refactor: reorganize package structure and decouple framework packages (#338)

* refactor: reorganize package structure and decouple framework packages

## Package Structure Reorganization
- Reorganized 55 packages into categorized subdirectories:
  - packages/framework/ - Generic framework (Laya/Cocos compatible)
  - packages/engine/ - ESEngine core modules
  - packages/rendering/ - Rendering modules (WASM dependent)
  - packages/physics/ - Physics modules
  - packages/streaming/ - World streaming
  - packages/network-ext/ - Network extensions
  - packages/editor/ - Editor framework and plugins
  - packages/rust/ - Rust WASM engine
  - packages/tools/ - Build tools and SDK

## Framework Package Decoupling
- Decoupled behavior-tree and blueprint packages from ESEngine dependencies
- Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent)
- ESEngine-specific code moved to esengine/ subpath exports
- Framework packages now usable with Cocos/Laya without ESEngine

## CI Configuration
- Updated CI to only type-check and lint framework packages
- Added type-check:framework and lint:framework scripts

## Breaking Changes
- Package import paths changed due to directory reorganization
- ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine')

* fix: update es-engine file path after directory reorganization

* docs: update README to focus on framework over engine

* ci: only build framework packages, remove Rust/WASM dependencies

* fix: remove esengine subpath from behavior-tree and blueprint builds

ESEngine integration code will only be available in full engine builds.
Framework packages are now purely engine-agnostic.

* fix: move network-protocols to framework, build both in CI

* fix: update workflow paths from packages/core to packages/framework/core

* fix: exclude esengine folder from type-check in behavior-tree and blueprint

* fix: update network tsconfig references to new paths

* fix: add test:ci:framework to only test framework packages in CI

* fix: only build core and math npm packages in CI

* fix: exclude test files from CodeQL and fix string escaping security issue
This commit is contained in:
YHH
2025-12-26 14:50:35 +08:00
committed by GitHub
parent a84ff902e4
commit 155411e743
1936 changed files with 4147 additions and 11578 deletions

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{
"id": "tilemap-editor",
"name": "@esengine/tilemap-editor",
"displayName": "Tilemap Editor",
"description": "Editor support for tilemap system | 瓦片地图编辑器支持",
"version": "1.0.0",
"category": "Editor",
"icon": "Grid3X3",
"isEditorPlugin": true,
"runtimeModule": "@esengine/tilemap",
"exports": {
"inspectors": ["TilemapComponentInspector", "TilesetInspector"],
"panels": ["TilemapEditorPanel"]
}
}

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{
"name": "@esengine/tilemap-editor",
"version": "1.0.0",
"description": "Editor support for @esengine/tilemap - tilemap editor, tools, and panels",
"main": "dist/index.js",
"module": "dist/index.js",
"types": "dist/index.d.ts",
"type": "module",
"exports": {
".": {
"types": "./dist/index.d.ts",
"import": "./dist/index.js"
}
},
"files": [
"dist"
],
"scripts": {
"build": "tsup",
"build:watch": "tsup --watch",
"type-check": "tsc --noEmit",
"clean": "rimraf dist"
},
"dependencies": {
"@esengine/tilemap": "workspace:*"
},
"peerDependencies": {
"@esengine/editor-core": "workspace:*"
},
"devDependencies": {
"@esengine/ecs-framework": "workspace:*",
"@esengine/engine-core": "workspace:*",
"@esengine/editor-core": "workspace:*",
"@esengine/editor-runtime": "workspace:*",
"@esengine/build-config": "workspace:*",
"lucide-react": "^0.545.0",
"react": "^18.3.1",
"zustand": "^5.0.8",
"@types/react": "^18.3.12",
"rimraf": "^5.0.5",
"tsup": "^8.0.0",
"typescript": "^5.3.3"
},
"keywords": [
"ecs",
"tilemap",
"editor"
],
"author": "",
"license": "MIT",
"private": true
}

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/**
* Tilemap Canvas - Main editing canvas
*/
import React, { useRef, useEffect, useState, useCallback } from 'react';
import type { TilemapComponent } from '@esengine/tilemap';
import { tilemapAnimationSystem } from '@esengine/tilemap';
import { useTilemapEditorStore } from '../stores/TilemapEditorStore';
import type { ITilemapTool, ToolContext } from '../tools/ITilemapTool';
import { BrushTool } from '../tools/BrushTool';
import { EraserTool } from '../tools/EraserTool';
import { FillTool } from '../tools/FillTool';
import { RectangleTool } from '../tools/RectangleTool';
import { SelectTool } from '../tools/SelectTool';
interface TilemapCanvasProps {
tilemap: TilemapComponent;
tilesetImage: HTMLImageElement | null;
onTilemapChange?: () => void;
}
const tools: Record<string, ITilemapTool> = {
brush: new BrushTool(),
eraser: new EraserTool(),
fill: new FillTool(),
rectangle: new RectangleTool(),
select: new SelectTool(),
};
export const TilemapCanvas: React.FC<TilemapCanvasProps> = ({
tilemap,
tilesetImage,
onTilemapChange,
}) => {
const canvasRef = useRef<HTMLCanvasElement>(null);
const containerRef = useRef<HTMLDivElement>(null);
const {
currentTool,
zoom,
panX,
panY,
showGrid,
showCollision,
selectedTiles,
brushSize,
currentLayer,
editingCollision,
tileWidth,
tileHeight,
tilesetColumns,
layers,
setPan,
setZoom,
pushUndo,
} = useTilemapEditorStore();
// Get layer locked state
const layerLocked = layers[currentLayer]?.locked ?? false;
// Create a dependency key from layers state to trigger redraw when visibility/opacity changes
const layersKey = layers.map(l => `${l.visible}-${l.opacity}`).join(',');
const [isPanning, setIsPanning] = useState(false);
const lastPanPosRef = useRef({ x: 0, y: 0 });
const [mousePos, setMousePos] = useState<{ tileX: number; tileY: number } | null>(null);
const [spacePressed, setSpacePressed] = useState(false);
const [animationTime, setAnimationTime] = useState(0);
const lastFrameTimeRef = useRef<number>(0);
const animationFrameRef = useRef<number | null>(null);
// Get canvas size
const canvasWidth = tilemap.width * tileWidth;
const canvasHeight = tilemap.height * tileHeight;
// Draw the tilemap
const draw = useCallback(() => {
const canvas = canvasRef.current;
if (!canvas) return;
const ctx = canvas.getContext('2d');
if (!ctx) return;
const dpr = window.devicePixelRatio || 1;
// Clear
ctx.fillStyle = '#2d2d2d';
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.save();
ctx.scale(dpr, dpr);
ctx.translate(panX, panY);
ctx.scale(zoom, zoom);
// Draw tilemap background
ctx.fillStyle = '#1a1a1a';
ctx.fillRect(0, 0, canvasWidth, canvasHeight);
// Draw tiles from all visible layers (from bottom to top)
if (tilesetImage) {
ctx.imageSmoothingEnabled = false;
// Draw all layers from tilemap component, respecting visibility and opacity
const tilemapLayers = tilemap.layers;
for (let layerIndex = tilemapLayers.length - 1; layerIndex >= 0; layerIndex--) {
const tilemapLayer = tilemapLayers[layerIndex];
if (!tilemapLayer || !tilemapLayer.visible) continue; // Skip undefined or invisible layers
// Apply layer opacity
const savedAlpha = ctx.globalAlpha;
ctx.globalAlpha = tilemapLayer.opacity ?? 1;
for (let y = 0; y < tilemap.height; y++) {
for (let x = 0; x < tilemap.width; x++) {
const tileIndex = tilemap.getTile(layerIndex, x, y);
if (tileIndex > 0) {
// Get the tileset index for this tile (assuming single tileset for now)
// tileIndex is 1-based (0 = empty), so tileId = tileIndex - 1
const tileId = tileIndex - 1;
// Get current animation frame tile ID (returns original if not animated)
const displayTileId = tilemapAnimationSystem.getCurrentTileId(0, tileId);
// Calculate source position in tileset
const srcX = (displayTileId % tilesetColumns) * tileWidth;
const srcY = Math.floor(displayTileId / tilesetColumns) * tileHeight;
// Only draw if tile is within tileset bounds
if (srcX + tileWidth <= tilesetImage.width && srcY + tileHeight <= tilesetImage.height) {
ctx.drawImage(
tilesetImage,
srcX, srcY, tileWidth, tileHeight,
x * tileWidth, y * tileHeight, tileWidth, tileHeight
);
}
}
}
}
// Restore opacity
ctx.globalAlpha = savedAlpha;
}
}
// Draw collision overlay
if (showCollision) {
ctx.fillStyle = 'rgba(255, 0, 0, 0.3)';
for (let y = 0; y < tilemap.height; y++) {
for (let x = 0; x < tilemap.width; x++) {
if (tilemap.hasCollision(x, y)) {
ctx.fillRect(x * tileWidth, y * tileHeight, tileWidth, tileHeight);
}
}
}
}
// Draw grid
if (showGrid) {
ctx.strokeStyle = 'rgba(255, 255, 255, 0.1)';
ctx.lineWidth = 1 / zoom;
for (let x = 0; x <= tilemap.width; x++) {
ctx.beginPath();
ctx.moveTo(x * tileWidth, 0);
ctx.lineTo(x * tileWidth, canvasHeight);
ctx.stroke();
}
for (let y = 0; y <= tilemap.height; y++) {
ctx.beginPath();
ctx.moveTo(0, y * tileHeight);
ctx.lineTo(canvasWidth, y * tileHeight);
ctx.stroke();
}
}
// Draw tool preview
if (mousePos && tools[currentTool]?.getPreviewTiles) {
const tool = tools[currentTool];
const toolContext: ToolContext = {
tilemap,
selectedTiles,
currentLayer,
layerLocked,
brushSize,
editingCollision,
tileWidth,
tileHeight,
};
const previewTiles = tool.getPreviewTiles!(mousePos.tileX, mousePos.tileY, toolContext);
ctx.fillStyle = editingCollision ? 'rgba(255, 0, 0, 0.3)' : 'rgba(0, 120, 212, 0.3)';
for (const tile of previewTiles) {
if (tile.x >= 0 && tile.x < tilemap.width && tile.y >= 0 && tile.y < tilemap.height) {
ctx.fillRect(tile.x * tileWidth, tile.y * tileHeight, tileWidth, tileHeight);
}
}
}
ctx.restore();
}, [tilemap, tilesetImage, zoom, panX, panY, showGrid, showCollision, mousePos, currentTool, selectedTiles, brushSize, currentLayer, layerLocked, editingCollision, tileWidth, tileHeight, tilesetColumns, canvasWidth, canvasHeight, layersKey, animationTime]);
// Update canvas size
useEffect(() => {
const canvas = canvasRef.current;
const container = containerRef.current;
if (!canvas || !container) return;
let rafId: number | null = null;
const resizeObserver = new ResizeObserver(() => {
// 使用 requestAnimationFrame 避免 ResizeObserver loop 错误
// Use requestAnimationFrame to avoid ResizeObserver loop errors
if (rafId !== null) {
cancelAnimationFrame(rafId);
}
rafId = requestAnimationFrame(() => {
const dpr = window.devicePixelRatio || 1;
const newWidth = container.clientWidth;
const newHeight = container.clientHeight;
const scaledWidth = Math.floor(newWidth * dpr);
const scaledHeight = Math.floor(newHeight * dpr);
if (canvas.width !== scaledWidth || canvas.height !== scaledHeight) {
canvas.width = scaledWidth;
canvas.height = scaledHeight;
canvas.style.width = `${newWidth}px`;
canvas.style.height = `${newHeight}px`;
draw();
}
rafId = null;
});
});
resizeObserver.observe(container);
return () => {
if (rafId !== null) {
cancelAnimationFrame(rafId);
}
resizeObserver.disconnect();
};
}, [draw]);
useEffect(() => {
draw();
}, [draw]);
// Register tileset animations when tilemap changes
useEffect(() => {
tilemapAnimationSystem.clear();
for (let i = 0; i < tilemap.tilesets.length; i++) {
const tilesetRef = tilemap.tilesets[i];
if (tilesetRef.data) {
tilemapAnimationSystem.registerTileset(i, tilesetRef.data);
}
}
return () => {
tilemapAnimationSystem.clear();
};
}, [tilemap]);
// Animation loop for animated tiles
useEffect(() => {
const animate = (time: number) => {
if (lastFrameTimeRef.current === 0) {
lastFrameTimeRef.current = time;
}
const deltaTime = time - lastFrameTimeRef.current;
lastFrameTimeRef.current = time;
tilemapAnimationSystem.update(deltaTime);
setAnimationTime(time);
animationFrameRef.current = requestAnimationFrame(animate);
};
animationFrameRef.current = requestAnimationFrame(animate);
return () => {
if (animationFrameRef.current !== null) {
cancelAnimationFrame(animationFrameRef.current);
}
};
}, []);
// Center view on first mount
useEffect(() => {
const container = containerRef.current;
if (!container) return;
// Only center if pan is at default position (0, 0)
if (panX === 0 && panY === 0) {
const containerWidth = container.clientWidth;
const containerHeight = container.clientHeight;
const mapPixelWidth = canvasWidth * zoom;
const mapPixelHeight = canvasHeight * zoom;
const centerX = (containerWidth - mapPixelWidth) / 2;
const centerY = (containerHeight - mapPixelHeight) / 2;
setPan(centerX, centerY);
}
}, []); // Only run on mount
// Space key for panning mode
useEffect(() => {
const handleKeyDown = (e: KeyboardEvent) => {
if (e.code === 'Space' && !e.repeat) {
e.preventDefault();
setSpacePressed(true);
}
};
const handleKeyUp = (e: KeyboardEvent) => {
if (e.code === 'Space') {
setSpacePressed(false);
setIsPanning(false);
}
};
window.addEventListener('keydown', handleKeyDown);
window.addEventListener('keyup', handleKeyUp);
return () => {
window.removeEventListener('keydown', handleKeyDown);
window.removeEventListener('keyup', handleKeyUp);
};
}, []);
// Convert screen coordinates to tile coordinates
const screenToTile = useCallback((screenX: number, screenY: number) => {
const x = (screenX - panX) / zoom;
const y = (screenY - panY) / zoom;
return {
tileX: Math.floor(x / tileWidth),
tileY: Math.floor(y / tileHeight),
};
}, [panX, panY, zoom, tileWidth, tileHeight]);
// Mouse handlers
const handleMouseDown = (e: React.MouseEvent) => {
const rect = canvasRef.current?.getBoundingClientRect();
if (!rect) return;
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
// Middle mouse button, Alt+left click, or Space+left click for panning
if (e.button === 1 || (e.button === 0 && (e.altKey || spacePressed))) {
setIsPanning(true);
lastPanPosRef.current = { x: e.clientX, y: e.clientY };
return;
}
// Save undo state
const layerData = tilemap.getLayerData(currentLayer);
if (layerData) {
pushUndo(layerData.slice());
}
const { tileX, tileY } = screenToTile(x, y);
const tool = tools[currentTool];
if (tool) {
const toolContext: ToolContext = {
tilemap,
selectedTiles,
currentLayer,
layerLocked,
brushSize,
editingCollision,
tileWidth,
tileHeight,
};
tool.onMouseDown(tileX, tileY, toolContext);
onTilemapChange?.();
// draw() 由 useEffect 统一处理,避免重复绘制导致闪烁
}
};
const handleMouseMove = (e: React.MouseEvent) => {
const rect = canvasRef.current?.getBoundingClientRect();
if (!rect) return;
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
// Handle panning
if (isPanning) {
const dx = e.clientX - lastPanPosRef.current.x;
const dy = e.clientY - lastPanPosRef.current.y;
const state = useTilemapEditorStore.getState();
setPan(state.panX + dx, state.panY + dy);
lastPanPosRef.current = { x: e.clientX, y: e.clientY };
return;
}
const { tileX, tileY } = screenToTile(x, y);
setMousePos({ tileX, tileY });
// Handle tool drag
if (e.buttons === 1) {
const tool = tools[currentTool];
if (tool) {
const toolContext: ToolContext = {
tilemap,
selectedTiles,
currentLayer,
layerLocked,
brushSize,
editingCollision,
tileWidth,
tileHeight,
};
tool.onMouseMove(tileX, tileY, toolContext);
onTilemapChange?.();
}
}
// draw() 由 setMousePos 触发的 useEffect 统一处理
};
const handleMouseUp = (e: React.MouseEvent) => {
if (isPanning) {
setIsPanning(false);
return;
}
const rect = canvasRef.current?.getBoundingClientRect();
if (!rect) return;
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
const { tileX, tileY } = screenToTile(x, y);
const tool = tools[currentTool];
if (tool) {
const toolContext: ToolContext = {
tilemap,
selectedTiles,
currentLayer,
layerLocked,
brushSize,
editingCollision,
tileWidth,
tileHeight,
};
tool.onMouseUp(tileX, tileY, toolContext);
}
};
const handleMouseLeave = () => {
setMousePos(null);
// draw() 由 setMousePos 触发的 useEffect 统一处理
};
const handleWheel = (e: React.WheelEvent) => {
e.preventDefault();
const delta = e.deltaY > 0 ? 0.9 : 1.1;
const newZoom = Math.max(0.1, Math.min(10, zoom * delta));
// Zoom towards mouse position
const rect = canvasRef.current?.getBoundingClientRect();
if (rect) {
const mouseX = e.clientX - rect.left;
const mouseY = e.clientY - rect.top;
const newPanX = mouseX - (mouseX - panX) * (newZoom / zoom);
const newPanY = mouseY - (mouseY - panY) * (newZoom / zoom);
setPan(newPanX, newPanY);
}
setZoom(newZoom);
};
// Determine cursor style
const getCursor = () => {
if (isPanning) return 'grabbing';
if (spacePressed) return 'grab';
return tools[currentTool]?.cursor || 'crosshair';
};
return (
<div ref={containerRef} className="tilemap-canvas-container">
<canvas
ref={canvasRef}
className="tilemap-canvas"
onMouseDown={handleMouseDown}
onMouseMove={handleMouseMove}
onMouseUp={handleMouseUp}
onMouseLeave={handleMouseLeave}
onWheel={handleWheel}
onContextMenu={(e) => e.preventDefault()}
style={{ cursor: getCursor() }}
/>
</div>
);
};

