refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
This commit is contained in:
48
packages/engine/platform-common/README.md
Normal file
48
packages/engine/platform-common/README.md
Normal file
@@ -0,0 +1,48 @@
|
||||
# @esengine/platform-common
|
||||
|
||||
平台通用接口定义包,定义了所有平台子系统的接口规范。
|
||||
|
||||
## 安装
|
||||
|
||||
```bash
|
||||
npm install @esengine/platform-common
|
||||
```
|
||||
|
||||
## 用途
|
||||
|
||||
此包仅包含 TypeScript 接口定义,供各平台适配器包实现:
|
||||
|
||||
- `@esengine/platform-wechat` - 微信小游戏
|
||||
- `@esengine/platform-web` - Web 浏览器
|
||||
- `@esengine/platform-bytedance` - 抖音小游戏
|
||||
|
||||
## 接口列表
|
||||
|
||||
### Canvas/渲染
|
||||
- `IPlatformCanvasSubsystem`
|
||||
- `IPlatformCanvas`
|
||||
- `IPlatformImage`
|
||||
|
||||
### 音频
|
||||
- `IPlatformAudioSubsystem`
|
||||
- `IPlatformAudioContext`
|
||||
|
||||
### 存储
|
||||
- `IPlatformStorageSubsystem`
|
||||
|
||||
### 网络
|
||||
- `IPlatformNetworkSubsystem`
|
||||
- `IPlatformWebSocket`
|
||||
|
||||
### 输入
|
||||
- `IPlatformInputSubsystem`
|
||||
|
||||
### 文件系统
|
||||
- `IPlatformFileSubsystem`
|
||||
|
||||
### WASM
|
||||
- `IPlatformWASMSubsystem`
|
||||
|
||||
## License
|
||||
|
||||
MIT
|
||||
21
packages/engine/platform-common/module.json
Normal file
21
packages/engine/platform-common/module.json
Normal file
@@ -0,0 +1,21 @@
|
||||
{
|
||||
"id": "platform-common",
|
||||
"name": "@esengine/platform-common",
|
||||
"displayName": "Platform Common",
|
||||
"description": "Common platform interfaces | 平台通用接口定义",
|
||||
"version": "1.0.0",
|
||||
"category": "Core",
|
||||
"icon": "Layers",
|
||||
"tags": ["platform", "common", "interface"],
|
||||
"isCore": true,
|
||||
"defaultEnabled": true,
|
||||
"isEngineModule": true,
|
||||
"canContainContent": false,
|
||||
"platforms": ["web", "desktop", "mobile"],
|
||||
"dependencies": [],
|
||||
"exports": {
|
||||
"other": ["WasmLibraryLoaderFactory", "IPlatformAdapter"]
|
||||
},
|
||||
"requiresWasm": false,
|
||||
"outputPath": "dist/index.mjs"
|
||||
}
|
||||
50
packages/engine/platform-common/package.json
Normal file
50
packages/engine/platform-common/package.json
Normal file
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"name": "@esengine/platform-common",
|
||||
"version": "1.0.0",
|
||||
"description": "平台通用接口定义",
|
||||
"main": "dist/index.js",
|
||||
"module": "dist/index.mjs",
|
||||
"types": "dist/index.d.ts",
|
||||
"exports": {
|
||||
".": {
|
||||
"import": "./dist/index.mjs",
|
||||
"require": "./dist/index.js",
|
||||
"types": "./dist/index.d.ts"
|
||||
}
|
||||
},
|
||||
"files": [
|
||||
"dist"
|
||||
],
|
||||
"scripts": {
|
||||
"build": "rollup -c",
|
||||
"build:npm": "npm run build",
|
||||
"clean": "rimraf dist",
|
||||
"type-check": "npx tsc --noEmit",
|
||||
"prepublishOnly": "npm run build"
|
||||
},
|
||||
"keywords": [
|
||||
"ecs",
|
||||
"platform",
|
||||
"interface",
|
||||
"common"
|
||||
],
|
||||
"author": "yhh",
|
||||
"license": "MIT",
|
||||
"devDependencies": {
|
||||
"@rollup/plugin-commonjs": "^28.0.3",
|
||||
"@rollup/plugin-node-resolve": "^16.0.1",
|
||||
"@rollup/plugin-typescript": "^11.1.6",
|
||||
"rimraf": "^5.0.0",
|
||||
"rollup": "^4.42.0",
|
||||
"rollup-plugin-dts": "^6.2.1",
|
||||
"typescript": "^5.8.3"
|
||||
},
|
||||
"publishConfig": {
|
||||
"access": "public"
|
||||
},
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "https://github.com/esengine/esengine.git",
|
||||
"directory": "packages/platform-common"
|
||||
}
|
||||
}
|
||||
40
packages/engine/platform-common/rollup.config.js
Normal file
40
packages/engine/platform-common/rollup.config.js
Normal file
@@ -0,0 +1,40 @@
|
||||
import resolve from '@rollup/plugin-node-resolve';
|
||||
import commonjs from '@rollup/plugin-commonjs';
|
||||
import typescript from '@rollup/plugin-typescript';
|
||||
import dts from 'rollup-plugin-dts';
|
||||
|
||||
export default [
|
||||
// ESM and CJS builds
|
||||
{
|
||||
input: 'src/index.ts',
|
||||
output: [
|
||||
{
|
||||
file: 'dist/index.mjs',
|
||||
format: 'esm',
|
||||
sourcemap: true
|
||||
},
|
||||
{
|
||||
file: 'dist/index.js',
|
||||
format: 'cjs',
|
||||
sourcemap: true
|
||||
}
|
||||
],
|
||||
plugins: [
|
||||
resolve(),
|
||||
commonjs(),
|
||||
typescript({
|
||||
tsconfig: './tsconfig.json',
|
||||
declaration: false
|
||||
})
|
||||
]
|
||||
},
|
||||
// Type declarations
|
||||
{
|
||||
input: 'src/index.ts',
|
||||
output: {
|
||||
file: 'dist/index.d.ts',
|
||||
format: 'esm'
|
||||
},
|
||||
plugins: [dts()]
|
||||
}
|
||||
];
|
||||
847
packages/engine/platform-common/src/IPlatformSubsystems.ts
Normal file
847
packages/engine/platform-common/src/IPlatformSubsystems.ts
Normal file
@@ -0,0 +1,847 @@
|
||||
/**
|
||||
* 平台子系统接口定义
|
||||
* 将平台能力分解为独立的子系统,支持按需实现和代码裁剪
|
||||
*/
|
||||
|
||||
// ============================================================================
|
||||
// Canvas/渲染子系统
|
||||
// ============================================================================
|
||||
|
||||
/**
|
||||
* 平台 Canvas 对象抽象
|
||||
*/
|
||||
/**
|
||||
* Canvas 上下文属性(兼容 Web 和小游戏平台)
|
||||
*/
|
||||
export interface CanvasContextAttributes {
|
||||
alpha?: boolean | number;
|
||||
antialias?: boolean;
|
||||
depth?: boolean;
|
||||
stencil?: boolean;
|
||||
premultipliedAlpha?: boolean;
|
||||
preserveDrawingBuffer?: boolean;
|
||||
failIfMajorPerformanceCaveat?: boolean;
|
||||
powerPreference?: 'default' | 'high-performance' | 'low-power';
|
||||
antialiasSamples?: number;
|
||||
}
|
||||
|
||||
export interface IPlatformCanvas {
|
||||
width: number;
|
||||
height: number;
|
||||
getContext(contextType: '2d' | 'webgl' | 'webgl2', contextAttributes?: CanvasContextAttributes): RenderingContext | null;
|
||||
toDataURL(): string;
|
||||
toTempFilePath?(options: TempFilePathOptions): void;
|
||||
}
|
||||
|
||||
/**
|
||||
* 平台 Image 对象抽象
|
||||
*/
|
||||
export interface IPlatformImage {
|
||||
src: string;
|
||||
width: number;
|
||||
height: number;
|
||||
onload: (() => void) | null;
|
||||
onerror: ((error: any) => void) | null;
|
||||
}
|
||||
|
||||
/**
|
||||
* 临时文件路径选项
|
||||
*/
|
||||
export interface TempFilePathOptions {
|
||||
x?: number;
|
||||
y?: number;
|
||||
width?: number;
|
||||
height?: number;
|
||||
destWidth?: number;
|
||||
destHeight?: number;
|
||||
fileType?: 'png' | 'jpg';
|
||||
quality?: number;
|
||||
success?: (res: { tempFilePath: string }) => void;
|
||||
fail?: (error: any) => void;
|
||||
complete?: () => void;
|
||||
}
|
||||
|
||||
/**
|
||||
* Canvas 子系统接口
|
||||
*/
|
||||
export interface IPlatformCanvasSubsystem {
|
||||
/**
|
||||
* 创建主 Canvas(首次调用)或离屏 Canvas
|
||||
*/
|
||||
createCanvas(width?: number, height?: number): IPlatformCanvas;
|
||||
|
||||
/**
|
||||
* 创建图片对象
|
