refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
This commit is contained in:
134
packages/editor/plugins/tilemap-editor/src/tools/BrushTool.ts
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134
packages/editor/plugins/tilemap-editor/src/tools/BrushTool.ts
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@@ -0,0 +1,134 @@
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/**
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* Brush Tool - Paint tiles on the tilemap
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*/
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import type { ITilemapTool, ToolContext } from './ITilemapTool';
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export class BrushTool implements ITilemapTool {
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readonly id = 'brush';
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readonly name = 'Brush';
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readonly icon = 'Paintbrush';
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readonly cursor = 'crosshair';
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private _isDrawing = false;
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private _lastTileX = -1;
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private _lastTileY = -1;
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onMouseDown(tileX: number, tileY: number, ctx: ToolContext): void {
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if (ctx.layerLocked && !ctx.editingCollision) return;
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this._isDrawing = true;
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this._lastTileX = tileX;
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this._lastTileY = tileY;
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this.paint(tileX, tileY, ctx);
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}
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onMouseMove(tileX: number, tileY: number, ctx: ToolContext): void {
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if (!this._isDrawing || (ctx.layerLocked && !ctx.editingCollision)) return;
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if (tileX === this._lastTileX && tileY === this._lastTileY) return;
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// Line drawing between last and current position
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this.drawLine(this._lastTileX, this._lastTileY, tileX, tileY, ctx);
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this._lastTileX = tileX;
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this._lastTileY = tileY;
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}
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onMouseUp(_tileX: number, _tileY: number, _ctx: ToolContext): void {
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this._isDrawing = false;
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this._lastTileX = -1;
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this._lastTileY = -1;
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}
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getPreviewTiles(tileX: number, tileY: number, ctx: ToolContext): { x: number; y: number }[] {
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const tiles: { x: number; y: number }[] = [];
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const selection = ctx.selectedTiles;
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if (!selection) {
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// Single tile brush
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const halfSize = Math.floor(ctx.brushSize / 2);
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for (let dy = -halfSize; dy <= halfSize; dy++) {
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for (let dx = -halfSize; dx <= halfSize; dx++) {
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tiles.push({ x: tileX + dx, y: tileY + dy });
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}
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}
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} else {
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// Multi-tile brush
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for (let dy = 0; dy < selection.height; dy++) {
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for (let dx = 0; dx < selection.width; dx++) {
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tiles.push({ x: tileX + dx, y: tileY + dy });
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}
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}
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}
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return tiles;
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}
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private paint(tileX: number, tileY: number, ctx: ToolContext): void {
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const { tilemap, selectedTiles, brushSize, editingCollision, currentLayer } = ctx;
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if (editingCollision) {
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// Paint collision
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const halfSize = Math.floor(brushSize / 2);
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for (let dy = -halfSize; dy <= halfSize; dy++) {
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for (let dx = -halfSize; dx <= halfSize; dx++) {
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const x = tileX + dx;
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const y = tileY + dy;
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if (x >= 0 && x < tilemap.width && y >= 0 && y < tilemap.height) {
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tilemap.setCollision(x, y, 1);
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}
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}
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}
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} else if (selectedTiles) {
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// Paint selected tiles