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/**
* Tilemap Viewport - Engine-based rendering for tilemap editor
* Tilemap 视口 - 基于引擎的瓦片地图编辑器渲染
*
* Uses the same rendering pipeline as the main editor viewport.
* 使用与主编辑器视口相同的渲染管线。
*/
import React, { useRef, useEffect, useState, useCallback } from 'react';
import { Core } from '@esengine/ecs-framework';
import { IViewportService_ID, type IViewportService } from '@esengine/editor-core';
import type { TilemapComponent } from '@esengine/tilemap';
import { useTilemapEditorStore } from '../stores/TilemapEditorStore';
import type { ITilemapTool, ToolContext } from '../tools/ITilemapTool';
import { BrushTool } from '../tools/BrushTool';
import { EraserTool } from '../tools/EraserTool';
import { FillTool } from '../tools/FillTool';
interface TilemapViewportProps {
tilemap: TilemapComponent;
onTilemapChange?: () => void;
}
const VIEWPORT_ID = 'tilemap-editor-viewport';
const CANVAS_ID = 'tilemap-editor-canvas';
const tools: Record<string, ITilemapTool> = {
brush: new BrushTool(),
eraser: new EraserTool(),
fill: new FillTool(),
};
export const TilemapViewport: React.FC<TilemapViewportProps> = ({
tilemap,
onTilemapChange,
}) => {
const canvasRef = useRef<HTMLCanvasElement>(null);
const containerRef = useRef<HTMLDivElement>(null);
const viewportServiceRef = useRef<IViewportService | null>(null);
const registeredRef = useRef(false);
const {
currentTool,
zoom,
panX,
panY,
showGrid,
showCollision: _showCollision,
selectedTiles,
brushSize,
currentLayer,
editingCollision,
tileWidth,
tileHeight,
layers,
setPan,
setZoom,
pushUndo,
} = useTilemapEditorStore();
// Get layer locked state
const layerLocked = layers[currentLayer]?.locked ?? false;
const [isPanning, setIsPanning] = useState(false);
const [lastPanPos, setLastPanPos] = useState({ x: 0, y: 0 });
const [_mousePos, setMousePos] = useState<{ tileX: number; tileY: number } | null>(null);
const [spacePressed, setSpacePressed] = useState(false);
// Get canvas size (reserved for future virtual scrolling)
const _canvasWidth = tilemap.width * tileWidth;
const _canvasHeight = tilemap.height * tileHeight;
// Initialize viewport service
useEffect(() => {
const service = Core.services.tryResolve<IViewportService>(IViewportService_ID);
viewportServiceRef.current = service ?? null;
if (!service) {
console.warn('[TilemapViewport] ViewportService not available');
}
}, []);
// Register viewport when canvas is ready
useEffect(() => {
const canvas = canvasRef.current;
const container = containerRef.current;
const service = viewportServiceRef.current;
if (!canvas || !container || !service) return;
// Wait for engine to be initialized
if (!service.isInitialized()) {
const checkInit = setInterval(() => {
if (service.isInitialized() && !registeredRef.current) {
clearInterval(checkInit);
setupViewport();
}
}, 100);
return () => clearInterval(checkInit);
}
setupViewport();
function setupViewport() {
if (registeredRef.current || !canvas || !container || !service) return;
// Set canvas size
const dpr = window.devicePixelRatio || 1;
const rect = container.getBoundingClientRect();
canvas.width = Math.floor(rect.width * dpr);
canvas.height = Math.floor(rect.height * dpr);
canvas.style.width = `${rect.width}px`;
canvas.style.height = `${rect.height}px`;
// Register viewport
service.registerViewport(VIEWPORT_ID, CANVAS_ID);
service.setViewportConfig(VIEWPORT_ID, showGrid, false); // No gizmos in tilemap editor
service.resizeViewport(VIEWPORT_ID, canvas.width, canvas.height);
registeredRef.current = true;
}
return () => {
if (registeredRef.current && service) {
service.unregisterViewport(VIEWPORT_ID);
registeredRef.current = false;
}
};
}, [showGrid]);
// Handle resize
useEffect(() => {
const container = containerRef.current;
const canvas = canvasRef.current;
const service = viewportServiceRef.current;
if (!container || !canvas || !service || !registeredRef.current) return;
let rafId: number | null = null;
const resizeObserver = new ResizeObserver(() => {
if (rafId !== null) {
cancelAnimationFrame(rafId);
}
rafId = requestAnimationFrame(() => {
const dpr = window.devicePixelRatio || 1;
const rect = container.getBoundingClientRect();
const newWidth = Math.floor(rect.width * dpr);
const newHeight = Math.floor(rect.height * dpr);
if (canvas.width !== newWidth || canvas.height !== newHeight) {
canvas.width = newWidth;
canvas.height = newHeight;
canvas.style.width = `${rect.width}px`;
canvas.style.height = `${rect.height}px`;
service.resizeViewport(VIEWPORT_ID, newWidth, newHeight);
}
rafId = null;
});
});
resizeObserver.observe(container);
return () => {
if (rafId !== null) {
cancelAnimationFrame(rafId);
}
resizeObserver.disconnect();
};
}, []);
// Update camera when pan/zoom changes
useEffect(() => {
const service = viewportServiceRef.current;
if (!service || !registeredRef.current) return;
// Convert pan to camera position
// In engine, camera position is the center of view
const canvas = canvasRef.current;
if (!canvas) return;
const centerX = (canvas.width / 2 - panX) / zoom;
const centerY = (canvas.height / 2 - panY) / zoom;
service.setViewportCamera(VIEWPORT_ID, {
x: centerX,
y: -centerY, // Y is flipped
zoom: zoom
});
}, [panX, panY, zoom]);
// Update grid visibility
useEffect(() => {
const service = viewportServiceRef.current;
if (!service || !registeredRef.current) return;
service.setViewportConfig(VIEWPORT_ID, showGrid, false);
}, [showGrid]);
// Space key for panning mode
useEffect(() => {
const handleKeyDown = (e: KeyboardEvent) => {
if (e.code === 'Space' && !e.repeat) {
e.preventDefault();
setSpacePressed(true);
}
};
const handleKeyUp = (e: KeyboardEvent) => {
if (e.code === 'Space') {
setSpacePressed(false);
setIsPanning(false);
}
};
window.addEventListener('keydown', handleKeyDown);
window.addEventListener('keyup', handleKeyUp);
return () => {
window.removeEventListener('keydown', handleKeyDown);
window.removeEventListener('keyup', handleKeyUp);
};
}, []);
// Convert screen coordinates to tile coordinates
const screenToTile = useCallback((screenX: number, screenY: number) => {
const x = (screenX - panX) / zoom;
const y = (screenY - panY) / zoom;
return {
tileX: Math.floor(x / tileWidth),
tileY: Math.floor(y / tileHeight),
};
}, [panX, panY, zoom, tileWidth, tileHeight]);
// Mouse handlers
const handleMouseDown = (e: React.MouseEvent) => {
const rect = canvasRef.current?.getBoundingClientRect();
if (!rect) return;
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
// Middle mouse button, Alt+left click, or Space+left click for panning
if (e.button === 1 || (e.button === 0 && (e.altKey || spacePressed))) {
setIsPanning(true);
setLastPanPos({ x: e.clientX, y: e.clientY });
return;
}
// Save undo state
const layerData = tilemap.getLayerData(currentLayer);
if (layerData) {
pushUndo(layerData.slice());
}
const { tileX, tileY } = screenToTile(x, y);
const tool = tools[currentTool];
if (tool) {
const toolContext: ToolContext = {
tilemap,
selectedTiles,
currentLayer,
layerLocked,
brushSize,
editingCollision,
tileWidth,
tileHeight,
};
tool.onMouseDown(tileX, tileY, toolContext);
onTilemapChange?.();
}
};
const handleMouseMove = (e: React.MouseEvent) => {
const rect = canvasRef.current?.getBoundingClientRect();
if (!rect) return;
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
// Handle panning
if (isPanning) {
const dx = e.clientX - lastPanPos.x;
const dy = e.clientY - lastPanPos.y;
const state = useTilemapEditorStore.getState();
setPan(state.panX + dx, state.panY + dy);
setLastPanPos({ x: e.clientX, y: e.clientY });
return;
}
const { tileX, tileY } = screenToTile(x, y);
setMousePos({ tileX, tileY });
// Handle tool drag
if (e.buttons === 1) {
const tool = tools[currentTool];
if (tool) {
const toolContext: ToolContext = {
tilemap,
selectedTiles,
currentLayer,
layerLocked,
brushSize,
editingCollision,
tileWidth,
tileHeight,
};
tool.onMouseMove(tileX, tileY, toolContext);
onTilemapChange?.();
}
}
};
const handleMouseUp = (e: React.MouseEvent) => {
if (isPanning) {
setIsPanning(false);
return;
}
const rect = canvasRef.current?.getBoundingClientRect();
if (!rect) return;
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
const { tileX, tileY } = screenToTile(x, y);
const tool = tools[currentTool];
if (tool) {
const toolContext: ToolContext = {
tilemap,
selectedTiles,
currentLayer,
layerLocked,
brushSize,
editingCollision,
tileWidth,
tileHeight,
};
tool.onMouseUp(tileX, tileY, toolContext);
}
};
const handleMouseLeave = () => {
setMousePos(null);
};
const handleWheel = (e: React.WheelEvent) => {
e.preventDefault();
const delta = e.deltaY > 0 ? 0.9 : 1.1;
const newZoom = Math.max(0.1, Math.min(10, zoom * delta));
// Zoom towards mouse position
const rect = canvasRef.current?.getBoundingClientRect();
if (rect) {
const mouseX = e.clientX - rect.left;
const mouseY = e.clientY - rect.top;
const newPanX = mouseX - (mouseX - panX) * (newZoom / zoom);
const newPanY = mouseY - (mouseY - panY) * (newZoom / zoom);
setPan(newPanX, newPanY);
}
setZoom(newZoom);
};
// Determine cursor style
const getCursor = () => {
if (isPanning) return 'grabbing';
if (spacePressed) return 'grab';
return tools[currentTool]?.cursor || 'crosshair';
};
return (
<div ref={containerRef} className="tilemap-canvas-container">
<canvas
ref={canvasRef}
id={CANVAS_ID}
className="tilemap-canvas"
onMouseDown={handleMouseDown}
onMouseMove={handleMouseMove}
onMouseUp={handleMouseUp}
onMouseLeave={handleMouseLeave}
onWheel={handleWheel}
onContextMenu={(e) => e.preventDefault()}
style={{ cursor: getCursor() }}
/>
</div>
);
};

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/**
* Tileset Preview Component - Display and select tiles from a tileset
*/
import React, { useRef, useEffect, useState, useCallback } from 'react';
import { useTilemapEditorStore, type TileSelection } from '../stores/TilemapEditorStore';
import type { ITilesetData, ITileAnimation } from '@esengine/tilemap';
interface TilesetPreviewProps {
imageUrl: string;
tileWidth: number;
tileHeight: number;
columns: number;
rows: number;
tileset?: ITilesetData;
animatedTileIds?: Set<number>;
onSelectionChange?: (selection: TileSelection) => void;
onEditAnimation?: (tileId: number) => void;
}
export const TilesetPreview: React.FC<TilesetPreviewProps> = ({
imageUrl,
tileWidth,
tileHeight,
columns,
rows,
tileset,
animatedTileIds,
onSelectionChange,
onEditAnimation,
}) => {
const canvasRef = useRef<HTMLCanvasElement>(null);
const containerRef = useRef<HTMLDivElement>(null);
const [image, setImage] = useState<HTMLImageElement | null>(null);
const [isSelecting, setIsSelecting] = useState(false);
const [selectionStart, setSelectionStart] = useState<{ x: number; y: number } | null>(null);
const [selectionEnd, setSelectionEnd] = useState<{ x: number; y: number } | null>(null);
const [zoom, setZoom] = useState(1);
const [contextMenu, setContextMenu] = useState<{ x: number; y: number; tileId: number } | null>(null);
const selectedTiles = useTilemapEditorStore(state => state.selectedTiles);
const setSelectedTiles = useTilemapEditorStore(state => state.setSelectedTiles);
// Load image
useEffect(() => {
const img = new Image();
img.onload = () => setImage(img);
img.src = imageUrl;
}, [imageUrl]);
// Draw tileset
const draw = useCallback(() => {
const canvas = canvasRef.current;
if (!canvas || !image) return;
const ctx = canvas.getContext('2d');
if (!ctx) return;
// Set canvas size based on actual image size (+1 for border lines)
canvas.width = image.width + 1;
canvas.height = image.height + 1;
// Draw image
ctx.imageSmoothingEnabled = false;
ctx.drawImage(image, 0, 0);
// Draw grid only within the actual tileset area
ctx.strokeStyle = 'rgba(255, 255, 255, 0.3)';
ctx.lineWidth = 1;
for (let x = 0; x <= columns; x++) {
ctx.beginPath();
ctx.moveTo(x * tileWidth + 0.5, 0);
ctx.lineTo(x * tileWidth + 0.5, image.height);
ctx.stroke();
}
for (let y = 0; y <= rows; y++) {
ctx.beginPath();
ctx.moveTo(0, y * tileHeight + 0.5);
ctx.lineTo(image.width, y * tileHeight + 0.5);
ctx.stroke();
}
// Draw selection preview during drag
if (isSelecting && selectionStart && selectionEnd) {
const minX = Math.min(selectionStart.x, selectionEnd.x);
const maxX = Math.max(selectionStart.x, selectionEnd.x);
const minY = Math.min(selectionStart.y, selectionEnd.y);
const maxY = Math.max(selectionStart.y, selectionEnd.y);
ctx.fillStyle = 'rgba(0, 120, 212, 0.3)';
ctx.fillRect(
minX * tileWidth,
minY * tileHeight,
(maxX - minX + 1) * tileWidth,
(maxY - minY + 1) * tileHeight
);
}
// Draw current selection
if (selectedTiles && !isSelecting) {
ctx.strokeStyle = '#0078d4';
ctx.lineWidth = 2;
ctx.strokeRect(
selectedTiles.x * tileWidth + 1,
selectedTiles.y * tileHeight + 1,
selectedTiles.width * tileWidth - 2,
selectedTiles.height * tileHeight - 2
);
}
// Draw animation indicators
if (animatedTileIds && animatedTileIds.size > 0) {
for (const tileId of animatedTileIds) {
const x = (tileId % columns) * tileWidth;
const y = Math.floor(tileId / columns) * tileHeight;
// Draw small play icon in bottom-right corner
ctx.fillStyle = 'rgba(0, 180, 0, 0.9)';
ctx.beginPath();
ctx.moveTo(x + tileWidth - 12, y + tileHeight - 10);
ctx.lineTo(x + tileWidth - 12, y + tileHeight - 2);
ctx.lineTo(x + tileWidth - 4, y + tileHeight - 6);
ctx.closePath();
ctx.fill();
}
}
}, [image, columns, rows, tileWidth, tileHeight, selectedTiles, isSelecting, selectionStart, selectionEnd, animatedTileIds]);
useEffect(() => {
draw();
}, [draw]);
const getTileCoords = (e: React.MouseEvent): { x: number; y: number } => {
const canvas = canvasRef.current;
if (!canvas) return { x: 0, y: 0 };
const rect = canvas.getBoundingClientRect();
const scaleX = canvas.width / rect.width;
const scaleY = canvas.height / rect.height;
const x = Math.floor((e.clientX - rect.left) * scaleX / tileWidth);
const y = Math.floor((e.clientY - rect.top) * scaleY / tileHeight);
return {
x: Math.max(0, Math.min(columns - 1, x)),
y: Math.max(0, Math.min(rows - 1, y)),
};
};
const handleWheel = (e: React.WheelEvent) => {
// Only zoom when Ctrl is pressed
if (e.ctrlKey) {
e.preventDefault();
const delta = e.deltaY > 0 ? 0.9 : 1.1;
setZoom(z => Math.max(0.5, Math.min(5, z * delta)));
}
// Otherwise let the default scroll behavior work
};
const handleMouseDown = (e: React.MouseEvent) => {
const coords = getTileCoords(e);
setIsSelecting(true);
setSelectionStart(coords);
setSelectionEnd(coords);
};
const handleMouseMove = (e: React.MouseEvent) => {
if (!isSelecting) return;
const coords = getTileCoords(e);
setSelectionEnd(coords);
};
const handleMouseUp = () => {
if (!isSelecting || !selectionStart || !selectionEnd) {
setIsSelecting(false);
return;
}
const minX = Math.min(selectionStart.x, selectionEnd.x);
const maxX = Math.max(selectionStart.x, selectionEnd.x);
const minY = Math.min(selectionStart.y, selectionEnd.y);
const maxY = Math.max(selectionStart.y, selectionEnd.y);
const width = maxX - minX + 1;
const height = maxY - minY + 1;
const tiles: number[] = [];
for (let y = minY; y <= maxY; y++) {
for (let x = minX; x <= maxX; x++) {
// Tile index = y * columns + x + 1 (0 is empty)
tiles.push(y * columns + x + 1);
}
}
const selection: TileSelection = {
x: minX,
y: minY,
width,
height,
tiles,
};
setSelectedTiles(selection);
onSelectionChange?.(selection);
setIsSelecting(false);
setSelectionStart(null);
setSelectionEnd(null);
};
const handleContextMenu = (e: React.MouseEvent) => {
e.preventDefault();
if (!onEditAnimation) return;
const coords = getTileCoords(e);
const tileId = coords.y * columns + coords.x;
setContextMenu({
x: e.clientX,
y: e.clientY,
tileId
});
};
const _handleCloseContextMenu = () => {
setContextMenu(null);
};
const handleEditAnimation = () => {
if (contextMenu && onEditAnimation) {
onEditAnimation(contextMenu.tileId);
}
setContextMenu(null);
};
// Close context menu when clicking outside
useEffect(() => {
const handleClick = () => setContextMenu(null);
if (contextMenu) {
document.addEventListener('click', handleClick);
return () => document.removeEventListener('click', handleClick);
}
}, [contextMenu]);
return (
<div
ref={containerRef}
style={{
width: '100%',
height: '100%',
position: 'relative',
}}
onWheel={handleWheel}
>
<canvas
ref={canvasRef}
className="tileset-canvas"
style={{
transform: `scale(${zoom})`,
transformOrigin: 'top left',
}}
onMouseDown={handleMouseDown}
onMouseMove={handleMouseMove}
onMouseUp={handleMouseUp}
onMouseLeave={handleMouseUp}
onContextMenu={handleContextMenu}
/>
{contextMenu && (
<div
className="tileset-context-menu"
style={{
position: 'fixed',
left: contextMenu.x,
top: contextMenu.y,
background: '#252526',
border: '1px solid #3c3c3c',
borderRadius: '4px',
padding: '4px 0',
boxShadow: '0 4px 12px rgba(0,0,0,0.3)',
zIndex: 1000,
}}
>
<button
style={{
display: 'block',
width: '100%',
padding: '6px 16px',
background: 'none',
border: 'none',
color: '#e0e0e0',
fontSize: '12px',
textAlign: 'left',
cursor: 'pointer',
}}
onMouseEnter={(e) => e.currentTarget.style.background = '#094771'}
onMouseLeave={(e) => e.currentTarget.style.background = 'none'}
onClick={handleEditAnimation}
>
... ( #{contextMenu.tileId})
</button>
</div>
)}
</div>
);
};

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/**
* Layer Panel Component
* 图层面板组件
*/
import React, { useState, useCallback } from 'react';
import { Eye, EyeOff, Lock, Unlock, Plus, Trash2, ChevronUp, ChevronDown, Paintbrush, Shield, Grid3X3 } from 'lucide-react';
import { useTilemapEditorStore, type LayerState } from '../../stores/TilemapEditorStore';
import type { TilemapComponent } from '@esengine/tilemap';
interface LayerPanelProps {
tilemap: TilemapComponent | null;
onAddLayer?: () => void;
onRemoveLayer?: (index: number) => void;
onMoveLayer?: (fromIndex: number, toIndex: number) => void;
}
export const LayerPanel: React.FC<LayerPanelProps> = ({
tilemap,
onAddLayer,
onRemoveLayer,
onMoveLayer,
}) => {
const {
currentLayer,
layers,
setCurrentLayer,
toggleLayerVisibility,
toggleLayerLocked,
setLayerOpacity,
renameLayer,
showCollision,
setShowCollision,
editingCollision,
setEditingCollision,
} = useTilemapEditorStore();
const [editingIndex, setEditingIndex] = useState<number | null>(null);
const [editName, setEditName] = useState('');
const handleDoubleClick = useCallback((index: number, name: string) => {
setEditingIndex(index);
setEditName(name);
}, []);
const handleNameSubmit = useCallback((index: number) => {
if (editName.trim()) {
renameLayer(index, editName.trim());
// Also update the tilemap component
if (tilemap && tilemap.layers[index]) {
tilemap.layers[index].name = editName.trim();
}
}
setEditingIndex(null);
}, [editName, renameLayer, tilemap]);
const handleKeyDown = useCallback((e: React.KeyboardEvent, index: number) => {
if (e.key === 'Enter') {
handleNameSubmit(index);
} else if (e.key === 'Escape') {
setEditingIndex(null);
}
}, [handleNameSubmit]);
const handleVisibilityToggle = useCallback((index: number) => {
toggleLayerVisibility(index);
// Also update the tilemap component
if (tilemap && tilemap.layers[index]) {
tilemap.layers[index].visible = !tilemap.layers[index].visible;
tilemap.renderDirty = true;
}
}, [toggleLayerVisibility, tilemap]);
const handleOpacityChange = useCallback((index: number, opacity: number) => {
setLayerOpacity(index, opacity);
// Also update the tilemap component
if (tilemap && tilemap.layers[index]) {
tilemap.layers[index].opacity = opacity;
tilemap.renderDirty = true;
}
}, [setLayerOpacity, tilemap]);
if (!tilemap || layers.length === 0) {
return (
<div className="layer-panel">
<div className="layer-panel-header">
<span></span>
<button
className="icon-button"
onClick={onAddLayer}
title="添加图层"
>
<Plus size={14} />
</button>
</div>
<div className="layer-panel-empty">
</div>
</div>
);
}
return (
<div className="layer-panel">
<div className="layer-panel-header">
<span> ({layers.length})</span>
<div className="layer-panel-actions">
<button
className="icon-button"
onClick={onAddLayer}
title="添加图层"
>
<Plus size={14} />
</button>
</div>
</div>
<div className="layer-list">
{/* Collision Layer - Special layer */}
<div
className={`layer-item collision-layer ${editingCollision ? 'selected' : ''}`}
onClick={() => {
setEditingCollision(true);
// Auto-show collision when editing
if (!showCollision) {
setShowCollision(true);
}
}}
>
<div className="layer-controls">
<button
className="icon-button small"
onClick={(e) => {
e.stopPropagation();
setShowCollision(!showCollision);
}}
title={showCollision ? '隐藏碰撞层' : '显示碰撞层'}
>
{showCollision ? <Eye size={12} /> : <EyeOff size={12} />}
</button>
</div>
<div className="layer-info">
{editingCollision && (
<span className="layer-active-indicator" title="当前编辑碰撞">
<Shield size={14} />
</span>
)}
<span className="layer-name collision-name">
<Shield size={12} style={{ marginRight: 4, opacity: 0.7 }} />
</span>
</div>
</div>
{/* Separator */}
<div className="layer-separator" />
{/* Tile Layers */}
{layers.map((layer, index) => (
<div
key={layer.id}
className={`layer-item ${index === currentLayer && !editingCollision ? 'selected' : ''} ${layer.locked ? 'locked' : ''}`}
onClick={() => {
setEditingCollision(false);
setCurrentLayer(index);
}}
>
<div className="layer-controls">
<button
className="icon-button small"
onClick={(e) => {
e.stopPropagation();
handleVisibilityToggle(index);
}}
title={layer.visible ? '隐藏图层' : '显示图层'}
>
{layer.visible ? <Eye size={12} /> : <EyeOff size={12} />}
</button>
<button
className="icon-button small"
onClick={(e) => {
e.stopPropagation();
toggleLayerLocked(index);
}}
title={layer.locked ? '解锁图层' : '锁定图层'}
>
{layer.locked ? <Lock size={12} /> : <Unlock size={12} />}
</button>
</div>
<div className="layer-info">
{index === currentLayer && (
<span className="layer-active-indicator" title="当前绘制图层">
<Paintbrush size={14} />
</span>
)}
{editingIndex === index ? (
<input
type="text"
value={editName}
onChange={(e) => setEditName(e.target.value)}
onBlur={() => handleNameSubmit(index)}
onKeyDown={(e) => handleKeyDown(e, index)}
autoFocus
className="layer-name-input"
onClick={(e) => e.stopPropagation()}
/>
) : (
<span
className="layer-name"
onDoubleClick={() => handleDoubleClick(index, layer.name)}
>
{layer.name}
</span>
)}
</div>
<div className="layer-actions">
<button
className="icon-button small"
onClick={(e) => {
e.stopPropagation();
onMoveLayer?.(index, index - 1);
}}
disabled={index === 0}
title="上移图层"
>
<ChevronUp size={12} />
</button>
<button
className="icon-button small"
onClick={(e) => {
e.stopPropagation();
onMoveLayer?.(index, index + 1);
}}
disabled={index === layers.length - 1}
title="下移图层"
>
<ChevronDown size={12} />
</button>
<button
className="icon-button small danger"
onClick={(e) => {
e.stopPropagation();
onRemoveLayer?.(index);
}}
disabled={layers.length <= 1}
title="删除图层"
>
<Trash2 size={12} />
</button>
</div>
</div>
))}
</div>
{/* Opacity slider for selected layer */}
{layers[currentLayer] && (
<div className="layer-opacity-control">
<label>Opacity</label>
<input
type="range"
min="0"
max="1"
step="0.01"
value={layers[currentLayer].opacity}
onChange={(e) => handleOpacityChange(currentLayer, parseFloat(e.target.value))}
title={`Opacity for ${layers[currentLayer].name}`}
/>
<span>{Math.round(layers[currentLayer].opacity * 100)}%</span>
</div>
)}
</div>
);
};
export default LayerPanel;

