refactor: reorganize package structure and decouple framework packages (#338)

* refactor: reorganize package structure and decouple framework packages

## Package Structure Reorganization
- Reorganized 55 packages into categorized subdirectories:
  - packages/framework/ - Generic framework (Laya/Cocos compatible)
  - packages/engine/ - ESEngine core modules
  - packages/rendering/ - Rendering modules (WASM dependent)
  - packages/physics/ - Physics modules
  - packages/streaming/ - World streaming
  - packages/network-ext/ - Network extensions
  - packages/editor/ - Editor framework and plugins
  - packages/rust/ - Rust WASM engine
  - packages/tools/ - Build tools and SDK

## Framework Package Decoupling
- Decoupled behavior-tree and blueprint packages from ESEngine dependencies
- Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent)
- ESEngine-specific code moved to esengine/ subpath exports
- Framework packages now usable with Cocos/Laya without ESEngine

## CI Configuration
- Updated CI to only type-check and lint framework packages
- Added type-check:framework and lint:framework scripts

## Breaking Changes
- Package import paths changed due to directory reorganization
- ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine')

* fix: update es-engine file path after directory reorganization

* docs: update README to focus on framework over engine

* ci: only build framework packages, remove Rust/WASM dependencies

* fix: remove esengine subpath from behavior-tree and blueprint builds

ESEngine integration code will only be available in full engine builds.
Framework packages are now purely engine-agnostic.

* fix: move network-protocols to framework, build both in CI

* fix: update workflow paths from packages/core to packages/framework/core

* fix: exclude esengine folder from type-check in behavior-tree and blueprint

* fix: update network tsconfig references to new paths

* fix: add test:ci:framework to only test framework packages in CI

* fix: only build core and math npm packages in CI

* fix: exclude test files from CodeQL and fix string escaping security issue
This commit is contained in:
YHH
2025-12-26 14:50:35 +08:00
committed by GitHub
parent a84ff902e4
commit 155411e743
1936 changed files with 4147 additions and 11578 deletions

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import { BehaviorTreeData } from './BehaviorTreeData';
import { createLogger, IService } from '@esengine/ecs-framework';
import { EditorToBehaviorTreeDataConverter } from '../Serialization/EditorToBehaviorTreeDataConverter';
const logger = createLogger('BehaviorTreeAssetManager');
/**
* 行为树资产管理器(服务)
*
* 管理所有共享的BehaviorTreeData
* 多个实例可以引用同一份数据
*
* 使用方式:
* ```typescript
* // 注册服务
* Core.services.registerSingleton(BehaviorTreeAssetManager);
*
* // 使用服务
* const assetManager = Core.services.resolve(BehaviorTreeAssetManager);
* ```
*/
export class BehaviorTreeAssetManager implements IService {
/**
* 已加载的行为树资产
*/
private assets: Map<string, BehaviorTreeData> = new Map();
/**
* 加载行为树资产
*/
loadAsset(asset: BehaviorTreeData): void {
if (this.assets.has(asset.id)) {
logger.warn(`行为树资产已存在,将被覆盖: ${asset.id}`);
}
this.assets.set(asset.id, asset);
logger.info(`行为树资产已加载: ${asset.name} (${asset.nodes.size}个节点)`);
}
/**
* 从编辑器 JSON 格式加载行为树资产
*
* @param json 编辑器导出的 JSON 字符串
* @returns 加载的行为树数据
*
* @example
* ```typescript
* const assetManager = Core.services.resolve(BehaviorTreeAssetManager);
* const jsonContent = await readFile('path/to/tree.btree');
* const treeData = assetManager.loadFromEditorJSON(jsonContent);
* ```
*/
loadFromEditorJSON(json: string): BehaviorTreeData {
try {
const treeData = EditorToBehaviorTreeDataConverter.fromEditorJSON(json);
this.loadAsset(treeData);
return treeData;
} catch (error) {
logger.error('从编辑器JSON加载失败:', error);
throw error;
}
}
/**
* 批量加载多个行为树资产从编辑器JSON
*
* @param jsonDataList JSON字符串列表
* @returns 成功加载的资产数量
*/
loadMultipleFromEditorJSON(jsonDataList: string[]): number {
let successCount = 0;
for (const json of jsonDataList) {
try {
this.loadFromEditorJSON(json);
successCount++;
} catch (error) {
logger.error('批量加载时出错:', error);
}
}
logger.info(`批量加载完成: ${successCount}/${jsonDataList.length} 个资产`);
return successCount;
}
/**
* 获取行为树资产
*/
getAsset(assetId: string): BehaviorTreeData | undefined {
return this.assets.get(assetId);
}
/**
* 检查资产是否存在
*/
hasAsset(assetId: string): boolean {
return this.assets.has(assetId);
}
/**
* 卸载行为树资产
*/
unloadAsset(assetId: string): boolean {
const result = this.assets.delete(assetId);
if (result) {
logger.info(`行为树资产已卸载: ${assetId}`);
}
return result;
}
/**
* 清空所有资产
*/
clearAll(): void {
this.assets.clear();
logger.info('所有行为树资产已清空');
}
/**
* 获取已加载资产数量
*/
getAssetCount(): number {
return this.assets.size;
}
/**
* 获取所有资产ID
*/
getAllAssetIds(): string[] {
return Array.from(this.assets.keys());
}
/**
* 释放资源实现IService接口
*/
dispose(): void {
this.clearAll();
}
}

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import { TaskStatus, NodeType, AbortType } from '../Types/TaskStatus';
/**
* 行为树节点定义(纯数据结构)
*
* 不依赖Entity可以被多个实例共享
*/
export interface BehaviorNodeData {
/** 节点唯一ID */
id: string;
/** 节点名称(用于调试) */
name: string;
/** 节点类型 */
nodeType: NodeType;
/** 节点实现类型对应Component类名 */
implementationType: string;
/** 子节点ID列表 */
children?: string[];
/** 节点特定配置数据 */
config: Record<string, any>;
/** 属性到黑板变量的绑定映射 */
bindings?: Record<string, string>;
/** 中止类型(条件装饰器使用) */
abortType?: AbortType;
}
/**
* 行为树定义可共享的Asset
*/
export interface BehaviorTreeData {
/** 树ID */
id: string;
/** 树名称 */
name: string;
/** 根节点ID */
rootNodeId: string;
/** 所有节点(扁平化存储) */
nodes: Map<string, BehaviorNodeData>;
/** 黑板变量定义 */
blackboardVariables?: Map<string, any>;
}
/**
* 节点运行时状态
*
* 每个BehaviorTreeRuntimeComponent实例独立维护
*/
export interface NodeRuntimeState {
/** 当前执行状态 */
status: TaskStatus;
/** 当前执行的子节点索引(复合节点使用) */
currentChildIndex: number;
/** 执行顺序号(用于调试和可视化) */
executionOrder?: number;
/** 开始执行时间(某些节点需要) */
startTime?: number;
/** 上次执行时间(冷却节点使用) */
lastExecutionTime?: number;
/** 当前重复次数(重复节点使用) */
repeatCount?: number;
/** 缓存的结果(某些条件节点使用) */
cachedResult?: any;
/** 洗牌后的索引(随机节点使用) */
shuffledIndices?: number[];
/** 是否被中止 */
isAborted?: boolean;
/** 上次条件评估结果(条件装饰器使用) */
lastConditionResult?: boolean;
/** 正在观察的黑板键(条件装饰器使用) */
observedKeys?: string[];
}
/**
* 创建默认的运行时状态
*/
export function createDefaultRuntimeState(): NodeRuntimeState {
return {
status: TaskStatus.Invalid,
currentChildIndex: 0
};
}

