refactor: reorganize package structure and decouple framework packages (#338)

* refactor: reorganize package structure and decouple framework packages

## Package Structure Reorganization
- Reorganized 55 packages into categorized subdirectories:
  - packages/framework/ - Generic framework (Laya/Cocos compatible)
  - packages/engine/ - ESEngine core modules
  - packages/rendering/ - Rendering modules (WASM dependent)
  - packages/physics/ - Physics modules
  - packages/streaming/ - World streaming
  - packages/network-ext/ - Network extensions
  - packages/editor/ - Editor framework and plugins
  - packages/rust/ - Rust WASM engine
  - packages/tools/ - Build tools and SDK

## Framework Package Decoupling
- Decoupled behavior-tree and blueprint packages from ESEngine dependencies
- Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent)
- ESEngine-specific code moved to esengine/ subpath exports
- Framework packages now usable with Cocos/Laya without ESEngine

## CI Configuration
- Updated CI to only type-check and lint framework packages
- Added type-check:framework and lint:framework scripts

## Breaking Changes
- Package import paths changed due to directory reorganization
- ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine')

* fix: update es-engine file path after directory reorganization

* docs: update README to focus on framework over engine

* ci: only build framework packages, remove Rust/WASM dependencies

* fix: remove esengine subpath from behavior-tree and blueprint builds

ESEngine integration code will only be available in full engine builds.
Framework packages are now purely engine-agnostic.

* fix: move network-protocols to framework, build both in CI

* fix: update workflow paths from packages/core to packages/framework/core

* fix: exclude esengine folder from type-check in behavior-tree and blueprint

* fix: update network tsconfig references to new paths

* fix: add test:ci:framework to only test framework packages in CI

* fix: only build core and math npm packages in CI

* fix: exclude test files from CodeQL and fix string escaping security issue
This commit is contained in:
YHH
2025-12-26 14:50:35 +08:00
committed by GitHub
parent a84ff902e4
commit 155411e743
1936 changed files with 4147 additions and 11578 deletions

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/**
* @esengine/behavior-tree
*
* @zh AI 行为树系统,支持运行时执行和可视化编辑
* @en AI Behavior Tree System with runtime execution and visual editor support
*
* @zh 此包是通用的行为树实现,可以与任何 ECS 框架配合使用。
* 对于 ESEngine 集成,请从 '@esengine/behavior-tree/esengine' 导入插件。
*
* @en This package is a generic behavior tree implementation that works with any ECS framework.
* For ESEngine integration, import the plugin from '@esengine/behavior-tree/esengine'.
*
* @example Cocos/Laya/通用 ECS 使用方式:
* ```typescript
* import {
* BehaviorTreeAssetManager,
* BehaviorTreeExecutionSystem,
* BehaviorTreeRuntimeComponent
* } from '@esengine/behavior-tree';
*
* // 1. Register service
* Core.services.registerSingleton(BehaviorTreeAssetManager);
*
* // 2. Load behavior tree from JSON
* const assetManager = Core.services.resolve(BehaviorTreeAssetManager);
* assetManager.loadFromEditorJSON(jsonContent);
*
* // 3. Add component to entity
* entity.addComponent(new BehaviorTreeRuntimeComponent());
*
* // 4. Add system to scene
* scene.addSystem(new BehaviorTreeExecutionSystem());
* ```
*
* @packageDocumentation
*/
// Constants
export { BehaviorTreeAssetType } from './constants';
// Types
export * from './Types/TaskStatus';
export type { IBTAssetManager, IBehaviorTreeAssetContent } from './Types/AssetManagerInterface';
// Execution (runtime core)
export * from './execution';
// Utilities
export * from './BehaviorTreeStarter';
export * from './BehaviorTreeBuilder';
// Serialization
export * from './Serialization/NodeTemplates';
export * from './Serialization/BehaviorTreeAsset';
export * from './Serialization/EditorFormatConverter';
export * from './Serialization/BehaviorTreeAssetSerializer';
export * from './Serialization/EditorToBehaviorTreeDataConverter';
// Services
export * from './Services/GlobalBlackboardService';
// Blackboard types (excluding BlackboardValueType which is already exported from TaskStatus)
export type { BlackboardTypeDefinition } from './Blackboard/BlackboardTypes';
export { BlackboardTypes } from './Blackboard/BlackboardTypes';
// Service tokens (using ecs-framework's createServiceToken, not engine-core)
export { BehaviorTreeSystemToken } from './tokens';