refactor: reorganize package structure and decouple framework packages (#338)

* refactor: reorganize package structure and decouple framework packages

## Package Structure Reorganization
- Reorganized 55 packages into categorized subdirectories:
  - packages/framework/ - Generic framework (Laya/Cocos compatible)
  - packages/engine/ - ESEngine core modules
  - packages/rendering/ - Rendering modules (WASM dependent)
  - packages/physics/ - Physics modules
  - packages/streaming/ - World streaming
  - packages/network-ext/ - Network extensions
  - packages/editor/ - Editor framework and plugins
  - packages/rust/ - Rust WASM engine
  - packages/tools/ - Build tools and SDK

## Framework Package Decoupling
- Decoupled behavior-tree and blueprint packages from ESEngine dependencies
- Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent)
- ESEngine-specific code moved to esengine/ subpath exports
- Framework packages now usable with Cocos/Laya without ESEngine

## CI Configuration
- Updated CI to only type-check and lint framework packages
- Added type-check:framework and lint:framework scripts

## Breaking Changes
- Package import paths changed due to directory reorganization
- ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine')

* fix: update es-engine file path after directory reorganization

* docs: update README to focus on framework over engine

* ci: only build framework packages, remove Rust/WASM dependencies

* fix: remove esengine subpath from behavior-tree and blueprint builds

ESEngine integration code will only be available in full engine builds.
Framework packages are now purely engine-agnostic.

* fix: move network-protocols to framework, build both in CI

* fix: update workflow paths from packages/core to packages/framework/core

* fix: exclude esengine folder from type-check in behavior-tree and blueprint

* fix: update network tsconfig references to new paths

* fix: add test:ci:framework to only test framework packages in CI

* fix: only build core and math npm packages in CI

* fix: exclude test files from CodeQL and fix string escaping security issue
This commit is contained in:
YHH
2025-12-26 14:50:35 +08:00
committed by GitHub
parent a84ff902e4
commit 155411e743
1936 changed files with 4147 additions and 11578 deletions

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/**
* Tilemap Editor Locale Hook
* 瓦片地图编辑器语言钩子
*
* Uses the unified plugin i18n infrastructure from editor-runtime.
* 使用 editor-runtime 的统一插件国际化基础设施。
*/
import {
createPluginLocale,
createPluginTranslator,
getCurrentLocale
} from '@esengine/editor-runtime';
import { en, zh, es } from '../locales';
import type { Locale, TranslationParams } from '@esengine/editor-core';
// Create translations bundle
// 创建翻译包
const translations = { en, zh, es };
/**
* Hook for accessing tilemap editor translations
* 访问瓦片地图编辑器翻译的 Hook
*
* Uses the unified createPluginLocale factory from editor-runtime.
* 使用 editor-runtime 的统一 createPluginLocale 工厂。
*
* @example
* ```tsx
* const { t, locale } = useTilemapLocale();
* return <button title={t('toolbar.save')}>{t('toolbar.saveButton')}</button>;
* ```
*/
export const useTilemapLocale = createPluginLocale(translations);
// Create non-React translator using the unified infrastructure
// 使用统一基础设施创建非 React 翻译器
const tilemapTranslator = createPluginTranslator(translations);
/**
* Non-React translation function for tilemap editor
* 瓦片地图编辑器的非 React 翻译函数
*
* Use this in services, utilities, and other non-React contexts.
* 在服务、工具类和其他非 React 上下文中使用。
*
* @param key - Translation key | 翻译键
* @param locale - Optional locale, defaults to current locale | 可选语言,默认使用当前语言
* @param params - Optional interpolation parameters | 可选插值参数
*
* @example
* ```typescript
* // With explicit locale
* translateTilemap('errors.notFound', 'zh');
*
* // With current locale (auto-detected)
* translateTilemap('toolbar.save');
*
* // With parameters
* translateTilemap('layers.layerCount', undefined, { count: 5 });
* ```
*/
export function translateTilemap(
key: string,
locale?: Locale,
params?: TranslationParams
): string {
const targetLocale = locale || getCurrentLocale();
return tilemapTranslator(key, targetLocale, params);
}
// Re-export for external use
// 重新导出供外部使用
export { getCurrentLocale } from '@esengine/editor-runtime';