||||
*/
|
||||
createImage(): IPlatformImage;
|
||||
|
||||
/**
|
||||
* 创建 ImageData
|
||||
*/
|
||||
createImageData?(width: number, height: number): ImageData;
|
||||
|
||||
/**
|
||||
* 获取屏幕宽度
|
||||
*/
|
||||
getScreenWidth(): number;
|
||||
|
||||
/**
|
||||
* 获取屏幕高度
|
||||
*/
|
||||
getScreenHeight(): number;
|
||||
|
||||
/**
|
||||
* 获取设备像素比
|
||||
*/
|
||||
getDevicePixelRatio(): number;
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// 音频子系统
|
||||
// ============================================================================
|
||||
|
||||
/**
|
||||
* 平台音频上下文抽象
|
||||
*/
|
||||
export interface IPlatformAudioContext {
|
||||
src: string;
|
||||
autoplay: boolean;
|
||||
loop: boolean;
|
||||
volume: number;
|
||||
duration: number;
|
||||
currentTime: number;
|
||||
paused: boolean;
|
||||
buffered: number;
|
||||
|
||||
play(): void;
|
||||
pause(): void;
|
||||
stop(): void;
|
||||
seek(position: number): void;
|
||||
destroy(): void;
|
||||
|
||||
onPlay(callback: () => void): void;
|
||||
onPause(callback: () => void): void;
|
||||
onStop(callback: () => void): void;
|
||||
onEnded(callback: () => void): void;
|
||||
onError(callback: (error: { errCode: number; errMsg: string }) => void): void;
|
||||
onTimeUpdate(callback: () => void): void;
|
||||
onCanplay(callback: () => void): void;
|
||||
onSeeking(callback: () => void): void;
|
||||
onSeeked(callback: () => void): void;
|
||||
|
||||
offPlay(callback: () => void): void;
|
||||
offPause(callback: () => void): void;
|
||||
offStop(callback: () => void): void;
|
||||
offEnded(callback: () => void): void;
|
||||
offError(callback: (error: { errCode: number; errMsg: string }) => void): void;
|
||||
offTimeUpdate(callback: () => void): void;
|
||||
}
|
||||
|
||||
/**
|
||||
* 音频子系统接口
|
||||
*/
|
||||
export interface IPlatformAudioSubsystem {
|
||||
/**
|
||||
* 创建音频上下文
|
||||
*/
|
||||
createAudioContext(options?: { useWebAudioImplement?: boolean }): IPlatformAudioContext;
|
||||
|
||||
/**
|
||||
* 获取支持的音频格式
|
||||
*/
|
||||
getSupportedFormats(): string[];
|
||||
|
||||
/**
|
||||
* 设置静音模式下是否可以播放音频
|
||||
*/
|
||||
setInnerAudioOption?(options: {
|
||||
mixWithOther?: boolean;
|
||||
obeyMuteSwitch?: boolean;
|
||||
speakerOn?: boolean;
|
||||
}): Promise<void>;
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// 存储子系统
|
||||
// ============================================================================
|
||||
|
||||
/**
|
||||
* 存储信息
|
||||
*/
|
||||
export interface StorageInfo {
|
||||
keys: string[];
|
||||
currentSize: number;
|
||||
limitSize: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* 存储子系统接口
|
||||
*/
|
||||
export interface IPlatformStorageSubsystem {
|
||||
/**
|
||||
* 同步获取存储
|
||||
*/
|
||||
getStorageSync<T = any>(key: string): T | undefined;
|
||||
|
||||
/**
|
||||
* 同步设置存储
|
||||
*/
|
||||
setStorageSync<T = any>(key: string, value: T): void;
|
||||
|
||||
/**
|
||||
* 同步移除存储
|
||||
*/
|
||||
removeStorageSync(key: string): void;
|
||||
|
||||
/**
|
||||
* 同步清空存储
|
||||
*/
|
||||
clearStorageSync(): void;
|
||||
|
||||
/**
|
||||
* 获取存储信息
|
||||
*/
|
||||
getStorageInfoSync(): StorageInfo;
|
||||
|
||||
/**
|
||||
* 异步获取存储
|
||||
*/
|
||||
getStorage<T = any>(key: string): Promise<T | undefined>;
|
||||
|
||||
/**
|
||||
* 异步设置存储
|
||||
*/
|
||||
setStorage<T = any>(key: string, value: T): Promise<void>;
|
||||
|
||||
/**
|
||||
* 异步移除存储
|
||||
*/
|
||||
removeStorage(key: string): Promise<void>;
|
||||
|
||||
/**
|
||||
* 异步清空存储
|
||||
*/
|
||||
clearStorage(): Promise<void>;
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// 网络子系统
|
||||
// ============================================================================
|
||||
|
||||
/**
|
||||
* 请求配置
|
||||
*/
|
||||
export interface RequestConfig {
|
||||
url: string;
|
||||
method?: 'GET' | 'POST' | 'PUT' | 'DELETE' | 'HEAD' | 'OPTIONS' | 'TRACE' | 'CONNECT';
|
||||
data?: any;
|
||||
header?: Record<string, string>;
|
||||
timeout?: number;
|
||||
dataType?: 'json' | 'text' | 'arraybuffer';
|
||||
responseType?: 'text' | 'arraybuffer';
|
||||
}
|
||||
|
||||
/**
|
||||
* 请求响应
|
||||
*/
|
||||
export interface RequestResponse<T = any> {
|
||||
data: T;
|
||||
statusCode: number;
|
||||
header: Record<string, string>;
|
||||
}
|
||||
|
||||
/**
|
||||
* 下载任务
|
||||
*/
|
||||
export interface IDownloadTask {
|
||||
abort(): void;
|
||||
onProgressUpdate(callback: (res: {
|
||||
progress: number;
|
||||
totalBytesWritten: number;
|
||||
totalBytesExpectedToWrite: number;
|
||||
}) => void): void;
|
||||
offProgressUpdate(callback: Function): void;
|
||||
}
|
||||
|
||||
/**
|
||||
* 上传任务
|
||||
*/
|
||||
export interface IUploadTask {
|
||||
abort(): void;
|
||||
onProgressUpdate(callback: (res: {
|
||||
progress: number;
|
||||
totalBytesSent: number;
|
||||
totalBytesExpectedToSend: number;
|
||||
}) => void): void;
|
||||
offProgressUpdate(callback: Function): void;
|
||||
}
|
||||
|
||||
/**
|
||||
* WebSocket 接口
|
||||
*/
|
||||
export interface IPlatformWebSocket {
|
||||
send(data: string | ArrayBuffer): void;
|
||||
close(code?: number, reason?: string): void;
|
||||
onOpen(callback: (res: { header: Record<string, string> }) => void): void;
|
||||
onClose(callback: (res: { code: number; reason: string }) => void): void;
|
||||
onError(callback: (error: any) => void): void;
|
||||
onMessage(callback: (res: { data: string | ArrayBuffer }) => void): void;
|
||||
}
|
||||
|
||||
/**
|
||||
* 网络子系统接口
|
||||
*/
|
||||
export interface IPlatformNetworkSubsystem {
|
||||
/**
|
||||
* 发起请求
|
||||
*/
|
||||
request<T = any>(config: RequestConfig): Promise<RequestResponse<T>>;
|
||||
|
||||
/**
|
||||
* 下载文件
|
||||
*/
|
||||
downloadFile(options: {
|
||||
url: string;
|
||||
filePath?: string;
|
||||
header?: Record<string, string>;
|
||||
timeout?: number;
|
||||
}): Promise<{ tempFilePath: string; filePath?: string; statusCode: number }> & IDownloadTask;
|
||||
|
||||
/**
|
||||
* 上传文件
|
||||
*/
|
||||
uploadFile(options: {
|
||||
url: string;
|
||||
filePath: string;
|
||||
name: string;
|
||||
header?: Record<string, string>;
|
||||
formData?: Record<string, any>;
|
||||
timeout?: number;
|
||||
}): Promise<{ data: string; statusCode: number }> & IUploadTask;
|
||||
|
||||
/**
|
||||
* 创建 WebSocket 连接
|
||||
*/
|
||||
connectSocket(options: {
|
||||
url: string;
|
||||
header?: Record<string, string>;
|
||||
protocols?: string[];
|
||||
timeout?: number;
|
||||
}): IPlatformWebSocket;
|
||||
|
||||
/**
|
||||
* 获取网络类型
|
||||
*/
|
||||
getNetworkType(): Promise<'wifi' | '2g' | '3g' | '4g' | '5g' | 'unknown' | 'none'>;
|
||||
|
||||
/**
|
||||
* 监听网络状态变化
|
||||
*/
|
||||
onNetworkStatusChange(callback: (res: {
|
||||
isConnected: boolean;
|
||||
networkType: string;