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import { EntitySystem, Matcher, Entity, Time, Core, ECSSystem, ServiceContainer } from '@esengine/ecs-framework';
import type { IBTAssetManager, IBehaviorTreeAssetContent } from '../Types/AssetManagerInterface';
import { BehaviorTreeRuntimeComponent } from './BehaviorTreeRuntimeComponent';
import { BehaviorTreeAssetManager } from './BehaviorTreeAssetManager';
import { NodeExecutorRegistry, NodeExecutionContext } from './NodeExecutor';
import { BehaviorTreeData, BehaviorNodeData } from './BehaviorTreeData';
import { TaskStatus } from '../Types/TaskStatus';
import { NodeMetadataRegistry } from './NodeMetadata';
import './Executors';
/**
* 行为树执行系统
*
* 统一处理所有行为树的执行
*/
@ECSSystem('BehaviorTreeExecution')
export class BehaviorTreeExecutionSystem extends EntitySystem {
private btAssetManager: BehaviorTreeAssetManager | null = null;
private executorRegistry: NodeExecutorRegistry;
private _services: ServiceContainer | null = null;
/** 引用外部资产管理器(可选,由外部模块设置) */
private _assetManager: IBTAssetManager | null = null;
/** 已警告过的缺失资产,避免重复警告 */
private _warnedMissingAssets: Set<string> = new Set();
constructor(services?: ServiceContainer) {
super(Matcher.empty().all(BehaviorTreeRuntimeComponent));
this._services = services || null;
this.executorRegistry = new NodeExecutorRegistry();
this.registerBuiltInExecutors();
}
/**
* @zh 设置外部资产管理器引用(可选)
* @en Set external asset manager reference (optional)
*
* @zh 当与 ESEngine 集成时,由 BehaviorTreeRuntimeModule 调用。
* 不使用 ESEngine 时,可以不调用此方法,
* 直接使用 BehaviorTreeAssetManager.loadFromEditorJSON() 加载资产。
*
* @en Called by BehaviorTreeRuntimeModule when integrating with ESEngine.
* When not using ESEngine, you can skip this and use
* BehaviorTreeAssetManager.loadFromEditorJSON() to load assets directly.
*/
setAssetManager(assetManager: IBTAssetManager | null): void {
this._assetManager = assetManager;
}
/**
* 启动所有 autoStart 的行为树(用于预览模式)
* Start all autoStart behavior trees (for preview mode)
*
* 由于编辑器模式下系统默认禁用,实体添加时 onAdded 不会处理自动启动。
* 预览开始时需要手动调用此方法来启动所有需要自动启动的行为树。
*/
startAllAutoStartTrees(): void {
if (!this.scene) {
this.logger.warn('Scene not available, cannot start auto-start trees');
return;
}
const entities = this.scene.entities.findEntitiesWithComponent(BehaviorTreeRuntimeComponent);
for (const entity of entities) {
const runtime = entity.getComponent(BehaviorTreeRuntimeComponent);
if (runtime && runtime.autoStart && runtime.treeAssetId && !runtime.isRunning) {
this.ensureAssetLoaded(runtime.treeAssetId).then(() => {
if (runtime && runtime.autoStart && !runtime.isRunning) {
runtime.start();
this.logger.debug(`Auto-started behavior tree for entity: ${entity.name}`);
}
}).catch(e => {
this.logger.error(`Failed to load behavior tree for entity ${entity.name}:`, e);
});
}
}
}
/**
* 当实体添加到系统时,处理自动启动
* Handle auto-start when entity is added to system
*/
protected override onAdded(entity: Entity): void {
// 只有在系统启用时才自动启动
// Only auto-start when system is enabled
if (!this.enabled) return;
const runtime = entity.getComponent(BehaviorTreeRuntimeComponent);
if (runtime && runtime.autoStart && runtime.treeAssetId && !runtime.isRunning) {
// 先尝试加载资产(如果是文件路径)
this.ensureAssetLoaded(runtime.treeAssetId).then(() => {
// 检查实体是否仍然有效
if (runtime && runtime.autoStart && !runtime.isRunning) {
runtime.start();
this.logger.debug(`Auto-started behavior tree for entity: ${entity.name}`);
}
}).catch(e => {
this.logger.error(`Failed to load behavior tree for entity ${entity.name}:`, e);
});
}
}
/**
* 确保行为树资产已加载
* Ensure behavior tree asset is loaded
*/
private async ensureAssetLoaded(assetGuid: string): Promise<void> {
const btAssetManager = this.getBTAssetManager();
// 如果资产已存在,直接返回
if (btAssetManager.hasAsset(assetGuid)) {
return;
}
// 使用 AssetManager 加载(必须通过 setAssetManager 设置)
// Use AssetManager (must be set via setAssetManager)
if (!this._assetManager) {
this.logger.warn(`AssetManager not set, cannot load: ${assetGuid}`);
return;
}
try {
// 使用 loadAsset 通过 GUID 加载,而不是 loadAssetByPath
// Use loadAsset with GUID instead of loadAssetByPath
const result = await this._assetManager.loadAsset(assetGuid);
if (result && result.asset) {
this.logger.debug(`Behavior tree loaded via AssetManager: ${assetGuid}`);
}
} catch (e) {
this.logger.warn(`Failed to load via AssetManager: ${assetGuid}`, e);
}
}
private getBTAssetManager(): BehaviorTreeAssetManager {
if (!this.btAssetManager) {
// 优先使用传入的 services否则回退到全局 Core.services
// Prefer passed services, fallback to global Core.services
const services = this._services || Core.services;
if (!services) {
throw new Error('ServiceContainer is not available. Ensure Core.create() was called.');
}
this.btAssetManager = services.resolve(BehaviorTreeAssetManager);
}
return this.btAssetManager;
}
/**
* 获取行为树数据
* Get behavior tree data from AssetManager or BehaviorTreeAssetManager
*
* 优先从 AssetManager 获取(新方式),如果没有再从 BehaviorTreeAssetManager 获取(兼容旧方式)
*/
private getTreeData(assetGuid: string): BehaviorTreeData | undefined {
// 1. 优先从 AssetManager 获取(如果已加载)
// First try AssetManager (preferred way)
if (this._assetManager) {
// 使用 getAsset 通过 GUID 获取,而不是 getAssetByPath
// Use getAsset with GUID instead of getAssetByPath
const cachedAsset = this._assetManager.getAsset<IBehaviorTreeAssetContent>(assetGuid);
if (cachedAsset?.data) {
return cachedAsset.data;
}
}
// 2. 回退到 BehaviorTreeAssetManager兼容旧方式
// Fallback to BehaviorTreeAssetManager (legacy support)
return this.getBTAssetManager().getAsset(assetGuid);
}
/**
* 注册所有执行器(包括内置和插件提供的)
*/
private registerBuiltInExecutors(): void {
const constructors = NodeMetadataRegistry.getAllExecutorConstructors();
for (const [implementationType, ExecutorClass] of constructors) {
try {
const instance = new ExecutorClass();
this.executorRegistry.register(implementationType, instance);
} catch (error) {
this.logger.error(`注册执行器失败: ${implementationType}`, error);
}
}
}
/**
* 获取执行器注册表
*/
getExecutorRegistry(): NodeExecutorRegistry {
return this.executorRegistry;
}
protected override process(entities: readonly Entity[]): void {
for (const entity of entities) {
const runtime = entity.getComponent(BehaviorTreeRuntimeComponent)!;
if (!runtime.isRunning) {
continue;
}
const treeData = this.getTreeData(runtime.treeAssetId);
if (!treeData) {
// 只警告一次,避免每帧重复输出
// Only warn once to avoid repeated output every frame
if (!this._warnedMissingAssets.has(runtime.treeAssetId)) {
this._warnedMissingAssets.add(runtime.treeAssetId);
this.logger.warn(`未找到行为树资产: ${runtime.treeAssetId}`);
}
continue;
}
// 如果标记了需要重置,先重置状态
if (runtime.needsReset) {
runtime.resetAllStates();
runtime.needsReset = false;
}
// 初始化黑板变量(如果行为树定义了默认值)
// Initialize blackboard variables from tree definition
if (treeData.blackboardVariables && treeData.blackboardVariables.size > 0) {
runtime.initializeBlackboard(treeData.blackboardVariables);
}
this.executeTree(entity, runtime, treeData);
}
}
/**
* 执行整个行为树
*/
private executeTree(
entity: Entity,
runtime: BehaviorTreeRuntimeComponent,
treeData: BehaviorTreeData
): void {
const rootNode = treeData.nodes.get(treeData.rootNodeId);
if (!rootNode) {
this.logger.error(`未找到根节点: ${treeData.rootNodeId}`);
return;
}
const status = this.executeNode(entity, runtime, rootNode, treeData);
// 如果树完成了标记在下一个tick时重置状态
// 这样UI可以看到节点的最终状态
if (status !== TaskStatus.Running) {
runtime.needsReset = true;
} else {
runtime.needsReset = false;
}
}
/**
* 执行单个节点
*/
private executeNode(
entity: Entity,
runtime: BehaviorTreeRuntimeComponent,
nodeData: BehaviorNodeData,
treeData: BehaviorTreeData
): TaskStatus {
const state = runtime.getNodeState(nodeData.id);
if (runtime.shouldAbort(nodeData.id)) {
runtime.clearAbortRequest(nodeData.id);
state.isAborted = true;
const executor = this.executorRegistry.get(nodeData.implementationType);
if (executor && executor.reset) {
const context = this.createContext(entity, runtime, nodeData, treeData);
executor.reset(context);
}
runtime.activeNodeIds.delete(nodeData.id);
state.status = TaskStatus.Failure;
return TaskStatus.Failure;
}
runtime.activeNodeIds.add(nodeData.id);
state.isAborted = false;
if (state.executionOrder === undefined) {
runtime.executionOrderCounter++;
state.executionOrder = runtime.executionOrderCounter;
}
const executor = this.executorRegistry.get(nodeData.implementationType);
if (!executor) {
this.logger.error(`未找到执行器: ${nodeData.implementationType}`);
state.status = TaskStatus.Failure;
return TaskStatus.Failure;
}
const context = this.createContext(entity, runtime, nodeData, treeData);
try {
const status = executor.execute(context);
state.status = status;
if (status !== TaskStatus.Running) {
runtime.activeNodeIds.delete(nodeData.id);
if (executor.reset) {
executor.reset(context);
}
}
return status;
} catch (error) {
this.logger.error(`执行节点时发生错误: ${nodeData.name}`, error);
state.status = TaskStatus.Failure;
runtime.activeNodeIds.delete(nodeData.id);
return TaskStatus.Failure;
}
}
/**
* 创建执行上下文
*/
private createContext(
entity: Entity,
runtime: BehaviorTreeRuntimeComponent,
nodeData: BehaviorNodeData,
treeData: BehaviorTreeData
): NodeExecutionContext {
return {
entity,
nodeData,
state: runtime.getNodeState(nodeData.id),
runtime,
treeData,
deltaTime: Time.deltaTime,
totalTime: Time.totalTime,
executeChild: (childId: string) => {
const childData = treeData.nodes.get(childId);
if (!childData) {
this.logger.warn(`未找到子节点: ${childId}`);
return TaskStatus.Failure;
}
return this.executeNode(entity, runtime, childData, treeData);
}
};
}
/**
* 执行子节点列表
*/
executeChildren(
context: NodeExecutionContext,
childIndices?: number[]
): TaskStatus[] {
const { nodeData, treeData, entity, runtime } = context;
if (!nodeData.children || nodeData.children.length === 0) {
return [];
}
const results: TaskStatus[] = [];
const indicesToExecute = childIndices ||
Array.from({ length: nodeData.children.length }, (_, i) => i);
for (const index of indicesToExecute) {
if (index >= nodeData.children.length) {
continue;
}
const childId = nodeData.children[index]!;
const childData = treeData.nodes.get(childId);
if (!childData) {
this.logger.warn(`未找到子节点: ${childId}`);
results.push(TaskStatus.Failure);
continue;
}
const status = this.executeNode(entity, runtime, childData, treeData);
results.push(status);
}
return results;
}
}