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/**
* Tile Animation Editor Panel
* 瓦片动画编辑器面板
*/
import React, { useState, useEffect, useRef, useCallback } from 'react';
import { X, Play, Pause, Trash2, GripVertical } from 'lucide-react';
import type { ITileAnimation, ITileAnimationFrame, ITilesetData } from '@esengine/tilemap';
import '../../styles/TileAnimationEditor.css';
interface TileAnimationEditorProps {
tileId: number;
tileset: ITilesetData;
tilesetImage: HTMLImageElement | null;
animation: ITileAnimation | null;
onAnimationChange: (animation: ITileAnimation | null) => void;
onClose: () => void;
}
export const TileAnimationEditor: React.FC<TileAnimationEditorProps> = ({
tileId,
tileset,
tilesetImage,
animation,
onAnimationChange,
onClose
}) => {
const [frames, setFrames] = useState<ITileAnimationFrame[]>(
animation?.frames ?? []
);
const [defaultDuration, setDefaultDuration] = useState(100);
const [isPlaying, setIsPlaying] = useState(true);
const [currentPreviewFrame, setCurrentPreviewFrame] = useState(0);
const [dragOverIndex, setDragOverIndex] = useState<number | null>(null);
const previewCanvasRef = useRef<HTMLCanvasElement>(null);
const tilesetCanvasRef = useRef<HTMLCanvasElement>(null);
const animationTimerRef = useRef<number | null>(null);
const lastFrameTimeRef = useRef<number>(0);
const { tileWidth, tileHeight, columns } = tileset;
// Draw a single tile on canvas
const drawTile = useCallback((
ctx: CanvasRenderingContext2D,
tileIndex: number,
destX: number,
destY: number,
destWidth: number,
destHeight: number
) => {
if (!tilesetImage) return;
const srcX = (tileIndex % columns) * tileWidth;
const srcY = Math.floor(tileIndex / columns) * tileHeight;
ctx.drawImage(
tilesetImage,
srcX, srcY, tileWidth, tileHeight,
destX, destY, destWidth, destHeight
);
}, [tilesetImage, columns, tileWidth, tileHeight]);
// Animation preview loop
useEffect(() => {
if (!isPlaying || frames.length === 0) return;
const animate = (timestamp: number) => {
if (!lastFrameTimeRef.current) {
lastFrameTimeRef.current = timestamp;
}
const elapsed = timestamp - lastFrameTimeRef.current;
const currentFrame = frames[currentPreviewFrame];
if (currentFrame && elapsed >= currentFrame.duration) {
lastFrameTimeRef.current = timestamp;
setCurrentPreviewFrame((prev) => (prev + 1) % frames.length);
}
animationTimerRef.current = requestAnimationFrame(animate);
};
animationTimerRef.current = requestAnimationFrame(animate);
return () => {
if (animationTimerRef.current) {
cancelAnimationFrame(animationTimerRef.current);
}
};
}, [isPlaying, frames, currentPreviewFrame]);
// Draw preview canvas
useEffect(() => {
const canvas = previewCanvasRef.current;
if (!canvas || !tilesetImage) return;
const ctx = canvas.getContext('2d');
if (!ctx) return;
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = '#1a1a1a';
ctx.fillRect(0, 0, canvas.width, canvas.height);
if (frames.length > 0) {
const frame = frames[currentPreviewFrame];
if (frame) {
drawTile(ctx, frame.tileId, 16, 16, 64, 64);
}
} else {
drawTile(ctx, tileId, 16, 16, 64, 64);
}
}, [frames, currentPreviewFrame, tileId, tilesetImage, drawTile]);
// Draw tileset selector canvas
useEffect(() => {
const canvas = tilesetCanvasRef.current;
if (!canvas || !tilesetImage) return;
const ctx = canvas.getContext('2d');
if (!ctx) return;
canvas.width = tilesetImage.width;
canvas.height = tilesetImage.height;
ctx.drawImage(tilesetImage, 0, 0);
// Highlight animated tiles
const animatedTileIds = new Set(frames.map(f => f.tileId));
ctx.strokeStyle = '#00ff00';
ctx.lineWidth = 2;
for (const id of animatedTileIds) {
const x = (id % columns) * tileWidth;
const y = Math.floor(id / columns) * tileHeight;
ctx.strokeRect(x + 1, y + 1, tileWidth - 2, tileHeight - 2);
}
// Highlight source tile
ctx.strokeStyle = '#ffff00';
const srcX = (tileId % columns) * tileWidth;
const srcY = Math.floor(tileId / columns) * tileHeight;
ctx.strokeRect(srcX + 1, srcY + 1, tileWidth - 2, tileHeight - 2);
}, [tilesetImage, frames, tileId, columns, tileWidth, tileHeight]);
// Handle tileset click to add frame
const handleTilesetClick = (e: React.MouseEvent<HTMLCanvasElement>) => {
const canvas = tilesetCanvasRef.current;
if (!canvas) return;
const rect = canvas.getBoundingClientRect();
const scaleX = canvas.width / rect.width;
const scaleY = canvas.height / rect.height;
const x = (e.clientX - rect.left) * scaleX;
const y = (e.clientY - rect.top) * scaleY;
const col = Math.floor(x / tileWidth);
const row = Math.floor(y / tileHeight);
const clickedTileId = row * columns + col;
if (clickedTileId >= 0 && clickedTileId < tileset.tileCount) {
setFrames([...frames, { tileId: clickedTileId, duration: defaultDuration }]);
}
};
// Handle frame duration change
const handleDurationChange = (index: number, duration: number) => {
const newFrames = [...frames];
newFrames[index] = { ...newFrames[index], duration: Math.max(10, duration) };
setFrames(newFrames);
};
// Handle frame delete
const handleDeleteFrame = (index: number) => {
setFrames(frames.filter((_, i) => i !== index));
};
// Handle frame reorder via drag
const handleDragStart = (e: React.DragEvent, index: number) => {
e.dataTransfer.setData('frameIndex', index.toString());
};
const handleDragOver = (e: React.DragEvent, index: number) => {
e.preventDefault();
setDragOverIndex(index);
};
const handleDragLeave = () => {
setDragOverIndex(null);
};
const handleDrop = (e: React.DragEvent, dropIndex: number) => {
e.preventDefault();
const dragIndex = parseInt(e.dataTransfer.getData('frameIndex'), 10);
if (dragIndex === dropIndex) {
setDragOverIndex(null);
return;
}
const newFrames = [...frames];
const [draggedFrame] = newFrames.splice(dragIndex, 1);
newFrames.splice(dropIndex, 0, draggedFrame);
setFrames(newFrames);
setDragOverIndex(null);
};
// Apply changes
const handleApply = () => {
if (frames.length === 0) {
onAnimationChange(null);
} else {
onAnimationChange({ frames });
}
onClose();
};
// Clear animation
const handleClear = () => {
setFrames([]);
setCurrentPreviewFrame(0);
};
return (
<div className="tile-animation-editor-overlay">
<div className="tile-animation-editor">
<div className="animation-editor-header">
<h3> - #{tileId}</h3>
<button className="close-btn" onClick={onClose}>
<X size={18} />
</button>
</div>
<div className="animation-editor-content">
{/* Preview section */}
<div className="animation-preview-section">
<div className="preview-box">
<canvas
ref={previewCanvasRef}
width={96}
height={96}
className="animation-preview-canvas"
/>
</div>
<div className="preview-controls">
<button
className={`preview-btn ${isPlaying ? 'active' : ''}`}
onClick={() => setIsPlaying(!isPlaying)}
title={isPlaying ? '暂停' : '播放'}
>
{isPlaying ? <Pause size={16} /> : <Play size={16} />}
</button>
<span className="frame-indicator">
{frames.length > 0 ? `${currentPreviewFrame + 1}/${frames.length}` : '无帧'}
</span>
</div>
</div>
{/* Frame list */}
<div className="animation-frames-section">
<div className="frames-header">
<span></span>
<span className="frame-count">{frames.length} </span>
</div>
<div className="frames-list">
{frames.map((frame, index) => (
<div
key={index}
className={`frame-item ${dragOverIndex === index ? 'drag-over' : ''}`}
draggable
onDragStart={(e) => handleDragStart(e, index)}
onDragOver={(e) => handleDragOver(e, index)}
onDragLeave={handleDragLeave}
onDrop={(e) => handleDrop(e, index)}
>
<div className="frame-drag-handle">
<GripVertical size={14} />
</div>
<div className="frame-preview">
<canvas
width={32}
height={32}
ref={(canvas) => {
if (canvas && tilesetImage) {
const ctx = canvas.getContext('2d');
if (ctx) {
ctx.clearRect(0, 0, 32, 32);
drawTile(ctx, frame.tileId, 0, 0, 32, 32);
}
}
}}
/>
</div>
<div className="frame-info">
<span className="frame-tile-id">#{frame.tileId}</span>
<input
type="number"
className="frame-duration-input"
value={frame.duration}
onChange={(e) => handleDurationChange(index, parseInt(e.target.value, 10) || 100)}
min={10}
step={10}
/>
<span className="duration-unit">ms</span>
</div>
<button
className="frame-delete-btn"
onClick={() => handleDeleteFrame(index)}
title="删除帧"
>
<Trash2 size={14} />
</button>
</div>
))}
{frames.length === 0 && (
<div className="frames-empty">
</div>
)}
</div>
</div>
</div>
{/* Tileset selector */}
<div className="animation-tileset-section">
<div className="tileset-header">
<span></span>
<div className="default-duration">
<label>:</label>
<input
type="number"
value={defaultDuration}
onChange={(e) => setDefaultDuration(parseInt(e.target.value, 10) || 100)}
min={10}
step={10}
/>
<span>ms</span>
</div>
</div>
<div className="tileset-scroll-container">
<canvas
ref={tilesetCanvasRef}
className="animation-tileset-canvas"
onClick={handleTilesetClick}
/>
</div>
</div>
{/* Footer buttons */}
<div className="animation-editor-footer">
<button className="btn-secondary" onClick={handleClear}>
</button>
<div className="footer-right">
<button className="btn-secondary" onClick={onClose}>
</button>
<button className="btn-primary" onClick={handleApply}>
</button>
</div>
</div>
</div>
</div>
);
};
export default TileAnimationEditor;

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/**
* Tile Set Selector Panel - Left panel for selecting tiles
* 瓦片集选择面板 - 左侧面板用于选择瓦片
*/
import React, { useState, useCallback, useMemo } from 'react';
import { Paintbrush, Eraser, PaintBucket, ChevronDown, Grid3x3, Search, Box, Square, BoxSelect } from 'lucide-react';
import { useTilemapEditorStore, type TilemapToolType } from '../../stores/TilemapEditorStore';
import { TilesetPreview } from '../TilesetPreview';
import { TileAnimationEditor } from './TileAnimationEditor';
import type { ITilesetData, ITileAnimation } from '@esengine/tilemap';
import '../../styles/TileSetSelectorPanel.css';
interface TilesetOption {
name: string;
path: string;
}
interface TileSetSelectorPanelProps {
tilesets: TilesetOption[];
activeTilesetIndex: number;
activeTileset?: ITilesetData;
tilesetImage?: HTMLImageElement | null;
onTilesetChange: (index: number) => void;
onAddTileset: () => void;
onTileAnimationChange?: (tileId: number, animation: ITileAnimation | null) => void;
}
export const TileSetSelectorPanel: React.FC<TileSetSelectorPanelProps> = ({
tilesets,
activeTilesetIndex,
activeTileset,
tilesetImage,
onTilesetChange,
onAddTileset,
onTileAnimationChange
}) => {
const {
currentTool,
setCurrentTool,
tilesetImageUrl,
tileWidth,
tileHeight,
tilesetColumns,
tilesetRows,
selectedTiles,
editingCollision,
setEditingCollision
} = useTilemapEditorStore();
const [showTilesetDropdown, setShowTilesetDropdown] = useState(false);
const [previewZoom, _setPreviewZoom] = useState(1);
const [editingAnimationTileId, setEditingAnimationTileId] = useState<number | null>(null);
// Get animated tile IDs from tileset
const animatedTileIds = useMemo(() => {
const ids = new Set<number>();
if (activeTileset?.tiles) {
for (const tile of activeTileset.tiles) {
if (tile.animation && tile.animation.frames.length > 0) {
ids.add(tile.id);
}
}
}
return ids;
}, [activeTileset]);
// Get current animation for editing tile
const editingTileAnimation = useMemo(() => {
if (editingAnimationTileId === null || !activeTileset?.tiles) return null;
const tile = activeTileset.tiles.find(t => t.id === editingAnimationTileId);
return tile?.animation ?? null;
}, [editingAnimationTileId, activeTileset]);
const handleEditAnimation = useCallback((tileId: number) => {
setEditingAnimationTileId(tileId);
}, []);
const handleAnimationChange = useCallback((animation: ITileAnimation | null) => {
if (editingAnimationTileId !== null && onTileAnimationChange) {
onTileAnimationChange(editingAnimationTileId, animation);
}
}, [editingAnimationTileId, onTileAnimationChange]);
const handleCloseAnimationEditor = useCallback(() => {
setEditingAnimationTileId(null);
}, []);
const handleToolChange = useCallback((tool: TilemapToolType) => {
setCurrentTool(tool);
}, [setCurrentTool]);
const { setShowCollision } = useTilemapEditorStore();
const handleToggleCollisionMode = useCallback((enabled: boolean) => {
setEditingCollision(enabled);
// 启用碰撞编辑时自动显示碰撞
if (enabled) {
setShowCollision(true);
}
}, [setEditingCollision, setShowCollision]);
const activeTilesetOption = tilesets[activeTilesetIndex];
return (
<div className="tileset-selector-panel">
{/* Mode toggle */}
<div className="tileset-mode-toggle">
<button
className={`mode-toggle-btn ${!editingCollision ? 'active' : ''}`}
onClick={() => handleToggleCollisionMode(false)}
title="瓦片编辑模式"
>
<Paintbrush size={14} />
<span></span>
</button>
<button
className={`mode-toggle-btn ${editingCollision ? 'active' : ''}`}
onClick={() => handleToggleCollisionMode(true)}
title="碰撞编辑模式"
>
<Box size={14} />
<span></span>
</button>
</div>
{/* Tool buttons */}
<div className="tileset-tools">
<button
className={`tileset-tool-btn ${currentTool === 'brush' ? 'active' : ''}`}
onClick={() => handleToolChange('brush')}
title={editingCollision ? "绘制碰撞" : "绘制瓦片"}
>
<Paintbrush size={24} />
<span></span>
</button>
<button
className={`tileset-tool-btn ${currentTool === 'eraser' ? 'active' : ''}`}
onClick={() => handleToolChange('eraser')}
title={editingCollision ? "擦除碰撞" : "擦除瓦片"}
>
<Eraser size={24} />
<span></span>
</button>
<button
className={`tileset-tool-btn ${currentTool === 'fill' ? 'active' : ''}`}
onClick={() => handleToolChange('fill')}
title={editingCollision ? "填充碰撞" : "填充瓦片"}
>
<PaintBucket size={24} />
<span></span>
</button>
<button
className={`tileset-tool-btn ${currentTool === 'rectangle' ? 'active' : ''}`}
onClick={() => handleToolChange('rectangle')}
title={editingCollision ? "矩形碰撞" : "矩形绘制"}
>
<Square size={24} />
<span></span>
</button>
<button
className={`tileset-tool-btn ${currentTool === 'select' ? 'active' : ''}`}
onClick={() => handleToolChange('select')}
title="选择区域"
>
<BoxSelect size={24} />
<span></span>
</button>
</div>
{/* Active Tile Set selector */}
<div className="tileset-selector">
<div className="tileset-selector-row">
<label></label>
<div className="tileset-selector-actions">
<button className="tileset-action-btn" title="显示网格">
<Grid3x3 size={14} />
</button>
<button className="tileset-action-btn" title="搜索">
<Search size={14} />
</button>
</div>
</div>
<div className="tileset-dropdown-wrapper">
<button
className="tileset-dropdown-btn"
onClick={() => setShowTilesetDropdown(!showTilesetDropdown)}
>
<span>{activeTilesetOption?.name || '(无)'}</span>
<ChevronDown size={14} />
</button>
{showTilesetDropdown && (
<div className="tileset-dropdown-menu">
<button
className={`tileset-dropdown-item ${activeTilesetIndex === -1 ? 'selected' : ''}`}
onClick={() => {
onTilesetChange(-1);
setShowTilesetDropdown(false);
}}
>
()
</button>
{tilesets.map((tileset, index) => (
<button
key={tileset.path}
className={`tileset-dropdown-item ${index === activeTilesetIndex ? 'selected' : ''}`}
onClick={() => {
onTilesetChange(index);
setShowTilesetDropdown(false);
}}
>
{tileset.name}
</button>
))}
<div className="tileset-dropdown-divider" />
<button
className="tileset-dropdown-item add-new"
onClick={() => {
onAddTileset();
setShowTilesetDropdown(false);
}}
>
+ ...
</button>
</div>
)}
</div>
</div>
{/* Zoom and title header */}
<div className="tileset-header">
<span className="tileset-zoom-label">{previewZoom}:1</span>
<span className="tileset-title"></span>
</div>
{/* Tile preview area */}
<div className="tileset-preview-area">
{editingCollision ? (
<div className="collision-mode-hint">
<Box size={32} />
<span className="collision-mode-title"></span>
<span className="collision-mode-desc">使</span>
<span className="collision-mode-desc">使</span>
</div>
) : tilesetImageUrl ? (
<TilesetPreview
imageUrl={tilesetImageUrl}
tileWidth={tileWidth}
tileHeight={tileHeight}
columns={tilesetColumns}
rows={tilesetRows}
tileset={activeTileset}
animatedTileIds={animatedTileIds}
onEditAnimation={handleEditAnimation}
/>
) : (
<div className="tileset-empty-hint">
<button className="tileset-select-btn" onClick={onAddTileset}>
</button>
</div>
)}
</div>
{/* Selection info */}
{selectedTiles && (
<div className="tileset-selection-info">
: {selectedTiles.width}×{selectedTiles.height}
</div>
)}
{/* Animation Editor */}
{editingAnimationTileId !== null && activeTileset && tilesetImage && (
<TileAnimationEditor
tileId={editingAnimationTileId}
tileset={activeTileset}
tilesetImage={tilesetImage}
animation={editingTileAnimation}
onAnimationChange={handleAnimationChange}
onClose={handleCloseAnimationEditor}
/>
)}
</div>
);
};
export default TileSetSelectorPanel;