|
||||
}) => void): void;
|
||||
|
||||
/**
|
||||
* 取消监听网络状态变化
|
||||
*/
|
||||
offNetworkStatusChange(callback: Function): void;
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// 输入子系统
|
||||
// ============================================================================
|
||||
|
||||
/**
|
||||
* 触摸点信息
|
||||
* Touch point information
|
||||
*/
|
||||
export interface TouchInfo {
|
||||
identifier: number;
|
||||
x: number;
|
||||
y: number;
|
||||
force?: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* 触摸事件
|
||||
* Touch event
|
||||
*/
|
||||
export interface TouchEvent {
|
||||
touches: TouchInfo[];
|
||||
changedTouches: TouchInfo[];
|
||||
timeStamp: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* 触摸事件处理函数
|
||||
* Touch event handler
|
||||
*/
|
||||
export type TouchHandler = (event: TouchEvent) => void;
|
||||
|
||||
/**
|
||||
* 键盘事件信息
|
||||
* Keyboard event information
|
||||
*/
|
||||
export interface KeyboardEventInfo {
|
||||
/** 按键代码 (如 'KeyW', 'Space', 'ArrowUp') | Key code */
|
||||
code: string;
|
||||
/** 按键值 (如 'w', ' ', 'ArrowUp') | Key value */
|
||||
key: string;
|
||||
/** Alt 键是否按下 | Alt key pressed */
|
||||
altKey: boolean;
|
||||
/** Ctrl 键是否按下 | Ctrl key pressed */
|
||||
ctrlKey: boolean;
|
||||
/** Shift 键是否按下 | Shift key pressed */
|
||||
shiftKey: boolean;
|
||||
/** Meta 键是否按下 (Windows/Command) | Meta key pressed */
|
||||
metaKey: boolean;
|
||||
/** 是否重复触发 | Is repeat */
|
||||
repeat: boolean;
|
||||
/** 时间戳 | Timestamp */
|
||||
timeStamp: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* 键盘事件处理函数
|
||||
* Keyboard event handler
|
||||
*/
|
||||
export type KeyboardHandler = (event: KeyboardEventInfo) => void;
|
||||
|
||||
/**
|
||||
* 鼠标按钮枚举
|
||||
* Mouse button enum
|
||||
*/
|
||||
export enum MouseButton {
|
||||
/** 左键 | Left button */
|
||||
Left = 0,
|
||||
/** 中键 | Middle button */
|
||||
Middle = 1,
|
||||
/** 右键 | Right button */
|
||||
Right = 2
|
||||
}
|
||||
|
||||
/**
|
||||
* 鼠标事件信息
|
||||
* Mouse event information
|
||||
*/
|
||||
export interface MouseEventInfo {
|
||||
/** X 坐标 | X coordinate */
|
||||
x: number;
|
||||
/** Y 坐标 | Y coordinate */
|
||||
y: number;
|
||||
/** 相对上次的 X 偏移 | X movement delta */
|
||||
movementX: number;
|
||||
/** 相对上次的 Y 偏移 | Y movement delta */
|
||||
movementY: number;
|
||||
/** 按下的按钮 | Button pressed */
|
||||
button: MouseButton;
|
||||
/** 所有按下的按钮位掩码 | Buttons bitmask */
|
||||
buttons: number;
|
||||
/** Alt 键是否按下 | Alt key pressed */
|
||||
altKey: boolean;
|
||||
/** Ctrl 键是否按下 | Ctrl key pressed */
|
||||
ctrlKey: boolean;
|
||||
/** Shift 键是否按下 | Shift key pressed */
|
||||
shiftKey: boolean;
|
||||
/** Meta 键是否按下 | Meta key pressed */
|
||||
metaKey: boolean;
|
||||
/** 时间戳 | Timestamp */
|
||||
timeStamp: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* 鼠标滚轮事件信息
|
||||
* Mouse wheel event information
|
||||
*/
|
||||
export interface WheelEventInfo {
|
||||
/** X 坐标 | X coordinate */
|
||||
x: number;
|
||||
/** Y 坐标 | Y coordinate */
|
||||
y: number;
|
||||
/** X 轴滚动量 | Delta X */
|
||||
deltaX: number;
|
||||
/** Y 轴滚动量 | Delta Y */
|
||||
deltaY: number;
|
||||
/** Z 轴滚动量 | Delta Z */
|
||||
deltaZ: number;
|
||||
/** 时间戳 | Timestamp */
|
||||
timeStamp: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* 鼠标事件处理函数
|
||||
* Mouse event handler
|
||||
*/
|
||||
export type MouseHandler = (event: MouseEventInfo) => void;
|
||||
|
||||
/**
|
||||
* 鼠标滚轮事件处理函数
|
||||
* Mouse wheel event handler
|
||||
*/
|
||||
export type WheelHandler = (event: WheelEventInfo) => void;
|
||||
|
||||
/**
|
||||
* 输入子系统接口
|
||||
* Input subsystem interface
|
||||
*/
|
||||
export interface IPlatformInputSubsystem {
|
||||
// ========== 触摸事件 | Touch events ==========
|
||||
|
||||
/**
|
||||
* 监听触摸开始
|
||||
* Listen for touch start
|
||||
*/
|
||||
onTouchStart(handler: TouchHandler): void;
|
||||
|
||||
/**
|
||||
* 监听触摸移动
|
||||
* Listen for touch move
|
||||
*/
|
||||
onTouchMove(handler: TouchHandler): void;
|
||||
|
||||
/**
|
||||
* 监听触摸结束
|
||||
* Listen for touch end
|
||||
*/
|
||||
onTouchEnd(handler: TouchHandler): void;
|
||||
|
||||
/**
|
||||
* 监听触摸取消
|
||||
* Listen for touch cancel
|
||||
*/
|
||||
onTouchCancel(handler: TouchHandler): void;
|
||||
|
||||
/**
|
||||
* 取消监听触摸开始
|
||||
* Stop listening for touch start
|
||||
*/
|
||||
offTouchStart(handler: TouchHandler): void;
|
||||
|
||||
/**
|
||||
* 取消监听触摸移动
|
||||
* Stop listening for touch move
|
||||
*/
|
||||
offTouchMove(handler: TouchHandler): void;
|
||||
|
||||
/**
|
||||
* 取消监听触摸结束
|
||||
* Stop listening for touch end
|
||||
*/
|
||||
offTouchEnd(handler: TouchHandler): void;
|
||||
|
||||
/**
|
||||
* 取消监听触摸取消
|
||||
* Stop listening for touch cancel
|
||||
*/
|
||||
offTouchCancel(handler: TouchHandler): void;
|
||||
|
||||
/**
|
||||
* 获取触摸点是否支持压感
|
||||
* Check if touch supports pressure
|
||||
*/
|
||||
supportsPressure?(): boolean;
|
||||
|
||||
// ========== 键盘事件 | Keyboard events ==========
|
||||
|
||||
/**
|
||||
* 监听键盘按下
|
||||
* Listen for key down
|
||||
*/
|
||||
onKeyDown?(handler: KeyboardHandler): void;
|
||||
|
||||
/**
|
||||
* 监听键盘释放
|
||||
* Listen for key up
|
||||
*/
|
||||
onKeyUp?(handler: KeyboardHandler): void;
|
||||
|
||||
/**
|
||||
* 取消监听键盘按下
|
||||
* Stop listening for key down
|
||||
*/
|
||||
offKeyDown?(handler: KeyboardHandler): void;
|
||||
|
||||
/**
|
||||
* 取消监听键盘释放
|
||||
* Stop listening for key up
|
||||
*/
|
||||
offKeyUp?(handler: KeyboardHandler): void;
|
||||
|
||||
// ========== 鼠标事件 | Mouse events ==========
|
||||
|
||||
/**
|
||||
* 监听鼠标移动
|
||||
* Listen for mouse move
|
||||
*/
|
||||
onMouseMove?(handler: MouseHandler): void;
|
||||
|
||||
/**
|
||||
* 监听鼠标按下
|
||||
* Listen for mouse down
|
||||
*/
|
||||
onMouseDown?(handler: MouseHandler): void;
|
||||
|
||||
/**
|
||||
* 监听鼠标释放
|
||||
* Listen for mouse up
|
||||
*/
|
||||
onMouseUp?(handler: MouseHandler): void;
|
||||
|
||||
/**
|
||||
* 监听鼠标滚轮
|
||||
* Listen for mouse wheel
|
||||
*/
|
||||
onWheel?(handler: WheelHandler): void;
|
||||
|
||||
/**
|
||||
* 取消监听鼠标移动
|
||||
* Stop listening for mouse move
|
||||
*/
|
||||
offMouseMove?(handler: MouseHandler): void;
|
||||
|
||||
/**
|
||||
* 取消监听鼠标按下
|
||||
* Stop listening for mouse down
|
||||
*/
|
||||
offMouseDown?(handler: MouseHandler): void;
|
||||
|
||||
/**
|
||||
* 取消监听鼠标释放
|
||||
* Stop listening for mouse up
|
||||
*/
|
||||
offMouseUp?(handler: MouseHandler): void;
|
||||
|
||||
/**
|
||||
* 取消监听鼠标滚轮
|
||||
* Stop listening for mouse wheel
|
||||
*/
|
||||
offWheel?(handler: WheelHandler): void;
|
||||
|
||||
// ========== 输入能力查询 | Input capability queries ==========
|
||||
|
||||
/**
|
||||
* 是否支持键盘输入
|
||||
* Check if keyboard input is supported
|