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import { Component, ECSComponent, Property } from '@esengine/ecs-framework';
import { Serializable, Serialize, IgnoreSerialization } from '@esengine/ecs-framework';
import { NodeRuntimeState, createDefaultRuntimeState } from './BehaviorTreeData';
import { TaskStatus } from '../Types/TaskStatus';
/**
* 黑板变化监听器
*/
export type BlackboardChangeListener = (key: string, newValue: any, oldValue: any) => void;
/**
* 黑板观察者信息
*/
interface BlackboardObserver {
nodeId: string;
keys: Set<string>;
callback: BlackboardChangeListener;
}
/**
* 行为树运行时组件
*
* 挂载到游戏Entity上引用共享的BehaviorTreeData
* 维护该Entity独立的运行时状态
*/
@ECSComponent('BehaviorTreeRuntime')
@Serializable({ version: 1 })
export class BehaviorTreeRuntimeComponent extends Component {
/**
* 引用的行为树资产ID可序列化
*/
@Serialize()
@Property({ type: 'asset', label: 'Behavior Tree', extensions: ['.btree'] })
treeAssetId: string = '';
/**
* 是否自动启动
*/
@Serialize()
@Property({ type: 'boolean', label: 'Auto Start' })
autoStart: boolean = true;
/**
* 是否正在运行
*/
@IgnoreSerialization()
isRunning: boolean = false;
/**
* 节点运行时状态(每个节点独立)
* 不序列化,每次加载时重新初始化
*/
@IgnoreSerialization()
private nodeStates: Map<string, NodeRuntimeState> = new Map();
/**
* 黑板数据该Entity独立的数据
* 不序列化,通过初始化设置
*/
@IgnoreSerialization()
private blackboard: Map<string, any> = new Map();
/**
* 黑板观察者列表
*/
@IgnoreSerialization()
private blackboardObservers: Map<string, BlackboardObserver[]> = new Map();
/**
* 当前激活的节点ID列表用于调试
*/
@IgnoreSerialization()
activeNodeIds: Set<string> = new Set();
/**
* 标记是否需要在下一个tick重置状态
*/
@IgnoreSerialization()
needsReset: boolean = false;
/**
* 需要中止的节点ID列表
*/
@IgnoreSerialization()
nodesToAbort: Set<string> = new Set();
/**
* 执行顺序计数器(用于调试和可视化)
*/
@IgnoreSerialization()
executionOrderCounter: number = 0;
/**
* 获取节点运行时状态
*/
getNodeState(nodeId: string): NodeRuntimeState {
if (!this.nodeStates.has(nodeId)) {
this.nodeStates.set(nodeId, createDefaultRuntimeState());
}
return this.nodeStates.get(nodeId)!;
}
/**
* 重置节点状态
*/
resetNodeState(nodeId: string): void {
const state = this.getNodeState(nodeId);
state.status = TaskStatus.Invalid;
state.currentChildIndex = 0;
delete state.startTime;
delete state.lastExecutionTime;
delete state.repeatCount;
delete state.cachedResult;
delete state.shuffledIndices;
delete state.isAborted;
delete state.lastConditionResult;
delete state.observedKeys;
}
/**
* 重置所有节点状态
*/
resetAllStates(): void {
this.nodeStates.clear();
this.activeNodeIds.clear();
this.executionOrderCounter = 0;
}
/**
* 获取黑板值
*/
getBlackboardValue<T = any>(key: string): T | undefined {
return this.blackboard.get(key) as T;
}
/**
* 设置黑板值
*/
setBlackboardValue(key: string, value: any): void {
const oldValue = this.blackboard.get(key);
this.blackboard.set(key, value);
if (oldValue !== value) {
this.notifyBlackboardChange(key, value, oldValue);
}
}
/**
* 检查黑板是否有某个键
*/
hasBlackboardKey(key: string): boolean {
return this.blackboard.has(key);
}
/**
* 初始化黑板(从树定义的默认值)
*/
initializeBlackboard(variables?: Map<string, any>): void {
if (variables) {
variables.forEach((value, key) => {
if (!this.blackboard.has(key)) {
this.blackboard.set(key, value);
}
});
}
}
/**
* 清空黑板
*/
clearBlackboard(): void {
this.blackboard.clear();
}
/**
* 启动行为树
*/
start(): void {
this.isRunning = true;
this.resetAllStates();
}
/**
* 停止行为树
*/
stop(): void {
this.isRunning = false;
this.activeNodeIds.clear();
}
/**
* 暂停行为树
*/
pause(): void {
this.isRunning = false;
}
/**
* 恢复行为树
*/
resume(): void {
this.isRunning = true;
}
/**
* 注册黑板观察者
*/
observeBlackboard(nodeId: string, keys: string[], callback: BlackboardChangeListener): void {
const observer: BlackboardObserver = {
nodeId,
keys: new Set(keys),
callback
};
for (const key of keys) {
if (!this.blackboardObservers.has(key)) {
this.blackboardObservers.set(key, []);
}
this.blackboardObservers.get(key)!.push(observer);
}
}
/**
* 取消注册黑板观察者
*/
unobserveBlackboard(nodeId: string): void {
for (const observers of this.blackboardObservers.values()) {
const index = observers.findIndex((o) => o.nodeId === nodeId);
if (index !== -1) {
observers.splice(index, 1);
}
}
}
/**
* 通知黑板变化
*/
private notifyBlackboardChange(key: string, newValue: any, oldValue: any): void {
const observers = this.blackboardObservers.get(key);
if (!observers) return;
for (const observer of observers) {
try {
observer.callback(key, newValue, oldValue);
} catch (error) {
console.error(`黑板观察者回调错误 (节点: ${observer.nodeId}):`, error);
}
}
}
/**
* 请求中止节点
*/
requestAbort(nodeId: string): void {
this.nodesToAbort.add(nodeId);
}
/**
* 检查节点是否需要中止
*/
shouldAbort(nodeId: string): boolean {
return this.nodesToAbort.has(nodeId);
}
/**
* 清除中止请求
*/
clearAbortRequest(nodeId: string): void {
this.nodesToAbort.delete(nodeId);
}
/**
* 清除所有中止请求
*/
clearAllAbortRequests(): void {
this.nodesToAbort.clear();
}
}

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import { TaskStatus, NodeType } from '../../Types/TaskStatus';
import { INodeExecutor, NodeExecutionContext } from '../NodeExecutor';
import { NodeExecutorMetadata } from '../NodeMetadata';
/**
* 总是失败装饰器执行器
*
* 无论子节点结果如何都返回失败
*/
@NodeExecutorMetadata({
implementationType: 'AlwaysFail',
nodeType: NodeType.Decorator,
displayName: '总是失败',
description: '无论子节点结果如何都返回失败',
category: 'Decorator'
})
export class AlwaysFailExecutor implements INodeExecutor {
execute(context: NodeExecutionContext): TaskStatus {
const { nodeData } = context;
if (!nodeData.children || nodeData.children.length === 0) {
return TaskStatus.Failure;
}
const childId = nodeData.children[0]!;
const status = context.executeChild(childId);
if (status === TaskStatus.Running) {
return TaskStatus.Running;
}
return TaskStatus.Failure;
}
reset(context: NodeExecutionContext): void {
if (context.nodeData.children && context.nodeData.children.length > 0) {
context.runtime.resetNodeState(context.nodeData.children[0]!);
}
}
}

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import { TaskStatus, NodeType } from '../../Types/TaskStatus';
import { INodeExecutor, NodeExecutionContext } from '../NodeExecutor';
import { NodeExecutorMetadata } from '../NodeMetadata';
/**
* 总是成功装饰器执行器
*
* 无论子节点结果如何都返回成功
*/
@NodeExecutorMetadata({
implementationType: 'AlwaysSucceed',
nodeType: NodeType.Decorator,
displayName: '总是成功',
description: '无论子节点结果如何都返回成功',
category: 'Decorator'
})
export class AlwaysSucceedExecutor implements INodeExecutor {
execute(context: NodeExecutionContext): TaskStatus {
const { nodeData } = context;
if (!nodeData.children || nodeData.children.length === 0) {
return TaskStatus.Success;
}
const childId = nodeData.children[0]!;
const status = context.executeChild(childId);
if (status === TaskStatus.Running) {
return TaskStatus.Running;
}
return TaskStatus.Success;
}
reset(context: NodeExecutionContext): void {
if (context.nodeData.children && context.nodeData.children.length > 0) {
context.runtime.resetNodeState(context.nodeData.children[0]!);
}
}
}

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import { TaskStatus, NodeType } from '../../Types/TaskStatus';
import { INodeExecutor, NodeExecutionContext, BindingHelper } from '../NodeExecutor';
import { NodeExecutorMetadata } from '../NodeMetadata';
/**
* 黑板比较条件执行器
*
* 比较黑板中的值
*/
@NodeExecutorMetadata({
implementationType: 'BlackboardCompare',
nodeType: NodeType.Condition,
displayName: '黑板比较',
description: '比较黑板中的值',
category: 'Condition',
configSchema: {
key: {
type: 'string',
default: '',
description: '黑板变量名'
},
compareValue: {
type: 'object',
description: '比较值',
supportBinding: true
},
operator: {
type: 'string',
default: 'equals',
description: '比较运算符',
options: ['equals', 'notEquals', 'greaterThan', 'lessThan', 'greaterOrEqual', 'lessOrEqual']
}
}
})
export class BlackboardCompare implements INodeExecutor {
execute(context: NodeExecutionContext): TaskStatus {
const { runtime } = context;
const key = BindingHelper.getValue<string>(context, 'key', '');
const compareValue = BindingHelper.getValue(context, 'compareValue');
const operator = BindingHelper.getValue<string>(context, 'operator', 'equals');
if (!key) {
return TaskStatus.Failure;
}
const actualValue = runtime.getBlackboardValue(key);
if (this.compare(actualValue, compareValue, operator)) {
return TaskStatus.Success;
}
return TaskStatus.Failure;
}
private compare(actualValue: any, compareValue: any, operator: string): boolean {
switch (operator) {
case 'equals':
return actualValue === compareValue;
case 'notEquals':
return actualValue !== compareValue;
case 'greaterThan':
return actualValue > compareValue;
case 'lessThan':
return actualValue < compareValue;
case 'greaterOrEqual':
return actualValue >= compareValue;
case 'lessOrEqual':
return actualValue <= compareValue;
default:
return false;
}
}
}

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import { TaskStatus, NodeType } from '../../Types/TaskStatus';
import { INodeExecutor, NodeExecutionContext, BindingHelper } from '../NodeExecutor';
import { NodeExecutorMetadata } from '../NodeMetadata';
/**
* 黑板存在检查条件执行器
*
* 检查黑板中是否存在指定的键
*/
@NodeExecutorMetadata({
implementationType: 'BlackboardExists',
nodeType: NodeType.Condition,
displayName: '黑板存在',
description: '检查黑板中是否存在指定的键',
category: 'Condition',
configSchema: {
key: {
type: 'string',
default: '',
description: '黑板变量名'
},
checkNull: {
type: 'boolean',
default: false,
description: '检查是否为null'
}
}
})
export class BlackboardExists implements INodeExecutor {
execute(context: NodeExecutionContext): TaskStatus {
const { runtime } = context;
const key = BindingHelper.getValue<string>(context, 'key', '');
const checkNull = BindingHelper.getValue<boolean>(context, 'checkNull', false);
if (!key) {
return TaskStatus.Failure;
}
const value = runtime.getBlackboardValue(key);
if (value === undefined) {
return TaskStatus.Failure;
}
if (checkNull && value === null) {
return TaskStatus.Failure;
}
return TaskStatus.Success;
}
}

