refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
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packages/framework/behavior-tree/src/index.ts
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packages/framework/behavior-tree/src/index.ts
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/**
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* @esengine/behavior-tree
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*
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* @zh AI 行为树系统,支持运行时执行和可视化编辑
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* @en AI Behavior Tree System with runtime execution and visual editor support
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*
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* @zh 此包是通用的行为树实现,可以与任何 ECS 框架配合使用。
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* 对于 ESEngine 集成,请从 '@esengine/behavior-tree/esengine' 导入插件。
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*
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* @en This package is a generic behavior tree implementation that works with any ECS framework.
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* For ESEngine integration, import the plugin from '@esengine/behavior-tree/esengine'.
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*
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* @example Cocos/Laya/通用 ECS 使用方式:
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* ```typescript
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* import {
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* BehaviorTreeAssetManager,
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* BehaviorTreeExecutionSystem,
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* BehaviorTreeRuntimeComponent
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* } from '@esengine/behavior-tree';
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*
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* // 1. Register service
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* Core.services.registerSingleton(BehaviorTreeAssetManager);
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*
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* // 2. Load behavior tree from JSON
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* const assetManager = Core.services.resolve(BehaviorTreeAssetManager);
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* assetManager.loadFromEditorJSON(jsonContent);
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*
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* // 3. Add component to entity
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* entity.addComponent(new BehaviorTreeRuntimeComponent());
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*
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* // 4. Add system to scene
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* scene.addSystem(new BehaviorTreeExecutionSystem());
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* ```
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*
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* @packageDocumentation
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*/
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// Constants
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export { BehaviorTreeAssetType } from './constants';
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// Types
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export * from './Types/TaskStatus';
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export type { IBTAssetManager, IBehaviorTreeAssetContent } from './Types/AssetManagerInterface';
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// Execution (runtime core)
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export * from './execution';
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// Utilities
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export * from './BehaviorTreeStarter';
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export * from './BehaviorTreeBuilder';
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// Serialization
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export * from './Serialization/NodeTemplates';
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export * from './Serialization/BehaviorTreeAsset';
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export * from './Serialization/EditorFormatConverter';
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export * from './Serialization/BehaviorTreeAssetSerializer';
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export * from './Serialization/EditorToBehaviorTreeDataConverter';
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// Services
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export * from './Services/GlobalBlackboardService';
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// Blackboard types (excluding BlackboardValueType which is already exported from TaskStatus)
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export type { BlackboardTypeDefinition } from './Blackboard/BlackboardTypes';
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export { BlackboardTypes } from './Blackboard/BlackboardTypes';
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// Service tokens (using ecs-framework's createServiceToken, not engine-core)
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export { BehaviorTreeSystemToken } from './tokens';
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