengine/debug-plugin');
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expect(plugin?.version).toBe('1.0.0');
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});
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});
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describe('统计信息', () => {
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beforeEach(async () => {
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await Core.installPlugin(debugPlugin);
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});
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it('应该能够获取 ECS 统计信息', () => {
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const entity1 = scene.createEntity('Entity1');
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entity1.addComponent(new PositionComponent());
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const entity2 = scene.createEntity('Entity2');
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entity2.addComponent(new HealthComponent());
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const stats = debugPlugin.getStats();
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expect(stats).toBeDefined();
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expect(stats.totalEntities).toBe(2);
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expect(stats.scenes.length).toBe(1);
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expect(stats.scenes[0].name).toBe('test-scene');
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expect(stats.scenes[0].entityCount).toBe(2);
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});
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it('应该能够获取场景信息', () => {
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const entity = scene.createEntity('TestEntity');
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entity.addComponent(new PositionComponent());
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entity.addComponent(new HealthComponent());
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scene.registerSystems([TestSystem]);
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const sceneInfo = debugPlugin.getSceneInfo(scene);
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expect(sceneInfo.name).toBe('test-scene');
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expect(sceneInfo.entityCount).toBe(1);
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expect(sceneInfo.systems.length).toBeGreaterThan(0);
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expect(sceneInfo.entities.length).toBe(1);
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});
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it('应该能够获取实体详细信息', () => {
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const entity = scene.createEntity('PlayerEntity');
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entity.tag = 1;
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entity.addComponent(new PositionComponent());
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entity.addComponent(new HealthComponent());
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const entityInfo = debugPlugin.getEntityInfo(entity);
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expect(entityInfo.name).toBe('PlayerEntity');
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expect(entityInfo.tag).toBe(1);
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expect(entityInfo.enabled).toBe(true);
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expect(entityInfo.componentCount).toBe(2);
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expect(entityInfo.components.length).toBe(2);
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const componentTypes = entityInfo.components.map(c => c.type);
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expect(componentTypes).toContain('PositionComponent');
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expect(componentTypes).toContain('HealthComponent');
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});
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it('应该能够获取组件数据', () => {
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const entity = scene.createEntity('TestEntity');
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const position = new PositionComponent();
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position.x = 100;
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position.y = 200;
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entity.addComponent(position);
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const entityInfo = debugPlugin.getEntityInfo(entity);
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const positionInfo = entityInfo.components.find(c => c.type === 'PositionComponent');
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expect(positionInfo).toBeDefined();
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expect(positionInfo?.data.x).toBe(100);
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expect(positionInfo?.data.y).toBe(200);
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});
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});
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describe('实体查询', () => {
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beforeEach(async () => {
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await Core.installPlugin(debugPlugin);
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const entity1 = scene.createEntity('Player');
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entity1.tag = 1;
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entity1.addComponent(new PositionComponent());
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entity1.addComponent(new HealthComponent());
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const entity2 = scene.createEntity('Enemy');
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entity2.tag = 2;
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entity2.addComponent(new PositionComponent());
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const entity3 = scene.createEntity('Item');
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entity3.tag = 3;
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entity3.addComponent(new HealthComponent());
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});
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it('应该能够按 tag 查询实体', () => {
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const results = debugPlugin.queryEntities({ tag: 1 });
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expect(results.length).toBe(1);
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expect(results[0].name).toBe('Player');
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expect(results[0].tag).toBe(1);
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});
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it('应该能够按名称查询实体', () => {
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const results = debugPlugin.queryEntities({ name: 'Player' });
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expect(results.length).toBe(1);
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expect(results[0].name).toBe('Player');
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});
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it('应该能够按组件查询实体', () => {
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const results = debugPlugin.queryEntities({ hasComponent: 'PositionComponent' });
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expect(results.length).toBe(2);
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expect(results.map(r => r.name)).toContain('Player');
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expect(results.map(r => r.name)).toContain('Enemy');
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});
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it('应该能够组合多个过滤条件', () => {
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const results = debugPlugin.queryEntities({
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tag: 1,
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hasComponent: 'HealthComponent'
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});
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expect(results.length).toBe(1);
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expect(results[0].name).toBe('Player');
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});
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it('应该在没有匹配时返回空数组', () => {
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const results = debugPlugin.queryEntities({ tag: 999 });
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expect(results.length).toBe(0);
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});
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it('应该能够按 sceneName 过滤实体', () => {
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// 查询特定场景的实体
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const results = debugPlugin.queryEntities({ sceneName: 'test-scene' });
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// 应该返回 test-scene 中的所有实体(Player, Enemy, Item)
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expect(results.length).toBe(3);
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});
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});
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describe('监控功能', () => {
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beforeEach(async () => {