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import { TaskStatus, NodeType, AbortType } from '../../Types/TaskStatus';
import { INodeExecutor, NodeExecutionContext, BindingHelper } from '../NodeExecutor';
import { NodeExecutorMetadata } from '../NodeMetadata';
/**
* 条件装饰器执行器
*
* 根据条件决定是否执行子节点
* 支持动态优先级和中止机制
*/
@NodeExecutorMetadata({
implementationType: 'Conditional',
nodeType: NodeType.Decorator,
displayName: '条件',
description: '根据条件决定是否执行子节点',
category: 'Decorator',
configSchema: {
blackboardKey: {
type: 'string',
default: '',
description: '黑板变量名'
},
expectedValue: {
type: 'object',
description: '期望值',
supportBinding: true
},
operator: {
type: 'string',
default: 'equals',
description: '比较运算符',
options: ['equals', 'notEquals', 'greaterThan', 'lessThan', 'greaterOrEqual', 'lessOrEqual']
},
abortType: {
type: 'string',
default: 'none',
description: '中止类型',
options: ['none', 'self', 'lower-priority', 'both']
}
}
})
export class ConditionalExecutor implements INodeExecutor {
execute(context: NodeExecutionContext): TaskStatus {
const { nodeData, runtime, state } = context;
if (!nodeData.children || nodeData.children.length === 0) {
return TaskStatus.Failure;
}
const blackboardKey = BindingHelper.getValue<string>(context, 'blackboardKey', '');
const expectedValue = BindingHelper.getValue(context, 'expectedValue');
const operator = BindingHelper.getValue<string>(context, 'operator', 'equals');
const abortType = (nodeData.abortType || AbortType.None) as AbortType;
if (!blackboardKey) {
return TaskStatus.Failure;
}
const actualValue = runtime.getBlackboardValue(blackboardKey);
const conditionMet = this.evaluateCondition(actualValue, expectedValue, operator);
const wasRunning = state.status === TaskStatus.Running;
if (abortType !== AbortType.None) {
if (!state.observedKeys || state.observedKeys.length === 0) {
state.observedKeys = [blackboardKey];
this.setupObserver(context, blackboardKey, expectedValue, operator, abortType);
}
if (state.lastConditionResult !== undefined && state.lastConditionResult !== conditionMet) {
if (conditionMet) {
this.handleConditionBecameTrue(context, abortType);
} else if (wasRunning) {
this.handleConditionBecameFalse(context, abortType);
}
}
}
state.lastConditionResult = conditionMet;
if (!conditionMet) {
return TaskStatus.Failure;
}
const childId = nodeData.children[0]!;
const status = context.executeChild(childId);
return status;
}
private evaluateCondition(actualValue: any, expectedValue: any, operator: string): boolean {
switch (operator) {
case 'equals':
return actualValue === expectedValue;
case 'notEquals':
return actualValue !== expectedValue;
case 'greaterThan':
return actualValue > expectedValue;
case 'lessThan':
return actualValue < expectedValue;
case 'greaterOrEqual':
return actualValue >= expectedValue;
case 'lessOrEqual':
return actualValue <= expectedValue;
default:
return false;
}
}
/**
* 设置黑板观察者
*/
private setupObserver(
context: NodeExecutionContext,
blackboardKey: string,
expectedValue: any,
operator: string,
abortType: AbortType
): void {
const { nodeData, runtime } = context;
runtime.observeBlackboard(nodeData.id, [blackboardKey], (_key, newValue) => {
const conditionMet = this.evaluateCondition(newValue, expectedValue, operator);
const lastResult = context.state.lastConditionResult;
if (lastResult !== undefined && lastResult !== conditionMet) {
if (conditionMet) {
this.handleConditionBecameTrue(context, abortType);
} else {
this.handleConditionBecameFalse(context, abortType);
}
}
context.state.lastConditionResult = conditionMet;
});
}
/**
* 处理条件变为true
*/
private handleConditionBecameTrue(context: NodeExecutionContext, abortType: AbortType): void {
if (abortType === AbortType.LowerPriority || abortType === AbortType.Both) {
this.requestAbortLowerPriority(context);
}
}
/**
* 处理条件变为false
*/
private handleConditionBecameFalse(context: NodeExecutionContext, abortType: AbortType): void {
const { nodeData, runtime } = context;
if (abortType === AbortType.Self || abortType === AbortType.Both) {
if (nodeData.children && nodeData.children.length > 0) {
runtime.requestAbort(nodeData.children[0]!);
}
}
}
/**
* 请求中止低优先级节点
*/
private requestAbortLowerPriority(context: NodeExecutionContext): void {
const { runtime } = context;
runtime.requestAbort('__lower_priority__');
}
reset(context: NodeExecutionContext): void {
const { nodeData, runtime, state } = context;
if (state.observedKeys && state.observedKeys.length > 0) {
runtime.unobserveBlackboard(nodeData.id);
delete state.observedKeys;
}
delete state.lastConditionResult;
if (nodeData.children && nodeData.children.length > 0) {
runtime.resetNodeState(nodeData.children[0]!);
}
}
}

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import { TaskStatus, NodeType } from '../../Types/TaskStatus';
import { INodeExecutor, NodeExecutionContext, BindingHelper } from '../NodeExecutor';
import { NodeExecutorMetadata } from '../NodeMetadata';
/**
* 冷却装饰器执行器
*
* 子节点执行成功后进入冷却时间
*/
@NodeExecutorMetadata({
implementationType: 'Cooldown',
nodeType: NodeType.Decorator,
displayName: '冷却',
description: '子节点执行成功后进入冷却时间',
category: 'Decorator',
configSchema: {
cooldownTime: {
type: 'number',
default: 1.0,
description: '冷却时间(秒)',
min: 0,
supportBinding: true
}
}
})
export class CooldownExecutor implements INodeExecutor {
execute(context: NodeExecutionContext): TaskStatus {
const { nodeData, state, totalTime } = context;
if (!nodeData.children || nodeData.children.length === 0) {
return TaskStatus.Failure;
}
const cooldownTime = BindingHelper.getValue<number>(context, 'cooldownTime', 1.0);
if (state.lastExecutionTime !== undefined) {
const timeSinceLastExecution = totalTime - state.lastExecutionTime;
if (timeSinceLastExecution < cooldownTime) {
return TaskStatus.Failure;
}
}
const childId = nodeData.children[0]!;
const status = context.executeChild(childId);
if (status === TaskStatus.Running) {
return TaskStatus.Running;
}
if (status === TaskStatus.Success) {
state.lastExecutionTime = totalTime;
return TaskStatus.Success;
}
return TaskStatus.Failure;
}
reset(context: NodeExecutionContext): void {
delete context.state.lastExecutionTime;
if (context.nodeData.children && context.nodeData.children.length > 0) {
context.runtime.resetNodeState(context.nodeData.children[0]!);
}
}
}

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import { TaskStatus, NodeType } from '../../Types/TaskStatus';
import { INodeExecutor, NodeExecutionContext, BindingHelper } from '../NodeExecutor';
import { NodeExecutorMetadata } from '../NodeMetadata';
/**
* 执行动作执行器
*
* 执行自定义动作逻辑
*/
@NodeExecutorMetadata({
implementationType: 'ExecuteAction',
nodeType: NodeType.Action,
displayName: '执行动作',
description: '执行自定义动作逻辑',
category: 'Action',
configSchema: {
actionName: {
type: 'string',
default: '',
description: '动作名称黑板中action_前缀的函数'
}
}
})
export class ExecuteAction implements INodeExecutor {
execute(context: NodeExecutionContext): TaskStatus {
const { runtime, entity } = context;
const actionName = BindingHelper.getValue<string>(context, 'actionName', '');
if (!actionName) {
return TaskStatus.Failure;
}
const actionFunction = runtime.getBlackboardValue<(entity: NodeExecutionContext['entity']) => TaskStatus>(`action_${actionName}`);
if (!actionFunction || typeof actionFunction !== 'function') {
return TaskStatus.Failure;
}
try {
return actionFunction(entity);
} catch (error) {
console.error(`ExecuteAction failed: ${error}`);
return TaskStatus.Failure;
}
}
}

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import { TaskStatus, NodeType } from '../../Types/TaskStatus';
import { INodeExecutor, NodeExecutionContext, BindingHelper } from '../NodeExecutor';
import { NodeExecutorMetadata } from '../NodeMetadata';
/**
* 执行条件执行器
*
* 执行自定义条件逻辑
*/
@NodeExecutorMetadata({
implementationType: 'ExecuteCondition',
nodeType: NodeType.Condition,
displayName: '执行条件',
description: '执行自定义条件逻辑',
category: 'Condition',
configSchema: {
conditionName: {
type: 'string',
default: '',
description: '条件名称黑板中condition_前缀的函数'
}
}
})
export class ExecuteCondition implements INodeExecutor {
execute(context: NodeExecutionContext): TaskStatus {
const { runtime, entity } = context;
const conditionName = BindingHelper.getValue<string>(context, 'conditionName', '');
if (!conditionName) {
return TaskStatus.Failure;
}
const conditionFunction = runtime.getBlackboardValue<(entity: NodeExecutionContext['entity']) => boolean>(`condition_${conditionName}`);
if (!conditionFunction || typeof conditionFunction !== 'function') {
return TaskStatus.Failure;
}
try {
return conditionFunction(entity) ? TaskStatus.Success : TaskStatus.Failure;
} catch (error) {
console.error(`ExecuteCondition failed: ${error}`);
return TaskStatus.Failure;
}
}
}

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import { TaskStatus, NodeType } from '../../Types/TaskStatus';
import { INodeExecutor, NodeExecutionContext } from '../NodeExecutor';
import { NodeExecutorMetadata } from '../NodeMetadata';
/**
* 反转装饰器执行器
*
* 反转子节点的执行结果
*/
@NodeExecutorMetadata({
implementationType: 'Inverter',
nodeType: NodeType.Decorator,
displayName: '反转',
description: '反转子节点的执行结果',
category: 'Decorator',
childrenConstraints: {
min: 1,
max: 1
}
})
export class InverterExecutor implements INodeExecutor {
execute(context: NodeExecutionContext): TaskStatus {
const { nodeData } = context;
if (!nodeData.children || nodeData.children.length === 0) {
return TaskStatus.Failure;
}
const childId = nodeData.children[0]!;
const status = context.executeChild(childId);
if (status === TaskStatus.Running) {
return TaskStatus.Running;
}
if (status === TaskStatus.Success) {
return TaskStatus.Failure;
}
if (status === TaskStatus.Failure) {
return TaskStatus.Success;
}
return TaskStatus.Failure;
}
reset(context: NodeExecutionContext): void {
if (context.nodeData.children && context.nodeData.children.length > 0) {
context.runtime.resetNodeState(context.nodeData.children[0]!);
}
}
}