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for (let dy = 0; dy < selectedTiles.height; dy++) {
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for (let dx = 0; dx < selectedTiles.width; dx++) {
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const x = tileX + dx;
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const y = tileY + dy;
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if (x >= 0 && x < tilemap.width && y >= 0 && y < tilemap.height) {
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const tileIndex = selectedTiles.tiles[dy * selectedTiles.width + dx] ?? 0;
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tilemap.setTile(currentLayer, x, y, tileIndex);
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}
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}
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}
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} else {
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// No selection, paint tile 0 with brush size
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const halfSize = Math.floor(brushSize / 2);
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for (let dy = -halfSize; dy <= halfSize; dy++) {
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for (let dx = -halfSize; dx <= halfSize; dx++) {
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const x = tileX + dx;
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const y = tileY + dy;
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if (x >= 0 && x < tilemap.width && y >= 0 && y < tilemap.height) {
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tilemap.setTile(currentLayer, x, y, 1);
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}
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}
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}
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}
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}
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private drawLine(x0: number, y0: number, x1: number, y1: number, ctx: ToolContext): void {
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// Bresenham's line algorithm
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const dx = Math.abs(x1 - x0);
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const dy = Math.abs(y1 - y0);
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const sx = x0 < x1 ? 1 : -1;
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const sy = y0 < y1 ? 1 : -1;
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let err = dx - dy;
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let x = x0;
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let y = y0;
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while (true) {
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this.paint(x, y, ctx);
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if (x === x1 && y === y1) break;
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const e2 = 2 * err;
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if (e2 > -dy) {
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err -= dy;
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x += sx;
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}
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if (e2 < dx) {
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err += dx;
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y += sy;
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}
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}
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}
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}
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@@ -0,0 +1,98 @@
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/**
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* Eraser Tool - Remove tiles from the tilemap
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*/
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import type { ITilemapTool, ToolContext } from './ITilemapTool';
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export class EraserTool implements ITilemapTool {
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readonly id = 'eraser';
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readonly name = 'Eraser';
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readonly icon = 'Eraser';
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readonly cursor = 'crosshair';
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private _isErasing = false;
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private _lastTileX = -1;
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private _lastTileY = -1;
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onMouseDown(tileX: number, tileY: number, ctx: ToolContext): void {
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if (ctx.layerLocked && !ctx.editingCollision) return;
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this._isErasing = true;
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this._lastTileX = tileX;
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this._lastTileY = tileY;
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this.erase(tileX, tileY, ctx);
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}
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onMouseMove(tileX: number, tileY: number, ctx: ToolContext): void {
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if (!this._isErasing || (ctx.layerLocked && !ctx.editingCollision)) return;
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if (tileX === this._lastTileX && tileY === this._lastTileY) return;
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this.drawLine(this._lastTileX, this._lastTileY, tileX, tileY, ctx);
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this._lastTileX = tileX;
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this._lastTileY = tileY;
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}
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onMouseUp(_tileX: number, _tileY: number, _ctx: ToolContext): void {
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this._isErasing = false;
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this._lastTileX = -1;
