refactor: reorganize package structure and decouple framework packages (#338)

* refactor: reorganize package structure and decouple framework packages

## Package Structure Reorganization
- Reorganized 55 packages into categorized subdirectories:
  - packages/framework/ - Generic framework (Laya/Cocos compatible)
  - packages/engine/ - ESEngine core modules
  - packages/rendering/ - Rendering modules (WASM dependent)
  - packages/physics/ - Physics modules
  - packages/streaming/ - World streaming
  - packages/network-ext/ - Network extensions
  - packages/editor/ - Editor framework and plugins
  - packages/rust/ - Rust WASM engine
  - packages/tools/ - Build tools and SDK

## Framework Package Decoupling
- Decoupled behavior-tree and blueprint packages from ESEngine dependencies
- Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent)
- ESEngine-specific code moved to esengine/ subpath exports
- Framework packages now usable with Cocos/Laya without ESEngine

## CI Configuration
- Updated CI to only type-check and lint framework packages
- Added type-check:framework and lint:framework scripts

## Breaking Changes
- Package import paths changed due to directory reorganization
- ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine')

* fix: update es-engine file path after directory reorganization

* docs: update README to focus on framework over engine

* ci: only build framework packages, remove Rust/WASM dependencies

* fix: remove esengine subpath from behavior-tree and blueprint builds

ESEngine integration code will only be available in full engine builds.
Framework packages are now purely engine-agnostic.

* fix: move network-protocols to framework, build both in CI

* fix: update workflow paths from packages/core to packages/framework/core

* fix: exclude esengine folder from type-check in behavior-tree and blueprint

* fix: update network tsconfig references to new paths

* fix: add test:ci:framework to only test framework packages in CI

* fix: only build core and math npm packages in CI

* fix: exclude test files from CodeQL and fix string escaping security issue
This commit is contained in:
YHH
2025-12-26 14:50:35 +08:00
committed by GitHub
parent a84ff902e4
commit 155411e743
1936 changed files with 4147 additions and 11578 deletions

View File

@@ -0,0 +1,204 @@
export {
RuntimePluginManager,
runtimePluginManager,
type SystemContext,
type ModuleManifest,
type IRuntimeModule,
type IRuntimePlugin
} from './PluginManager';
// Plugin Lifecycle State
export {
PluginLifecycleState,
VALID_STATE_TRANSITIONS,
isValidStateTransition,
isPluginOperable,
isPluginLoading,
isPluginAvailable,
type PluginState,
type PluginStateChangeEvent,
type PluginStateChangeListener
} from './PluginState';
export {
createPlugin,
registerPlugin,
initializeRuntime,
createSystemsForScene,
resetRuntime,
type RuntimeConfig
} from './RuntimeBootstrap';
// Plugin Loader
export {
PluginLoader,
loadPlugin,
loadEnabledPlugins,
registerStaticPlugin,
getLoadedPlugins,
resetPluginLoader,
type PluginLoadState,
type PluginSourceType,
type PluginPackageInfo,
type PluginConfig,
type ProjectPluginConfig,
type PluginLoadConfig,
type PluginLoadInfo,
type PluginLoaderConfig
} from './PluginLoader';
export {
BUILTIN_PLUGIN_PACKAGES,
createDefaultProjectConfig,
mergeProjectConfig,
createProjectConfigFromEnabledList,
convertToPluginLoadConfigs,
type ProjectConfig,
type ExtendedPluginPackageInfo
} from './ProjectConfig';
// Platform Adapter
export {
DefaultPathResolver,
type IPlatformAdapter,
type IPathResolver,
type PlatformCapabilities,
type PlatformAdapterConfig
} from './IPlatformAdapter';
// Game Runtime
export {
GameRuntime,
createGameRuntime,
type GameRuntimeConfig,
type RuntimeState
} from './GameRuntime';
// Runtime Mode
export {
RuntimeMode,
getRuntimeModeConfig,
isEditorMode,
shouldEnableGameLogic,
type RuntimeModeConfig
} from './RuntimeMode';
// User Code Realm
export {
UserCodeRealm,
UserCodeRealmToken,
type UserCodeRealmConfig,
type UserSystemInfo,
type UserComponentInfo
} from './UserCodeRealm';
// ImportMap Generator
export {
generateImportMap,
generateImportMapEntries,
generateImportMapScript,
extractModuleId,
getPackageName,
collectExternalDependencies,
sortModulesByDependencies,
type ImportMapMode,
type ImportMapConfig,
type ImportMapEntry
} from './ImportMapGenerator';
// Platform Adapters
export {
BrowserPlatformAdapter,
BrowserPathResolver,
type BrowserPlatformConfig,
type BrowserPathResolveMode,
EditorPlatformAdapter,
EditorPathResolver,
type EditorPlatformConfig
} from './adapters';
// Browser File System Service
export {
BrowserFileSystemService,
createBrowserFileSystem,
type BrowserFileSystemOptions
} from './services/BrowserFileSystemService';
// Runtime Scene Manager
export {
RuntimeSceneManager,
RuntimeSceneManagerToken,
type IRuntimeSceneManager,
type SceneInfo,
type SceneLoadOptions,
type SceneLoader
} from './services/RuntimeSceneManager';
// ============================================================================
// 便捷 Re-exports | Convenience Re-exports
// ============================================================================
// 以下是常用类型的便捷 re-export让运行时消费者无需添加额外依赖
// These are convenience re-exports for common types, so runtime consumers
// don't need to add extra dependencies
// 输入系统(运行时常用)| Input System (commonly used in runtime)
export {
Input,
InputManager,
InputSystem,
MouseButton,
type InputSystemConfig,
type KeyState,
type MouseButtonState,
type KeyboardEventInfo,
type MouseEventInfo,
type WheelEventInfo,
type TouchInfo,
type TouchEvent
} from '@esengine/engine-core';
// 向量接口(运行时常用)| Vector interfaces (commonly used in runtime)
export type { IVector2, IVector3 } from '@esengine/ecs-framework-math';
// 服务注册基础设施(创建和使用 Token 必需)
// Service registry infrastructure (required for creating and using tokens)
export {
PluginServiceRegistry,
createServiceToken,
type ServiceToken
} from '@esengine/ecs-framework';
// ============================================================================
// 注意:服务 Token 应从其定义模块导入
// Note: Service tokens should be imported from their defining modules
// ============================================================================
// 以下 Token 已移除,请直接从源模块导入:
// The following tokens have been removed, import from source:
//
// - TransformTypeToken -> @esengine/engine-core
// - RenderSystemToken -> @esengine/ecs-engine-bindgen
// - EngineIntegrationToken -> @esengine/ecs-engine-bindgen
// - TextureServiceToken -> @esengine/ecs-engine-bindgen
// - AssetManagerToken -> @esengine/asset-system
//
// 这遵循 "谁定义接口,谁导出 Token" 原则
// This follows the "whoever defines the interface, exports the token" principle
// Dependency Utils
export {
// 类型 | Types
type IDependable,
type TopologicalSortOptions,
type TopologicalSortResult,
type DependencyValidationResult,
// 依赖 ID 解析 | Dependency ID Resolution
resolveDependencyId,
extractShortId,
getPackageName as getPackageNameFromId,
// 拓扑排序 | Topological Sort
topologicalSort,
// 依赖验证 | Dependency Validation
validateDependencies as validateItemDependencies,
getAllDependencies,
getReverseDependencies
} from './utils/DependencyUtils';