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import { TaskStatus, NodeType } from '../../Types/TaskStatus';
import { INodeExecutor, NodeExecutionContext, BindingHelper } from '../NodeExecutor';
import { NodeExecutorMetadata } from '../NodeMetadata';
/**
* 日志动作执行器
*
* 输出日志信息
*/
@NodeExecutorMetadata({
implementationType: 'Log',
nodeType: NodeType.Action,
displayName: '日志',
description: '输出日志信息',
category: 'Action',
configSchema: {
message: {
type: 'string',
default: '',
description: '日志消息,支持{key}占位符引用黑板变量',
supportBinding: true
},
logLevel: {
type: 'string',
default: 'info',
description: '日志级别',
options: ['info', 'warn', 'error']
}
}
})
export class LogAction implements INodeExecutor {
execute(context: NodeExecutionContext): TaskStatus {
const { runtime } = context;
const message = BindingHelper.getValue<string>(context, 'message', '');
const logLevel = BindingHelper.getValue<string>(context, 'logLevel', 'info');
const finalMessage = this.replaceBlackboardVariables(message, runtime);
this.log(finalMessage, logLevel);
return TaskStatus.Success;
}
private replaceBlackboardVariables(message: string, runtime: NodeExecutionContext['runtime']): string {
if (!message.includes('{') || !message.includes('}')) {
return message;
}
// 使用限制长度的正则表达式避免 ReDoS 攻击
// 限制占位符名称最多100个字符只允许字母、数字、下划线和点号
return message.replace(/\{([\w.]{1,100})\}/g, (_, key) => {
const value = runtime.getBlackboardValue(key.trim());
return value !== undefined ? String(value) : `{${key}}`;
});
}
private log(message: string, level: string): void {
switch (level) {
case 'error':
console.error(message);
break;
case 'warn':
console.warn(message);
break;
case 'info':
default:
console.log(message);
break;
}
}
}

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import { TaskStatus, NodeType } from '../../Types/TaskStatus';
import { INodeExecutor, NodeExecutionContext, BindingHelper } from '../NodeExecutor';
import { NodeExecutorMetadata } from '../NodeMetadata';
/**
* 修改黑板值动作执行器
*
* 对黑板中的数值进行运算
*/
@NodeExecutorMetadata({
implementationType: 'ModifyBlackboardValue',
nodeType: NodeType.Action,
displayName: '修改黑板值',
description: '对黑板中的数值进行运算',
category: 'Action',
configSchema: {
key: {
type: 'string',
default: '',
description: '黑板变量名'
},
operation: {
type: 'string',
default: 'add',
description: '运算类型',
options: ['add', 'subtract', 'multiply', 'divide', 'set']
},
value: {
type: 'number',
default: 0,
description: '操作数',
supportBinding: true
}
}
})
export class ModifyBlackboardValue implements INodeExecutor {
execute(context: NodeExecutionContext): TaskStatus {
const { runtime } = context;
const key = BindingHelper.getValue<string>(context, 'key', '');
const operation = BindingHelper.getValue<string>(context, 'operation', 'add');
const value = BindingHelper.getValue<number>(context, 'value', 0);
if (!key) {
return TaskStatus.Failure;
}
const currentValue = runtime.getBlackboardValue<number>(key) || 0;
let newValue: number;
switch (operation) {
case 'add':
newValue = currentValue + value;
break;
case 'subtract':
newValue = currentValue - value;
break;
case 'multiply':
newValue = currentValue * value;
break;
case 'divide':
newValue = value !== 0 ? currentValue / value : currentValue;
break;
case 'set':
newValue = value;
break;
default:
return TaskStatus.Failure;
}
runtime.setBlackboardValue(key, newValue);
return TaskStatus.Success;
}
}

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import { TaskStatus, NodeType } from '../../Types/TaskStatus';
import { INodeExecutor, NodeExecutionContext, BindingHelper } from '../NodeExecutor';
import { NodeExecutorMetadata } from '../NodeMetadata';
/**
* 并行节点执行器
*
* 同时执行所有子节点
*/
@NodeExecutorMetadata({
implementationType: 'Parallel',
nodeType: NodeType.Composite,
displayName: '并行',
description: '同时执行所有子节点',
category: 'Composite',
configSchema: {
successPolicy: {
type: 'string',
default: 'all',
description: '成功策略',
options: ['all', 'one']
},
failurePolicy: {
type: 'string',
default: 'one',
description: '失败策略',
options: ['all', 'one']
}
},
childrenConstraints: {
min: 2
}
})
export class ParallelExecutor implements INodeExecutor {
execute(context: NodeExecutionContext): TaskStatus {
const { nodeData } = context;
const successPolicy = BindingHelper.getValue<string>(context, 'successPolicy', 'all');
const failurePolicy = BindingHelper.getValue<string>(context, 'failurePolicy', 'one');
if (!nodeData.children || nodeData.children.length === 0) {
return TaskStatus.Success;
}
let hasRunning = false;
let successCount = 0;
let failureCount = 0;
for (const childId of nodeData.children) {
const status = context.executeChild(childId);
if (status === TaskStatus.Running) {
hasRunning = true;
} else if (status === TaskStatus.Success) {
successCount++;
} else if (status === TaskStatus.Failure) {
failureCount++;
}
}
if (successPolicy === 'one' && successCount > 0) {
this.stopAllChildren(context);
return TaskStatus.Success;
}
if (successPolicy === 'all' && successCount === nodeData.children.length) {
return TaskStatus.Success;
}
if (failurePolicy === 'one' && failureCount > 0) {
this.stopAllChildren(context);
return TaskStatus.Failure;
}
if (failurePolicy === 'all' && failureCount === nodeData.children.length) {
return TaskStatus.Failure;
}
return hasRunning ? TaskStatus.Running : TaskStatus.Success;
}
private stopAllChildren(context: NodeExecutionContext): void {
const { nodeData, runtime } = context;
if (!nodeData.children) return;
for (const childId of nodeData.children) {
runtime.activeNodeIds.delete(childId);
runtime.resetNodeState(childId);
}
}
reset(context: NodeExecutionContext): void {
const { nodeData, runtime } = context;
if (!nodeData.children) return;
for (const childId of nodeData.children) {
runtime.resetNodeState(childId);
}
}
}

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import { TaskStatus, NodeType } from '../../Types/TaskStatus';
import { INodeExecutor, NodeExecutionContext, BindingHelper } from '../NodeExecutor';
import { NodeExecutorMetadata } from '../NodeMetadata';
/**
* 并行选择器执行器
*
* 并行执行子节点,任一成功则成功
*/
@NodeExecutorMetadata({
implementationType: 'ParallelSelector',
nodeType: NodeType.Composite,
displayName: '并行选择器',
description: '并行执行子节点,任一成功则成功',
category: 'Composite',
configSchema: {
failurePolicy: {
type: 'string',
default: 'all',
description: '失败策略',
options: ['all', 'one']
}
}
})
export class ParallelSelectorExecutor implements INodeExecutor {
execute(context: NodeExecutionContext): TaskStatus {
const { nodeData } = context;
const failurePolicy = BindingHelper.getValue<string>(context, 'failurePolicy', 'all');
if (!nodeData.children || nodeData.children.length === 0) {
return TaskStatus.Failure;
}
let hasRunning = false;
let successCount = 0;
let failureCount = 0;
for (const childId of nodeData.children) {
const status = context.executeChild(childId);
if (status === TaskStatus.Running) {
hasRunning = true;
} else if (status === TaskStatus.Success) {
successCount++;
} else if (status === TaskStatus.Failure) {
failureCount++;
}
}
if (successCount > 0) {
this.stopAllChildren(context);
return TaskStatus.Success;
}
if (failurePolicy === 'one' && failureCount > 0) {
this.stopAllChildren(context);
return TaskStatus.Failure;
}
if (failurePolicy === 'all' && failureCount === nodeData.children.length) {
return TaskStatus.Failure;
}
return hasRunning ? TaskStatus.Running : TaskStatus.Failure;
}
private stopAllChildren(context: NodeExecutionContext): void {
const { nodeData, runtime } = context;
if (!nodeData.children) return;
for (const childId of nodeData.children) {
runtime.activeNodeIds.delete(childId);
runtime.resetNodeState(childId);
}
}
reset(context: NodeExecutionContext): void {
const { nodeData, runtime } = context;
if (!nodeData.children) return;
for (const childId of nodeData.children) {
runtime.resetNodeState(childId);
}
}
}

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import { TaskStatus, NodeType } from '../../Types/TaskStatus';
import { INodeExecutor, NodeExecutionContext, BindingHelper } from '../NodeExecutor';
import { NodeExecutorMetadata } from '../NodeMetadata';
/**
* 随机概率条件执行器
*
* 根据概率返回成功或失败
*/
@NodeExecutorMetadata({
implementationType: 'RandomProbability',
nodeType: NodeType.Condition,
displayName: '随机概率',
description: '根据概率返回成功或失败',
category: 'Condition',
configSchema: {
probability: {
type: 'number',
default: 0.5,
description: '成功概率0-1',
min: 0,
max: 1,
supportBinding: true
}
}
})
export class RandomProbability implements INodeExecutor {
execute(context: NodeExecutionContext): TaskStatus {
const probability = BindingHelper.getValue<number>(context, 'probability', 0.5);
const clampedProbability = Math.max(0, Math.min(1, probability));
if (Math.random() < clampedProbability) {
return TaskStatus.Success;
}
return TaskStatus.Failure;
}
}

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import { TaskStatus, NodeType } from '../../Types/TaskStatus';
import { INodeExecutor, NodeExecutionContext } from '../NodeExecutor';
import { NodeExecutorMetadata } from '../NodeMetadata';
/**
* 随机选择器执行器
*
* 随机顺序执行子节点,任一成功则成功
*/
@NodeExecutorMetadata({
implementationType: 'RandomSelector',
nodeType: NodeType.Composite,
displayName: '随机选择器',
description: '随机顺序执行子节点,任一成功则成功',
category: 'Composite'
})
export class RandomSelectorExecutor implements INodeExecutor {
execute(context: NodeExecutionContext): TaskStatus {
const { nodeData, state } = context;
if (!nodeData.children || nodeData.children.length === 0) {
return TaskStatus.Failure;
}
if (!state.shuffledIndices || state.shuffledIndices.length === 0) {
state.shuffledIndices = this.shuffleIndices(nodeData.children.length);
}
while (state.currentChildIndex < state.shuffledIndices.length) {
const shuffledIndex = state.shuffledIndices[state.currentChildIndex]!;
const childId = nodeData.children[shuffledIndex]!;
const status = context.executeChild(childId);
if (status === TaskStatus.Running) {
return TaskStatus.Running;
}
if (status === TaskStatus.Success) {
state.currentChildIndex = 0;
delete state.shuffledIndices;
return TaskStatus.Success;
}
state.currentChildIndex++;
}
state.currentChildIndex = 0;
delete state.shuffledIndices;
return TaskStatus.Failure;
}
private shuffleIndices(length: number): number[] {
const indices = Array.from({ length }, (_, i) => i);
for (let i = indices.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
const temp = indices[i]!;
indices[i] = indices[j]!;
indices[j] = temp;
}
return indices;
}
reset(context: NodeExecutionContext): void {
context.state.currentChildIndex = 0;
delete context.state.shuffledIndices;
}
}