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this._lastTileY = -1;
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}
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getPreviewTiles(tileX: number, tileY: number, ctx: ToolContext): { x: number; y: number }[] {
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const tiles: { x: number; y: number }[] = [];
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const halfSize = Math.floor(ctx.brushSize / 2);
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for (let dy = -halfSize; dy <= halfSize; dy++) {
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for (let dx = -halfSize; dx <= halfSize; dx++) {
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tiles.push({ x: tileX + dx, y: tileY + dy });
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}
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}
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return tiles;
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}
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private erase(tileX: number, tileY: number, ctx: ToolContext): void {
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const { tilemap, brushSize, editingCollision, currentLayer } = ctx;
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const halfSize = Math.floor(brushSize / 2);
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for (let dy = -halfSize; dy <= halfSize; dy++) {
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for (let dx = -halfSize; dx <= halfSize; dx++) {
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const x = tileX + dx;
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const y = tileY + dy;
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if (x >= 0 && x < tilemap.width && y >= 0 && y < tilemap.height) {
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if (editingCollision) {
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tilemap.setCollision(x, y, 0);
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} else {
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tilemap.setTile(currentLayer, x, y, 0);
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}
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}
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}
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}
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}
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private drawLine(x0: number, y0: number, x1: number, y1: number, ctx: ToolContext): void {
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const dx = Math.abs(x1 - x0);
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const dy = Math.abs(y1 - y0);
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const sx = x0 < x1 ? 1 : -1;
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const sy = y0 < y1 ? 1 : -1;
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let err = dx - dy;
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let x = x0;
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let y = y0;
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while (true) {
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this.erase(x, y, ctx);
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if (x === x1 && y === y1) break;
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const e2 = 2 * err;
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if (e2 > -dy) {
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err -= dy;
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x += sx;
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}
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if (e2 < dx) {
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err += dx;
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y += sy;
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}
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}
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}
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}
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130
packages/editor/plugins/tilemap-editor/src/tools/FillTool.ts
Normal file
130
packages/editor/plugins/tilemap-editor/src/tools/FillTool.ts
Normal file
@@ -0,0 +1,130 @@
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/**
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* Fill Tool - Flood fill tiles on the tilemap
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*/
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import type { ITilemapTool, ToolContext } from './ITilemapTool';
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export class FillTool implements ITilemapTool {
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readonly id = 'fill';
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readonly name = 'Fill';
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readonly icon = 'PaintBucket';
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readonly cursor = 'crosshair';
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onMouseDown(tileX: number, tileY: number, ctx: ToolContext): void {
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if (ctx.layerLocked && !ctx.editingCollision) return;
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this.floodFill(tileX, tileY, ctx);
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}
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onMouseMove(_tileX: number, _tileY: number, _ctx: ToolContext): void {
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// No action on move
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}
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onMouseUp(_tileX: number, _tileY: number, _ctx: ToolContext): void {
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// No action on up
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}
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getPreviewTiles(tileX: number, tileY: number, ctx: ToolContext): { x: number; y: number }[] {
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const { tilemap, editingCollision, currentLayer } = ctx;
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if (tileX < 0 || tileX >= tilemap.width || tileY < 0 || tileY >= tilemap.height) {