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/**
* Tilemap Details Panel - Right panel with grouped properties
* Tilemap 详情面板 - 右侧分组属性面板
*/
import React, { useState, useCallback, useRef } from 'react';
import {
ChevronDown,
ChevronRight,
Plus,
ArrowUp,
ArrowDown,
Copy,
X,
Search,
Settings,
Eye,
EyeOff,
FileBox
} from 'lucide-react';
import { useTilemapEditorStore, type LayerState } from '../../stores/TilemapEditorStore';
import type { TilemapComponent } from '@esengine/tilemap';
import '../../styles/TilemapDetailsPanel.css';
interface TilemapDetailsPanelProps {
tilemap: TilemapComponent | null;
onAddLayer: () => void;
onRemoveLayer: (index: number) => void;
onMoveLayer: (from: number, to: number) => void;
onDuplicateLayer: (index: number) => void;
onTilemapChange: () => void;
onOpenAssetPicker: () => void;
/** Callback to open material picker for a specific layer */
onSelectLayerMaterial?: (layerIndex: number) => void;
}
// Collapsible section component
interface SectionProps {
title: string;
defaultOpen?: boolean;
children: React.ReactNode;
}
const Section: React.FC<SectionProps> = ({ title, defaultOpen = true, children }) => {
const [isOpen, setIsOpen] = useState(defaultOpen);
return (
<div className="details-section">
<div
className="details-section-header"
onClick={() => setIsOpen(!isOpen)}
>
{isOpen ? <ChevronDown size={12} /> : <ChevronRight size={12} />}
<span>{title}</span>
</div>
{isOpen && (
<div className="details-section-content">
{children}
</div>
)}
</div>
);
};
// Property row component
interface PropertyRowProps {
label: string;
children: React.ReactNode;
indent?: boolean;
}
const PropertyRow: React.FC<PropertyRowProps> = ({ label, children, indent }) => (
<div className={`property-row ${indent ? 'indented' : ''}`}>
<label>{label}</label>
<div className="property-value">{children}</div>
</div>
);
// Toggle property - unified style matching PropertyInspector
interface TogglePropertyProps {
label: string;
checked: boolean;
onChange: (checked: boolean) => void;
indent?: boolean;
}
const ToggleProperty: React.FC<TogglePropertyProps> = ({ label, checked, onChange, indent }) => (
<div className={`property-row toggle-row ${indent ? 'indented' : ''}`}>
<label>{label}</label>
<button
className={`property-toggle ${checked ? 'property-toggle-on' : 'property-toggle-off'}`}
onClick={() => onChange(!checked)}
type="button"
>
<span className="property-toggle-thumb" />
</button>
</div>
);
// Number input property
interface NumberPropertyProps {
label: string;
value: number;
onChange: (value: number) => void;
min?: number;
max?: number;
step?: number;
}
const NumberProperty: React.FC<NumberPropertyProps> = ({
label,
value,
onChange,
min,
max,
step = 1
}) => (
<PropertyRow label={label}>
<input
type="number"
value={value}
onChange={(e) => onChange(parseFloat(e.target.value) || 0)}
min={min}
max={max}
step={step}
/>
</PropertyRow>
);
// Slider property for opacity etc.
interface SliderPropertyProps {
label: string;
value: number;
onChange: (value: number) => void;
min?: number;
max?: number;
step?: number;
}
const SliderProperty: React.FC<SliderPropertyProps> = ({
label,
value,
onChange,
min = 0,
max = 1,
step = 0.01
}) => (
<PropertyRow label={label}>
<div className="slider-wrapper">
<input
type="range"
className="property-slider"
value={value}
onChange={(e) => onChange(parseFloat(e.target.value))}
min={min}
max={max}
step={step}
/>
<span className="slider-value">{Math.round(value * 100)}%</span>
</div>
</PropertyRow>
);
// Color property - unified style matching PropertyInspector
interface ColorPropertyProps {
label: string;
value: string;
onChange: (value: string) => void;
showReset?: boolean;
}
const ColorProperty: React.FC<ColorPropertyProps> = ({ label, value, onChange }) => {
const inputRef = useRef<HTMLInputElement>(null);
const handlePreviewClick = () => {
inputRef.current?.click();
};
return (
<PropertyRow label={label}>
<div className="property-color-wrapper">
<div
className="property-color-preview"
style={{ backgroundColor: value }}
onClick={handlePreviewClick}
/>
<input
ref={inputRef}
type="color"
className="property-input-color"
value={value}
onChange={(e) => onChange(e.target.value)}
/>
<input
type="text"
className="property-input property-input-color-text"
value={value.toUpperCase()}
onChange={(e) => {
const val = e.target.value;
if (/^#[0-9A-Fa-f]{0,6}$/.test(val)) {
onChange(val);
}
}}
onBlur={(e) => {
const val = e.target.value;
if (!/^#[0-9A-Fa-f]{6}$/.test(val)) {
onChange(value);
}
}}
/>
</div>
</PropertyRow>
);
};
// Material field - AssetField-like style for material selection
interface MaterialFieldProps {
label: string;
value: string | undefined;
onSelect: () => void;
onClear: () => void;
}
const MaterialField: React.FC<MaterialFieldProps> = ({ label, value, onSelect, onClear }) => {
const getFileName = (path: string) => {
const parts = path.split(/[\\/]/);
return parts[parts.length - 1].replace('.mat', '').replace('.json', '');
};
return (
<div className="material-field">
<label className="material-field__label">{label}</label>
<div className="material-field__content">
{/* Thumbnail */}
<div className="material-field__thumbnail">
<FileBox size={18} className="material-field__thumbnail-icon" />
</div>
{/* Right side */}
<div className="material-field__right">
{/* Dropdown */}
<div
className={`material-field__dropdown ${value ? 'has-value' : ''}`}
onClick={onSelect}
title={value || '点击选择材质'}
>
<span className="material-field__value">
{value ? getFileName(value) : '默认材质'}
</span>
<ChevronDown size={12} className="material-field__dropdown-arrow" />
</div>
{/* Actions */}
<div className="material-field__actions">
{value && (
<>
<button
className="material-field__btn"
onClick={(e) => {
e.stopPropagation();
navigator.clipboard.writeText(value);
}}
title="复制路径"
>
<Copy size={12} />
</button>
<button
className="material-field__btn material-field__btn--clear"
onClick={(e) => {
e.stopPropagation();
onClear();
}}
title="清除"
>
<X size={12} />
</button>
</>
)}
</div>
</div>
</div>
</div>
);
};
export const TilemapDetailsPanel: React.FC<TilemapDetailsPanelProps> = ({
tilemap,
onAddLayer,
onRemoveLayer,
onMoveLayer,
onDuplicateLayer,
onTilemapChange,
onOpenAssetPicker,
onSelectLayerMaterial
}) => {
const {
layers,
currentLayer,
setCurrentLayer,
toggleLayerVisibility,
setLayerOpacity,
setLayerColor,
setLayerHiddenInGame,
renameLayer,
showCollision,
setShowCollision
} = useTilemapEditorStore();
// Layer name editing state
const [isEditingName, setIsEditingName] = useState(false);
const [editingName, setEditingName] = useState('');
// Layer properties state - synced with store
const selectedLayer = layers[currentLayer];
const [layerCollides, setLayerCollides] = useState(true);
const [overrideCollisionThickness, setOverrideCollisionThickness] = useState(false);
const [overrideCollisionOffset, setOverrideCollisionOffset] = useState(false);
const [collisionThickness, setCollisionThickness] = useState(50.0);
const [collisionOffset, setCollisionOffset] = useState(0.0);
// hiddenInEditor is derived from layer visibility (inverse relationship)
const hiddenInEditor = selectedLayer ? !selectedLayer.visible : false;
const handleHiddenInEditorChange = useCallback((hidden: boolean) => {
if (currentLayer >= 0 && currentLayer < layers.length) {
toggleLayerVisibility(currentLayer);
// Also update tilemap component
if (tilemap && tilemap.layers[currentLayer]) {
tilemap.layers[currentLayer].visible = !hidden;
tilemap.renderDirty = true;
onTilemapChange();
}
}
}, [currentLayer, layers.length, toggleLayerVisibility, tilemap, onTilemapChange]);
// Handle eye icon click in layer list
const handleLayerVisibilityToggle = useCallback((index: number, e: React.MouseEvent) => {
e.stopPropagation();
toggleLayerVisibility(index);
// Also update tilemap component
if (tilemap && tilemap.layers[index]) {
tilemap.layers[index].visible = !tilemap.layers[index].visible;
tilemap.renderDirty = true;
onTilemapChange();
}
}, [toggleLayerVisibility, tilemap, onTilemapChange]);
// Handle layer opacity change
const handleLayerOpacityChange = useCallback((opacity: number) => {
if (currentLayer >= 0 && currentLayer < layers.length) {
setLayerOpacity(currentLayer, opacity);
// Also update tilemap component
if (tilemap && tilemap.layers[currentLayer]) {
tilemap.layers[currentLayer].opacity = opacity;
tilemap.renderDirty = true;
onTilemapChange();
}
}
}, [currentLayer, layers.length, setLayerOpacity, tilemap, onTilemapChange]);
// Handle layer name editing
const handleStartEditName = useCallback(() => {
if (selectedLayer) {
setEditingName(selectedLayer.name);
setIsEditingName(true);
}
}, [selectedLayer]);
const handleFinishEditName = useCallback(() => {
if (isEditingName && editingName.trim()) {
renameLayer(currentLayer, editingName.trim());
// Also update tilemap component
if (tilemap && tilemap.layers[currentLayer]) {
tilemap.renameLayer(currentLayer, editingName.trim());
onTilemapChange();
}
}
setIsEditingName(false);
}, [isEditingName, editingName, currentLayer, renameLayer, tilemap, onTilemapChange]);
const handleNameKeyDown = useCallback((e: React.KeyboardEvent) => {
if (e.key === 'Enter') {
handleFinishEditName();
} else if (e.key === 'Escape') {
setIsEditingName(false);
}
}, [handleFinishEditName]);
// Handle layer color change
const handleLayerColorChange = useCallback((color: string) => {
if (currentLayer >= 0 && currentLayer < layers.length) {
setLayerColor(currentLayer, color);
if (tilemap) {
tilemap.setLayerColor(currentLayer, color);
tilemap.renderDirty = true;
onTilemapChange();
}
}
}, [currentLayer, layers.length, setLayerColor, tilemap, onTilemapChange]);
// Handle layer hidden in game change
const handleHiddenInGameChange = useCallback((hidden: boolean) => {
if (currentLayer >= 0 && currentLayer < layers.length) {
setLayerHiddenInGame(currentLayer, hidden);
if (tilemap) {
tilemap.setLayerHiddenInGame(currentLayer, hidden);
onTilemapChange();
}
}
}, [currentLayer, layers.length, setLayerHiddenInGame, tilemap, onTilemapChange]);
// Colors for grid (editor settings, not layer properties)
const [tileGridColor, setTileGridColor] = useState('#333333');
const [multiTileGridColor, setMultiTileGridColor] = useState('#ff0000');
const [_layerGridColor, _setLayerGridColor] = useState('#00ff00');
const handleLayerSelect = useCallback((index: number) => {
setCurrentLayer(index);
}, [setCurrentLayer]);
const handleMapWidthChange = useCallback((value: number) => {
if (tilemap && value > 0) {
tilemap.resize(value, tilemap.height, 'bottom-left');
onTilemapChange();
}
}, [tilemap, onTilemapChange]);
const handleMapHeightChange = useCallback((value: number) => {
if (tilemap && value > 0) {
tilemap.resize(tilemap.width, value, 'bottom-left');
onTilemapChange();
}
}, [tilemap, onTilemapChange]);
const handleTileWidthChange = useCallback((value: number) => {
if (tilemap && value > 0) {
tilemap.tileWidth = value;
onTilemapChange();
}
}, [tilemap, onTilemapChange]);
const handleTileHeightChange = useCallback((value: number) => {
if (tilemap && value > 0) {
tilemap.tileHeight = value;
onTilemapChange();
}
}, [tilemap, onTilemapChange]);
if (!tilemap) {
return (
<div className="tilemap-details-panel">
<div className="details-empty">
</div>
</div>
);
}
return (
<div className="tilemap-details-panel">
<div className="details-header">
<span className="details-header-title"></span>
<div className="details-header-actions">
<div className="details-search-inline">
<Search size={12} />
<input type="text" placeholder="搜索" />
</div>
<button className="details-settings-btn" title="设置">
<Settings size={14} />
</button>
</div>
</div>
<div className="details-content">
{/* Tile Map Section */}
<Section title="瓦片地图">
<div className="property-row">
<label></label>
<span className="layer-count-badge"> {currentLayer + 1}</span>
</div>
{/* Tile Layers List */}
<div className="layer-list-container">
{layers.map((layer, index) => (
<div
key={layer.id}
className={`layer-list-item ${index === currentLayer ? 'selected' : ''}`}
onClick={() => handleLayerSelect(index)}
>
<button
className={`layer-visibility-btn ${layer.visible ? '' : 'hidden'}`}
onClick={(e) => handleLayerVisibilityToggle(index, e)}
title={layer.visible ? '隐藏图层' : '显示图层'}
>
{layer.visible ? <Eye size={12} /> : <EyeOff size={12} />}
</button>
<span className="layer-icon"></span>
<span>{layer.name}</span>
</div>
))}
</div>
{/* Layer action buttons */}
<div className="layer-actions-row">
<button
className="layer-action-btn add"
onClick={onAddLayer}
title="添加图层"
>
<Plus size={14} />
</button>
<button
className="layer-action-btn"
onClick={() => currentLayer > 0 && onMoveLayer(currentLayer, currentLayer - 1)}
disabled={currentLayer <= 0}
title="上移"
>
<ArrowUp size={14} />
</button>
<button
className="layer-action-btn"
onClick={() => currentLayer < layers.length - 1 && onMoveLayer(currentLayer, currentLayer + 1)}
disabled={currentLayer >= layers.length - 1}
title="下移"
>
<ArrowDown size={14} />
</button>
<button
className="layer-action-btn"
onClick={() => onDuplicateLayer(currentLayer)}
title="复制图层"
>
<Copy size={14} />
</button>
<button
className="layer-action-btn danger"
onClick={() => layers.length > 1 && onRemoveLayer(currentLayer)}
disabled={layers.length <= 1}
title="删除图层"
>
<X size={14} />
</button>
</div>
</Section>
{/* Selected Layer Section */}
<Section title="选定层">
<PropertyRow label="名称">
{isEditingName ? (
<input
type="text"
className="layer-name-input"
value={editingName}
onChange={(e) => setEditingName(e.target.value)}
onBlur={handleFinishEditName}
onKeyDown={handleNameKeyDown}
autoFocus
/>
) : (
<span
className="selected-layer-name editable"
onDoubleClick={handleStartEditName}
title="双击编辑名称"
>
{selectedLayer?.name || '图层 1'}
</span>
)}
</PropertyRow>
<ToggleProperty
label="编辑器中隐藏"
checked={hiddenInEditor}
onChange={handleHiddenInEditorChange}
/>
<ToggleProperty
label="游戏中隐藏"
checked={selectedLayer?.hiddenInGame ?? false}
onChange={handleHiddenInGameChange}
/>
<SliderProperty
label="图层透明度"
value={selectedLayer?.opacity ?? 1}
onChange={handleLayerOpacityChange}
min={0}
max={1}
step={0.01}
/>
<ToggleProperty
label="图层碰撞"
checked={layerCollides}
onChange={setLayerCollides}
/>
<ToggleProperty
label="重载碰撞厚度"
checked={overrideCollisionThickness}
onChange={setOverrideCollisionThickness}
indent
/>
<ToggleProperty
label="重载碰撞偏移"
checked={overrideCollisionOffset}
onChange={setOverrideCollisionOffset}
indent
/>
{overrideCollisionThickness && (
<NumberProperty
label="碰撞厚度重载"
value={collisionThickness}
onChange={setCollisionThickness}
/>
)}
{overrideCollisionOffset && (
<NumberProperty
label="碰撞偏移重载"
value={collisionOffset}
onChange={setCollisionOffset}
/>
)}
<ColorProperty
label="图层颜色"
value={selectedLayer?.color ?? '#ffffff'}
onChange={handleLayerColorChange}
/>
</Section>
{/* Setup Section */}
<Section title="配置">
<NumberProperty
label="地图宽度"
value={tilemap.width}
onChange={handleMapWidthChange}
min={1}
/>
<NumberProperty
label="地图高度"
value={tilemap.height}
onChange={handleMapHeightChange}
min={1}
/>
<NumberProperty
label="瓦片宽度"
value={tilemap.tileWidth}
onChange={handleTileWidthChange}
min={1}
/>
<NumberProperty
label="瓦片高度"
value={tilemap.tileHeight}
onChange={handleTileHeightChange}
min={1}
/>
<NumberProperty
label="逻辑单位像素"
value={1.0}
onChange={() => {}}
step={0.1}
/>
<NumberProperty
label="逐图层分隔"
value={4.0}
onChange={() => {}}
step={0.1}
/>
</Section>
{/* Material Section */}
<Section title="图层材质" defaultOpen={true}>
<div className="material-section-content">
<MaterialField
label={`${selectedLayer?.name || '图层'} 材质`}
value={tilemap.getLayerMaterial(currentLayer)}
onSelect={() => onSelectLayerMaterial?.(currentLayer)}
onClear={() => {
tilemap.setLayerMaterial(currentLayer, '');
onTilemapChange();
}}
/>
</div>
</Section>
{/* Advanced Section */}
<Section title="高级" defaultOpen={false}>
<PropertyRow label="投射模式">
<select defaultValue="orthogonal">
<option value="orthogonal"></option>
<option value="isometric"></option>
<option value="hexagonal"></option>
</select>
</PropertyRow>
<NumberProperty
label="六方格边长度"
value={0}
onChange={() => {}}
/>
<ColorProperty
label="背景颜色"
value={tileGridColor}
onChange={setTileGridColor}
showReset
/>
<ColorProperty
label="瓦片网格颜色"
value={tileGridColor}
onChange={setTileGridColor}
showReset
/>
<ColorProperty
label="多瓦片网格颜色"
value={multiTileGridColor}
onChange={setMultiTileGridColor}
showReset
/>
<NumberProperty
label="多瓦片网格宽度"
value={0}
onChange={() => {}}
/>
</Section>
{/* Collision Section */}
<Section title="碰撞" defaultOpen={false}>
<ToggleProperty
label="显示碰撞"
checked={showCollision}
onChange={setShowCollision}
/>
</Section>
</div>
</div>
);
};
export default TilemapDetailsPanel;

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/**
* Tileset Panel - Display tileset for selection
*/
import React, { useEffect, useCallback } from 'react';
import { Core } from '@esengine/ecs-framework';
import { MessageHub } from '@esengine/editor-core';
import { TilemapComponent, type ITilesetData } from '@esengine/tilemap';
import { useTilemapEditorStore } from '../../stores/TilemapEditorStore';
import { TilesetPreview } from '../TilesetPreview';
import '../../styles/TilemapEditor.css';
// Helper to convert file path to URL
function convertFileSrc(path: string): string {
if (path.startsWith('http://') || path.startsWith('https://') || path.startsWith('asset://')) {
return path;
}
return `asset://localhost/${encodeURIComponent(path)}`;
}
interface TilesetPanelProps {
projectPath?: string | null;
}
export const TilesetPanel: React.FC<TilesetPanelProps> = () => {
const {
entityId,
tilesetImageUrl,
tilesetColumns,
tilesetRows,
tileWidth,
tileHeight,
selectedTiles,
setTileset
} = useTilemapEditorStore();
// Load tileset from component
const loadTilesetFromComponent = useCallback(() => {
if (!entityId) return;
const scene = Core.scene;
if (!scene) return;
const foundEntity = scene.findEntityById(parseInt(entityId, 10));
if (!foundEntity) return;
const tilemapComp = foundEntity.getComponent(TilemapComponent);
if (!tilemapComp) return;
// Get tileset source from first tileset
const tilesetRef = tilemapComp.tilesets[0];
if (!tilesetRef) return;
const tilesetPath = tilesetRef.source;
const imageUrl = convertFileSrc(tilesetPath);
const currentState = useTilemapEditorStore.getState();
// Check if URL or tile dimensions changed
const urlChanged = imageUrl !== currentState.tilesetImageUrl;
const dimensionsChanged =
tilemapComp.tileWidth !== currentState.tileWidth ||
tilemapComp.tileHeight !== currentState.tileHeight;
if (!urlChanged && !dimensionsChanged) return;
const img = new Image();
img.onload = () => {
const columns = Math.floor(img.width / tilemapComp.tileWidth);
const rows = Math.floor(img.height / tilemapComp.tileHeight);
// Create tileset data and set it
const tilesetData: ITilesetData = {
name: 'tileset',
version: 1,
image: tilesetPath,
imageWidth: img.width,
imageHeight: img.height,
tileWidth: tilemapComp.tileWidth,
tileHeight: tilemapComp.tileHeight,
tileCount: columns * rows,
columns,
rows
};
tilemapComp.setTilesetData(0, tilesetData);
setTileset(imageUrl, columns, rows, tilemapComp.tileWidth, tilemapComp.tileHeight);
};
img.src = imageUrl;
}, [entityId, setTileset]);
// Load tileset when entityId is set but tilesetImageUrl is not yet loaded
useEffect(() => {
if (!entityId || tilesetImageUrl) return;
loadTilesetFromComponent();
}, [entityId, tilesetImageUrl, loadTilesetFromComponent]);
// Listen for scene modifications to reload tileset when property changes
useEffect(() => {
if (!entityId) return;
const messageHub = Core.services.resolve(MessageHub);
if (!messageHub) return;
const unsubscribe = messageHub.subscribe('scene:modified', () => {
loadTilesetFromComponent();
});
return unsubscribe;
}, [entityId, loadTilesetFromComponent]);
if (!tilesetImageUrl) {
return (
<div className="tileset-panel">
<div className="tileset-panel-header">
<h3>Tileset</h3>
</div>
<div className="tileset-empty">
<p>
No tileset loaded.
<br />
Select a TilemapComponent to edit.
</p>
</div>
</div>
);
}
return (
<div className="tileset-panel">
<div className="tileset-panel-header">
<h3>Tileset</h3>
</div>
<div className="tileset-canvas-container">
<TilesetPreview
imageUrl={tilesetImageUrl}
tileWidth={tileWidth}
tileHeight={tileHeight}
columns={tilesetColumns}
rows={tilesetRows}
/>
</div>
{selectedTiles && (
<div className="tilemap-info-bar">
<span>
Selected: {selectedTiles.width}×{selectedTiles.height}
</span>
<span>Tile: {selectedTiles.tiles[0]}</span>
</div>
)}
</div>
);
};

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/**
* Tilemap Gizmo Implementation
* Tilemap Gizmo 实现
*
* Registers gizmo provider for TilemapComponent using the GizmoRegistry.
* Rendered via Rust WebGL engine for optimal performance.
* 使用 GizmoRegistry 为 TilemapComponent 注册 gizmo 提供者。
* 通过 Rust WebGL 引擎渲染以获得最佳性能。
*/
import type { Entity } from '@esengine/ecs-framework';
import type { IGizmoRenderData, IRectGizmoData, IGridGizmoData, GizmoColor } from '@esengine/editor-core';
import { GizmoColors, GizmoRegistry } from '@esengine/editor-core';
import { TransformComponent } from '@esengine/engine-core';
import { TilemapComponent } from '@esengine/tilemap';
import { TilemapCollider2DComponent, TilemapColliderMode } from '@esengine/tilemap';
/**
* Tilemap Collider Gizmo 颜色配置
*/
const TilemapColliderGizmoColors = {
/** 碰撞体边框 - 青色 */
collider: { r: 0.0, g: 0.8, b: 0.8, a: 0.8 } as GizmoColor,
/** 碰撞体填充 - 半透明青色 */
colliderFill: { r: 0.0, g: 0.8, b: 0.8, a: 0.2 } as GizmoColor,
/** 选中时的碰撞体 - 亮青色 */
colliderSelected: { r: 0.0, g: 1.0, b: 1.0, a: 1.0 } as GizmoColor,
/** 触发器 - 橙色 */
trigger: { r: 1.0, g: 0.6, b: 0.0, a: 0.8 } as GizmoColor,
};
/**
* Gizmo provider function for TilemapComponent.
* TilemapComponent 的 gizmo 提供者函数。
*
* Provides gizmo data including:
* - Outer boundary rectangle
* - Tile grid overlay (when selected)
*
* 提供的 gizmo 数据包括:
* - 外部边界矩形
* - 瓦片网格覆盖层(选中时)
*/
function tilemapGizmoProvider(
tilemap: TilemapComponent,
entity: Entity,
isSelected: boolean
): IGizmoRenderData[] {
const transform = entity.getComponent(TransformComponent);
if (!transform) {
return [];
}
const gizmos: IGizmoRenderData[] = [];
// Calculate tilemap world bounds
// 计算 tilemap 世界边界
const width = tilemap.width * tilemap.tileWidth * transform.scale.x;
const height = tilemap.height * tilemap.tileHeight * transform.scale.y;
// Get rotation (handle both number and Vector3)
// 获取旋转(处理数字和 Vector3 两种情况)
const rotation = typeof transform.rotation === 'number'
? transform.rotation
: transform.rotation.z;
// Center position (tilemap origin is at bottom-left)
// 中心位置tilemap 原点在左下角)
const centerX = transform.position.x + width / 2;
const centerY = transform.position.y + height / 2;
// Use predefined colors based on selection state
// 根据选择状态使用预定义颜色
const boundaryColor: GizmoColor = isSelected
? GizmoColors.selected
: GizmoColors.unselected;
// Outer boundary rectangle
// 外部边界矩形
const boundaryGizmo: IRectGizmoData = {
type: 'rect',
x: centerX,
y: centerY,
width,
height,
rotation,
originX: 0.5,
originY: 0.5,
color: boundaryColor,
showHandles: false
};
gizmos.push(boundaryGizmo);
// Grid overlay (only when selected for performance)
// 网格覆盖层(仅选中时显示以保证性能)
if (isSelected) {
const gridColor: GizmoColor = { ...GizmoColors.grid, a: 0.3 };
const gridGizmo: IGridGizmoData = {
type: 'grid',
x: transform.position.x,
y: transform.position.y,
width,
height,
cols: tilemap.width,
rows: tilemap.height,
color: gridColor
};
gizmos.push(gridGizmo);
}
return gizmos;
}
/**
* Gizmo provider function for TilemapCollider2DComponent.
* TilemapCollider2DComponent 的 gizmo 提供者函数。
*
* Provides gizmo data for collision visualization:
* - Shows collision rectangles (per-tile or merged)
* - Different colors for trigger vs collider
*
* 提供碰撞可视化的 gizmo 数据:
* - 显示碰撞矩形(每格或合并)
* - 触发器和碰撞体使用不同颜色
*/
function tilemapCollider2DGizmoProvider(
collider: TilemapCollider2DComponent,
entity: Entity,
isSelected: boolean
): IGizmoRenderData[] {
const transform = entity.getComponent(TransformComponent);
const tilemap = entity.getComponent(TilemapComponent);
if (!transform || !tilemap) {
return [];
}
const gizmos: IGizmoRenderData[] = [];
// 获取碰撞颜色
const color = isSelected
? TilemapColliderGizmoColors.colliderSelected
: (collider.isTrigger ? TilemapColliderGizmoColors.trigger : TilemapColliderGizmoColors.collider);
// 获取实体位置偏移
const offsetX = transform.position.x;
const offsetY = transform.position.y;
const scaleX = transform.scale.x;
const scaleY = transform.scale.y;
// 获取旋转
const rotation = typeof transform.rotation === 'number'
? transform.rotation
: transform.rotation.z;
// 计算地图总高度(像素),用于 Y 轴翻转
// Calculate total map height (pixels) for Y-axis flip
const mapPixelHeight = tilemap.height * tilemap.tileHeight;
// 如果已有碰撞矩形缓存,直接使用
if (collider._collisionRects.length > 0) {
// 使用已生成的碰撞矩形
for (const rect of collider._collisionRects) {
// Y 轴翻转rect.y 是从顶部计算的,需要翻转到底部
// Y-axis flip: rect.y is calculated from top, needs flip to bottom
const flippedY = mapPixelHeight - rect.y - rect.height;
const worldX = offsetX + (rect.x + rect.width / 2) * scaleX;
const worldY = offsetY + (flippedY + rect.height / 2) * scaleY;
const worldWidth = rect.width * scaleX;
const worldHeight = rect.height * scaleY;
const rectGizmo: IRectGizmoData = {
type: 'rect',
x: worldX,
y: worldY,
width: worldWidth,
height: worldHeight,
rotation,
originX: 0.5,
originY: 0.5,
color,
showHandles: false
};
gizmos.push(rectGizmo);
}
} else {
// 如果没有缓存,根据模式生成预览
const collisionData = tilemap.collisionData;
const width = tilemap.width;
const height = tilemap.height;
const tileWidth = tilemap.tileWidth;
const tileHeight = tilemap.tileHeight;
if (collider.colliderMode === TilemapColliderMode.PerTile) {
// PerTile 模式:每个碰撞格子单独显示
for (let row = 0; row < height; row++) {
for (let col = 0; col < width; col++) {
if (collisionData[row * width + col] > 0) {
// Y 轴翻转:数据存储 row 0 在顶部,渲染时 Y-up 需要翻转
// Y-axis flip: data stores row 0 at top, rendering needs Y-up flip
const flippedRow = height - 1 - row;
const worldX = offsetX + (col * tileWidth + tileWidth / 2) * scaleX;
const worldY = offsetY + (flippedRow * tileHeight + tileHeight / 2) * scaleY;
const worldWidth = tileWidth * scaleX;
const worldHeight = tileHeight * scaleY;
const rectGizmo: IRectGizmoData = {
type: 'rect',
x: worldX,
y: worldY,
width: worldWidth,
height: worldHeight,
rotation,
originX: 0.5,
originY: 0.5,
color,
showHandles: false
};
gizmos.push(rectGizmo);
}
}
}
} else {
// Merged 模式:使用贪心算法合并相邻格子
const rects = generateMergedRects(collisionData, width, height, tileWidth, tileHeight);
for (const rect of rects) {
// Y 轴翻转rect.y 是从顶部计算的,需要翻转到底部
// Y-axis flip: rect.y is calculated from top, needs flip to bottom
const flippedY = mapPixelHeight - rect.y - rect.height;
const worldX = offsetX + (rect.x + rect.width / 2) * scaleX;
const worldY = offsetY + (flippedY + rect.height / 2) * scaleY;
const worldWidth = rect.width * scaleX;
const worldHeight = rect.height * scaleY;
const rectGizmo: IRectGizmoData = {
type: 'rect',
x: worldX,
y: worldY,
width: worldWidth,
height: worldHeight,
rotation,
originX: 0.5,
originY: 0.5,
color,
showHandles: false
};
gizmos.push(rectGizmo);
}
}
}
return gizmos;
}
/**
* 生成合并的碰撞矩形(贪心算法)
* 用于 Gizmo 预览,与 TilemapCollider2DComponent 中的算法相同
*/
function generateMergedRects(
collisionData: Uint32Array,
width: number,
height: number,
tileWidth: number,
tileHeight: number
): Array<{ x: number; y: number; width: number; height: number }> {
if (collisionData.length === 0) {
return [];
}
const processed = new Array(width * height).fill(false);
const rects: Array<{ x: number; y: number; width: number; height: number }> = [];
for (let row = 0; row < height; row++) {
for (let col = 0; col < width; col++) {
const index = row * width + col;
if (processed[index] || collisionData[index] === 0) {
continue;
}
// 找到水平方向最大范围
let endCol = col;
while (
endCol < width &&
collisionData[row * width + endCol] > 0 &&
!processed[row * width + endCol]
) {
endCol++;
}
const rectWidth = endCol - col;
// 找到垂直方向最大范围
let endRow = row;
let canExtend = true;
while (canExtend && endRow < height) {
for (let c = col; c < endCol; c++) {
const idx = endRow * width + c;
if (collisionData[idx] === 0 || processed[idx]) {
canExtend = false;
break;
}
}
if (canExtend) {
endRow++;
}
}
const rectHeight = endRow - row;
// 标记所有包含的格子为已处理
for (let r = row; r < endRow; r++) {
for (let c = col; c < endCol; c++) {
processed[r * width + c] = true;
}
}
// 添加合并后的矩形
rects.push({
x: col * tileWidth,
y: row * tileHeight,
width: rectWidth * tileWidth,
height: rectHeight * tileHeight,
});
}
}
return rects;
}
/**
* Register gizmo provider for TilemapComponent.
* 为 TilemapComponent 注册 gizmo 提供者。
*
* Uses the GizmoRegistry pattern for clean separation between
* game components and editor functionality.
* 使用 GizmoRegistry 模式实现游戏组件和编辑器功能的清晰分离。
*/
export function registerTilemapGizmo(): void {
GizmoRegistry.register(TilemapComponent, tilemapGizmoProvider);
GizmoRegistry.register(TilemapCollider2DComponent, tilemapCollider2DGizmoProvider);
}
/**
* Unregister gizmo provider for TilemapComponent.
* 取消注册 TilemapComponent 的 gizmo 提供者。
*/
export function unregisterTilemapGizmo(): void {
GizmoRegistry.unregister(TilemapComponent);
GizmoRegistry.unregister(TilemapCollider2DComponent);
}