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import { TaskStatus, NodeType } from '../../Types/TaskStatus';
import { INodeExecutor, NodeExecutionContext } from '../NodeExecutor';
import { NodeExecutorMetadata } from '../NodeMetadata';
/**
* 随机序列执行器
*
* 随机顺序执行子节点序列,全部成功才成功
*/
@NodeExecutorMetadata({
implementationType: 'RandomSequence',
nodeType: NodeType.Composite,
displayName: '随机序列',
description: '随机顺序执行子节点,全部成功才成功',
category: 'Composite',
childrenConstraints: {
min: 1
}
})
export class RandomSequenceExecutor implements INodeExecutor {
execute(context: NodeExecutionContext): TaskStatus {
const { nodeData, state } = context;
if (!nodeData.children || nodeData.children.length === 0) {
return TaskStatus.Success;
}
if (!state.shuffledIndices || state.shuffledIndices.length === 0) {
state.shuffledIndices = this.shuffleIndices(nodeData.children.length);
}
while (state.currentChildIndex < state.shuffledIndices.length) {
const shuffledIndex = state.shuffledIndices[state.currentChildIndex]!;
const childId = nodeData.children[shuffledIndex]!;
const status = context.executeChild(childId);
if (status === TaskStatus.Running) {
return TaskStatus.Running;
}
if (status === TaskStatus.Failure) {
state.currentChildIndex = 0;
delete state.shuffledIndices;
return TaskStatus.Failure;
}
state.currentChildIndex++;
}
state.currentChildIndex = 0;
delete state.shuffledIndices;
return TaskStatus.Success;
}
private shuffleIndices(length: number): number[] {
const indices = Array.from({ length }, (_, i) => i);
for (let i = indices.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
const temp = indices[i]!;
indices[i] = indices[j]!;
indices[j] = temp;
}
return indices;
}
reset(context: NodeExecutionContext): void {
context.state.currentChildIndex = 0;
delete context.state.shuffledIndices;
}
}

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import { TaskStatus, NodeType } from '../../Types/TaskStatus';
import { INodeExecutor, NodeExecutionContext, BindingHelper } from '../NodeExecutor';
import { NodeExecutorMetadata } from '../NodeMetadata';
/**
* 重复装饰器执行器
*
* 重复执行子节点指定次数
*/
@NodeExecutorMetadata({
implementationType: 'Repeater',
nodeType: NodeType.Decorator,
displayName: '重复',
description: '重复执行子节点指定次数',
category: 'Decorator',
configSchema: {
repeatCount: {
type: 'number',
default: 1,
description: '重复次数(-1表示无限循环',
supportBinding: true
},
endOnFailure: {
type: 'boolean',
default: false,
description: '子节点失败时是否结束'
}
},
childrenConstraints: {
min: 1,
max: 1
}
})
export class RepeaterExecutor implements INodeExecutor {
execute(context: NodeExecutionContext): TaskStatus {
const { nodeData, state, runtime } = context;
const repeatCount = BindingHelper.getValue<number>(context, 'repeatCount', 1);
const endOnFailure = BindingHelper.getValue<boolean>(context, 'endOnFailure', false);
if (!nodeData.children || nodeData.children.length === 0) {
return TaskStatus.Success;
}
const childId = nodeData.children[0]!;
if (!state.repeatCount) {
state.repeatCount = 0;
}
const status = context.executeChild(childId);
if (status === TaskStatus.Running) {
return TaskStatus.Running;
}
if (status === TaskStatus.Failure && endOnFailure) {
state.repeatCount = 0;
return TaskStatus.Failure;
}
state.repeatCount++;
runtime.resetNodeState(childId);
const shouldContinue = (repeatCount === -1) || (state.repeatCount < repeatCount);
if (shouldContinue) {
return TaskStatus.Running;
} else {
state.repeatCount = 0;
return TaskStatus.Success;
}
}
reset(context: NodeExecutionContext): void {
delete context.state.repeatCount;
if (context.nodeData.children && context.nodeData.children.length > 0) {
context.runtime.resetNodeState(context.nodeData.children[0]!);
}
}
}

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import { TaskStatus, NodeType } from '../../Types/TaskStatus';
import { INodeExecutor, NodeExecutionContext } from '../NodeExecutor';
import { NodeExecutorMetadata } from '../NodeMetadata';
/**
* 根节点执行器
*
* 行为树的入口节点,执行其唯一的子节点
*/
@NodeExecutorMetadata({
implementationType: 'Root',
nodeType: NodeType.Root,
displayName: '根节点',
description: '行为树的入口节点',
category: 'Root',
childrenConstraints: {
min: 1,
max: 1
}
})
export class RootExecutor implements INodeExecutor {
execute(context: NodeExecutionContext): TaskStatus {
const { nodeData } = context;
// 根节点必须有且仅有一个子节点
if (!nodeData.children || nodeData.children.length === 0) {
return TaskStatus.Failure;
}
const childId = nodeData.children[0]!;
return context.executeChild(childId);
}
reset(_context: NodeExecutionContext): void {
// 根节点没有需要重置的状态
}
}

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import { TaskStatus, NodeType } from '../../Types/TaskStatus';
import { INodeExecutor, NodeExecutionContext } from '../NodeExecutor';
import { NodeExecutorMetadata } from '../NodeMetadata';
/**
* 选择器节点执行器
*
* 按顺序执行子节点,任一成功则成功,全部失败才失败
*/
@NodeExecutorMetadata({
implementationType: 'Selector',
nodeType: NodeType.Composite,
displayName: '选择器',
description: '按顺序执行子节点,任一成功则成功',
category: 'Composite',
childrenConstraints: {
min: 1
}
})
export class SelectorExecutor implements INodeExecutor {
execute(context: NodeExecutionContext): TaskStatus {
const { nodeData, state } = context;
if (!nodeData.children || nodeData.children.length === 0) {
return TaskStatus.Failure;
}
while (state.currentChildIndex < nodeData.children.length) {
const childId = nodeData.children[state.currentChildIndex]!;
const status = context.executeChild(childId);
if (status === TaskStatus.Running) {
return TaskStatus.Running;
}
if (status === TaskStatus.Success) {
state.currentChildIndex = 0;
return TaskStatus.Success;
}
state.currentChildIndex++;
}
state.currentChildIndex = 0;
return TaskStatus.Failure;
}
reset(context: NodeExecutionContext): void {
context.state.currentChildIndex = 0;
}
}

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import { TaskStatus, NodeType } from '../../Types/TaskStatus';
import { INodeExecutor, NodeExecutionContext } from '../NodeExecutor';
import { NodeExecutorMetadata } from '../NodeMetadata';
/**
* 序列节点执行器
*
* 按顺序执行子节点,全部成功才成功,任一失败则失败
*/
@NodeExecutorMetadata({
implementationType: 'Sequence',
nodeType: NodeType.Composite,
displayName: '序列',
description: '按顺序执行子节点,全部成功才成功',
category: 'Composite',
childrenConstraints: {
min: 1
}
})
export class SequenceExecutor implements INodeExecutor {
execute(context: NodeExecutionContext): TaskStatus {
const { nodeData, state } = context;
if (!nodeData.children || nodeData.children.length === 0) {
return TaskStatus.Success;
}
while (state.currentChildIndex < nodeData.children.length) {
const childId = nodeData.children[state.currentChildIndex]!;
const status = context.executeChild(childId);
if (status === TaskStatus.Running) {
return TaskStatus.Running;
}
if (status === TaskStatus.Failure) {
state.currentChildIndex = 0;
return TaskStatus.Failure;
}
state.currentChildIndex++;
}
state.currentChildIndex = 0;
return TaskStatus.Success;
}
reset(context: NodeExecutionContext): void {
context.state.currentChildIndex = 0;
}
}

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import { TaskStatus, NodeType } from '../../Types/TaskStatus';
import { INodeExecutor, NodeExecutionContext, BindingHelper } from '../NodeExecutor';
import { NodeExecutorMetadata } from '../NodeMetadata';
/**
* Service执行接口
*/
export interface IServiceExecutor {
/**
* Service开始执行
*/
onServiceStart?(context: NodeExecutionContext): void;
/**
* Service每帧更新
*/
onServiceTick(context: NodeExecutionContext): void;
/**
* Service结束执行
*/
onServiceEnd?(context: NodeExecutionContext): void;
}
/**
* Service注册表
*/
class ServiceRegistry {
private static services: Map<string, IServiceExecutor> = new Map();
static register(name: string, service: IServiceExecutor): void {
this.services.set(name, service);
}
static get(name: string): IServiceExecutor | undefined {
return this.services.get(name);
}
static has(name: string): boolean {
return this.services.has(name);
}
static unregister(name: string): boolean {
return this.services.delete(name);
}
}
/**
* Service装饰器执行器
*
* 在子节点执行期间持续运行后台逻辑
*/
@NodeExecutorMetadata({
implementationType: 'Service',
nodeType: NodeType.Decorator,
displayName: 'Service',
description: '在子节点执行期间持续运行后台逻辑',
category: 'Decorator',
configSchema: {
serviceName: {
type: 'string',
default: '',
description: 'Service名称'
},
tickInterval: {
type: 'number',
default: 0,
description: 'Service更新间隔0表示每帧更新',
supportBinding: true
}
}
})
export class ServiceDecorator implements INodeExecutor {
execute(context: NodeExecutionContext): TaskStatus {
const { nodeData, state, totalTime } = context;
if (!nodeData.children || nodeData.children.length === 0) {
return TaskStatus.Failure;
}
const serviceName = BindingHelper.getValue<string>(context, 'serviceName', '');
const tickInterval = BindingHelper.getValue<number>(context, 'tickInterval', 0);
if (!serviceName) {
return TaskStatus.Failure;
}
const service = ServiceRegistry.get(serviceName);
if (!service) {
console.warn(`未找到Service: ${serviceName}`);
return TaskStatus.Failure;
}
if (state.status !== TaskStatus.Running) {
state.startTime = totalTime;
state.lastExecutionTime = totalTime;
if (service.onServiceStart) {
service.onServiceStart(context);
}
}
const shouldTick = tickInterval === 0 ||
(state.lastExecutionTime !== undefined &&
(totalTime - state.lastExecutionTime) >= tickInterval);
if (shouldTick) {
service.onServiceTick(context);
state.lastExecutionTime = totalTime;
}
const childId = nodeData.children[0]!;
const childStatus = context.executeChild(childId);
if (childStatus !== TaskStatus.Running) {
if (service.onServiceEnd) {
service.onServiceEnd(context);
}
}
return childStatus;
}
reset(context: NodeExecutionContext): void {
const { nodeData, runtime, state } = context;
const serviceName = BindingHelper.getValue<string>(context, 'serviceName', '');
if (serviceName) {
const service = ServiceRegistry.get(serviceName);
if (service && service.onServiceEnd) {
service.onServiceEnd(context);
}
}
delete state.startTime;
delete state.lastExecutionTime;
if (nodeData.children && nodeData.children.length > 0) {
runtime.resetNodeState(nodeData.children[0]!);
}
}
}
export { ServiceRegistry };