||||
*/
|
||||
supportsKeyboard?(): boolean;
|
||||
|
||||
/**
|
||||
* 是否支持鼠标输入
|
||||
* Check if mouse input is supported
|
||||
*/
|
||||
supportsMouse?(): boolean;
|
||||
|
||||
// ========== 生命周期 | Lifecycle ==========
|
||||
|
||||
/**
|
||||
* 释放资源
|
||||
* Dispose resources
|
||||
*/
|
||||
dispose?(): void;
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// 文件系统子系统
|
||||
// ============================================================================
|
||||
|
||||
/**
|
||||
* 文件信息
|
||||
*/
|
||||
export interface FileInfo {
|
||||
size: number;
|
||||
createTime: number;
|
||||
modifyTime?: number;
|
||||
isDirectory: boolean;
|
||||
isFile: boolean;
|
||||
}
|
||||
|
||||
/**
|
||||
* 文件系统子系统接口
|
||||
*/
|
||||
export interface IPlatformFileSubsystem {
|
||||
/**
|
||||
* 读取文件
|
||||
*/
|
||||
readFile(options: {
|
||||
filePath: string;
|
||||
encoding?: 'ascii' | 'base64' | 'binary' | 'hex' | 'ucs2' | 'utf-8' | 'utf8';
|
||||
position?: number;
|
||||
length?: number;
|
||||
}): Promise<string | ArrayBuffer>;
|
||||
|
||||
/**
|
||||
* 同步读取文件
|
||||
*/
|
||||
readFileSync(
|
||||
filePath: string,
|
||||
encoding?: 'ascii' | 'base64' | 'binary' | 'hex' | 'ucs2' | 'utf-8' | 'utf8',
|
||||
position?: number,
|
||||
length?: number
|
||||
): string | ArrayBuffer;
|
||||
|
||||
/**
|
||||
* 写入文件
|
||||
*/
|
||||
writeFile(options: {
|
||||
filePath: string;
|
||||
data: string | ArrayBuffer;
|
||||
encoding?: 'ascii' | 'base64' | 'binary' | 'hex' | 'ucs2' | 'utf-8' | 'utf8';
|
||||
}): Promise<void>;
|
||||
|
||||
/**
|
||||
* 同步写入文件
|
||||
*/
|
||||
writeFileSync(
|
||||
filePath: string,
|
||||
data: string | ArrayBuffer,
|
||||
encoding?: 'ascii' | 'base64' | 'binary' | 'hex' | 'ucs2' | 'utf-8' | 'utf8'
|
||||
): void;
|
||||
|
||||
/**
|
||||
* 追加文件内容
|
||||
*/
|
||||
appendFile(options: {
|
||||
filePath: string;
|
||||
data: string | ArrayBuffer;
|
||||
encoding?: 'ascii' | 'base64' | 'binary' | 'hex' | 'ucs2' | 'utf-8' | 'utf8';
|
||||
}): Promise<void>;
|
||||
|
||||
/**
|
||||
* 删除文件
|
||||
*/
|
||||
unlink(filePath: string): Promise<void>;
|
||||
|
||||
/**
|
||||
* 创建目录
|
||||
*/
|
||||
mkdir(options: {
|
||||
dirPath: string;
|
||||
recursive?: boolean;
|
||||
}): Promise<void>;
|
||||
|
||||
/**
|
||||
* 删除目录
|
||||
*/
|
||||
rmdir(options: {
|
||||
dirPath: string;
|
||||
recursive?: boolean;
|
||||
}): Promise<void>;
|
||||
|
||||
/**
|
||||
* 读取目录
|
||||
*/
|
||||
readdir(dirPath: string): Promise<string[]>;
|
||||
|
||||
/**
|
||||
* 获取文件信息
|
||||
*/
|
||||
stat(path: string): Promise<FileInfo>;
|
||||
|
||||
/**
|
||||
* 检查文件/目录是否存在
|
||||
*/
|
||||
access(path: string): Promise<void>;
|
||||
|
||||
/**
|
||||
* 重命名文件
|
||||
*/
|
||||
rename(oldPath: string, newPath: string): Promise<void>;
|
||||
|
||||
/**
|
||||
* 复制文件
|
||||
*/
|
||||
copyFile(srcPath: string, destPath: string): Promise<void>;
|
||||
|
||||
/**
|
||||
* 获取用户数据目录路径
|
||||
*/
|
||||
getUserDataPath(): string;
|
||||
|
||||
/**
|
||||
* 解压文件
|
||||
*/
|
||||
unzip?(options: {
|
||||
zipFilePath: string;
|
||||
targetPath: string;
|
||||
}): Promise<void>;
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// WASM 子系统
|
||||
// ============================================================================
|
||||
|
||||
/**
|
||||
* WASM 模块导出
|
||||
*/
|
||||
export type WASMExports = Record<string, WebAssembly.ExportValue>;
|
||||
|
||||
/**
|
||||
* WASM 导入值类型(兼容 Web 和小游戏平台)
|
||||
*/
|
||||
export type WASMImportValue = WebAssembly.ExportValue | number;
|
||||
|
||||
/**
|
||||
* WASM 模块导入
|
||||
*/
|
||||
export type WASMImports = Record<string, Record<string, WASMImportValue>>;
|
||||
|
||||
/**
|
||||
* WASM 实例
|
||||
*/
|
||||
export interface IWASMInstance {
|
||||
exports: WASMExports;
|
||||
}
|
||||
|
||||
/**
|
||||
* WASM 子系统接口
|
||||
*/
|
||||
export interface IPlatformWASMSubsystem {
|
||||
/**
|
||||
* 实例化 WASM 模块
|
||||
* @param path WASM 文件路径
|
||||
* @param imports 导入对象
|
||||
*/
|
||||
instantiate(path: string, imports?: WASMImports): Promise<IWASMInstance>;
|
||||
|
||||
/**
|
||||
* 检查是否支持 WASM
|
||||
*/
|
||||
isSupported(): boolean;
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// 系统信息
|
||||
// ============================================================================
|
||||
|
||||
/**
|
||||
* 系统信息
|
||||
*/
|
||||
export interface SystemInfo {
|
||||
/** 设备品牌 */
|
||||
brand: string;
|
||||
/** 设备型号 */
|
||||
model: string;
|
||||
/** 设备像素比 */
|
||||
pixelRatio: number;
|
||||
/** 屏幕宽度 */
|
||||
screenWidth: number;
|
||||
/** 屏幕高度 */
|
||||
screenHeight: number;
|
||||
/** 可使用窗口宽度 */
|
||||
windowWidth: number;
|
||||
/** 可使用窗口高度 */
|
||||
windowHeight: number;
|
||||
/** 状态栏高度 */
|
||||
statusBarHeight: number;
|
||||
/** 操作系统及版本 */
|
||||
system: string;
|
||||
/** 客户端平台 */
|
||||
platform: 'ios' | 'android' | 'windows' | 'mac' | 'devtools';
|
||||
/** 客户端基础库版本 */
|
||||
SDKVersion: string;
|
||||
/** 设备性能等级 */
|
||||
benchmarkLevel: number;
|
||||
/** 设备内存大小 (MB) */
|
||||
memorySize?: number;
|
||||
}
|
||||
98
packages/engine/platform-common/src/index.ts
Normal file
98
packages/engine/platform-common/src/index.ts
Normal file
@@ -0,0 +1,98 @@
|
||||
/**
|
||||
* 平台通用接口定义包
|
||||
* @packageDocumentation
|
||||
*/
|
||||
|
||||
// 导出所有平台子系统接口
|
||||
export type {
|
||||
// Canvas/渲染
|
||||
IPlatformCanvas,
|
||||
IPlatformImage,
|
||||
IPlatformCanvasSubsystem,
|
||||
TempFilePathOptions,
|
||||
CanvasContextAttributes,
|
||||
// 音频
|
||||
IPlatformAudioContext,
|
||||
IPlatformAudioSubsystem,
|
||||
// 存储
|
||||
IPlatformStorageSubsystem,
|
||||
StorageInfo,
|
||||
// 网络
|
||||
IPlatformNetworkSubsystem,
|
||||
RequestConfig,
|
||||
RequestResponse,
|
||||
IDownloadTask,
|
||||
IUploadTask,
|
||||
IPlatformWebSocket,
|
||||
// 输入
|
||||
IPlatformInputSubsystem,
|
||||
TouchInfo,
|
||||
TouchEvent,
|
||||
TouchHandler,
|
||||
KeyboardEventInfo,
|
||||
KeyboardHandler,
|
||||
MouseEventInfo,
|
||||
MouseHandler,
|
||||
WheelEventInfo,
|
||||
WheelHandler,
|
||||
// 文件系统
|
||||
IPlatformFileSubsystem,
|
||||
FileInfo,
|
||||
// WASM
|
||||
IPlatformWASMSubsystem,
|
||||
IWASMInstance,
|
||||
WASMExports,
|
||||
WASMImports,
|
||||
// 系统信息
|
||||
SystemInfo
|
||||
} from './IPlatformSubsystems';
|
||||
|
||||
// 导出枚举值 | Export enum values
|
||||
export { MouseButton } from './IPlatformSubsystems';
|
||||
|
||||
// WASM 库加载器
|
||||
export {
|
||||
PlatformType,
|
||||
WasmLibraryLoaderFactory
|
||||
} from './wasm';
|
||||
|
||||
export type {
|
||||
WasmLibraryConfig,
|
||||
PlatformInfo,
|
||||
IWasmLibraryLoader,
|
||||
IPlatformWasmLoader
|
||||
} from './wasm';
|
||||
|
||||
// Polyfills
|
||||
export {
|
||||
installTextDecoderPolyfill,
|
||||
installTextEncoderPolyfill,
|
||||