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/**
* Tilemap Editor Locale Hook
* 瓦片地图编辑器语言钩子
*
* Uses the unified plugin i18n infrastructure from editor-runtime.
* 使用 editor-runtime 的统一插件国际化基础设施。
*/
import {
createPluginLocale,
createPluginTranslator,
getCurrentLocale
} from '@esengine/editor-runtime';
import { en, zh, es } from '../locales';
import type { Locale, TranslationParams } from '@esengine/editor-core';
// Create translations bundle
// 创建翻译包
const translations = { en, zh, es };
/**
* Hook for accessing tilemap editor translations
* 访问瓦片地图编辑器翻译的 Hook
*
* Uses the unified createPluginLocale factory from editor-runtime.
* 使用 editor-runtime 的统一 createPluginLocale 工厂。
*
* @example
* ```tsx
* const { t, locale } = useTilemapLocale();
* return <button title={t('toolbar.save')}>{t('toolbar.saveButton')}</button>;
* ```
*/
export const useTilemapLocale = createPluginLocale(translations);
// Create non-React translator using the unified infrastructure
// 使用统一基础设施创建非 React 翻译器
const tilemapTranslator = createPluginTranslator(translations);
/**
* Non-React translation function for tilemap editor
* 瓦片地图编辑器的非 React 翻译函数
*
* Use this in services, utilities, and other non-React contexts.
* 在服务、工具类和其他非 React 上下文中使用。
*
* @param key - Translation key | 翻译键
* @param locale - Optional locale, defaults to current locale | 可选语言,默认使用当前语言
* @param params - Optional interpolation parameters | 可选插值参数
*
* @example
* ```typescript
* // With explicit locale
* translateTilemap('errors.notFound', 'zh');
*
* // With current locale (auto-detected)
* translateTilemap('toolbar.save');
*
* // With parameters
* translateTilemap('layers.layerCount', undefined, { count: 5 });
* ```
*/
export function translateTilemap(
key: string,
locale?: Locale,
params?: TranslationParams
): string {
const targetLocale = locale || getCurrentLocale();
return tilemapTranslator(key, targetLocale, params);
}
// Re-export for external use
// 重新导出供外部使用
export { getCurrentLocale } from '@esengine/editor-runtime';

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/**
* Tilemap 编辑器模块入口
* Tilemap Editor Module Entry
*/
import type { ServiceContainer, Entity } from '@esengine/ecs-framework';
import { Core } from '@esengine/ecs-framework';
import type {
IEditorModuleLoader,
PanelDescriptor,
EntityCreationTemplate,
ComponentAction,
ComponentInspectorProviderDef,
GizmoProviderRegistration,
FileActionHandler,
FileCreationTemplate
} from '@esengine/editor-core';
import {
PanelPosition,
InspectorRegistry,
EntityStoreService,
MessageHub,
EditorComponentRegistry,
IDialogService,
IFileSystemService,
FileActionRegistry
} from '@esengine/editor-core';
import type { IDialog, IFileSystem } from '@esengine/editor-core';
import { TransformComponent } from '@esengine/engine-core';
// Runtime imports from @esengine/tilemap
import { TilemapComponent, TilemapCollider2DComponent, TilemapRuntimeModule } from '@esengine/tilemap';
import type { IEditorPlugin, ModuleManifest } from '@esengine/editor-core';
import { TilemapEditorPanel } from './components/panels/TilemapEditorPanel';
import { TilemapInspectorProvider } from './providers/TilemapInspectorProvider';
import { registerTilemapGizmo } from './gizmos/TilemapGizmo';
import { useTilemapEditorStore } from './stores/TilemapEditorStore';
// 导入编辑器 CSS 样式(会被 vite 自动处理并注入到 DOM
// Import editor CSS styles (automatically handled and injected by vite)
import './styles/TilemapEditor.css';
// Re-exports
export { TilemapEditorPanel } from './components/panels/TilemapEditorPanel';
export { TilesetPanel } from './components/panels/TilesetPanel';
export { TilemapCanvas } from './components/TilemapCanvas';
export { TilemapViewport } from './components/TilemapViewport';
export { TilesetPreview } from './components/TilesetPreview';
export { useTilemapEditorStore } from './stores/TilemapEditorStore';
export type { TilemapEditorState, TilemapToolType, TileSelection } from './stores/TilemapEditorStore';
export type { ITilemapTool, ToolContext } from './tools/ITilemapTool';
export { BrushTool } from './tools/BrushTool';
export { EraserTool } from './tools/EraserTool';
export { FillTool } from './tools/FillTool';
export { RectangleTool } from './tools/RectangleTool';
export { SelectTool } from './tools/SelectTool';
export { TilemapInspectorProvider } from './providers/TilemapInspectorProvider';
export { TileAnimationEditor } from './components/panels/TileAnimationEditor';
/**
* Tilemap 编辑器模块
* Tilemap Editor Module
*/
export class TilemapEditorModule implements IEditorModuleLoader {
private unsubscribers: Array<() => void> = [];
async install(services: ServiceContainer): Promise<void> {
// 注册检视器提供者 | Register inspector provider
const inspectorRegistry = services.resolve(InspectorRegistry);
if (inspectorRegistry) {
inspectorRegistry.register(new TilemapInspectorProvider());
}
// 注册组件到编辑器组件注册表 | Register to editor component registry
const componentRegistry = services.resolve(EditorComponentRegistry);
if (componentRegistry) {
componentRegistry.register({
name: 'Tilemap',
type: TilemapComponent,
category: 'components.category.tilemap',
description: 'Tilemap component for tile-based levels',
icon: 'Grid3X3'
});
componentRegistry.register({
name: 'TilemapCollider2D',
type: TilemapCollider2DComponent,
category: 'components.category.physics',
description: 'Generates physics colliders from tilemap collision data',
icon: 'Shield'
});
}
// 订阅 tilemap:create-asset 消息 | Subscribe to tilemap:create-asset message
const messageHub = services.resolve(MessageHub);
if (messageHub) {
const unsubscribe = messageHub.subscribe('tilemap:create-asset', async (payload: {
entityId?: string;
onChange?: (value: string | null) => void;
}) => {
await this.handleCreateTilemapAsset(services, payload);
});
this.unsubscribers.push(unsubscribe);
}
// 注册资产创建消息映射 | Register asset creation message mappings
const fileActionRegistry = services.resolve(FileActionRegistry);
if (fileActionRegistry) {
fileActionRegistry.registerAssetCreationMapping({
extension: '.tilemap',
createMessage: 'tilemap:create-asset'
});
fileActionRegistry.registerAssetCreationMapping({
extension: '.tileset',
createMessage: 'tileset:create-asset'
});
}
// 注册 Tilemap Gizmo | Register Tilemap gizmo
registerTilemapGizmo();
}
async uninstall(): Promise<void> {
// 清理订阅 | Clean up subscriptions
this.unsubscribers.forEach(unsub => unsub());
this.unsubscribers = [];
}
getPanels(): PanelDescriptor[] {
return [
{
id: 'tilemap-editor',
title: 'Tilemap Editor',
position: PanelPosition.Center,
closable: true,
component: TilemapEditorPanel,
isDynamic: true
},
];
}
getInspectorProviders(): ComponentInspectorProviderDef[] {
return [
{
componentType: 'Tilemap',
priority: 100,
render: (component, entity, onChange) => {
const provider = new TilemapInspectorProvider();
return provider.render(
{ entityId: String(entity.id), component },
{ target: component, onChange }
);
}
}
];
}
getEntityCreationTemplates(): EntityCreationTemplate[] {
return [
{
id: 'create-tilemap-entity',
label: '创建 Tilemap',
icon: 'Grid3X3',
category: 'rendering',
order: 100,
create: (): number => {
const scene = Core.scene;
if (!scene) {
throw new Error('Scene not available');
}
const entityStore = Core.services.resolve(EntityStoreService);
const messageHub = Core.services.resolve(MessageHub);
if (!entityStore || !messageHub) {
throw new Error('EntityStoreService or MessageHub not available');
}
const tilemapCount = entityStore.getAllEntities()
.filter((e: Entity) => e.name.startsWith('Tilemap ')).length;
const entityName = `Tilemap ${tilemapCount + 1}`;
const entity = scene.createEntity(entityName);
entity.addComponent(new TransformComponent());
const tilemapComponent = new TilemapComponent();
tilemapComponent.tileWidth = 16;
tilemapComponent.tileHeight = 16;
tilemapComponent.initializeEmpty(20, 15);
entity.addComponent(tilemapComponent);
entityStore.addEntity(entity);
messageHub.publish('entity:added', { entity });
messageHub.publish('scene:modified', {});
entityStore.selectEntity(entity);
return entity.id;
}
}
];
}
getComponentActions(): ComponentAction[] {
// 移除编辑按钮,改为双击 tilemap 文件打开编辑器
return [];
}
getFileActionHandlers(): FileActionHandler[] {
return [
{
extensions: ['tilemap', 'json'],
onDoubleClick: (filePath: string) => {
// 只处理 .tilemap 和 .tilemap.json 文件
const lowerPath = filePath.toLowerCase();
if (!lowerPath.endsWith('.tilemap') && !lowerPath.endsWith('.tilemap.json')) {
return;
}
// 先设置待打开的文件路径到 store
useTilemapEditorStore.getState().setPendingFilePath(filePath);
const messageHub = Core.services.resolve(MessageHub);
if (messageHub) {
// 打开 tilemap 编辑器面板(面板挂载后会从 store 读取 pendingFilePath
messageHub.publish('dynamic-panel:open', {
panelId: 'tilemap-editor',
title: `Tilemap Editor - ${filePath.split(/[\\/]/).pop()}`
});
}
}
},
{
extensions: ['tileset', 'json'],
onDoubleClick: (filePath: string) => {
// 只处理 .tileset 和 .tileset.json 文件
const lowerPath = filePath.toLowerCase();
if (!lowerPath.endsWith('.tileset') && !lowerPath.endsWith('.tileset.json')) {
return;
}
const messageHub = Core.services.resolve(MessageHub);
if (messageHub) {
// 发送消息打开 tileset 预览
messageHub.publish('tileset:open-file', { filePath });
messageHub.publish('dynamic-panel:open', {
panelId: 'tilemap-editor',
title: `Tileset - ${filePath.split(/[\\/]/).pop()}`
});
}
}
}
];
}
getFileCreationTemplates(): FileCreationTemplate[] {
return [
{
id: 'create-tilemap',
label: 'Tilemap',
extension: 'tilemap',
icon: 'Grid3X3',
category: 'tilemap',
getContent: (_fileName: string) => {
const defaultTilemapData = {
width: 20,
height: 15,
tileWidth: 16,
tileHeight: 16,
layers: [
{
name: 'Layer 1',
visible: true,
opacity: 1,
data: new Array(20 * 15).fill(0)
}
],
tilesets: []
};
return JSON.stringify(defaultTilemapData, null, 2);
}
},
{
id: 'create-tileset',
label: 'Tileset',
extension: 'tileset',
icon: 'LayoutGrid',
category: 'tilemap',
getContent: (_fileName: string) => {
const defaultTilesetData = {
name: 'New Tileset',
tileWidth: 16,
tileHeight: 16,
spacing: 0,
margin: 0,
imageSource: '',
tiles: []
};
return JSON.stringify(defaultTilesetData, null, 2);
}
}
];
}
private async handleCreateTilemapAsset(
_services: ServiceContainer,
payload: { entityId?: string; onChange?: (value: string | null) => void }
): Promise<void> {
const dialog = Core.services.tryResolve(IDialogService) as IDialog | null;
const fileSystem = Core.services.tryResolve(IFileSystemService) as IFileSystem | null;
const messageHub = Core.services.tryResolve(MessageHub);
if (!dialog || !fileSystem) {
console.error('[TilemapEditorModule] Dialog or FileSystem service not available');
return;
}
const filePath = await dialog.saveDialog({
title: '创建 Tilemap 资产',
filters: [{ name: 'Tilemap', extensions: ['tilemap'] }],
defaultPath: 'new-tilemap.tilemap'
});
if (!filePath) {
return;
}
const defaultTilemapData = {
width: 20,
height: 15,
tileWidth: 16,
tileHeight: 16,
layers: [
{
name: 'Layer 1',
visible: true,
opacity: 1,
data: new Array(20 * 15).fill(0)
}
],
tilesets: []
};
await fileSystem.writeFile(filePath, JSON.stringify(defaultTilemapData, null, 2));
if (payload.onChange) {
payload.onChange(filePath);
}
if (messageHub && payload.entityId) {
useTilemapEditorStore.getState().setEntityId(payload.entityId);
messageHub.publish('dynamic-panel:open', { panelId: 'tilemap-editor', title: 'Tilemap Editor' });
messageHub.publish('dynamic-panel:open', { panelId: 'tileset-panel', title: 'Tileset' });
}
}
}
export const tilemapEditorModule = new TilemapEditorModule();
/**
* Tilemap 插件清单
* Tilemap Plugin Manifest
*/
const manifest: ModuleManifest = {
id: '@esengine/tilemap',
name: '@esengine/tilemap',
displayName: 'Tilemap',
version: '1.0.0',
description: 'Tilemap system with Tiled editor support',
category: 'Rendering',
isCore: false,
defaultEnabled: false,
isEngineModule: true,
canContainContent: true,
dependencies: ['engine-core'],
exports: {
components: ['TilemapComponent', 'TilemapCollider2DComponent'],
systems: ['TilemapRenderingSystem'],
loaders: ['TilemapLoader', 'TilesetLoader']
}
};
/**
* 完整的 Tilemap 插件(运行时 + 编辑器)
* Complete Tilemap Plugin (runtime + editor)
*/
export const TilemapPlugin: IEditorPlugin = {
manifest,
runtimeModule: new TilemapRuntimeModule(),
editorModule: tilemapEditorModule
};
export default tilemapEditorModule;

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/**
* English translations for Tilemap Editor
* 瓦片地图编辑器英文翻译
*/
export const en = {
// ========================================
// Panel
// ========================================
panel: {
title: 'Tilemap Editor',
noTilemapSelected: 'No tilemap selected',
details: 'Details',
search: 'Search'
},
// ========================================
// Tools
// ========================================
tools: {
tileMode: 'Tile editing mode',
collisionMode: 'Collision editing mode',
tile: 'Tile',
collision: 'Collision',
draw: 'Draw',
drawTile: 'Draw tiles',
drawCollision: 'Draw collision',
eraser: 'Eraser',
eraseTile: 'Erase tiles',
eraseCollision: 'Erase collision',
fill: 'Fill',
fillTile: 'Fill tiles',
fillCollision: 'Fill collision',
rectangle: 'Rectangle',
rectangleTile: 'Rectangle draw',
rectangleCollision: 'Rectangle collision',
select: 'Select',
selectRegion: 'Select region'
},
// ========================================
// Tileset
// ========================================
tileset: {
activeTileset: 'Active Tileset',
showGrid: 'Show grid',
search: 'Search',
none: '(None)',
addTileset: '+ Add Tileset...',
zoom: 'Zoom {{zoom}}:1',
selector: 'Tileset Selector',
selectTileset: 'Select Tileset',
selected: 'Selected: {{width}}×{{height}}'
},
// ========================================
// Collision Mode
// ========================================
collisionMode: {
title: 'Collision Edit Mode',
drawHint: 'Use brush to draw collision areas',
eraseHint: 'Use eraser to clear collision'
},
// ========================================
// Layers
// ========================================
layers: {
title: 'Layers',
addLayer: 'Add Layer',
layerCount: 'Layers ({{count}})',
layer: 'Layer',
layerNumber: 'Layer {{number}}',
editingCollision: 'Currently editing collision',
drawingLayer: 'Currently drawing layer',
moveUp: 'Move layer up',
moveDown: 'Move layer down',
delete: 'Delete layer',
duplicate: 'Duplicate layer',
hide: 'Hide layer',
show: 'Show layer'
},
// ========================================
// Layer Properties
// ========================================
layerProperties: {
title: 'Selected Layer',
name: 'Name',
editName: 'Double-click to edit name',
hideInEditor: 'Hide in editor',
hideInGame: 'Hide in game',
opacity: 'Layer opacity',
collision: 'Layer collision',
overrideThickness: 'Override collision thickness',
overrideOffset: 'Override collision offset',
thicknessOverride: 'Collision thickness override',
offsetOverride: 'Collision offset override',
color: 'Layer color',
material: '{{name}} Material'
},
// ========================================
// Configuration
// ========================================
config: {
title: 'Configuration',
mapWidth: 'Map width',
mapHeight: 'Map height',
tileWidth: 'Tile width',
tileHeight: 'Tile height',
pixelsPerUnit: 'Pixels per unit',
separateByLayer: 'Separate by layer'
},
// ========================================
// Layer Materials
// ========================================
materials: {
title: 'Layer Materials',
default: 'Default Material',
selectMaterial: 'Click to select material',
copyPath: 'Copy path',
clear: 'Clear'
},
// ========================================
// Advanced
// ========================================
advanced: {
title: 'Advanced',
projection: 'Projection mode',
orthographic: 'Orthographic',
isometric: 'Isometric',
hexagonal: 'Hexagonal',
hexSideLength: 'Hex side length',
backgroundColor: 'Background color',
tileGridColor: 'Tile grid color',
multiTileGridColor: 'Multi-tile grid color',
multiTileGridWidth: 'Multi-tile grid width'
},
// ========================================
// Collision Settings
// ========================================
collisionSettings: {
title: 'Collision',
showCollision: 'Show collision'
},
// ========================================
// Toolbar
// ========================================
toolbar: {
toggleGrid: 'Toggle grid',
showCollision: 'Show collision',
save: 'Save (Ctrl+S)',
saveButton: 'Save',
zoomOut: 'Zoom out',
zoomIn: 'Zoom in',
resetView: 'Reset view',
cells: ' cells'
},
// ========================================
// Dialogs
// ========================================
dialogs: {
selectTilesetImage: 'Select tileset image',
selectLayerMaterial: 'Select layer material',
searchAssets: 'Search assets...'
},
// ========================================
// Animation Editor
// ========================================
animation: {
frames: 'Animation Frames',
deleteFrame: 'Delete frame',
addFrameHint: 'Click a tile to add frame'
}
};