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await Core.installPlugin(debugPlugin);
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});
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it('应该能够启动监控', () => {
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debugPlugin.start();
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expect(debugPlugin['updateTimer']).not.toBeNull();
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});
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it('应该能够停止监控', () => {
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debugPlugin.start();
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debugPlugin.stop();
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expect(debugPlugin['updateTimer']).toBeNull();
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});
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it('应该防止重复启动', () => {
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debugPlugin.start();
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const timer1 = debugPlugin['updateTimer'];
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debugPlugin.start();
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const timer2 = debugPlugin['updateTimer'];
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expect(timer1).toBe(timer2);
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debugPlugin.stop();
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});
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it('应该支持自动启动', async () => {
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await Core.uninstallPlugin('@esengine/debug-plugin');
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const autoPlugin = new DebugPlugin({ autoStart: true, updateInterval: 100 });
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await Core.installPlugin(autoPlugin);
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expect(autoPlugin['updateTimer']).not.toBeNull();
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autoPlugin.stop();
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});
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});
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describe('数据导出', () => {
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beforeEach(async () => {
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await Core.installPlugin(debugPlugin);
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});
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it('应该能够导出 JSON 格式数据', () => {
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const entity = scene.createEntity('TestEntity');
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entity.addComponent(new PositionComponent());
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const json = debugPlugin.exportJSON();
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expect(json).toBeDefined();
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expect(typeof json).toBe('string');
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const data = JSON.parse(json);
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expect(data.totalEntities).toBe(1);
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expect(data.scenes).toBeDefined();
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expect(data.timestamp).toBeDefined();
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});
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it('导出的 JSON 应该包含完整的实体信息', () => {
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const entity = scene.createEntity('ComplexEntity');
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const position = new PositionComponent();
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position.x = 50;
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position.y = 75;
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entity.addComponent(position);
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const json = debugPlugin.exportJSON();
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const data = JSON.parse(json);
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const entityData = data.scenes[0].entities[0];
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expect(entityData.name).toBe('ComplexEntity');
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expect(entityData.components[0].data.x).toBe(50);
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expect(entityData.components[0].data.y).toBe(75);
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});
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});
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describe('性能监控', () => {
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beforeEach(async () => {
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await Core.installPlugin(debugPlugin);
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scene.registerSystems([TestSystem]);
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});
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it('应该能够获取 System 性能数据', () => {
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scene.createEntity('E1').addComponent(new PositionComponent());
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scene.createEntity('E2').addComponent(new PositionComponent());
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scene.update();
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scene.update();
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scene.update();
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const sceneInfo = debugPlugin.getSceneInfo(scene);
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const systemInfo = sceneInfo.systems.find(s => s.name === 'TestSystem');
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expect(systemInfo).toBeDefined();
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if (systemInfo?.performance) {
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expect(systemInfo.performance.totalCalls).toBeGreaterThan(0);
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expect(systemInfo.performance.avgExecutionTime).toBeGreaterThanOrEqual(0);
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}
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});
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it('应该记录 System 的实体数量', () => {
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scene.createEntity('E1').addComponent(new PositionComponent());
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scene.createEntity('E2').addComponent(new PositionComponent());
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scene.createEntity('E3').addComponent(new HealthComponent());
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const sceneInfo = debugPlugin.getSceneInfo(scene);
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const systemInfo = sceneInfo.systems.find(s => s.name === 'TestSystem');
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expect(systemInfo).toBeDefined();
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expect(systemInfo?.entityCount).toBe(2);
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});
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});
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describe('错误处理', () => {
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it('应该在未安装时抛出错误', () => {
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expect(() => {
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debugPlugin.getStats();
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}).toThrow('Plugin not installed');
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});
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it('应该在未安装时查询实体抛出错误', () => {
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expect(() => {
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debugPlugin.queryEntities({ tag: 1 });
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}).toThrow('Plugin not installed');
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});
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it('应该处理空场景', async () => {
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await Core.installPlugin(debugPlugin);
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const stats = debugPlugin.getStats();
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expect(stats.totalEntities).toBe(0);
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expect(stats.totalSystems).toBe(0);
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});
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it('应该处理没有 World 的情况', async () => {
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Core.destroy();
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Core.create({ debug: false });
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const tempPlugin = new DebugPlugin();
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await Core.installPlugin(tempPlugin);
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const stats = tempPlugin.getStats();
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expect(stats.totalEntities).toBe(0);
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expect(stats.scenes.length).toBe(0);
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});
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});
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});
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Reference in New Issue
Block a user