isTextDecoderAvailable,
|
||||
isTextEncoderAvailable,
|
||||
installAllPolyfills,
|
||||
getRequiredPolyfills,
|
||||
TextDecoderPolyfill,
|
||||
TextEncoderPolyfill
|
||||
} from './polyfills';
|
||||
|
||||
/**
|
||||
* 检测是否在编辑器环境(Tauri 桌面应用)
|
||||
* Detect if running in editor environment (Tauri desktop app)
|
||||
*/
|
||||
export function isEditorEnvironment(): boolean {
|
||||
if (typeof window === 'undefined') {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Tauri 桌面应用 | Tauri desktop app
|
||||
if ('__TAURI__' in window || '__TAURI_INTERNALS__' in window) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// 编辑器标记 | Editor marker
|
||||
if ('__ESENGINE_EDITOR__' in window) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -0,0 +1,235 @@
|
||||
/**
|
||||
* TextDecoder polyfill
|
||||
*
|
||||
* 用于不原生支持 TextDecoder 的平台(如微信小游戏 iOS 环境)
|
||||
*
|
||||
* 支持以下编码格式:
|
||||
* - UTF-8(包含1-4字节字符、代理对)
|
||||
* - ASCII
|
||||
* - UTF-16LE
|
||||
*/
|
||||
class TextDecoderPolyfill {
|
||||
/**
|
||||
* 编码格式
|
||||
*/
|
||||
readonly encoding: string;
|
||||
|
||||
/**
|
||||
* 是否在遇到无效序列时抛出错误
|
||||
*/
|
||||
readonly fatal: boolean = false;
|
||||
|
||||
/**
|
||||
* 是否忽略 BOM(字节顺序标记)
|
||||
*/
|
||||
readonly ignoreBOM: boolean = false;
|
||||
|
||||
/**
|
||||
* 创建 TextDecoder 实例
|
||||
*
|
||||
* @param encoding - 编码格式,默认 'utf-8'
|
||||
* @param options - 解码选项
|
||||
*/
|
||||
constructor(encoding: string = 'utf-8', options?: TextDecoderOptions) {
|
||||
this.encoding = encoding.toLowerCase().replace('-', '');
|
||||
if (options?.fatal) {
|
||||
this.fatal = options.fatal;
|
||||
}
|
||||
if (options?.ignoreBOM) {
|
||||
this.ignoreBOM = options.ignoreBOM;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 将二进制数据解码为字符串
|
||||
*
|
||||
* @param input - 要解码的二进制数据
|
||||
* @param options - 解码选项
|
||||
* @returns 解码后的字符串
|
||||
*/
|
||||
decode(input?: BufferSource | null, options?: TextDecodeOptions): string {
|
||||
if (!input) return '';
|
||||
|
||||
const bytes = input instanceof Uint8Array
|
||||
? input
|
||||
: input instanceof ArrayBuffer
|
||||
? new Uint8Array(input)
|
||||
: new Uint8Array(input.buffer, input.byteOffset, input.byteLength);
|
||||
|
||||
if (this.encoding === 'utf8' || this.encoding === 'utf-8') {
|
||||
return this.decodeUTF8(bytes);
|
||||
}
|
||||
|
||||
if (this.encoding === 'ascii' || this.encoding === 'usascii') {
|
||||
return this.decodeASCII(bytes);
|
||||
}
|
||||
|
||||
if (this.encoding === 'utf16le' || this.encoding === 'utf-16le') {
|
||||
return this.decodeUTF16LE(bytes);
|
||||
}
|
||||
|
||||
// 降级:作为 ASCII 处理
|
||||
return this.decodeASCII(bytes);
|
||||
}
|
||||
|
||||
/**
|
||||
* 解码 UTF-8 数据
|
||||
*
|
||||
* @param bytes - 字节数组
|
||||
* @returns 解码后的字符串
|
||||
*/
|
||||
private decodeUTF8(bytes: Uint8Array): string {
|
||||
const result: string[] = [];
|
||||
let i = 0;
|
||||
|
||||
// 跳过 BOM(如果存在且不忽略)
|
||||
if (!this.ignoreBOM && bytes.length >= 3 &&
|
||||
bytes[0] === 0xEF && bytes[1] === 0xBB && bytes[2] === 0xBF) {
|
||||
i = 3;
|
||||
}
|
||||
|
||||
while (i < bytes.length) {
|
||||
const byte1 = bytes[i++];
|
||||
|
||||
if (byte1 < 0x80) {
|
||||
// 1字节字符(ASCII: 0xxxxxxx)
|
||||
result.push(String.fromCharCode(byte1));
|
||||
} else if ((byte1 & 0xE0) === 0xC0) {
|
||||
// 2字节字符(110xxxxx 10xxxxxx)
|
||||
if (i >= bytes.length) {
|
||||
if (this.fatal) throw new TypeError('无效的 UTF-8 序列');
|
||||
result.push('\uFFFD');
|
||||
break;
|
||||
}
|
||||
const byte2 = bytes[i++];
|
||||
if ((byte2 & 0xC0) !== 0x80) {
|
||||
if (this.fatal) throw new TypeError('无效的 UTF-8 序列');
|
||||
result.push('\uFFFD');
|
||||
i--;
|
||||
continue;
|
||||
}
|
||||
result.push(String.fromCharCode(
|
||||
((byte1 & 0x1F) << 6) | (byte2 & 0x3F)
|
||||
));
|
||||
} else if ((byte1 & 0xF0) === 0xE0) {
|
||||
// 3字节字符(1110xxxx 10xxxxxx 10xxxxxx)
|
||||
if (i + 1 >= bytes.length) {
|
||||
if (this.fatal) throw new TypeError('无效的 UTF-8 序列');
|
||||
result.push('\uFFFD');
|
||||
break;
|
||||
}
|
||||
const byte2 = bytes[i++];
|
||||
const byte3 = bytes[i++];
|
||||
if ((byte2 & 0xC0) !== 0x80 || (byte3 & 0xC0) !== 0x80) {
|
||||
if (this.fatal) throw new TypeError('无效的 UTF-8 序列');
|
||||
result.push('\uFFFD');
|
||||
i -= 2;
|
||||
continue;
|
||||
}
|
||||
result.push(String.fromCharCode(
|
||||
((byte1 & 0x0F) << 12) | ((byte2 & 0x3F) << 6) | (byte3 & 0x3F)
|
||||
));
|
||||
} else if ((byte1 & 0xF8) === 0xF0) {
|
||||
// 4字节字符(11110xxx 10xxxxxx 10xxxxxx 10xxxxxx)
|
||||
if (i + 2 >= bytes.length) {
|
||||
if (this.fatal) throw new TypeError('无效的 UTF-8 序列');
|
||||
result.push('\uFFFD');
|
||||
break;
|
||||
}
|
||||
const byte2 = bytes[i++];
|
||||
const byte3 = bytes[i++];
|
||||
const byte4 = bytes[i++];
|
||||
if ((byte2 & 0xC0) !== 0x80 || (byte3 & 0xC0) !== 0x80 || (byte4 & 0xC0) !== 0x80) {
|
||||
if (this.fatal) throw new TypeError('无效的 UTF-8 序列');
|
||||
result.push('\uFFFD');
|
||||
i -= 3;
|
||||
continue;
|
||||
}
|
||||
// 计算码点并转换为代理对
|
||||
const codePoint = ((byte1 & 0x07) << 18) | ((byte2 & 0x3F) << 12) |
|
||||
((byte3 & 0x3F) << 6) | (byte4 & 0x3F);
|
||||
if (codePoint > 0x10FFFF) {
|
||||
if (this.fatal) throw new TypeError('无效的 UTF-8 序列');
|
||||
result.push('\uFFFD');
|
||||
continue;
|
||||
}
|
||||
const surrogate = codePoint - 0x10000;
|
||||
result.push(
|
||||
String.fromCharCode(0xD800 + (surrogate >> 10)),
|
||||
String.fromCharCode(0xDC00 + (surrogate & 0x3FF))
|
||||
);
|
||||
} else {
|
||||
// 无效字节
|
||||
if (this.fatal) throw new TypeError('无效的 UTF-8 序列');
|
||||
result.push('\uFFFD');
|
||||
}
|
||||
}
|
||||
|
||||
return result.join('');
|
||||
}
|
||||
|
||||
/**
|
||||
* 解码 ASCII 数据
|
||||
*
|
||||
* @param bytes - 字节数组
|
||||
* @returns 解码后的字符串
|
||||
*/
|
||||
private decodeASCII(bytes: Uint8Array): string {
|
||||
const result: string[] = [];
|
||||
for (let i = 0; i < bytes.length; i++) {
|
||||
result.push(String.fromCharCode(bytes[i] & 0x7F));
|
||||
}
|
||||
return result.join('');
|
||||
}
|
||||
|
||||
/**
|
||||
* 解码 UTF-16LE 数据
|
||||
*
|
||||
* @param bytes - 字节数组
|
||||
* @returns 解码后的字符串
|
||||
*/
|
||||
private decodeUTF16LE(bytes: Uint8Array): string {
|
||||
const result: string[] = [];
|
||||
|
||||
// 跳过 BOM(如果存在)
|
||||
let i = 0;
|
||||
if (!this.ignoreBOM && bytes.length >= 2 &&
|
||||
bytes[0] === 0xFF && bytes[1] === 0xFE) {
|
||||
i = 2;
|
||||
}
|
||||
|
||||
for (; i + 1 < bytes.length; i += 2) {
|
||||
const codeUnit = bytes[i] | (bytes[i + 1] << 8);
|
||||
result.push(String.fromCharCode(codeUnit));
|
||||
}
|
||||
|
||||
return result.join('');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 安装 TextDecoder polyfill
|
||||
*
|
||||
* 如果当前环境不支持 TextDecoder,则安装 polyfill
|
||||
*
|
||||
* @returns 是否安装了 polyfill
|
||||
*/