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/**
* Spanish translations for Tilemap Editor
* Traducciones en español del editor de mapas de tiles
*/
export const es = {
// ========================================
// Panel
// ========================================
panel: {
title: 'Editor de Tilemap',
noTilemapSelected: 'Ningún tilemap seleccionado',
details: 'Detalles',
search: 'Buscar'
},
// ========================================
// Tools
// ========================================
tools: {
tileMode: 'Modo de edición de tiles',
collisionMode: 'Modo de edición de colisión',
tile: 'Tile',
collision: 'Colisión',
draw: 'Dibujar',
drawTile: 'Dibujar tiles',
drawCollision: 'Dibujar colisión',
eraser: 'Borrador',
eraseTile: 'Borrar tiles',
eraseCollision: 'Borrar colisión',
fill: 'Rellenar',
fillTile: 'Rellenar tiles',
fillCollision: 'Rellenar colisión',
rectangle: 'Rectángulo',
rectangleTile: 'Dibujo rectangular',
rectangleCollision: 'Colisión rectangular',
select: 'Seleccionar',
selectRegion: 'Seleccionar región'
},
// ========================================
// Tileset
// ========================================
tileset: {
activeTileset: 'Tileset activo',
showGrid: 'Mostrar cuadrícula',
search: 'Buscar',
none: '(Ninguno)',
addTileset: '+ Agregar Tileset...',
zoom: 'Zoom {{zoom}}:1',
selector: 'Selector de Tileset',
selectTileset: 'Seleccionar Tileset',
selected: 'Seleccionado: {{width}}×{{height}}'
},
// ========================================
// Collision Mode
// ========================================
collisionMode: {
title: 'Modo de edición de colisión',
drawHint: 'Use el pincel para dibujar áreas de colisión',
eraseHint: 'Use el borrador para eliminar colisión'
},
// ========================================
// Layers
// ========================================
layers: {
title: 'Capas',
addLayer: 'Agregar capa',
layerCount: 'Capas ({{count}})',
layer: 'Capa',
layerNumber: 'Capa {{number}}',
editingCollision: 'Editando colisión actualmente',
drawingLayer: 'Dibujando en capa actualmente',
moveUp: 'Mover capa arriba',
moveDown: 'Mover capa abajo',
delete: 'Eliminar capa',
duplicate: 'Duplicar capa',
hide: 'Ocultar capa',
show: 'Mostrar capa'
},
// ========================================
// Layer Properties
// ========================================
layerProperties: {
title: 'Capa seleccionada',
name: 'Nombre',
editName: 'Doble clic para editar nombre',
hideInEditor: 'Ocultar en editor',
hideInGame: 'Ocultar en juego',
opacity: 'Opacidad de capa',
collision: 'Colisión de capa',
overrideThickness: 'Anular grosor de colisión',
overrideOffset: 'Anular desplazamiento de colisión',
thicknessOverride: 'Anulación de grosor de colisión',
offsetOverride: 'Anulación de desplazamiento de colisión',
color: 'Color de capa',
material: 'Material {{name}}'
},
// ========================================
// Configuration
// ========================================
config: {
title: 'Configuración',
mapWidth: 'Ancho del mapa',
mapHeight: 'Alto del mapa',
tileWidth: 'Ancho de tile',
tileHeight: 'Alto de tile',
pixelsPerUnit: 'Píxeles por unidad',
separateByLayer: 'Separar por capa'
},
// ========================================
// Layer Materials
// ========================================
materials: {
title: 'Materiales de capa',
default: 'Material predeterminado',
selectMaterial: 'Clic para seleccionar material',
copyPath: 'Copiar ruta',
clear: 'Limpiar'
},
// ========================================
// Advanced
// ========================================
advanced: {
title: 'Avanzado',
projection: 'Modo de proyección',
orthographic: 'Ortográfico',
isometric: 'Isométrico',
hexagonal: 'Hexagonal',
hexSideLength: 'Longitud del lado hexagonal',
backgroundColor: 'Color de fondo',
tileGridColor: 'Color de cuadrícula de tiles',
multiTileGridColor: 'Color de cuadrícula multi-tile',
multiTileGridWidth: 'Ancho de cuadrícula multi-tile'
},
// ========================================
// Collision Settings
// ========================================
collisionSettings: {
title: 'Colisión',
showCollision: 'Mostrar colisión'
},
// ========================================
// Toolbar
// ========================================
toolbar: {
toggleGrid: 'Alternar cuadrícula',
showCollision: 'Mostrar colisión',
save: 'Guardar (Ctrl+S)',
saveButton: 'Guardar',
zoomOut: 'Alejar',
zoomIn: 'Acercar',
resetView: 'Restablecer vista',
cells: ' celdas'
},
// ========================================
// Dialogs
// ========================================
dialogs: {
selectTilesetImage: 'Seleccionar imagen de tileset',
selectLayerMaterial: 'Seleccionar material de capa',
searchAssets: 'Buscar assets...'
},
// ========================================
// Animation Editor
// ========================================
animation: {
frames: 'Fotogramas de animación',
deleteFrame: 'Eliminar fotograma',
addFrameHint: 'Clic en un tile para agregar fotograma'
}
};

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/**
* Tilemap Editor Locales
* 瓦片地图编辑器语言包
*
* Export all locale translations for the tilemap editor plugin.
* 导出瓦片地图编辑器插件的所有语言翻译。
*/
export { en } from './en';
export { zh } from './zh';
export { es } from './es';

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/**
* Chinese translations for Tilemap Editor
* 瓦片地图编辑器中文翻译
*/
export const zh = {
// ========================================
// Panel
// ========================================
panel: {
title: '瓦片地图编辑器',
noTilemapSelected: '未选择瓦片地图',
details: '细节',
search: '搜索'
},
// ========================================
// Tools
// ========================================
tools: {
tileMode: '瓦片编辑模式',
collisionMode: '碰撞编辑模式',
tile: '瓦片',
collision: '碰撞',
draw: '绘制',
drawTile: '绘制瓦片',
drawCollision: '绘制碰撞',
eraser: '橡皮擦',
eraseTile: '擦除瓦片',
eraseCollision: '擦除碰撞',
fill: '填充',
fillTile: '填充瓦片',
fillCollision: '填充碰撞',
rectangle: '矩形',
rectangleTile: '矩形绘制',
rectangleCollision: '矩形碰撞',
select: '选择',
selectRegion: '选择区域'
},
// ========================================
// Tileset
// ========================================
tileset: {
activeTileset: '活跃瓦片集',
showGrid: '显示网格',
search: '搜索',
none: '(无)',
addTileset: '+ 添加瓦片集...',
zoom: '缩放 {{zoom}}:1',
selector: '瓦片集选择器',
selectTileset: '选择瓦片集',
selected: '已选择: {{width}}×{{height}}'
},
// ========================================
// Collision Mode
// ========================================
collisionMode: {
title: '碰撞编辑模式',
drawHint: '使用画笔绘制碰撞区域',
eraseHint: '使用橡皮擦清除碰撞'
},
// ========================================
// Layers
// ========================================
layers: {
title: '图层',
addLayer: '添加图层',
layerCount: '图层 ({{count}})',
layer: '图层',
layerNumber: '图层 {{number}}',
editingCollision: '当前编辑碰撞',
drawingLayer: '当前绘制图层',
moveUp: '上移图层',
moveDown: '下移图层',
delete: '删除图层',
duplicate: '复制图层',
hide: '隐藏图层',
show: '显示图层'
},
// ========================================
// Layer Properties
// ========================================
layerProperties: {
title: '选定层',
name: '名称',
editName: '双击编辑名称',
hideInEditor: '编辑器中隐藏',
hideInGame: '游戏中隐藏',
opacity: '图层透明度',
collision: '图层碰撞',
overrideThickness: '重载碰撞厚度',
overrideOffset: '重载碰撞偏移',
thicknessOverride: '碰撞厚度重载',
offsetOverride: '碰撞偏移重载',
color: '图层颜色',
material: '{{name}} 材质'
},
// ========================================
// Configuration
// ========================================
config: {
title: '配置',
mapWidth: '地图宽度',
mapHeight: '地图高度',
tileWidth: '瓦片宽度',
tileHeight: '瓦片高度',
pixelsPerUnit: '逻辑单位像素',
separateByLayer: '逐图层分隔'
},
// ========================================
// Layer Materials
// ========================================
materials: {
title: '图层材质',
default: '默认材质',
selectMaterial: '点击选择材质',
copyPath: '复制路径',
clear: '清除'
},
// ========================================
// Advanced
// ========================================
advanced: {
title: '高级',
projection: '投射模式',
orthographic: '正交',
isometric: '等轴测',
hexagonal: '六方',
hexSideLength: '六方格边长度',
backgroundColor: '背景颜色',
tileGridColor: '瓦片网格颜色',
multiTileGridColor: '多瓦片网格颜色',
multiTileGridWidth: '多瓦片网格宽度'
},
// ========================================
// Collision Settings
// ========================================
collisionSettings: {
title: '碰撞',
showCollision: '显示碰撞'
},
// ========================================
// Toolbar
// ========================================
toolbar: {
toggleGrid: '切换网格',
showCollision: '显示碰撞',
save: '保存 (Ctrl+S)',
saveButton: '保存',
zoomOut: '缩小',
zoomIn: '放大',
resetView: '重置视图',
cells: ' 格'
},
// ========================================
// Dialogs
// ========================================
dialogs: {
selectTilesetImage: '选择瓦片集图片',
selectLayerMaterial: '选择图层材质',
searchAssets: '搜索资产...'
},
// ========================================
// Animation Editor
// ========================================
animation: {
frames: '动画帧',
deleteFrame: '删除帧',
addFrameHint: '点击瓦片添加帧'
}
};

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/**
* Tilemap Inspector Provider - Custom inspector for TilemapComponent
*/
import React from 'react';
import { Edit3 } from 'lucide-react';
import type { IInspectorProvider, InspectorContext } from '@esengine/editor-core';
import { MessageHub } from '@esengine/editor-core';
import { Core } from '@esengine/ecs-framework';
import type { TilemapComponent } from '@esengine/tilemap';
interface TilemapInspectorData {
entityId: string;
component: TilemapComponent;
}
export class TilemapInspectorProvider implements IInspectorProvider<TilemapInspectorData> {
readonly id = 'tilemap-component-inspector';
readonly name = 'Tilemap Component Inspector';
readonly priority = 100;
canHandle(target: unknown): target is TilemapInspectorData {
if (typeof target !== 'object' || target === null) return false;
const obj = target as Record<string, unknown>;
return 'entityId' in obj && 'component' in obj &&
obj.component !== null &&
typeof obj.component === 'object' &&
'width' in (obj.component as Record<string, unknown>) &&
'height' in (obj.component as Record<string, unknown>) &&
'tileWidth' in (obj.component as Record<string, unknown>);
}
render(data: TilemapInspectorData, context: InspectorContext): React.ReactElement {
const { entityId, component } = data;
const handleEditClick = () => {
// Emit event to open tilemap editor
const messageHub = Core.services.resolve(MessageHub);
messageHub?.publish('tilemap:edit', { entityId });
// Open the tilemap editor panel
messageHub?.publish('dynamic-panel:open', { panelId: 'tilemap-editor', title: 'Tilemap Editor' });
};
return (
<div className="entity-inspector">
<div className="inspector-section">
<div className="section-title">Tilemap</div>
<div className="property-row">
<label>Size</label>
<span>{component.width} × {component.height}</span>
</div>
<div className="property-row">
<label>Tile Size</label>
<span>{component.tileWidth} × {component.tileHeight}</span>
</div>
<div className="property-row">
<label>Tileset</label>
<span>{component.tilesets[0]?.source || 'None'}</span>
</div>
<div className="property-row">
<label>Layers</label>
<span>{component.layers.length}</span>
</div>
<div style={{ marginTop: '12px' }}>
<button
onClick={handleEditClick}
style={{
display: 'flex',
alignItems: 'center',
gap: '6px',
padding: '8px 12px',
width: '100%',
border: 'none',
borderRadius: '4px',
background: 'var(--accent-color, #0078d4)',
color: 'white',
cursor: 'pointer',
fontSize: '12px',
fontWeight: 500,
}}
>
<Edit3 size={14} />
Edit Tilemap
</button>
</div>
</div>
</div>
);
}
}

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/**
* Tilemap Editor State Store
*/
import { create } from 'zustand';
export type TilemapToolType = 'brush' | 'eraser' | 'fill' | 'rectangle' | 'select';
export interface TileSelection {
x: number;
y: number;
width: number;
height: number;
tiles: number[];
}
export interface LayerState {
id: string;
name: string;
visible: boolean;
locked: boolean;
opacity: number;
color: string;
hiddenInGame: boolean;
}
export interface TilemapEditorState {
// Current editing target
entityId: string | null;
// Pending file to open (for file-based editing)
pendingFilePath: string | null;
// Current file being edited (for file-based editing)
currentFilePath: string | null;
// Tileset
tilesetImageUrl: string | null;
tilesetColumns: number;
tilesetRows: number;
tileWidth: number;
tileHeight: number;
// Selection
selectedTiles: TileSelection | null;
// Tools
currentTool: TilemapToolType;
brushSize: number;
// View
zoom: number;
panX: number;
panY: number;
showGrid: boolean;
showCollision: boolean;
// Layers
currentLayer: number;
layers: LayerState[];
editingCollision: boolean;
// History
undoStack: Uint32Array[];
redoStack: Uint32Array[];
// Actions
setEntityId: (id: string | null) => void;
setPendingFilePath: (path: string | null) => void;
setCurrentFilePath: (path: string | null) => void;
clearPendingFile: () => void;
setTileset: (url: string | null, columns: number, rows: number, tileWidth: number, tileHeight: number) => void;
setSelectedTiles: (selection: TileSelection | null) => void;
setCurrentTool: (tool: TilemapToolType) => void;
setBrushSize: (size: number) => void;
setZoom: (zoom: number) => void;
setPan: (x: number, y: number) => void;
setShowGrid: (show: boolean) => void;
setShowCollision: (show: boolean) => void;
setCurrentLayer: (layer: number) => void;
setEditingCollision: (editing: boolean) => void;
pushUndo: (data: Uint32Array) => void;
undo: () => Uint32Array | null;
redo: () => Uint32Array | null;
reset: () => void;
// Layer management
setLayers: (layers: LayerState[]) => void;
toggleLayerVisibility: (index: number) => void;
toggleLayerLocked: (index: number) => void;
setLayerOpacity: (index: number, opacity: number) => void;
setLayerColor: (index: number, color: string) => void;
setLayerHiddenInGame: (index: number, hidden: boolean) => void;
renameLayer: (index: number, name: string) => void;
}
const initialState = {
entityId: null,
pendingFilePath: null,
currentFilePath: null,
tilesetImageUrl: null,
tilesetColumns: 0,
tilesetRows: 0,
tileWidth: 32,
tileHeight: 32,
selectedTiles: null,
currentTool: 'brush' as TilemapToolType,
brushSize: 1,
zoom: 1,
panX: 0,
panY: 0,
showGrid: true,
showCollision: false,
currentLayer: 0,
layers: [] as LayerState[],
editingCollision: false,
undoStack: [] as Uint32Array[],
redoStack: [] as Uint32Array[],
};
export const useTilemapEditorStore = create<TilemapEditorState>((set, get) => ({
...initialState,
setEntityId: (id) => set({ entityId: id }),
setPendingFilePath: (path) => set({ pendingFilePath: path }),
setCurrentFilePath: (path) => set({ currentFilePath: path }),
clearPendingFile: () => set({ pendingFilePath: null }),
setTileset: (url, columns, rows, tileWidth, tileHeight) => set({
tilesetImageUrl: url,
tilesetColumns: columns,
tilesetRows: rows,
tileWidth,
tileHeight,
selectedTiles: null,
}),
setSelectedTiles: (selection) => set({ selectedTiles: selection }),
setCurrentTool: (tool) => set({ currentTool: tool }),
setBrushSize: (size) => set({ brushSize: Math.max(1, Math.min(10, size)) }),
setZoom: (zoom) => set({ zoom: Math.max(0.1, Math.min(10, zoom)) }),
setPan: (x, y) => set({ panX: x, panY: y }),
setShowGrid: (show) => set({ showGrid: show }),
setShowCollision: (show) => set({ showCollision: show }),
setCurrentLayer: (layer) => set({ currentLayer: layer }),
setEditingCollision: (editing) => set({ editingCollision: editing }),
pushUndo: (data) => {
const { undoStack } = get();
set({
undoStack: [...undoStack.slice(-49), data],
redoStack: [],
});
},
undo: () => {
const { undoStack, redoStack } = get();
if (undoStack.length === 0) return null;
const data = undoStack[undoStack.length - 1]!;
set({
undoStack: undoStack.slice(0, -1),
redoStack: [...redoStack, data],
});
return undoStack.length > 1 ? undoStack[undoStack.length - 2]! : null;
},
redo: () => {
const { redoStack, undoStack } = get();
if (redoStack.length === 0) return null;
const data = redoStack[redoStack.length - 1]!;
set({
redoStack: redoStack.slice(0, -1),
undoStack: [...undoStack, data],
});
return data;
},
reset: () => set(initialState),
// Layer management
setLayers: (layers) => set({ layers }),
toggleLayerVisibility: (index) => {
const { layers } = get();
const layer = layers[index];
if (!layer) return;
const newLayers = [...layers];
newLayers[index] = { ...layer, visible: !layer.visible };
set({ layers: newLayers });
},
toggleLayerLocked: (index) => {
const { layers } = get();
const layer = layers[index];
if (!layer) return;
const newLayers = [...layers];
newLayers[index] = { ...layer, locked: !layer.locked };
set({ layers: newLayers });
},
setLayerOpacity: (index, opacity) => {
const { layers } = get();
const layer = layers[index];
if (!layer) return;
const newLayers = [...layers];
newLayers[index] = { ...layer, opacity: Math.max(0, Math.min(1, opacity)) };
set({ layers: newLayers });
},
setLayerColor: (index, color) => {
const { layers } = get();
const layer = layers[index];
if (!layer) return;
const newLayers = [...layers];
newLayers[index] = { ...layer, color };
set({ layers: newLayers });
},
setLayerHiddenInGame: (index, hidden) => {
const { layers } = get();
const layer = layers[index];
if (!layer) return;
const newLayers = [...layers];
newLayers[index] = { ...layer, hiddenInGame: hidden };
set({ layers: newLayers });
},
renameLayer: (index, name) => {
const { layers } = get();
const layer = layers[index];
if (!layer) return;
const newLayers = [...layers];
newLayers[index] = { ...layer, name };
set({ layers: newLayers });
},
}));

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/**
* Tile Animation Editor Styles
* 瓦片动画编辑器样式
*/
.tile-animation-editor-overlay {
position: fixed;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: rgba(0, 0, 0, 0.7);
display: flex;
align-items: center;
justify-content: center;
z-index: 1000;
}
.tile-animation-editor {
background: #252526;
border: 1px solid #3c3c3c;
border-radius: 8px;
width: 600px;
max-height: 80vh;
display: flex;
flex-direction: column;
box-shadow: 0 8px 32px rgba(0, 0, 0, 0.4);
}
.animation-editor-header {
display: flex;
justify-content: space-between;
align-items: center;
padding: 12px 16px;
border-bottom: 1px solid #3c3c3c;
background: #2d2d2d;
border-radius: 8px 8px 0 0;
}
.animation-editor-header h3 {
margin: 0;
font-size: 14px;
font-weight: 500;
color: #e0e0e0;
}
.animation-editor-header .close-btn {
background: none;
border: none;
color: #808080;
cursor: pointer;
padding: 4px;
display: flex;
align-items: center;
justify-content: center;
border-radius: 4px;
}
.animation-editor-header .close-btn:hover {
background: #3c3c3c;
color: #e0e0e0;
}
.animation-editor-content {
display: flex;
padding: 16px;
gap: 16px;
flex: 1;
overflow: hidden;
}
/* Preview Section */
.animation-preview-section {
display: flex;
flex-direction: column;
align-items: center;
gap: 12px;
}
.preview-box {
background: #1a1a1a;
border: 1px solid #3c3c3c;
border-radius: 4px;
padding: 4px;
}
.animation-preview-canvas {
display: block;
image-rendering: pixelated;
}
.preview-controls {
display: flex;
align-items: center;
gap: 8px;
}
.preview-btn {
background: #3c3c3c;
border: none;
color: #e0e0e0;
cursor: pointer;
padding: 6px 10px;
border-radius: 4px;
display: flex;
align-items: center;
justify-content: center;
}
.preview-btn:hover {
background: #4c4c4c;
}
.preview-btn.active {
background: #0e639c;
}
.frame-indicator {
font-size: 12px;
color: #808080;
}
/* Frames Section */
.animation-frames-section {
flex: 1;
display: flex;
flex-direction: column;
min-width: 0;
}
.frames-header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 8px;
font-size: 12px;
color: #e0e0e0;
}
.frame-count {
color: #808080;
}
.frames-list {
flex: 1;
overflow-y: auto;
background: #1a1a1a;
border: 1px solid #3c3c3c;
border-radius: 4px;
padding: 8px;
min-height: 150px;
max-height: 200px;
}
.frames-empty {
text-align: center;
color: #808080;
font-size: 12px;
padding: 40px 20px;
}
.frame-item {
display: flex;
align-items: center;
gap: 8px;
padding: 6px 8px;
background: #252526;
border: 1px solid #3c3c3c;
border-radius: 4px;
margin-bottom: 4px;
cursor: grab;
}
.frame-item:active {
cursor: grabbing;
}
.frame-item.drag-over {
border-color: #0e639c;
background: #1e3a5f;
}
.frame-drag-handle {
color: #606060;
cursor: grab;
}
.frame-preview {
flex-shrink: 0;
}
.frame-preview canvas {
display: block;
image-rendering: pixelated;
border: 1px solid #3c3c3c;
border-radius: 2px;
}
.frame-info {
flex: 1;
display: flex;
align-items: center;
gap: 8px;
font-size: 12px;
}
.frame-tile-id {
color: #808080;
min-width: 32px;
}
.frame-duration-input {
width: 60px;
background: #1a1a1a;
border: 1px solid #3c3c3c;
color: #e0e0e0;
padding: 4px 6px;
border-radius: 3px;
font-size: 12px;
}
.frame-duration-input:focus {
outline: none;
border-color: #0e639c;
}
.duration-unit {
color: #808080;
}
.frame-delete-btn {
background: none;
border: none;
color: #808080;
cursor: pointer;
padding: 4px;
border-radius: 4px;
display: flex;
align-items: center;
}
.frame-delete-btn:hover {
background: #5a1d1d;
color: #ff6b6b;
}
/* Tileset Section */
.animation-tileset-section {
border-top: 1px solid #3c3c3c;
padding: 12px 16px;
}
.tileset-header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 8px;
font-size: 12px;
color: #e0e0e0;
}
.default-duration {
display: flex;
align-items: center;
gap: 6px;
color: #808080;
}
.default-duration input {
width: 60px;
background: #1a1a1a;
border: 1px solid #3c3c3c;
color: #e0e0e0;
padding: 4px 6px;
border-radius: 3px;
font-size: 12px;
}
.default-duration input:focus {
outline: none;
border-color: #0e639c;
}
.tileset-scroll-container {
max-height: 150px;
overflow: auto;
background: #1a1a1a;
border: 1px solid #3c3c3c;
border-radius: 4px;
}
.animation-tileset-canvas {
display: block;
image-rendering: pixelated;
cursor: pointer;
}
/* Footer */
.animation-editor-footer {
display: flex;
justify-content: space-between;
align-items: center;
padding: 12px 16px;
border-top: 1px solid #3c3c3c;
background: #2d2d2d;
border-radius: 0 0 8px 8px;
}
.footer-right {
display: flex;
gap: 8px;
}
.btn-primary,
.btn-secondary {
padding: 6px 16px;
border-radius: 4px;
font-size: 13px;
cursor: pointer;
border: none;
}
.btn-primary {
background: #0e639c;
color: #fff;
}
.btn-primary:hover {
background: #1177bb;
}
.btn-secondary {
background: #3c3c3c;
color: #e0e0e0;
}
.btn-secondary:hover {
background: #4c4c4c;
}