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import { TaskStatus, NodeType } from '../../Types/TaskStatus';
import { INodeExecutor, NodeExecutionContext, BindingHelper } from '../NodeExecutor';
import { NodeExecutorMetadata } from '../NodeMetadata';
/**
* 设置黑板值动作执行器
*
* 设置黑板中的变量值
*/
@NodeExecutorMetadata({
implementationType: 'SetBlackboardValue',
nodeType: NodeType.Action,
displayName: '设置黑板值',
description: '设置黑板中的变量值',
category: 'Action',
configSchema: {
key: {
type: 'string',
default: '',
description: '黑板变量名'
},
value: {
type: 'object',
description: '要设置的值',
supportBinding: true
}
}
})
export class SetBlackboardValue implements INodeExecutor {
execute(context: NodeExecutionContext): TaskStatus {
const { runtime } = context;
const key = BindingHelper.getValue<string>(context, 'key', '');
const value = BindingHelper.getValue(context, 'value');
if (!key) {
return TaskStatus.Failure;
}
runtime.setBlackboardValue(key, value);
return TaskStatus.Success;
}
}

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import { TaskStatus, NodeType } from '../../Types/TaskStatus';
import { INodeExecutor, NodeExecutionContext, BindingHelper } from '../NodeExecutor';
import { NodeExecutorMetadata } from '../NodeMetadata';
import { BehaviorTreeAssetManager } from '../BehaviorTreeAssetManager';
import { Core } from '@esengine/ecs-framework';
/**
* SubTree执行器
*
* 引用并执行其他行为树,实现模块化和复用
*/
@NodeExecutorMetadata({
implementationType: 'SubTree',
nodeType: NodeType.Action,
displayName: '子树',
description: '引用并执行其他行为树',
category: 'Special',
configSchema: {
treeAssetId: {
type: 'string',
default: '',
description: '要执行的行为树资产ID',
supportBinding: true
},
shareBlackboard: {
type: 'boolean',
default: true,
description: '是否共享黑板数据'
}
}
})
export class SubTreeExecutor implements INodeExecutor {
private assetManager: BehaviorTreeAssetManager | null = null;
private getAssetManager(): BehaviorTreeAssetManager {
if (!this.assetManager) {
this.assetManager = Core.services.resolve(BehaviorTreeAssetManager);
}
return this.assetManager;
}
execute(context: NodeExecutionContext): TaskStatus {
const { runtime, state, entity } = context;
const treeAssetId = BindingHelper.getValue<string>(context, 'treeAssetId', '');
const shareBlackboard = BindingHelper.getValue<boolean>(context, 'shareBlackboard', true);
if (!treeAssetId) {
return TaskStatus.Failure;
}
const assetManager = this.getAssetManager();
const subTreeData = assetManager.getAsset(treeAssetId);
if (!subTreeData) {
console.warn(`未找到子树资产: ${treeAssetId}`);
return TaskStatus.Failure;
}
const rootNode = subTreeData.nodes.get(subTreeData.rootNodeId);
if (!rootNode) {
console.warn(`子树根节点未找到: ${subTreeData.rootNodeId}`);
return TaskStatus.Failure;
}
if (!shareBlackboard && state.status !== TaskStatus.Running) {
if (subTreeData.blackboardVariables) {
for (const [key, value] of subTreeData.blackboardVariables.entries()) {
if (!runtime.hasBlackboardKey(key)) {
runtime.setBlackboardValue(key, value);
}
}
}
}
const subTreeContext: NodeExecutionContext = {
entity,
nodeData: rootNode,
state: runtime.getNodeState(rootNode.id),
runtime,
treeData: subTreeData,
deltaTime: context.deltaTime,
totalTime: context.totalTime,
executeChild: (childId: string) => {
const childData = subTreeData.nodes.get(childId);
if (!childData) {
console.warn(`子树节点未找到: ${childId}`);
return TaskStatus.Failure;
}
const childContext: NodeExecutionContext = {
entity,
nodeData: childData,
state: runtime.getNodeState(childId),
runtime,
treeData: subTreeData,
deltaTime: context.deltaTime,
totalTime: context.totalTime,
executeChild: subTreeContext.executeChild
};
return this.executeSubTreeNode(childContext);
}
};
return this.executeSubTreeNode(subTreeContext);
}
private executeSubTreeNode(context: NodeExecutionContext): TaskStatus {
const { nodeData, runtime } = context;
const state = runtime.getNodeState(nodeData.id);
if (!nodeData.children || nodeData.children.length === 0) {
return TaskStatus.Success;
}
const childId = nodeData.children[state.currentChildIndex]!;
const childStatus = context.executeChild(childId);
if (childStatus === TaskStatus.Running) {
return TaskStatus.Running;
}
if (childStatus === TaskStatus.Failure) {
state.currentChildIndex = 0;
return TaskStatus.Failure;
}
state.currentChildIndex++;
if (state.currentChildIndex >= nodeData.children.length) {
state.currentChildIndex = 0;
return TaskStatus.Success;
}
return TaskStatus.Running;
}
reset(context: NodeExecutionContext): void {
const treeAssetId = BindingHelper.getValue<string>(context, 'treeAssetId', '');
if (treeAssetId) {
const assetManager = this.getAssetManager();
const subTreeData = assetManager.getAsset(treeAssetId);
if (subTreeData) {
const rootNode = subTreeData.nodes.get(subTreeData.rootNodeId);
if (rootNode) {
context.runtime.resetNodeState(rootNode.id);
if (rootNode.children) {
for (const childId of rootNode.children) {
context.runtime.resetNodeState(childId);
}
}
}
}
}
}
}

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import { TaskStatus, NodeType } from '../../Types/TaskStatus';
import { INodeExecutor, NodeExecutionContext, BindingHelper } from '../NodeExecutor';
import { NodeExecutorMetadata } from '../NodeMetadata';
/**
* 超时装饰器执行器
*
* 限制子节点的执行时间
*/
@NodeExecutorMetadata({
implementationType: 'Timeout',
nodeType: NodeType.Decorator,
displayName: '超时',
description: '限制子节点的执行时间',
category: 'Decorator',
configSchema: {
timeout: {
type: 'number',
default: 1.0,
description: '超时时间(秒)',
min: 0,
supportBinding: true
}
}
})
export class TimeoutExecutor implements INodeExecutor {
execute(context: NodeExecutionContext): TaskStatus {
const { nodeData, state, totalTime } = context;
if (!nodeData.children || nodeData.children.length === 0) {
return TaskStatus.Failure;
}
const timeout = BindingHelper.getValue<number>(context, 'timeout', 1.0);
if (state.startTime === undefined) {
state.startTime = totalTime;
}
const elapsedTime = totalTime - state.startTime;
if (elapsedTime >= timeout) {
delete state.startTime;
return TaskStatus.Failure;
}
const childId = nodeData.children[0]!;
const status = context.executeChild(childId);
if (status === TaskStatus.Running) {
return TaskStatus.Running;
}
delete state.startTime;
return status;
}
reset(context: NodeExecutionContext): void {
delete context.state.startTime;
if (context.nodeData.children && context.nodeData.children.length > 0) {
context.runtime.resetNodeState(context.nodeData.children[0]!);
}
}
}

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import { TaskStatus, NodeType } from '../../Types/TaskStatus';
import { INodeExecutor, NodeExecutionContext } from '../NodeExecutor';
import { NodeExecutorMetadata } from '../NodeMetadata';
/**
* 直到失败装饰器执行器
*
* 重复执行子节点直到失败
*/
@NodeExecutorMetadata({
implementationType: 'UntilFail',
nodeType: NodeType.Decorator,
displayName: '直到失败',
description: '重复执行子节点直到失败',
category: 'Decorator'
})
export class UntilFailExecutor implements INodeExecutor {
execute(context: NodeExecutionContext): TaskStatus {
const { nodeData, runtime } = context;
if (!nodeData.children || nodeData.children.length === 0) {
return TaskStatus.Success;
}
const childId = nodeData.children[0]!;
const status = context.executeChild(childId);
if (status === TaskStatus.Running) {
return TaskStatus.Running;
}
if (status === TaskStatus.Failure) {
return TaskStatus.Failure;
}
runtime.resetNodeState(childId);
return TaskStatus.Running;
}
reset(context: NodeExecutionContext): void {
if (context.nodeData.children && context.nodeData.children.length > 0) {
context.runtime.resetNodeState(context.nodeData.children[0]!);
}
}
}

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import { TaskStatus, NodeType } from '../../Types/TaskStatus';
import { INodeExecutor, NodeExecutionContext } from '../NodeExecutor';
import { NodeExecutorMetadata } from '../NodeMetadata';
/**
* 直到成功装饰器执行器
*
* 重复执行子节点直到成功
*/
@NodeExecutorMetadata({
implementationType: 'UntilSuccess',
nodeType: NodeType.Decorator,
displayName: '直到成功',
description: '重复执行子节点直到成功',
category: 'Decorator'
})
export class UntilSuccessExecutor implements INodeExecutor {
execute(context: NodeExecutionContext): TaskStatus {
const { nodeData, runtime } = context;
if (!nodeData.children || nodeData.children.length === 0) {
return TaskStatus.Failure;
}
const childId = nodeData.children[0]!;
const status = context.executeChild(childId);
if (status === TaskStatus.Running) {
return TaskStatus.Running;
}
if (status === TaskStatus.Success) {
return TaskStatus.Success;
}
runtime.resetNodeState(childId);
return TaskStatus.Running;
}
reset(context: NodeExecutionContext): void {
if (context.nodeData.children && context.nodeData.children.length > 0) {
context.runtime.resetNodeState(context.nodeData.children[0]!);
}
}
}

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import { TaskStatus, NodeType } from '../../Types/TaskStatus';
import { INodeExecutor, NodeExecutionContext, BindingHelper } from '../NodeExecutor';
import { NodeExecutorMetadata } from '../NodeMetadata';
/**
* 等待动作执行器
*
* 等待指定时间后返回成功
*/
@NodeExecutorMetadata({
implementationType: 'Wait',
nodeType: NodeType.Action,
displayName: '等待',
description: '等待指定时间后返回成功',
category: 'Action',
configSchema: {
duration: {
type: 'number',
default: 1.0,
description: '等待时长(秒)',
min: 0,
supportBinding: true
}
}
})
export class WaitAction implements INodeExecutor {
execute(context: NodeExecutionContext): TaskStatus {
const { state, totalTime } = context;
const duration = BindingHelper.getValue<number>(context, 'duration', 1.0);
if (!state.startTime) {
state.startTime = totalTime;
return TaskStatus.Running;
}
if (totalTime - state.startTime >= duration) {
return TaskStatus.Success;
}
return TaskStatus.Running;
}
reset(context: NodeExecutionContext): void {
delete context.state.startTime;
}
}