|
||||
export function installTextDecoderPolyfill(): boolean {
|
||||
if (typeof globalThis.TextDecoder === 'undefined') {
|
||||
(globalThis as any).TextDecoder = TextDecoderPolyfill;
|
||||
console.log('[Polyfill] TextDecoder 已安装');
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查 TextDecoder 是否可用(原生或 polyfill)
|
||||
*
|
||||
* @returns 是否可用
|
||||
*/
|
||||
export function isTextDecoderAvailable(): boolean {
|
||||
return typeof globalThis.TextDecoder !== 'undefined';
|
||||
}
|
||||
|
||||
export { TextDecoderPolyfill };
|
||||
@@ -0,0 +1,167 @@
|
||||
/**
|
||||
* TextEncoder polyfill
|
||||
*
|
||||
* 用于不原生支持 TextEncoder 的平台(如微信小游戏 iOS 环境)
|
||||
*
|
||||
* 支持 UTF-8 编码,包含:
|
||||
* - ASCII 字符(1字节输出)
|
||||
* - 扩展 Unicode(2-4字节输出)
|
||||
* - BMP 外字符的代理对处理
|
||||
*/
|
||||
class TextEncoderPolyfill {
|
||||
/**
|
||||
* 编码格式(始终为 'utf-8')
|
||||
*/
|
||||
readonly encoding: string = 'utf-8';
|
||||
|
||||
/**
|
||||
* 将字符串编码为 UTF-8 字节数组
|
||||
*
|
||||
* @param input - 要编码的字符串
|
||||
* @returns UTF-8 编码的字节数组
|
||||
*/
|
||||
encode(input: string = ''): Uint8Array {
|
||||
const bytes: number[] = [];
|
||||
|
||||
for (let i = 0; i < input.length; i++) {
|
||||
let codePoint = input.charCodeAt(i);
|
||||
|
||||
// 处理代理对(BMP 外的字符)
|
||||
if (codePoint >= 0xD800 && codePoint <= 0xDBFF) {
|
||||
// 高代理项
|
||||
if (i + 1 < input.length) {
|
||||
const next = input.charCodeAt(i + 1);
|
||||
if (next >= 0xDC00 && next <= 0xDFFF) {
|
||||
// 低代理项 - 组合成完整码点
|
||||
codePoint = 0x10000 + ((codePoint - 0xD800) << 10) + (next - 0xDC00);
|
||||
i++; // 跳过低代理项
|
||||
}
|
||||
}
|
||||
} else if (codePoint >= 0xDC00 && codePoint <= 0xDFFF) {
|
||||
// 孤立的低代理项 - 替换为替换字符
|
||||
codePoint = 0xFFFD;
|
||||
}
|
||||
|
||||
if (codePoint < 0x80) {
|
||||
// 1字节字符(ASCII)
|
||||
bytes.push(codePoint);
|
||||
} else if (codePoint < 0x800) {
|
||||
// 2字节字符
|
||||
bytes.push(0xC0 | (codePoint >> 6));
|
||||
bytes.push(0x80 | (codePoint & 0x3F));
|
||||
} else if (codePoint < 0x10000) {
|
||||
// 3字节字符
|
||||
bytes.push(0xE0 | (codePoint >> 12));
|
||||
bytes.push(0x80 | ((codePoint >> 6) & 0x3F));
|
||||
bytes.push(0x80 | (codePoint & 0x3F));
|
||||
} else if (codePoint <= 0x10FFFF) {
|
||||
// 4字节字符
|
||||
bytes.push(0xF0 | (codePoint >> 18));
|
||||
bytes.push(0x80 | ((codePoint >> 12) & 0x3F));
|
||||
bytes.push(0x80 | ((codePoint >> 6) & 0x3F));
|
||||
bytes.push(0x80 | (codePoint & 0x3F));
|
||||
} else {
|
||||
// 无效码点 - 使用替换字符
|
||||
bytes.push(0xEF, 0xBF, 0xBD); // U+FFFD 的 UTF-8 编码
|
||||
}
|
||||
}
|
||||
|
||||
return new Uint8Array(bytes);
|
||||
}
|
||||
|
||||
/**
|
||||
* 将字符串编码到目标缓冲区
|
||||
*
|
||||
* 尽可能多地将源字符串编码到目标缓冲区中
|
||||
*
|
||||
* @param source - 要编码的字符串
|
||||
* @param destination - 目标缓冲区
|
||||
* @returns 包含已读取字符数和已写入字节数的对象
|
||||
*/
|
||||
encodeInto(source: string, destination: Uint8Array): TextEncoderEncodeIntoResult {
|
||||
let read = 0;
|
||||
let written = 0;
|
||||
|
||||
for (let i = 0; i < source.length; i++) {
|
||||
let codePoint = source.charCodeAt(i);
|
||||
let bytesNeeded: number;
|
||||
|
||||
// 处理代理对
|
||||
if (codePoint >= 0xD800 && codePoint <= 0xDBFF && i + 1 < source.length) {
|
||||
const next = source.charCodeAt(i + 1);
|
||||
if (next >= 0xDC00 && next <= 0xDFFF) {
|
||||
codePoint = 0x10000 + ((codePoint - 0xD800) << 10) + (next - 0xDC00);
|
||||
}
|
||||
}
|
||||
|
||||
// 计算所需字节数
|
||||
if (codePoint < 0x80) {
|
||||
bytesNeeded = 1;
|
||||
} else if (codePoint < 0x800) {
|
||||
bytesNeeded = 2;
|
||||
} else if (codePoint < 0x10000) {
|
||||
bytesNeeded = 3;
|
||||
} else {
|
||||
bytesNeeded = 4;
|
||||
}
|
||||
|
||||
// 检查是否有足够空间
|
||||
if (written + bytesNeeded > destination.length) {
|
||||
break;
|
||||
}
|
||||
|
||||
// 写入字节
|
||||
if (codePoint < 0x80) {
|
||||
destination[written++] = codePoint;
|
||||
} else if (codePoint < 0x800) {
|
||||
destination[written++] = 0xC0 | (codePoint >> 6);
|
||||
destination[written++] = 0x80 | (codePoint & 0x3F);
|
||||
} else if (codePoint < 0x10000) {
|
||||
destination[written++] = 0xE0 | (codePoint >> 12);
|
||||
destination[written++] = 0x80 | ((codePoint >> 6) & 0x3F);
|
||||
destination[written++] = 0x80 | (codePoint & 0x3F);
|
||||
} else {
|
||||
destination[written++] = 0xF0 | (codePoint >> 18);
|
||||
destination[written++] = 0x80 | ((codePoint >> 12) & 0x3F);
|
||||
destination[written++] = 0x80 | ((codePoint >> 6) & 0x3F);
|
||||
destination[written++] = 0x80 | (codePoint & 0x3F);
|
||||
}
|
||||
|
||||
read++;
|
||||
// 如果处理了代理对,跳过低代理项
|
||||
if (codePoint >= 0x10000) {
|
||||
read++;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
return { read, written };
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 安装 TextEncoder polyfill
|
||||
*
|
||||
* 如果当前环境不支持 TextEncoder,则安装 polyfill
|
||||
*
|
||||
* @returns 是否安装了 polyfill
|
||||
*/
|
||||
export function installTextEncoderPolyfill(): boolean {
|
||||
if (typeof globalThis.TextEncoder === 'undefined') {
|
||||
(globalThis as any).TextEncoder = TextEncoderPolyfill;
|
||||
console.log('[Polyfill] TextEncoder 已安装');
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查 TextEncoder 是否可用(原生或 polyfill)
|
||||
*
|
||||
* @returns 是否可用
|
||||
*/
|
||||
export function isTextEncoderAvailable(): boolean {
|
||||
return typeof globalThis.TextEncoder !== 'undefined';
|
||||
}
|
||||
|
||||
export { TextEncoderPolyfill };
|
||||
58
packages/engine/platform-common/src/polyfills/index.ts
Normal file
58
packages/engine/platform-common/src/polyfills/index.ts
Normal file
@@ -0,0 +1,58 @@
|
||||
/**
|
||||
* 平台 polyfills
|
||||
*
|
||||
* 提供跨平台兼容性支持,用于填补不同平台的 API 差异
|
||||
*/
|
||||
|
||||
export {
|
||||
TextDecoderPolyfill,
|
||||
installTextDecoderPolyfill,
|
||||
isTextDecoderAvailable
|
||||
} from './TextDecoderPolyfill';
|
||||
|
||||
export {
|
||||
TextEncoderPolyfill,
|
||||
installTextEncoderPolyfill,
|
||||
isTextEncoderAvailable
|
||||
} from './TextEncoderPolyfill';
|
||||
|
||||
import { installTextDecoderPolyfill } from './TextDecoderPolyfill';
|
||||
import { installTextEncoderPolyfill } from './TextEncoderPolyfill';
|
||||
|
||||
/**
|
||||
* 安装当前平台所需的所有 polyfills
|
||||
*
|
||||
* @returns 已安装的 polyfill 列表
|
||||
*/
|
||||
export function installAllPolyfills(): { installed: string[] } {
|
||||
const installed: string[] = [];
|
||||
|
||||
if (installTextDecoderPolyfill()) {
|
||||
installed.push('TextDecoder');
|
||||
}
|
||||
|
||||
if (installTextEncoderPolyfill()) {
|
||||
installed.push('TextEncoder');
|
||||
}
|
||||
|
||||
return { installed };
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查当前平台需要哪些 polyfills
|
||||
*
|
||||
* @returns 需要的 polyfill 名称列表
|
||||
*/
|
||||
export function getRequiredPolyfills(): string[] {
|
||||
const required: string[] = [];