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/* ==================== Tile Set Selector Panel Styles ==================== */
.tileset-selector-panel {
display: flex;
flex-direction: column;
width: 100%;
height: 100%;
background: #252526;
user-select: none;
}
/* ==================== Mode Toggle ==================== */
.tileset-mode-toggle {
display: flex;
padding: 6px 8px;
gap: 2px;
background: #1e1e1e;
border-bottom: 1px solid #1a1a1a;
}
.mode-toggle-btn {
display: flex;
align-items: center;
justify-content: center;
gap: 6px;
flex: 1;
height: 28px;
padding: 0 12px;
background: #2d2d30;
border: 1px solid #3c3c3c;
border-radius: 3px;
color: #888;
font-size: 11px;
font-weight: 500;
cursor: pointer;
transition: all 0.15s ease;
}
.mode-toggle-btn:first-child {
border-radius: 3px 0 0 3px;
border-right: none;
}
.mode-toggle-btn:last-child {
border-radius: 0 3px 3px 0;
}
.mode-toggle-btn:hover {
background: #3c3c3c;
color: #e0e0e0;
}
.mode-toggle-btn.active {
background: #094771;
border-color: #0078d4;
color: #fff;
}
.mode-toggle-btn.active:hover {
background: #0a5a8a;
}
.mode-toggle-btn svg {
width: 14px;
height: 14px;
}
/* ==================== Tool Buttons Row ==================== */
.tileset-tools {
display: flex;
padding: 8px;
gap: 4px;
border-bottom: 1px solid #1a1a1a;
background: #2d2d30;
}
.tileset-tool-btn {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 4px;
flex: 1;
padding: 8px 4px;
background: #252526;
border: 1px solid #3c3c3c;
border-radius: 3px;
color: #888;
cursor: pointer;
transition: all 0.15s ease;
}
.tileset-tool-btn span {
font-size: 10px;
font-weight: 500;
}
.tileset-tool-btn svg {
width: 20px;
height: 20px;
}
.tileset-tool-btn:hover {
background: #3c3c3c;
color: #e0e0e0;
border-color: #4c4c4c;
}
.tileset-tool-btn.active {
background: linear-gradient(180deg, #ffc107 0%, #e6a800 100%);
border-color: #cc9600;
color: #1a1a1a;
}
.tileset-tool-btn.active:hover {
background: linear-gradient(180deg, #ffd54f 0%, #ffca28 100%);
}
.tileset-tool-btn.active svg {
color: #1a1a1a;
}
/* ==================== Tileset Selector Section ==================== */
.tileset-selector {
padding: 8px;
border-bottom: 1px solid #1a1a1a;
}
.tileset-selector-row {
display: flex;
align-items: center;
justify-content: space-between;
margin-bottom: 6px;
}
.tileset-selector label {
font-size: 11px;
color: #888;
}
.tileset-selector-actions {
display: flex;
gap: 2px;
}
.tileset-action-btn {
display: flex;
align-items: center;
justify-content: center;
width: 22px;
height: 22px;
padding: 0;
background: transparent;
border: none;
border-radius: 2px;
color: #888;
cursor: pointer;
transition: all 0.1s ease;
}
.tileset-action-btn svg {
width: 14px;
height: 14px;
}
.tileset-action-btn:hover {
background: #3c3c3c;
color: #e0e0e0;
}
/* ==================== Tileset Dropdown ==================== */
.tileset-dropdown-wrapper {
position: relative;
}
.tileset-dropdown-btn {
display: flex;
align-items: center;
justify-content: space-between;
width: 100%;
height: 26px;
padding: 0 8px;
background: #1e1e1e;
border: 1px solid #3c3c3c;
border-radius: 3px;
color: #c0c0c0;
font-size: 11px;
cursor: pointer;
transition: border-color 0.1s ease;
}
.tileset-dropdown-btn:hover {
border-color: #555;
}
.tileset-dropdown-btn span {
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.tileset-dropdown-btn svg {
width: 12px;
height: 12px;
color: #888;
flex-shrink: 0;
}
.tileset-dropdown-menu {
position: absolute;
top: 100%;
left: 0;
right: 0;
margin-top: 2px;
background: #252526;
border: 1px solid #3c3c3c;
border-radius: 3px;
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.4);
z-index: 100;
max-height: 180px;
overflow-y: auto;
}
.tileset-dropdown-item {
display: block;
width: 100%;
height: 28px;
padding: 0 10px;
background: transparent;
border: none;
color: #c0c0c0;
font-size: 11px;
text-align: left;
cursor: pointer;
transition: background 0.1s ease;
line-height: 28px;
}
.tileset-dropdown-item:hover {
background: #3c3c3c;
}
.tileset-dropdown-item.selected {
background: #094771;
color: #fff;
}
.tileset-dropdown-item.add-new {
color: #4fc3f7;
}
.tileset-dropdown-divider {
height: 1px;
background: #3c3c3c;
margin: 4px 0;
}
/* ==================== Header with Zoom and Title ==================== */
.tileset-header {
display: flex;
align-items: center;
height: 28px;
padding: 0 8px;
background: #2a2a2a;
border-bottom: 1px solid #1a1a1a;
}
.tileset-zoom-label {
font-size: 10px;
color: #666;
margin-right: 8px;
font-family: 'Consolas', 'Monaco', monospace;
}
.tileset-title {
font-size: 11px;
font-weight: 500;
color: #a0a0a0;
}
/* ==================== Preview Area ==================== */
.tileset-preview-area {
flex: 1;
display: flex;
align-items: center;
justify-content: center;
min-height: 180px;
overflow: auto;
background: #1a1a1a;
}
.tileset-empty-hint {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
width: 100%;
height: 100%;
}
/* ==================== Collision Mode Hint ==================== */
.collision-mode-hint {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 8px;
padding: 24px;
text-align: center;
color: #888;
}
.collision-mode-hint svg {
color: #0078d4;
opacity: 0.8;
}
.collision-mode-title {
font-size: 13px;
font-weight: 600;
color: #e0e0e0;
margin-top: 8px;
}
.collision-mode-desc {
font-size: 11px;
color: #888;
line-height: 1.4;
}
.tileset-select-btn {
padding: 8px 16px;
background: transparent;
border: 1px dashed #444;
border-radius: 3px;
color: #4fc3f7;
font-size: 11px;
cursor: pointer;
transition: all 0.15s ease;
}
.tileset-select-btn:hover {
background: rgba(79, 195, 247, 0.1);
border-color: #4fc3f7;
}
/* ==================== Selection Info ==================== */
.tileset-selection-info {
height: 24px;
padding: 0 8px;
font-size: 10px;
color: #888;
line-height: 24px;
text-align: center;
border-top: 1px solid #1a1a1a;
background: #2d2d30;
}
/* ==================== Scrollbar ==================== */
.tileset-preview-area::-webkit-scrollbar,
.tileset-dropdown-menu::-webkit-scrollbar {
width: 6px;
}
.tileset-preview-area::-webkit-scrollbar-track,
.tileset-dropdown-menu::-webkit-scrollbar-track {
background: transparent;
}
.tileset-preview-area::-webkit-scrollbar-thumb,
.tileset-dropdown-menu::-webkit-scrollbar-thumb {
background: rgba(255, 255, 255, 0.1);
border-radius: 3px;
}
.tileset-preview-area::-webkit-scrollbar-thumb:hover,
.tileset-dropdown-menu::-webkit-scrollbar-thumb:hover {
background: rgba(255, 255, 255, 0.2);
}

View File

@@ -0,0 +1,722 @@
/* ==================== Tilemap Details Panel Styles ==================== */
.tilemap-details-panel {
display: flex;
flex-direction: column;
width: 100%;
height: 100%;
background: #252526;
user-select: none;
}
/* ==================== Header ==================== */
.details-header {
display: flex;
align-items: center;
justify-content: space-between;
height: 32px;
padding: 0 10px;
background: #2d2d30;
border-bottom: 1px solid #1a1a1a;
}
.details-header-title {
font-size: 12px;
font-weight: 600;
color: #c0c0c0;
}
.details-header-actions {
display: flex;
align-items: center;
gap: 4px;
}
.details-search-inline {
display: flex;
align-items: center;
gap: 4px;
padding: 3px 8px;
background: #1e1e1e;
border: 1px solid #3c3c3c;
border-radius: 3px;
}
.details-search-inline svg {
color: #666;
flex-shrink: 0;
width: 12px;
height: 12px;
}
.details-search-inline input {
border: none;
background: transparent;
color: #c0c0c0;
font-size: 11px;
width: 60px;
outline: none;
}
.details-search-inline input::placeholder {
color: #555;
}
.details-settings-btn {
display: flex;
align-items: center;
justify-content: center;
width: 22px;
height: 22px;
padding: 0;
background: transparent;
border: none;
border-radius: 2px;
color: #888;
cursor: pointer;
transition: all 0.1s ease;
}
.details-settings-btn:hover {
background: #3c3c3c;
color: #e0e0e0;
}
/* ==================== Content ==================== */
.details-content {
flex: 1;
overflow-y: auto;
}
.details-empty {
display: flex;
align-items: center;
justify-content: center;
height: 100%;
color: #555;
font-size: 12px;
}
/* ==================== Section Styles ==================== */
.details-section {
border-bottom: 1px solid #1a1a1a;
}
.details-section-header {
display: flex;
align-items: center;
gap: 6px;
height: 28px;
padding: 0 10px;
font-size: 11px;
font-weight: 600;
color: #c0c0c0;
background: #2a2a2a;
cursor: pointer;
transition: background 0.1s ease;
}
.details-section-header:hover {
background: #333;
}
.details-section-header svg {
color: #888;
width: 12px;
height: 12px;
}
.details-section-content {
padding: 6px 0;
background: #252526;
}
/* ==================== Property Row ==================== */
.property-row {
display: flex;
align-items: center;
height: 26px;
padding: 0 10px 0 20px;
}
.property-row:hover {
background: #2a2a2a;
}
.property-row.indented {
padding-left: 32px;
}
.property-row label {
flex: 0 0 100px;
font-size: 11px;
color: #888;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.property-value {
flex: 1;
min-width: 0;
display: flex;
align-items: center;
}
/* ==================== Layer Count Badge ==================== */
.layer-count-badge {
font-size: 11px;
color: #4fc3f7;
background: rgba(79, 195, 247, 0.15);
padding: 2px 8px;
border-radius: 3px;
font-weight: 500;
}
/* ==================== Input Styles ==================== */
.property-row input[type="number"],
.property-row input[type="text"],
.property-row select {
width: 100%;
height: 22px;
padding: 0 6px;
background: #1e1e1e;
border: 1px solid #3c3c3c;
border-radius: 2px;
color: #c0c0c0;
font-size: 11px;
outline: none;
}
.property-row input[type="number"]:focus,
.property-row input[type="text"]:focus,
.property-row select:focus {
border-color: #0078d4;
}
/* ==================== Toggle Row ==================== */
.toggle-row {
justify-content: space-between;
}
/* ==================== Property Toggle - Unified Style ==================== */
.property-toggle {
position: relative;
width: 36px;
height: 18px;
border-radius: 9px;
border: none;
cursor: pointer;
transition: all 0.15s ease;
flex-shrink: 0;
padding: 0;
}
.property-toggle-off {
background: #2a2a2a;
border: 1px solid #444;
}
.property-toggle-off:hover:not(:disabled) {
background: #333;
border-color: #555;
}
.property-toggle-on {
background: #3b82f6;
border: 1px solid #3b82f6;
}
.property-toggle-on:hover:not(:disabled) {
background: #2563eb;
border-color: #2563eb;
}
.property-toggle:disabled {
opacity: 0.4;
cursor: not-allowed;
}
.property-toggle-thumb {
position: absolute;
top: 2px;
width: 12px;
height: 12px;
border-radius: 50%;
background: white;
transition: transform 0.15s ease;
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.3);
}
.property-toggle-off .property-toggle-thumb {
left: 2px;
transform: translateX(0);
}
.property-toggle-on .property-toggle-thumb {
left: 2px;
transform: translateX(18px);
}
/* Color Field */
.property-color-wrapper {
flex: 1;
display: flex;
align-items: center;
gap: 6px;
min-width: 0;
position: relative;
}
.property-color-preview {
width: 32px;
height: 22px;
border-radius: 2px;
border: 1px solid #3a3a3a;
cursor: pointer;
flex-shrink: 0;
}
.property-color-preview:hover {
border-color: #555;
}
.property-input-color {
width: 0;
height: 0;
opacity: 0;
position: absolute;
pointer-events: none;
}
.property-input-color-text {
flex: 1;
min-width: 60px;
text-transform: uppercase;
letter-spacing: 0.05em;
font-family: 'Consolas', 'Monaco', monospace;
text-align: left;
}
.property-input {
background: #1a1a1a;
border: 1px solid #3a3a3a;
border-radius: 2px;
padding: 0 6px;
color: #ddd;
font-size: 11px;
height: 22px;
}
.property-input:hover {
border-color: #4a4a4a;
}
.property-input:focus {
outline: none;
border-color: #d4a029;
}
/* ==================== Asset Dropdown Button ==================== */
.asset-dropdown {
display: flex;
align-items: center;
justify-content: space-between;
width: 100%;
height: 22px;
padding: 0 6px;
background: #1e1e1e;
border: 1px solid #3c3c3c;
border-radius: 2px;
color: #c0c0c0;
font-size: 11px;
cursor: pointer;
text-align: left;
}
.asset-dropdown:hover {
border-color: #555;
}
.asset-dropdown span {
flex: 1;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.asset-dropdown svg {
width: 10px;
height: 10px;
color: #888;
flex-shrink: 0;
}
/* ==================== Material Field - AssetField Style ==================== */
.material-section-content {
padding: 8px 10px 8px 20px;
}
.material-field {
display: flex;
flex-direction: column;
gap: 4px;
min-width: 0;
}
.material-field__label {
font-size: 11px;
color: #888;
}
.material-field__content {
display: flex;
align-items: flex-start;
gap: 6px;
min-width: 0;
}
/* Thumbnail Preview */
.material-field__thumbnail {
width: 44px;
height: 44px;
background: #1a1a1a;
border: 1px solid #3a3a3a;
border-radius: 2px;
flex-shrink: 0;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
transition: border-color 0.15s ease;
}
.material-field__thumbnail:hover {
border-color: #4a4a4a;
}
.material-field__thumbnail-icon {
color: #555;
}
/* Right side container */
.material-field__right {
flex: 1;
display: flex;
flex-direction: column;
gap: 4px;
min-width: 0;
}
/* Dropdown selector */
.material-field__dropdown {
display: flex;
align-items: center;
height: 22px;
padding: 0 8px;
background: #1a1a1a;
border: 1px solid #3a3a3a;
border-radius: 2px;
cursor: pointer;
transition: border-color 0.15s ease;
min-width: 0;
}
.material-field__dropdown:hover {
border-color: #4a4a4a;
}
.material-field__value {
flex: 1;
font-size: 11px;
color: #888;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
font-style: italic;
}
.material-field__dropdown.has-value .material-field__value {
color: #ddd;
font-style: normal;
}
.material-field__dropdown-arrow {
color: #666;
flex-shrink: 0;
margin-left: 4px;
}
/* Action buttons row */
.material-field__actions {
display: flex;
align-items: center;
gap: 2px;
}
.material-field__btn {
width: 20px;
height: 20px;
padding: 0;
display: flex;
align-items: center;
justify-content: center;
background: #2a2a2a;
border: 1px solid #3a3a3a;
border-radius: 2px;
color: #888;
cursor: pointer;
transition: all 0.15s ease;
}
.material-field__btn:hover {
background: #3a3a3a;
border-color: #4a4a4a;
color: #ccc;
}
.material-field__btn--clear:hover {
background: #4a2020;
border-color: #5a3030;
color: #f87171;
}
/* ==================== Layer List ==================== */
.layer-list-container {
margin: 4px 10px 4px 20px;
background: #1e1e1e;
border: 1px solid #3c3c3c;
border-radius: 2px;
max-height: 100px;
overflow-y: auto;
}
.layer-list-item {
display: flex;
align-items: center;
gap: 6px;
height: 24px;
padding: 0 8px;
font-size: 11px;
color: #c0c0c0;
cursor: pointer;
transition: background 0.1s ease;
}
.layer-list-item:hover {
background: #2a2a2a;
}
.layer-list-item.selected {
background: #094771;
color: #fff;
}
.layer-list-item .layer-icon {
font-size: 9px;
color: #4fc3f7;
}
/* ==================== Layer Visibility Button ==================== */
.layer-visibility-btn {
display: flex;
align-items: center;
justify-content: center;
width: 18px;
height: 18px;
padding: 0;
background: transparent;
border: none;
border-radius: 2px;
color: #4fc3f7;
cursor: pointer;
transition: all 0.1s ease;
flex-shrink: 0;
}
.layer-visibility-btn:hover {
background: rgba(79, 195, 247, 0.2);
}
.layer-visibility-btn.hidden {
color: #555;
}
.layer-visibility-btn.hidden:hover {
background: rgba(255, 255, 255, 0.1);
color: #888;
}
.layer-list-item.selected .layer-visibility-btn {
color: #fff;
}
.layer-list-item.selected .layer-visibility-btn.hidden {
color: rgba(255, 255, 255, 0.4);
}
/* ==================== Layer Action Buttons ==================== */
.layer-actions-row {
display: flex;
gap: 2px;
padding: 4px 10px 6px 20px;
}
.layer-action-btn {
display: flex;
align-items: center;
justify-content: center;
width: 22px;
height: 22px;
background: #2d2d30;
border: 1px solid #3c3c3c;
border-radius: 2px;
color: #888;
cursor: pointer;
transition: all 0.1s ease;
}
.layer-action-btn svg {
width: 12px;
height: 12px;
}
.layer-action-btn:hover:not(:disabled) {
background: #3c3c3c;
color: #e0e0e0;
}
.layer-action-btn:disabled {
opacity: 0.35;
cursor: not-allowed;
}
.layer-action-btn.add {
background: #1a3a1a;
border-color: #2a5a2a;
color: #5cb85c;
}
.layer-action-btn.add:hover {
background: #2a5a2a;
color: #7cd87c;
}
.layer-action-btn.danger:hover:not(:disabled) {
background: #5a2020;
border-color: #7a3030;
color: #f06060;
}
/* ==================== Selected Layer Name ==================== */
.selected-layer-name {
font-size: 11px;
font-weight: 500;
color: #c0c0c0;
}
.selected-layer-name.editable {
cursor: text;
padding: 2px 4px;
border-radius: 2px;
transition: background 0.15s ease;
}
.selected-layer-name.editable:hover {
background: rgba(255, 255, 255, 0.1);
}
.layer-name-input {
width: 100%;
height: 22px;
padding: 0 6px;
background: #1e1e1e;
border: 1px solid #0078d4;
border-radius: 2px;
color: #c0c0c0;
font-size: 11px;
outline: none;
}
/* ==================== Select Dropdown ==================== */
.property-row select {
appearance: none;
padding-right: 20px;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='10' height='10' viewBox='0 0 24 24' fill='none' stroke='%23888' stroke-width='2' stroke-linecap='round' stroke-linejoin='round'%3E%3Cpolyline points='6 9 12 15 18 9'%3E%3C/polyline%3E%3C/svg%3E");
background-repeat: no-repeat;
background-position: right 6px center;
cursor: pointer;
}
/* ==================== Slider Property ==================== */
.slider-wrapper {
display: flex;
align-items: center;
gap: 8px;
flex: 1;
}
.property-slider {
flex: 1;
height: 4px;
-webkit-appearance: none;
appearance: none;
background: #3c3c3c;
border-radius: 2px;
outline: none;
cursor: pointer;
}
.property-slider::-webkit-slider-thumb {
-webkit-appearance: none;
appearance: none;
width: 12px;
height: 12px;
background: #0078d4;
border-radius: 50%;
cursor: pointer;
transition: background 0.15s ease;
}
.property-slider::-webkit-slider-thumb:hover {
background: #1a8cff;
}
.property-slider::-moz-range-thumb {
width: 12px;
height: 12px;
background: #0078d4;
border-radius: 50%;
border: none;
cursor: pointer;
}
.slider-value {
font-size: 10px;
color: #888;
min-width: 32px;
text-align: right;
font-family: 'Consolas', 'Monaco', monospace;
}
/* ==================== Scrollbar ==================== */
.details-content::-webkit-scrollbar,
.layer-list-container::-webkit-scrollbar {
width: 6px;
}
.details-content::-webkit-scrollbar-track,
.layer-list-container::-webkit-scrollbar-track {
background: transparent;
}
.details-content::-webkit-scrollbar-thumb,
.layer-list-container::-webkit-scrollbar-thumb {
background: rgba(255, 255, 255, 0.1);
border-radius: 3px;
}
.details-content::-webkit-scrollbar-thumb:hover,
.layer-list-container::-webkit-scrollbar-thumb:hover {
background: rgba(255, 255, 255, 0.2);
}

