refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
This commit is contained in:
102
packages/engine/material-system/src/index.ts
Normal file
102
packages/engine/material-system/src/index.ts
Normal file
@@ -0,0 +1,102 @@
|
||||
/**
|
||||
* Material System for ES Engine.
|
||||
* ES引擎材质系统。
|
||||
*
|
||||
* This system provides:
|
||||
* 该系统提供:
|
||||
*
|
||||
* - Material: Material definition class with shader and uniform parameters.
|
||||
* 材质定义类,包含着色器和 uniform 参数。
|
||||
* - Shader: Shader definition class with vertex and fragment shader code.
|
||||
* 着色器定义类,包含顶点和片段着色器代码。
|
||||
* - MaterialManager: Material asset manager.
|
||||
* 材质资产管理器。
|
||||
* - MaterialLoader: Asset loader for .mat files.
|
||||
* .mat 文件的资产加载器。
|
||||
*
|
||||
* Note: Materials are not standalone components, but used as properties of
|
||||
* render components (such as SpriteComponent).
|
||||
* 注意:材质不是独立组件,而是作为渲染组件(如 SpriteComponent)的属性使用。
|
||||
*
|
||||
* @packageDocumentation
|
||||
*/
|
||||
|
||||
// Types.
|
||||
// 类型。
|
||||
export * from './types';
|
||||
|
||||
// Interfaces.
|
||||
// 接口。
|
||||
export type {
|
||||
MaterialPropertyType,
|
||||
MaterialPropertyOverride,
|
||||
MaterialOverrides,
|
||||
IMaterialOverridable
|
||||
} from './interfaces/IMaterialOverridable';
|
||||
|
||||
export type {
|
||||
ShaderPropertyType,
|
||||
ShaderPropertyHint,
|
||||
ShaderPropertyMeta,
|
||||
ShaderAssetDefinition,
|
||||
ShaderAssetFile
|
||||
} from './interfaces/IShaderProperty';
|
||||
|
||||
export {
|
||||
BUILTIN_SHADER_PROPERTIES,
|
||||
getShaderProperties,
|
||||
getShaderPropertiesById
|
||||
} from './interfaces/IShaderProperty';
|
||||
|
||||
// Mixins.
|
||||
// Mixin。
|
||||
export { MaterialOverridableMixin, MaterialOverrideHelper } from './mixins/MaterialOverridableMixin';
|
||||
|
||||
// Effects.
|
||||
// 效果。
|
||||
export type { IShinyEffect } from './effects/BaseShinyEffect';
|
||||
export {
|
||||
SHINY_EFFECT_DEFAULTS,
|
||||
SHINY_EFFECT_PROPERTIES,
|
||||
resetShinyEffect,
|
||||
startShinyEffect,
|
||||
stopShinyEffect,
|
||||
getShinyRotationRadians
|
||||
} from './effects/BaseShinyEffect';
|
||||
export { ShinyEffectAnimator } from './effects/ShinyEffectAnimator';
|
||||
|
||||
// Core classes.
|
||||
// 核心类。
|
||||
export { Material } from './Material';
|
||||
export {
|
||||
Shader,
|
||||
DEFAULT_VERTEX_SHADER,
|
||||
DEFAULT_FRAGMENT_SHADER,
|
||||
GRAYSCALE_FRAGMENT_SHADER,
|
||||
TINT_FRAGMENT_SHADER,
|
||||
FLASH_FRAGMENT_SHADER,
|
||||
OUTLINE_FRAGMENT_SHADER,
|
||||
SHINY_FRAGMENT_SHADER
|
||||
} from './Shader';
|
||||
|
||||
// Manager.
|
||||
// 管理器。
|
||||
export { MaterialManager, getMaterialManager } from './MaterialManager';
|
||||
export type { IEngineBridge } from './MaterialManager';
|
||||
|
||||
// Loaders.
|
||||
// 加载器。
|
||||
export { MaterialLoader } from './loaders/MaterialLoader';
|
||||
export type { IMaterialAssetData } from './loaders/MaterialLoader';
|
||||
export { ShaderLoader } from './loaders/ShaderLoader';
|
||||
export type { IShaderAssetData, ShaderFileFormat } from './loaders/ShaderLoader';
|
||||
|
||||
// Runtime Module.
|
||||
// 运行时模块。
|
||||
export { MaterialRuntimeModule, materialRuntimeModule, MaterialSystemPlugin } from './MaterialSystemPlugin';
|
||||
export type { IMaterialRuntimeModule } from './MaterialSystemPlugin';
|
||||
|
||||
// Service Tokens.
|
||||
// 服务令牌。
|
||||
export { MaterialManagerToken } from './tokens';
|
||||
export type { IMaterialManager } from './tokens';
|
||||
Reference in New Issue
Block a user