|
||||
|
||||
if (typeof globalThis.TextDecoder === 'undefined') {
|
||||
required.push('TextDecoder');
|
||||
}
|
||||
|
||||
if (typeof globalThis.TextEncoder === 'undefined') {
|
||||
required.push('TextEncoder');
|
||||
}
|
||||
|
||||
return required;
|
||||
}
|
||||
240
packages/engine/platform-common/src/wasm/IWasmLibraryLoader.ts
Normal file
240
packages/engine/platform-common/src/wasm/IWasmLibraryLoader.ts
Normal file
@@ -0,0 +1,240 @@
|
||||
/**
|
||||
* WASM 库平台适配层
|
||||
*
|
||||
* 提供统一的 WASM 库加载接口,屏蔽不同平台的差异
|
||||
*
|
||||
* 支持的平台:
|
||||
* - Web 浏览器(标准 WebAssembly API)
|
||||
* - 微信小游戏(WXWebAssembly)
|
||||
* - 字节跳动小游戏
|
||||
* - 支付宝小游戏
|
||||
* - 百度小游戏
|
||||
*/
|
||||
|
||||
/**
|
||||
* 平台类型枚举
|
||||
*/
|
||||
export enum PlatformType {
|
||||
/** Web 浏览器 */
|
||||
Web = 'web',
|
||||
/** 微信小游戏 */
|
||||
WeChatMiniGame = 'wechat-minigame',
|
||||
/** 字节跳动小游戏 */
|
||||
ByteDanceMiniGame = 'bytedance-minigame',
|
||||
/** 支付宝小游戏 */
|
||||
AlipayMiniGame = 'alipay-minigame',
|
||||
/** 百度小游戏 */
|
||||
BaiduMiniGame = 'baidu-minigame',
|
||||
/** Node.js */
|
||||
NodeJS = 'nodejs',
|
||||
/** 未知平台 */
|
||||
Unknown = 'unknown'
|
||||
}
|
||||
|
||||
/**
|
||||
* WASM 库加载配置
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* const config: WasmLibraryConfig = {
|
||||
* name: 'Rapier2D',
|
||||
* web: {
|
||||
* useCompat: true, // Web 使用 compat 版本
|
||||
* },
|
||||
* minigame: {
|
||||
* wasmPath: 'wasm/rapier2d_bg.wasm',
|
||||
* needsTextDecoderPolyfill: true,
|
||||
* }
|
||||
* };
|
||||
* ```
|
||||
*/
|
||||
export interface WasmLibraryConfig {
|
||||
/**
|
||||
* 库名称(用于日志和错误提示)
|
||||
*/
|
||||
name: string;
|
||||
|
||||
/**
|
||||
* Web 平台配置
|
||||
*/
|
||||
web?: {
|
||||
/**
|
||||
* 使用 -compat 版本(WASM 以 base64 嵌入 JS)
|
||||
*
|
||||
* 优点:无需额外配置,开箱即用
|
||||
* 缺点:包体积较大,首次加载慢
|
||||
*/
|
||||
useCompat?: boolean;
|
||||
|
||||
/**
|
||||
* 模块路径(非 compat 版本时使用)
|
||||
*/
|
||||
modulePath?: string;
|
||||
|
||||
/**
|
||||
* WASM 文件路径(非 compat 版本时使用)
|
||||
*/
|
||||
wasmPath?: string;
|
||||
};
|
||||
|
||||
/**
|
||||
* 小游戏平台配置
|
||||
*/
|
||||
minigame?: {
|
||||
/**
|
||||
* WASM 文件路径(相对于小游戏根目录)
|
||||
*/
|
||||
wasmPath: string;
|
||||
|
||||
/**
|
||||
* JS glue 文件路径(可选)
|
||||
*/
|
||||
gluePath?: string;
|
||||
|
||||
/**
|
||||
* 是否需要 TextDecoder polyfill
|
||||
*
|
||||
* iOS 微信小游戏通常需要此 polyfill
|
||||
*/
|
||||
needsTextDecoderPolyfill?: boolean;
|
||||
|
||||
/**
|
||||
* 是否需要 TextEncoder polyfill
|
||||
*
|
||||
* iOS 微信小游戏通常需要此 polyfill
|
||||
*/
|
||||
needsTextEncoderPolyfill?: boolean;
|
||||
};
|
||||
|
||||
/**
|
||||
* 自定义初始化函数
|
||||
*
|
||||
* 用于库特定的初始化逻辑
|
||||
*
|
||||
* @param wasmInstance - WASM 实例
|
||||
* @returns 初始化后的模块
|
||||
*/
|
||||
customInit?: (wasmInstance: any) => Promise<any>;
|
||||
}
|
||||
|
||||
/**
|
||||
* 平台信息
|
||||
* Platform information
|
||||
*/
|
||||
export interface PlatformInfo {
|
||||
/** 平台类型 | Platform type */
|
||||
type: PlatformType;
|
||||
|
||||
/** 是否支持 WebAssembly | Supports WebAssembly */
|
||||
supportsWasm: boolean;
|
||||
|
||||
/** 是否支持 SharedArrayBuffer | Supports SharedArrayBuffer */
|
||||
supportsSharedArrayBuffer: boolean;
|
||||
|
||||
/** 需要安装的 polyfills 列表 | Required polyfills */
|
||||
needsPolyfills: string[];
|
||||
|
||||
/**
|
||||
* 是否在编辑器环境(Tauri 桌面应用)
|
||||
* Whether running in editor environment (Tauri desktop app)
|
||||
*/
|
||||
isEditor: boolean;
|
||||
}
|
||||
|
||||
/**
|
||||
* WASM 库加载器接口
|
||||
*
|
||||
* 每个 WASM 库需要实现此接口以支持跨平台加载
|
||||
*
|
||||
* @typeParam T - WASM 库模块类型
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* class Rapier2DLoader implements IWasmLibraryLoader<typeof RAPIER> {
|
||||
* async load(): Promise<typeof RAPIER> {
|
||||
* const RAPIER = await import('@dimforge/rapier2d-compat');
|
||||
* await RAPIER.init();
|
||||
* return RAPIER;
|
||||
* }
|
||||
*
|
||||
* isSupported(): boolean {
|
||||
* return typeof WebAssembly !== 'undefined';
|
||||
* }
|
||||
*
|
||||
* getPlatformInfo(): PlatformInfo {
|
||||
* return {
|
||||
* type: PlatformType.Web,
|
||||
* supportsWasm: true,
|
||||
* supportsSharedArrayBuffer: true,
|
||||
* needsPolyfills: []
|
||||
* };
|
||||
* }
|
||||
* }
|
||||
* ```
|
||||
*/
|
||||
export interface IWasmLibraryLoader<T> {
|
||||
/**
|
||||
* 加载 WASM 库
|
||||
*
|
||||
* @returns 加载完成的库模块
|
||||
* @throws 如果加载失败或平台不支持
|
||||
*/
|
||||
load(): Promise<T>;
|
||||
|
||||
/**
|
||||
* 检查当前平台是否支持此库
|
||||
*
|
||||
* @returns 是否支持
|
||||
*/
|
||||
isSupported(): boolean;
|
||||
|
||||
/**
|
||||
* 获取当前平台信息
|
||||
*
|
||||
* @returns 平台信息
|
||||
*/
|
||||
getPlatformInfo(): PlatformInfo;
|
||||
|
||||
/**
|
||||
* 获取库配置
|
||||
*
|
||||
* @returns 库配置
|
||||
*/
|
||||
getConfig(): WasmLibraryConfig;
|
||||
}
|
||||
|
||||
/**
|
||||
* 平台特定 WASM 加载器接口
|
||||
*
|
||||
* 提供平台级别的 WASM 加载能力
|
||||
*/
|
||||
export interface IPlatformWasmLoader {
|
||||
/**
|
||||
* 平台类型
|
||||
*/
|
||||
readonly platformType: PlatformType;
|
||||
|
||||
/**
|
||||
* 加载 WASM 模块
|
||||
*
|
||||
* @param wasmPath - WASM 文件路径
|
||||
* @param imports - WASM 导入对象
|
||||
* @returns WASM 实例
|
||||
*/
|
||||
loadWasmModule(
|
||||
wasmPath: string,
|
||||
imports?: WebAssembly.Imports
|
||||
): Promise<WebAssembly.Instance>;
|
||||
|
||||
/**
|
||||
* 检查是否支持 WASM
|
||||
*
|
||||
* @returns 是否支持
|
||||
*/
|
||||
isSupported(): boolean;
|
||||
|
||||
/**
|
||||
* 安装必要的 polyfills
|
||||
*/
|
||||
installPolyfills(): void;
|
||||
}
|
||||
@@ -0,0 +1,241 @@
|
||||
/**
|
||||
* WASM 库加载器工厂
|
||||
*
|
||||
* 提供自动平台检测和加载器创建功能
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* // 注册加载器
|
||||
* WasmLibraryLoaderFactory.registerLoader(
|
||||
* 'rapier2d',
|
||||
* PlatformType.Web,
|
||||
* () => new WebRapier2DLoader(config)
|
||||
* );
|
||||
*
|
||||
* // 创建加载器(自动选择平台)
|
||||
* const loader = WasmLibraryLoaderFactory.createLoader<typeof RAPIER>('rapier2d');
|
||||
* const rapier = await loader.load();
|
||||
* ```
|
||||
*/
|
||||
|
||||
import { PlatformType, IWasmLibraryLoader } from './IWasmLibraryLoader';
|
||||
|
||||
/**
|
||||
* 加载器创建函数类型
|
||||
*/
|
||||
type LoaderFactory<T> = () => IWasmLibraryLoader<T>;
|
||||
|
||||
/**
|
||||
* 已注册的加载器映射
|
||||
*
|
||||
* 结构:libraryName -> platformType -> loaderFactory
|
||||
*/
|
||||
const registeredLoaders = new Map<string, Map<PlatformType, LoaderFactory<any>>>();
|
||||
|
||||
/**
|
||||
* 缓存的平台检测结果
|
||||
*/
|
||||
let detectedPlatform: PlatformType | null = null;
|
||||
|
||||
/**
|
||||
* WASM 库加载器工厂
|
||||
*/
|
||||
export class WasmLibraryLoaderFactory {
|
||||
/**
|
||||
* 注册 WASM 库加载器
|
||||
*
|
||||
* @param libraryName - 库名称(如 'rapier2d')
|
||||
* @param platform - 目标平台
|
||||
* @param factory - 加载器工厂函数