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import { TaskStatus } from '../../Types/TaskStatus';
import { INodeExecutor, NodeExecutionContext } from '../NodeExecutor';
/**
* 等待动作执行器
*
* 等待指定时间后返回成功
*/
export class WaitActionExecutor implements INodeExecutor {
execute(context: NodeExecutionContext): TaskStatus {
const { state, nodeData, totalTime } = context;
const duration = nodeData.config['duration'] as number || 1.0;
if (!state.startTime) {
state.startTime = totalTime;
return TaskStatus.Running;
}
if (totalTime - state.startTime >= duration) {
return TaskStatus.Success;
}
return TaskStatus.Running;
}
reset(context: NodeExecutionContext): void {
delete context.state.startTime;
}
}

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export { RootExecutor } from './RootExecutor';
export { SequenceExecutor } from './SequenceExecutor';
export { SelectorExecutor } from './SelectorExecutor';
export { ParallelExecutor } from './ParallelExecutor';
export { ParallelSelectorExecutor } from './ParallelSelectorExecutor';
export { RandomSequenceExecutor } from './RandomSequenceExecutor';
export { RandomSelectorExecutor } from './RandomSelectorExecutor';
export { InverterExecutor } from './InverterExecutor';
export { RepeaterExecutor } from './RepeaterExecutor';
export { AlwaysSucceedExecutor } from './AlwaysSucceedExecutor';
export { AlwaysFailExecutor } from './AlwaysFailExecutor';
export { UntilSuccessExecutor } from './UntilSuccessExecutor';
export { UntilFailExecutor } from './UntilFailExecutor';
export { ConditionalExecutor } from './ConditionalExecutor';
export { CooldownExecutor } from './CooldownExecutor';
export { TimeoutExecutor } from './TimeoutExecutor';
export { ServiceDecorator, ServiceRegistry } from './ServiceDecorator';
export type { IServiceExecutor } from './ServiceDecorator';
export { WaitAction } from './WaitAction';
export { LogAction } from './LogAction';
export { SetBlackboardValue } from './SetBlackboardValue';
export { ModifyBlackboardValue } from './ModifyBlackboardValue';
export { ExecuteAction } from './ExecuteAction';
export { SubTreeExecutor } from './SubTreeExecutor';
export { BlackboardCompare } from './BlackboardCompare';
export { BlackboardExists } from './BlackboardExists';
export { RandomProbability } from './RandomProbability';
export { ExecuteCondition } from './ExecuteCondition';

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import { Entity } from '@esengine/ecs-framework';
import { TaskStatus } from '../Types/TaskStatus';
import { BehaviorNodeData, BehaviorTreeData, NodeRuntimeState } from './BehaviorTreeData';
import { BehaviorTreeRuntimeComponent } from './BehaviorTreeRuntimeComponent';
/**
* 节点执行上下文
*
* 包含执行节点所需的所有信息
*/
export interface NodeExecutionContext {
/** 游戏Entity行为树宿主 */
readonly entity: Entity;
/** 节点数据 */
readonly nodeData: BehaviorNodeData;
/** 节点运行时状态 */
readonly state: NodeRuntimeState;
/** 运行时组件(访问黑板等) */
readonly runtime: BehaviorTreeRuntimeComponent;
/** 行为树数据(访问子节点等) */
readonly treeData: BehaviorTreeData;
/** 当前帧增量时间 */
readonly deltaTime: number;
/** 总时间 */
readonly totalTime: number;
/** 执行子节点 */
executeChild(childId: string): TaskStatus;
}
/**
* 节点执行器接口
*
* 所有节点类型都需要实现对应的执行器
* 执行器是无状态的状态存储在NodeRuntimeState中
*/
export interface INodeExecutor {
/**
* 执行节点逻辑
*
* @param context 执行上下文
* @returns 执行结果状态
*/
execute(context: NodeExecutionContext): TaskStatus;
/**
* 重置节点状态(可选)
*
* 当节点完成或被中断时调用
*/
reset?(context: NodeExecutionContext): void;
}
/**
* 复合节点执行结果
*/
export interface CompositeExecutionResult {
/** 节点状态 */
status: TaskStatus;
/** 要激活的子节点索引列表undefined表示激活所有 */
activateChildren?: number[];
/** 是否停止所有子节点 */
stopAllChildren?: boolean;
}
/**
* 复合节点执行器接口
*/
export interface ICompositeExecutor extends INodeExecutor {
/**
* 执行复合节点逻辑
*
* @param context 执行上下文
* @returns 复合节点执行结果
*/
executeComposite(context: NodeExecutionContext): CompositeExecutionResult;
}
/**
* 绑定辅助工具
*
* 处理配置属性的黑板绑定
*/
export class BindingHelper {
/**
* 获取配置值(考虑黑板绑定)
*
* @param context 执行上下文
* @param configKey 配置键名
* @param defaultValue 默认值
* @returns 解析后的值
*/
static getValue<T = any>(
context: NodeExecutionContext,
configKey: string,
defaultValue?: T
): T {
const { nodeData, runtime } = context;
if (nodeData.bindings && nodeData.bindings[configKey]) {
const blackboardKey = nodeData.bindings[configKey];
const boundValue = runtime.getBlackboardValue<T>(blackboardKey);
return boundValue !== undefined ? boundValue : (defaultValue as T);
}
const configValue = nodeData.config[configKey];
return configValue !== undefined ? configValue : (defaultValue as T);
}
/**
* 检查配置是否绑定到黑板变量
*/
static hasBinding(context: NodeExecutionContext, configKey: string): boolean {
return !!(context.nodeData.bindings && context.nodeData.bindings[configKey]);
}
/**
* 获取绑定的黑板变量名
*/
static getBindingKey(context: NodeExecutionContext, configKey: string): string | undefined {
return context.nodeData.bindings?.[configKey];
}
}
/**
* 节点执行器注册表
*
* 管理所有节点类型的执行器
*/
export class NodeExecutorRegistry {
private executors: Map<string, INodeExecutor> = new Map();
/**
* 注册执行器
*
* @param implementationType 节点实现类型对应BehaviorNodeData.implementationType
* @param executor 执行器实例
*/
register(implementationType: string, executor: INodeExecutor): void {
if (this.executors.has(implementationType)) {
console.warn(`执行器已存在,将被覆盖: ${implementationType}`);
}
this.executors.set(implementationType, executor);
}
/**
* 获取执行器
*/
get(implementationType: string): INodeExecutor | undefined {
return this.executors.get(implementationType);
}
/**
* 检查是否有执行器
*/
has(implementationType: string): boolean {
return this.executors.has(implementationType);
}
/**
* 注销执行器
*/
unregister(implementationType: string): boolean {
return this.executors.delete(implementationType);
}
/**
* 清空所有执行器
*/
clear(): void {
this.executors.clear();
}
}

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import { NodeType } from '../Types/TaskStatus';
/**
* 配置参数定义
*/
export interface ConfigFieldDefinition {
type: 'string' | 'number' | 'boolean' | 'object' | 'array';
default?: any;
description?: string;
min?: number;
max?: number;
options?: string[];
supportBinding?: boolean;
allowMultipleConnections?: boolean;
}
/**
* 子节点约束配置
*/
export interface ChildrenConstraints {
min?: number;
max?: number;
required?: boolean;
}
/**
* 节点元数据
*/
export interface NodeMetadata {
implementationType: string;
nodeType: NodeType;
displayName: string;
description?: string;
category?: string;
configSchema?: Record<string, ConfigFieldDefinition>;
childrenConstraints?: ChildrenConstraints;
}
/**
* 节点元数据默认值
*/
export class NodeMetadataDefaults {
static getDefaultConstraints(nodeType: NodeType): ChildrenConstraints | undefined {
switch (nodeType) {
case NodeType.Composite:
return { min: 1 };
case NodeType.Decorator:
return { min: 1, max: 1 };
case NodeType.Action:
case NodeType.Condition:
return { max: 0 };
default:
return undefined;
}
}
}
/**
* 节点元数据注册表
*/
export class NodeMetadataRegistry {
private static metadataMap: Map<string, NodeMetadata> = new Map();
private static executorClassMap: Map<Function, string> = new Map();
private static executorConstructors: Map<string, new () => any> = new Map();
static register(target: Function, metadata: NodeMetadata): void {
this.metadataMap.set(metadata.implementationType, metadata);
this.executorClassMap.set(target, metadata.implementationType);
this.executorConstructors.set(metadata.implementationType, target as new () => any);
}
static getMetadata(implementationType: string): NodeMetadata | undefined {
return this.metadataMap.get(implementationType);
}
static getAllMetadata(): NodeMetadata[] {
return Array.from(this.metadataMap.values());
}
static getByCategory(category: string): NodeMetadata[] {
return this.getAllMetadata().filter((m) => m.category === category);
}
static getByNodeType(nodeType: NodeType): NodeMetadata[] {
return this.getAllMetadata().filter((m) => m.nodeType === nodeType);
}
static getImplementationType(executorClass: Function): string | undefined {
return this.executorClassMap.get(executorClass);
}
static getExecutorConstructor(implementationType: string): (new () => any) | undefined {
return this.executorConstructors.get(implementationType);
}
static getAllExecutorConstructors(): Map<string, new () => any> {
return new Map(this.executorConstructors);
}
}
/**
* 节点执行器元数据装饰器
*/
export function NodeExecutorMetadata(metadata: NodeMetadata) {
return function (target: Function) {
NodeMetadataRegistry.register(target, metadata);
};
}

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export type { BehaviorTreeData, BehaviorNodeData, NodeRuntimeState } from './BehaviorTreeData';
export { createDefaultRuntimeState } from './BehaviorTreeData';
export { BehaviorTreeRuntimeComponent } from './BehaviorTreeRuntimeComponent';
export { BehaviorTreeAssetManager } from './BehaviorTreeAssetManager';
export type { INodeExecutor, NodeExecutionContext } from './NodeExecutor';
export { NodeExecutorRegistry, BindingHelper } from './NodeExecutor';
export { BehaviorTreeExecutionSystem } from './BehaviorTreeExecutionSystem';
export type { NodeMetadata, ConfigFieldDefinition, NodeExecutorMetadata } from './NodeMetadata';
export { NodeMetadataRegistry } from './NodeMetadata';
export * from './Executors';