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return [];
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}
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const tiles: { x: number; y: number }[] = [];
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const maxPreviewTiles = 500;
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if (editingCollision) {
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const targetCollision = tilemap.hasCollision(tileX, tileY);
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const stack: [number, number][] = [[tileX, tileY]];
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const visited = new Set<string>();
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while (stack.length > 0 && tiles.length < maxPreviewTiles) {
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const [x, y] = stack.pop()!;
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const key = `${x},${y}`;
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if (visited.has(key)) continue;
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if (x < 0 || x >= tilemap.width || y < 0 || y >= tilemap.height) continue;
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if (tilemap.hasCollision(x, y) !== targetCollision) continue;
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visited.add(key);
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tiles.push({ x, y });
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stack.push([x + 1, y], [x - 1, y], [x, y + 1], [x, y - 1]);
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}
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} else {
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const targetTile = tilemap.getTile(currentLayer, tileX, tileY);
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const stack: [number, number][] = [[tileX, tileY]];
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const visited = new Set<string>();
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while (stack.length > 0 && tiles.length < maxPreviewTiles) {
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const [x, y] = stack.pop()!;
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const key = `${x},${y}`;
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if (visited.has(key)) continue;
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if (x < 0 || x >= tilemap.width || y < 0 || y >= tilemap.height) continue;
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if (tilemap.getTile(currentLayer, x, y) !== targetTile) continue;
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visited.add(key);
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tiles.push({ x, y });
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stack.push([x + 1, y], [x - 1, y], [x, y + 1], [x, y - 1]);
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}
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}
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return tiles;
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}
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private floodFill(startX: number, startY: number, ctx: ToolContext): void {
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const { tilemap, selectedTiles, editingCollision, currentLayer } = ctx;
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||||
if (startX < 0 || startX >= tilemap.width || startY < 0 || startY >= tilemap.height) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (editingCollision) {
|
||||
// Flood fill collision
|
||||
const targetCollision = tilemap.hasCollision(startX, startY);
|
||||
const newCollision = targetCollision ? 0 : 1;
|
||||
|
||||
const stack: [number, number][] = [[startX, startY]];
|
||||
const visited = new Set<string>();
|
||||
|
||||
while (stack.length > 0) {
|
||||
const [x, y] = stack.pop()!;
|
||||
const key = `${x},${y}`;
|
||||
|
||||
if (visited.has(key)) continue;
|
||||
if (x < 0 || x >= tilemap.width || y < 0 || y >= tilemap.height) continue;
|
||||
if (tilemap.hasCollision(x, y) !== targetCollision) continue;
|
||||
|
||||
visited.add(key);
|
||||
tilemap.setCollision(x, y, newCollision);
|
||||
|
||||
stack.push([x + 1, y], [x - 1, y], [x, y + 1], [x, y - 1]);
|
||||
}
|
||||
} else {
|
||||
// Flood fill tiles
|
||||
const targetTile = tilemap.getTile(currentLayer, startX, startY);
|
||||
const newTile = selectedTiles ? (selectedTiles.tiles[0] ?? 1) : 1;
|
||||
|
||||
if (targetTile === newTile) return;
|
||||
|
||||
const stack: [number, number][] = [[startX, startY]];
|
||||
const visited = new Set<string>();
|
||||
|
||||
while (stack.length > 0) {
|
||||
const [x, y] = stack.pop()!;
|
||||
const key = `${x},${y}`;
|
||||
|
||||
if (visited.has(key)) continue;
|
||||
if (x < 0 || x >= tilemap.width || y < 0 || y >= tilemap.height) continue;
|
||||
if (tilemap.getTile(currentLayer, x, y) !== targetTile) continue;
|
||||
|
||||
visited.add(key);
|
||||
tilemap.setTile(currentLayer, x, y, newTile);
|
||||
|
||||
stack.push([x + 1, y], [x - 1, y], [x, y + 1], [x, y - 1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
/**
|
||||
* Tilemap Tool Interface
|
||||
*/
|
||||
|
||||
import type { TilemapComponent } from '@esengine/tilemap';
|
||||
import type { TileSelection } from '../stores/TilemapEditorStore';
|
||||
|
||||
export interface ToolContext {
|
||||
tilemap: TilemapComponent;
|
||||
selectedTiles: TileSelection | null;
|
||||
currentLayer: number;
|
||||
layerLocked: boolean;
|
||||
brushSize: number;
|
||||
editingCollision: boolean;
|
||||
tileWidth: number;
|
||||
tileHeight: number;
|
||||
}
|
||||
|
||||
export interface ITilemapTool {
|
||||
readonly id: string;
|
||||
readonly name: string;
|
||||
readonly icon: string;
|
||||
readonly cursor: string;
|
||||
|
||||
onMouseDown(tileX: number, tileY: number, ctx: ToolContext): void;
|
||||
onMouseMove(tileX: number, tileY: number, ctx: ToolContext): void;
|
||||
onMouseUp(tileX: number, tileY: number, ctx: ToolContext): void;
|
||||
|
||||
// Preview tiles to highlight during drag
|
||||
getPreviewTiles?(tileX: number, tileY: number, ctx: ToolContext): { x: number; y: number }[];