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* WasmLibraryLoaderFactory.registerLoader(
|
||||
* 'rapier2d',
|
||||
* PlatformType.Web,
|
||||
* () => new WebRapier2DLoader(config)
|
||||
* );
|
||||
* ```
|
||||
*/
|
||||
static registerLoader<T>(
|
||||
libraryName: string,
|
||||
platform: PlatformType,
|
||||
factory: LoaderFactory<T>
|
||||
): void {
|
||||
if (!registeredLoaders.has(libraryName)) {
|
||||
registeredLoaders.set(libraryName, new Map());
|
||||
}
|
||||
registeredLoaders.get(libraryName)!.set(platform, factory);
|
||||
}
|
||||
|
||||
/**
|
||||
* 检测当前运行平台
|
||||
*
|
||||
* 检测顺序:
|
||||
* 1. 微信小游戏(wx 全局对象)
|
||||
* 2. 字节跳动小游戏(tt 全局对象)
|
||||
* 3. 支付宝小游戏(my 全局对象)
|
||||
* 4. 百度小游戏(swan 全局对象)
|
||||
* 5. Node.js(process 对象)
|
||||
* 6. Web 浏览器(window + document)
|
||||
*
|
||||
* @returns 检测到的平台类型
|
||||
*/
|
||||
static detectPlatform(): PlatformType {
|
||||
if (detectedPlatform !== null) {
|
||||
return detectedPlatform;
|
||||
}
|
||||
|
||||
// 微信小游戏
|
||||
if (typeof (globalThis as any).wx !== 'undefined') {
|
||||
const wx = (globalThis as any).wx;
|
||||
if (wx.getSystemInfo && wx.createCanvas) {
|
||||
detectedPlatform = PlatformType.WeChatMiniGame;
|
||||
return detectedPlatform;
|
||||
}
|
||||
}
|
||||
|
||||
// 字节跳动小游戏
|
||||
if (typeof (globalThis as any).tt !== 'undefined') {
|
||||
const tt = (globalThis as any).tt;
|
||||
if (tt.getSystemInfo) {
|
||||
detectedPlatform = PlatformType.ByteDanceMiniGame;
|
||||
return detectedPlatform;
|
||||
}
|
||||
}
|
||||
|
||||
// 支付宝小游戏
|
||||
if (typeof (globalThis as any).my !== 'undefined') {
|
||||
const my = (globalThis as any).my;
|
||||
if (my.getSystemInfo) {
|
||||
detectedPlatform = PlatformType.AlipayMiniGame;
|
||||
return detectedPlatform;
|
||||
}
|
||||
}
|
||||
|
||||
// 百度小游戏
|
||||
if (typeof (globalThis as any).swan !== 'undefined') {
|
||||
const swan = (globalThis as any).swan;
|
||||
if (swan.getSystemInfo) {
|
||||
detectedPlatform = PlatformType.BaiduMiniGame;
|
||||
return detectedPlatform;
|
||||
}
|
||||
}
|
||||
|
||||
// Node.js
|
||||
if (typeof process !== 'undefined' && process.versions?.node) {
|
||||
detectedPlatform = PlatformType.NodeJS;
|
||||
return detectedPlatform;
|
||||
}
|
||||
|
||||
// Web 浏览器
|
||||
if (typeof window !== 'undefined' && typeof document !== 'undefined') {
|
||||
detectedPlatform = PlatformType.Web;
|
||||
return detectedPlatform;
|
||||
}
|
||||
|
||||
detectedPlatform = PlatformType.Unknown;
|
||||
return detectedPlatform;
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建 WASM 库加载器
|
||||
*
|
||||
* 自动检测平台并选择对应的加载器
|
||||
*
|
||||
* @param libraryName - 库名称
|
||||
* @returns 对应平台的加载器实例
|
||||
* @throws 如果库未注册或平台不支持
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* const loader = WasmLibraryLoaderFactory.createLoader<typeof RAPIER>('rapier2d');
|
||||
* const rapier = await loader.load();
|
||||
* ```
|
||||
*/
|
||||
static createLoader<T>(libraryName: string): IWasmLibraryLoader<T> {
|
||||
const platform = this.detectPlatform();
|
||||
const libraryLoaders = registeredLoaders.get(libraryName);
|
||||
|
||||
if (!libraryLoaders) {
|
||||
throw new Error(`[WasmLibraryLoaderFactory] 未注册的库: ${libraryName}`);
|
||||
}
|
||||
|
||||
const factory = libraryLoaders.get(platform);
|
||||
|
||||
if (!factory) {
|
||||
// 尝试使用 Web 加载器作为降级方案
|
||||
const webFactory = libraryLoaders.get(PlatformType.Web);
|
||||
if (webFactory && platform !== PlatformType.Unknown) {
|
||||
console.warn(
|
||||
`[WasmLibraryLoaderFactory] 平台 ${platform} 没有专用加载器,使用 Web 加载器作为降级方案`
|
||||
);
|
||||
return webFactory() as IWasmLibraryLoader<T>;
|
||||
}
|
||||
|
||||
throw new Error(
|
||||
`[WasmLibraryLoaderFactory] 库 "${libraryName}" 不支持平台: ${platform}`
|
||||
);
|
||||
}
|
||||
|
||||
return factory() as IWasmLibraryLoader<T>;
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查指定库是否支持当前平台
|
||||
*
|
||||
* @param libraryName - 库名称
|
||||
* @returns 是否支持
|
||||
*/
|
||||
static isLibrarySupported(libraryName: string): boolean {
|
||||
const platform = this.detectPlatform();
|
||||
const libraryLoaders = registeredLoaders.get(libraryName);
|
||||
|
||||
if (!libraryLoaders) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return libraryLoaders.has(platform) || libraryLoaders.has(PlatformType.Web);
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取库支持的所有平台
|
||||
*
|
||||
* @param libraryName - 库名称
|
||||
* @returns 支持的平台列表
|
||||
*/
|
||||
static getSupportedPlatforms(libraryName: string): PlatformType[] {
|
||||
const libraryLoaders = registeredLoaders.get(libraryName);
|
||||
if (!libraryLoaders) {
|
||||
return [];
|
||||
}
|
||||
return Array.from(libraryLoaders.keys());
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取所有已注册的库名称
|
||||
*
|
||||
* @returns 库名称列表
|
||||
*/
|
||||
static getRegisteredLibraries(): string[] {
|
||||
return Array.from(registeredLoaders.keys());
|
||||
}
|
||||
|
||||
/**
|
||||
* 清除平台检测缓存
|
||||
*
|
||||
* 主要用于测试
|
||||
*/
|
||||
static clearPlatformCache(): void {
|
||||
detectedPlatform = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* 清除所有已注册的加载器
|
||||
*
|
||||
* 主要用于测试
|
||||
*/
|
||||
static clearAllLoaders(): void {
|
||||
registeredLoaders.clear();
|
||||
}
|
||||
}
|
||||
16
packages/engine/platform-common/src/wasm/index.ts
Normal file
16
packages/engine/platform-common/src/wasm/index.ts
Normal file
@@ -0,0 +1,16 @@
|
||||
/**
|
||||
* WASM 库加载器
|
||||
*
|
||||
* 提供跨平台的 WASM 库加载支持
|
||||
*/
|
||||
|
||||
export { PlatformType } from './IWasmLibraryLoader';
|
||||
|
||||
export type {
|
||||
WasmLibraryConfig,
|
||||
PlatformInfo,
|
||||
IWasmLibraryLoader,
|
||||
IPlatformWasmLoader
|
||||
} from './IWasmLibraryLoader';
|
||||
|
||||
export { WasmLibraryLoaderFactory } from './WasmLibraryLoaderFactory';
|
||||
27
packages/engine/platform-common/tsconfig.json
Normal file
27
packages/engine/platform-common/tsconfig.json
Normal file
@@ -0,0 +1,27 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"target": "ES2020",
|
||||
"module": "ESNext",
|
||||
"lib": ["ES2020", "DOM"],
|
||||
"declaration": true,
|
||||
"declarationMap": true,
|
||||
"sourceMap": true,
|
||||
"outDir": "./dist",
|
||||
"rootDir": "./src",
|
||||
"strict": true,
|
||||
"strictNullChecks": true,
|
||||
"noImplicitAny": true,
|
||||
"moduleResolution": "node",
|
||||
"esModuleInterop": true,
|
||||
"skipLibCheck": true,
|
||||
"forceConsistentCasingInFileNames": true,
|
||||
"resolveJsonModule": true,
|
||||
"isolatedModules": true,
|
||||
"noEmit": false,
|
||||
"composite": true,
|
||||
"incremental": true,
|
||||
"tsBuildInfoFile": "./dist/.tsbuildinfo"
|
||||
},
|
||||
"include": ["src/**/*"],
|
||||
"exclude": ["node_modules", "dist"]
|
||||
}
|
||||
Reference in New Issue
Block a user