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
/**
|
||||
* Rectangle Tool - Draw rectangular areas of tiles
|
||||
*/
|
||||
|
||||
import type { ITilemapTool, ToolContext } from './ITilemapTool';
|
||||
|
||||
export class RectangleTool implements ITilemapTool {
|
||||
readonly id = 'rectangle';
|
||||
readonly name = 'Rectangle';
|
||||
readonly icon = 'Square';
|
||||
readonly cursor = 'crosshair';
|
||||
|
||||
private _isDrawing = false;
|
||||
private _startX = -1;
|
||||
private _startY = -1;
|
||||
private _currentX = -1;
|
||||
private _currentY = -1;
|
||||
|
||||
onMouseDown(tileX: number, tileY: number, ctx: ToolContext): void {
|
||||
if (ctx.layerLocked && !ctx.editingCollision) return;
|
||||
this._isDrawing = true;
|
||||
this._startX = tileX;
|
||||
this._startY = tileY;
|
||||
this._currentX = tileX;
|
||||
this._currentY = tileY;
|
||||
}
|
||||
|
||||
onMouseMove(tileX: number, tileY: number, _ctx: ToolContext): void {
|
||||
if (!this._isDrawing) return;
|
||||
this._currentX = tileX;
|
||||
this._currentY = tileY;
|
||||
}
|
||||
|
||||
onMouseUp(tileX: number, tileY: number, ctx: ToolContext): void {
|
||||
if (!this._isDrawing) return;
|
||||
if (ctx.layerLocked && !ctx.editingCollision) {
|
||||
this.reset();
|
||||
return;
|
||||
}
|
||||
|
||||
this._currentX = tileX;
|
||||
this._currentY = tileY;
|
||||
this.fillRectangle(ctx);
|
||||
this.reset();
|
||||
}
|
||||
|
||||
getPreviewTiles(tileX: number, tileY: number, _ctx: ToolContext): { x: number; y: number }[] {
|
||||
if (!this._isDrawing) {
|
||||
return [{ x: tileX, y: tileY }];
|
||||
}
|
||||
|
||||
const tiles: { x: number; y: number }[] = [];
|
||||
const minX = Math.min(this._startX, tileX);
|
||||
const maxX = Math.max(this._startX, tileX);
|
||||
const minY = Math.min(this._startY, tileY);
|
||||
const maxY = Math.max(this._startY, tileY);
|
||||
|
||||
for (let y = minY; y <= maxY; y++) {
|
||||
for (let x = minX; x <= maxX; x++) {
|
||||
tiles.push({ x, y });
|
||||
}
|
||||
}
|
||||
|
||||
return tiles;
|
||||
}
|
||||
|
||||
private fillRectangle(ctx: ToolContext): void {
|
||||
const { tilemap, selectedTiles, editingCollision, currentLayer } = ctx;
|
||||
|
||||
const minX = Math.min(this._startX, this._currentX);
|
||||
const maxX = Math.max(this._startX, this._currentX);
|
||||
const minY = Math.min(this._startY, this._currentY);
|
||||
const maxY = Math.max(this._startY, this._currentY);
|
||||
|
||||
for (let y = minY; y <= maxY; y++) {
|
||||
for (let x = minX; x <= maxX; x++) {
|
||||
if (x < 0 || x >= tilemap.width || y < 0 || y >= tilemap.height) continue;
|
||||
|
||||
if (editingCollision) {
|
||||
tilemap.setCollision(x, y, 1);
|
||||
} else if (selectedTiles) {
|
||||
const localX = (x - minX) % selectedTiles.width;
|
||||
const localY = (y - minY) % selectedTiles.height;
|
||||
const tileIndex = selectedTiles.tiles[localY * selectedTiles.width + localX] ?? 0;
|
||||
tilemap.setTile(currentLayer, x, y, tileIndex);
|
||||
} else {
|
||||
tilemap.setTile(currentLayer, x, y, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private reset(): void {
|
||||
this._isDrawing = false;
|
||||
this._startX = -1;
|
||||
this._startY = -1;
|
||||
this._currentX = -1;
|
||||
this._currentY = -1;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,94 @@
|
||||
/**
|
||||
* Select Tool - Select rectangular regions of tiles for copy/move operations
|
||||
*/
|
||||
|
||||
import type { ITilemapTool, ToolContext } from './ITilemapTool';
|
||||
import { useTilemapEditorStore } from '../stores/TilemapEditorStore';
|
||||
|
||||
export class SelectTool implements ITilemapTool {
|
||||
readonly id = 'select';
|
||||
readonly name = 'Select';
|
||||
readonly icon = 'BoxSelect';
|
||||
readonly cursor = 'crosshair';
|
||||
|
||||
private _isSelecting = false;
|
||||
private _startX = -1;
|
||||
private _startY = -1;
|
||||
private _currentX = -1;
|
||||
private _currentY = -1;
|
||||
|
||||
onMouseDown(tileX: number, tileY: number, _ctx: ToolContext): void {
|
||||
this._isSelecting = true;
|
||||
this._startX = tileX;
|
||||
this._startY = tileY;
|
||||
this._currentX = tileX;
|
||||
this._currentY = tileY;
|
||||
}
|
||||
|
||||
onMouseMove(tileX: number, tileY: number, _ctx: ToolContext): void {
|
||||
if (!this._isSelecting) return;
|
||||
this._currentX = tileX;
|
||||
this._currentY = tileY;
|
||||
}
|
||||
|
||||
onMouseUp(tileX: number, tileY: number, ctx: ToolContext): void {
|
||||
if (!this._isSelecting) return;
|
||||
|
||||
this._currentX = tileX;
|
||||
this._currentY = tileY;
|
||||
|
||||
const minX = Math.max(0, Math.min(this._startX, this._currentX));
|
||||
const maxX = Math.min(ctx.tilemap.width - 1, Math.max(this._startX, this._currentX));
|
||||
const minY = Math.max(0, Math.min(this._startY, this._currentY));
|
||||
const maxY = Math.min(ctx.tilemap.height - 1, Math.max(this._startY, this._currentY));
|
||||
|
||||
const width = maxX - minX + 1;
|
||||
const height = maxY - minY + 1;
|
||||
|
||||
const tiles: number[] = [];
|
||||
for (let y = minY; y <= maxY; y++) {
|
||||
for (let x = minX; x <= maxX; x++) {
|
||||
const tileIndex = ctx.tilemap.getTile(ctx.currentLayer, x, y);
|
||||
tiles.push(tileIndex);
|
||||
}
|
||||
}
|
||||
|
||||
useTilemapEditorStore.getState().setSelectedTiles({
|
||||
x: minX,
|
||||
y: minY,
|
||||
width,
|
||||
height,
|
||||
tiles
|
||||
});
|
||||
|
||||
this.reset();
|
||||
}
|
||||
|
||||
getPreviewTiles(tileX: number, tileY: number, _ctx: ToolContext): { x: number; y: number }[] {
|
||||
if (!this._isSelecting) {
|
||||
return [{ x: tileX, y: tileY }];
|
||||
}
|
||||
|
||||
const tiles: { x: number; y: number }[] = [];
|
||||
const minX = Math.min(this._startX, tileX);
|
||||
const maxX = Math.max(this._startX, tileX);
|
||||
const minY = Math.min(this._startY, tileY);
|
||||
const maxY = Math.max(this._startY, tileY);
|
||||
|
||||
for (let y = minY; y <= maxY; y++) {
|
||||
for (let x = minX; x <= maxX; x++) {
|
||||
tiles.push({ x, y });
|
||||
}
|
||||
}
|
||||
|
||||
return tiles;
|
||||
}
|
||||
|
||||
private reset(): void {
|
||||
this._isSelecting = false;
|
||||
this._startX = -1;
|
||||
this._startY = -1;
|
||||
this._currentX = -1;
|
||||
this._currentY = -1;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user