View File

@@ -0,0 +1,564 @@
/* ==================== Tilemap Editor Styles ==================== */
/* Main Panel - 3-Column Layout */
.tilemap-editor-panel {
display: flex;
height: 100%;
background: #1e1e1e;
color: #e0e0e0;
}
/* ==================== Panel Divider ==================== */
.panel-divider {
flex-shrink: 0;
background: #1a1a1a;
transition: background 0.15s ease;
}
.panel-divider.horizontal {
width: 4px;
cursor: col-resize;
}
.panel-divider.vertical {
height: 4px;
cursor: row-resize;
}
.panel-divider:hover {
background: #0078d4;
}
.panel-divider:active {
background: #005a9e;
}
/* Empty state */
.tilemap-editor-panel .tilemap-editor-empty {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
width: 100%;
height: 100%;
color: #666;
text-align: center;
}
.tilemap-editor-panel .tilemap-editor-empty svg {
margin-bottom: 16px;
opacity: 0.4;
}
.tilemap-editor-panel .tilemap-editor-empty h3 {
margin: 0 0 8px;
font-size: 16px;
color: #999;
}
.tilemap-editor-panel .tilemap-editor-empty p {
margin: 0;
font-size: 12px;
line-height: 1.5;
}
/* ==================== Center Viewport ==================== */
.tilemap-viewport {
flex: 1;
display: flex;
flex-direction: column;
min-width: 0;
background: #1a1a1a;
position: relative;
}
/* ==================== Viewport Toolbar - 优化样式 ==================== */
.viewport-toolbar {
display: flex;
align-items: center;
justify-content: space-between;
height: 32px;
padding: 0 6px;
background: #2d2d30;
border-bottom: 1px solid #1a1a1a;
gap: 4px;
flex-shrink: 0;
}
.viewport-toolbar-left,
.viewport-toolbar-center,
.viewport-toolbar-right {
display: flex;
align-items: center;
gap: 2px;
}
.viewport-toolbar-center {
flex: 1;
justify-content: center;
}
.viewport-btn-group {
display: flex;
align-items: center;
gap: 1px;
background: #252526;
border-radius: 3px;
padding: 1px;
}
.viewport-btn {
display: flex;
align-items: center;
justify-content: center;
gap: 3px;
height: 24px;
padding: 0 8px;
background: transparent;
border: none;
border-radius: 2px;
color: #a0a0a0;
font-size: 11px;
cursor: pointer;
transition: all 0.1s ease;
white-space: nowrap;
}
.viewport-btn:hover {
background: #3c3c3c;
color: #e0e0e0;
}
.viewport-btn.active {
background: #094771;
color: #fff;
}
.viewport-btn.icon {
width: 24px;
padding: 0;
}
.viewport-btn.snap-btn {
padding: 0 6px;
gap: 2px;
font-size: 10px;
font-family: 'Consolas', 'Monaco', monospace;
}
.viewport-btn.snap-btn svg {
width: 11px;
height: 11px;
}
.viewport-separator {
width: 1px;
height: 18px;
background: #3c3c3c;
margin: 0 4px;
}
.zoom-display {
min-width: 36px;
text-align: center;
font-size: 11px;
color: #a0a0a0;
font-family: 'Consolas', 'Monaco', monospace;
}
/* Exit fullscreen button */
.viewport-btn.exit-fullscreen {
background: linear-gradient(180deg, #e05a50 0%, #c0443a 100%);
color: #fff;
padding: 0 10px;
gap: 4px;
font-weight: 500;
border: 1px solid #a03028;
}
.viewport-btn.exit-fullscreen:hover {
background: linear-gradient(180deg, #f06a60 0%, #d0544a 100%);
color: #fff;
}
/* ==================== Info Overlay ==================== */
.viewport-info-overlay {
position: absolute;
top: 40px;
left: 8px;
z-index: 10;
display: flex;
flex-direction: column;
gap: 1px;
padding: 6px 8px;
background: rgba(30, 30, 30, 0.95);
border: 1px solid #3c3c3c;
border-radius: 3px;
font-size: 11px;
pointer-events: none;
}
.viewport-info-overlay .info-item {
display: flex;
align-items: center;
gap: 6px;
color: #888;
line-height: 1.4;
}
.viewport-info-overlay .info-item strong {
color: #c0c0c0;
font-weight: 600;
}
.viewport-info-overlay .info-item.warning {
color: #e6a700;
}
.viewport-info-overlay .info-item.warning svg {
flex-shrink: 0;
color: #e6a700;
}
/* ==================== Canvas Container ==================== */
.viewport-canvas-container {
flex: 1;
position: relative;
overflow: hidden;
min-height: 0;
background:
linear-gradient(45deg, #1a1a1a 25%, transparent 25%),
linear-gradient(-45deg, #1a1a1a 25%, transparent 25%),
linear-gradient(45deg, transparent 75%, #1a1a1a 75%),
linear-gradient(-45deg, transparent 75%, #1a1a1a 75%);
background-size: 20px 20px;
background-position: 0 0, 0 10px, 10px -10px, -10px 0px;
background-color: #222;
}
.tilemap-canvas-container {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
overflow: hidden;
}
.tilemap-canvas {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
}
/* ==================== Ruler ==================== */
.viewport-ruler {
position: absolute;
bottom: 40px;
left: 50%;
transform: translateX(-50%);
display: flex;
align-items: flex-end;
pointer-events: none;
}
.ruler-marker {
display: flex;
flex-direction: column;
align-items: center;
gap: 4px;
}
.ruler-line {
width: 100px;
height: 2px;
background: #555;
position: relative;
}
.ruler-line::before,
.ruler-line::after {
content: '';
position: absolute;
top: -4px;
width: 2px;
height: 10px;
background: #555;
}
.ruler-line::before {
left: 0;
}
.ruler-line::after {
right: 0;
}
.ruler-marker span {
font-size: 10px;
color: #555;
}
/* ==================== Watermark ==================== */
.viewport-watermark {
position: absolute;
bottom: 8px;
right: 8px;
font-size: 20px;
font-weight: 600;
color: rgba(255, 255, 255, 0.08);
pointer-events: none;
user-select: none;
letter-spacing: 1px;
}
/* ==================== Icon Buttons ==================== */
.icon-button {
display: flex;
align-items: center;
justify-content: center;
width: 24px;
height: 24px;
border: none;
border-radius: 3px;
background: transparent;
color: #999;
cursor: pointer;
transition: all 0.1s ease;
}
.icon-button:hover {
background: #3c3c3c;
color: #e0e0e0;
}
.icon-button:disabled {
opacity: 0.3;
cursor: not-allowed;
}
.icon-button.small {
width: 20px;
height: 20px;
}
.icon-button.danger:hover {
background: #5a1d1d;
color: #f48771;
}
/* ==================== Asset Picker Dialog ==================== */
.asset-picker-overlay {
position: fixed;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: rgba(0, 0, 0, 0.5);
display: flex;
align-items: center;
justify-content: center;
z-index: 1000;
}
.asset-picker-dialog {
width: 500px;
max-height: 600px;
background: #252526;
border: 1px solid #3c3c3c;
border-radius: 6px;
display: flex;
flex-direction: column;
box-shadow: 0 8px 32px rgba(0, 0, 0, 0.4);
}
.asset-picker-header {
display: flex;
align-items: center;
justify-content: space-between;
padding: 12px 16px;
border-bottom: 1px solid #3c3c3c;
}
.asset-picker-header h3 {
margin: 0;
font-size: 14px;
font-weight: 600;
color: #e0e0e0;
}
.asset-picker-close {
display: flex;
align-items: center;
justify-content: center;
width: 24px;
height: 24px;
border: none;
border-radius: 4px;
background: transparent;
color: #999;
cursor: pointer;
}
.asset-picker-close:hover {
background: #3c3c3c;
color: #e0e0e0;
}
.asset-picker-search {
display: flex;
align-items: center;
gap: 8px;
padding: 8px 16px;
border-bottom: 1px solid #3c3c3c;
color: #999;
}
.asset-picker-search input {
flex: 1;
border: none;
background: transparent;
color: #e0e0e0;
font-size: 13px;
outline: none;
}
.asset-picker-search input::placeholder {
color: #666;
}
.asset-picker-content {
flex: 1;
overflow-y: auto;
min-height: 300px;
max-height: 400px;
}
.asset-picker-tree {
padding: 8px;
}
.asset-picker-item {
display: flex;
align-items: center;
gap: 8px;
padding: 6px 8px;
border-radius: 4px;
cursor: pointer;
font-size: 13px;
color: #e0e0e0;
}
.asset-picker-item:hover {
background: #2d2d30;
}
.asset-picker-item.selected {
background: #094771;
}
.asset-picker-item-icon {
display: flex;
align-items: center;
color: #999;
}
.asset-picker-item-name {
flex: 1;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.asset-picker-loading,
.asset-picker-empty {
display: flex;
align-items: center;
justify-content: center;
height: 100%;
color: #666;
font-size: 13px;
}
.asset-picker-footer {
display: flex;
align-items: center;
justify-content: space-between;
padding: 12px 16px;
border-top: 1px solid #3c3c3c;
}
.asset-picker-selected {
flex: 1;
font-size: 12px;
color: #999;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.asset-picker-selected .placeholder {
font-style: italic;
}
.asset-picker-actions {
display: flex;
gap: 8px;
}
.asset-picker-actions button {
padding: 6px 12px;
border: none;
border-radius: 4px;
font-size: 12px;
cursor: pointer;
}
.asset-picker-actions .btn-cancel {
background: #3c3c3c;
color: #e0e0e0;
}
.asset-picker-actions .btn-cancel:hover {
background: #4c4c4c;
}
.asset-picker-actions .btn-confirm {
background: #0078d4;
color: #fff;
}
.asset-picker-actions .btn-confirm:hover:not(:disabled) {
background: #106ebe;
}
.asset-picker-actions .btn-confirm:disabled {
opacity: 0.5;
cursor: not-allowed;
}
.asset-picker-preview {
position: fixed;
z-index: 1001;
background: #252526;
border: 1px solid #3c3c3c;
border-radius: 4px;
padding: 8px;
box-shadow: 0 4px 16px rgba(0, 0, 0, 0.4);
pointer-events: none;
}
.asset-picker-preview img {
display: block;
max-width: 150px;
max-height: 150px;
image-rendering: pixelated;
}
/* ==================== Tileset Canvas ==================== */
.tileset-canvas {
cursor: crosshair;
image-rendering: pixelated;
}

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/**
* Brush Tool - Paint tiles on the tilemap
*/
import type { ITilemapTool, ToolContext } from './ITilemapTool';
export class BrushTool implements ITilemapTool {
readonly id = 'brush';
readonly name = 'Brush';
readonly icon = 'Paintbrush';
readonly cursor = 'crosshair';
private _isDrawing = false;
private _lastTileX = -1;
private _lastTileY = -1;
onMouseDown(tileX: number, tileY: number, ctx: ToolContext): void {
if (ctx.layerLocked && !ctx.editingCollision) return;
this._isDrawing = true;
this._lastTileX = tileX;
this._lastTileY = tileY;
this.paint(tileX, tileY, ctx);
}
onMouseMove(tileX: number, tileY: number, ctx: ToolContext): void {
if (!this._isDrawing || (ctx.layerLocked && !ctx.editingCollision)) return;
if (tileX === this._lastTileX && tileY === this._lastTileY) return;
// Line drawing between last and current position
this.drawLine(this._lastTileX, this._lastTileY, tileX, tileY, ctx);
this._lastTileX = tileX;
this._lastTileY = tileY;
}
onMouseUp(_tileX: number, _tileY: number, _ctx: ToolContext): void {
this._isDrawing = false;
this._lastTileX = -1;
this._lastTileY = -1;
}
getPreviewTiles(tileX: number, tileY: number, ctx: ToolContext): { x: number; y: number }[] {
const tiles: { x: number; y: number }[] = [];
const selection = ctx.selectedTiles;
if (!selection) {
// Single tile brush
const halfSize = Math.floor(ctx.brushSize / 2);
for (let dy = -halfSize; dy <= halfSize; dy++) {
for (let dx = -halfSize; dx <= halfSize; dx++) {
tiles.push({ x: tileX + dx, y: tileY + dy });
}
}
} else {
// Multi-tile brush
for (let dy = 0; dy < selection.height; dy++) {
for (let dx = 0; dx < selection.width; dx++) {
tiles.push({ x: tileX + dx, y: tileY + dy });
}
}
}
return tiles;
}
private paint(tileX: number, tileY: number, ctx: ToolContext): void {
const { tilemap, selectedTiles, brushSize, editingCollision, currentLayer } = ctx;
if (editingCollision) {
// Paint collision
const halfSize = Math.floor(brushSize / 2);
for (let dy = -halfSize; dy <= halfSize; dy++) {
for (let dx = -halfSize; dx <= halfSize; dx++) {
const x = tileX + dx;
const y = tileY + dy;
if (x >= 0 && x < tilemap.width && y >= 0 && y < tilemap.height) {
tilemap.setCollision(x, y, 1);
}
}
}
} else if (selectedTiles) {
// Paint selected tiles
for (let dy = 0; dy < selectedTiles.height; dy++) {
for (let dx = 0; dx < selectedTiles.width; dx++) {
const x = tileX + dx;
const y = tileY + dy;
if (x >= 0 && x < tilemap.width && y >= 0 && y < tilemap.height) {
const tileIndex = selectedTiles.tiles[dy * selectedTiles.width + dx] ?? 0;
tilemap.setTile(currentLayer, x, y, tileIndex);
}
}
}
} else {
// No selection, paint tile 0 with brush size
const halfSize = Math.floor(brushSize / 2);
for (let dy = -halfSize; dy <= halfSize; dy++) {
for (let dx = -halfSize; dx <= halfSize; dx++) {
const x = tileX + dx;
const y = tileY + dy;
if (x >= 0 && x < tilemap.width && y >= 0 && y < tilemap.height) {
tilemap.setTile(currentLayer, x, y, 1);
}
}
}
}
}
private drawLine(x0: number, y0: number, x1: number, y1: number, ctx: ToolContext): void {
// Bresenham's line algorithm
const dx = Math.abs(x1 - x0);
const dy = Math.abs(y1 - y0);
const sx = x0 < x1 ? 1 : -1;
const sy = y0 < y1 ? 1 : -1;
let err = dx - dy;
let x = x0;
let y = y0;
while (true) {
this.paint(x, y, ctx);
if (x === x1 && y === y1) break;
const e2 = 2 * err;
if (e2 > -dy) {
err -= dy;
x += sx;
}
if (e2 < dx) {
err += dx;
y += sy;
}
}
}
}

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/**
* Eraser Tool - Remove tiles from the tilemap
*/
import type { ITilemapTool, ToolContext } from './ITilemapTool';
export class EraserTool implements ITilemapTool {
readonly id = 'eraser';
readonly name = 'Eraser';
readonly icon = 'Eraser';
readonly cursor = 'crosshair';
private _isErasing = false;
private _lastTileX = -1;
private _lastTileY = -1;
onMouseDown(tileX: number, tileY: number, ctx: ToolContext): void {
if (ctx.layerLocked && !ctx.editingCollision) return;
this._isErasing = true;
this._lastTileX = tileX;
this._lastTileY = tileY;
this.erase(tileX, tileY, ctx);
}
onMouseMove(tileX: number, tileY: number, ctx: ToolContext): void {
if (!this._isErasing || (ctx.layerLocked && !ctx.editingCollision)) return;
if (tileX === this._lastTileX && tileY === this._lastTileY) return;
this.drawLine(this._lastTileX, this._lastTileY, tileX, tileY, ctx);
this._lastTileX = tileX;
this._lastTileY = tileY;
}
onMouseUp(_tileX: number, _tileY: number, _ctx: ToolContext): void {
this._isErasing = false;
this._lastTileX = -1;
this._lastTileY = -1;
}
getPreviewTiles(tileX: number, tileY: number, ctx: ToolContext): { x: number; y: number }[] {
const tiles: { x: number; y: number }[] = [];
const halfSize = Math.floor(ctx.brushSize / 2);
for (let dy = -halfSize; dy <= halfSize; dy++) {
for (let dx = -halfSize; dx <= halfSize; dx++) {
tiles.push({ x: tileX + dx, y: tileY + dy });
}
}
return tiles;
}
private erase(tileX: number, tileY: number, ctx: ToolContext): void {
const { tilemap, brushSize, editingCollision, currentLayer } = ctx;
const halfSize = Math.floor(brushSize / 2);
for (let dy = -halfSize; dy <= halfSize; dy++) {
for (let dx = -halfSize; dx <= halfSize; dx++) {
const x = tileX + dx;
const y = tileY + dy;
if (x >= 0 && x < tilemap.width && y >= 0 && y < tilemap.height) {
if (editingCollision) {
tilemap.setCollision(x, y, 0);
} else {
tilemap.setTile(currentLayer, x, y, 0);
}
}
}
}
}
private drawLine(x0: number, y0: number, x1: number, y1: number, ctx: ToolContext): void {
const dx = Math.abs(x1 - x0);
const dy = Math.abs(y1 - y0);
const sx = x0 < x1 ? 1 : -1;
const sy = y0 < y1 ? 1 : -1;
let err = dx - dy;
let x = x0;
let y = y0;
while (true) {
this.erase(x, y, ctx);
if (x === x1 && y === y1) break;
const e2 = 2 * err;
if (e2 > -dy) {
err -= dy;
x += sx;
}
if (e2 < dx) {
err += dx;
y += sy;
}
}
}
}

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/**
* Fill Tool - Flood fill tiles on the tilemap
*/
import type { ITilemapTool, ToolContext } from './ITilemapTool';
export class FillTool implements ITilemapTool {
readonly id = 'fill';
readonly name = 'Fill';
readonly icon = 'PaintBucket';
readonly cursor = 'crosshair';
onMouseDown(tileX: number, tileY: number, ctx: ToolContext): void {
if (ctx.layerLocked && !ctx.editingCollision) return;
this.floodFill(tileX, tileY, ctx);
}
onMouseMove(_tileX: number, _tileY: number, _ctx: ToolContext): void {
// No action on move
}
onMouseUp(_tileX: number, _tileY: number, _ctx: ToolContext): void {
// No action on up
}
getPreviewTiles(tileX: number, tileY: number, ctx: ToolContext): { x: number; y: number }[] {
const { tilemap, editingCollision, currentLayer } = ctx;
if (tileX < 0 || tileX >= tilemap.width || tileY < 0 || tileY >= tilemap.height) {
return [];
}
const tiles: { x: number; y: number }[] = [];
const maxPreviewTiles = 500;
if (editingCollision) {
const targetCollision = tilemap.hasCollision(tileX, tileY);
const stack: [number, number][] = [[tileX, tileY]];
const visited = new Set<string>();
while (stack.length > 0 && tiles.length < maxPreviewTiles) {
const [x, y] = stack.pop()!;
const key = `${x},${y}`;
if (visited.has(key)) continue;
if (x < 0 || x >= tilemap.width || y < 0 || y >= tilemap.height) continue;
if (tilemap.hasCollision(x, y) !== targetCollision) continue;
visited.add(key);
tiles.push({ x, y });
stack.push([x + 1, y], [x - 1, y], [x, y + 1], [x, y - 1]);
}
} else {
const targetTile = tilemap.getTile(currentLayer, tileX, tileY);
const stack: [number, number][] = [[tileX, tileY]];
const visited = new Set<string>();
while (stack.length > 0 && tiles.length < maxPreviewTiles) {
const [x, y] = stack.pop()!;
const key = `${x},${y}`;
if (visited.has(key)) continue;
if (x < 0 || x >= tilemap.width || y < 0 || y >= tilemap.height) continue;
if (tilemap.getTile(currentLayer, x, y) !== targetTile) continue;
visited.add(key);
tiles.push({ x, y });
stack.push([x + 1, y], [x - 1, y], [x, y + 1], [x, y - 1]);
}
}
return tiles;
}
private floodFill(startX: number, startY: number, ctx: ToolContext): void {
const { tilemap, selectedTiles, editingCollision, currentLayer } = ctx;
if (startX < 0 || startX >= tilemap.width || startY < 0 || startY >= tilemap.height) {
return;
}
if (editingCollision) {
// Flood fill collision
const targetCollision = tilemap.hasCollision(startX, startY);
const newCollision = targetCollision ? 0 : 1;
const stack: [number, number][] = [[startX, startY]];
const visited = new Set<string>();
while (stack.length > 0) {
const [x, y] = stack.pop()!;
const key = `${x},${y}`;
if (visited.has(key)) continue;
if (x < 0 || x >= tilemap.width || y < 0 || y >= tilemap.height) continue;
if (tilemap.hasCollision(x, y) !== targetCollision) continue;
visited.add(key);
tilemap.setCollision(x, y, newCollision);
stack.push([x + 1, y], [x - 1, y], [x, y + 1], [x, y - 1]);
}
} else {
// Flood fill tiles
const targetTile = tilemap.getTile(currentLayer, startX, startY);
const newTile = selectedTiles ? (selectedTiles.tiles[0] ?? 1) : 1;
if (targetTile === newTile) return;
const stack: [number, number][] = [[startX, startY]];
const visited = new Set<string>();
while (stack.length > 0) {
const [x, y] = stack.pop()!;
const key = `${x},${y}`;
if (visited.has(key)) continue;
if (x < 0 || x >= tilemap.width || y < 0 || y >= tilemap.height) continue;
if (tilemap.getTile(currentLayer, x, y) !== targetTile) continue;
visited.add(key);
tilemap.setTile(currentLayer, x, y, newTile);
stack.push([x + 1, y], [x - 1, y], [x, y + 1], [x, y - 1]);
}
}
}
}

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/**
* Tilemap Tool Interface
*/
import type { TilemapComponent } from '@esengine/tilemap';
import type { TileSelection } from '../stores/TilemapEditorStore';
export interface ToolContext {
tilemap: TilemapComponent;
selectedTiles: TileSelection | null;
currentLayer: number;
layerLocked: boolean;
brushSize: number;
editingCollision: boolean;
tileWidth: number;
tileHeight: number;
}
export interface ITilemapTool {
readonly id: string;
readonly name: string;
readonly icon: string;
readonly cursor: string;
onMouseDown(tileX: number, tileY: number, ctx: ToolContext): void;
onMouseMove(tileX: number, tileY: number, ctx: ToolContext): void;
onMouseUp(tileX: number, tileY: number, ctx: ToolContext): void;
// Preview tiles to highlight during drag
getPreviewTiles?(tileX: number, tileY: number, ctx: ToolContext): { x: number; y: number }[];
}

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/**
* Rectangle Tool - Draw rectangular areas of tiles
*/
import type { ITilemapTool, ToolContext } from './ITilemapTool';
export class RectangleTool implements ITilemapTool {
readonly id = 'rectangle';
readonly name = 'Rectangle';
readonly icon = 'Square';
readonly cursor = 'crosshair';
private _isDrawing = false;
private _startX = -1;
private _startY = -1;
private _currentX = -1;
private _currentY = -1;
onMouseDown(tileX: number, tileY: number, ctx: ToolContext): void {
if (ctx.layerLocked && !ctx.editingCollision) return;
this._isDrawing = true;
this._startX = tileX;
this._startY = tileY;
this._currentX = tileX;
this._currentY = tileY;
}
onMouseMove(tileX: number, tileY: number, _ctx: ToolContext): void {
if (!this._isDrawing) return;
this._currentX = tileX;
this._currentY = tileY;
}
onMouseUp(tileX: number, tileY: number, ctx: ToolContext): void {
if (!this._isDrawing) return;
if (ctx.layerLocked && !ctx.editingCollision) {
this.reset();
return;
}
this._currentX = tileX;
this._currentY = tileY;
this.fillRectangle(ctx);
this.reset();
}
getPreviewTiles(tileX: number, tileY: number, _ctx: ToolContext): { x: number; y: number }[] {
if (!this._isDrawing) {
return [{ x: tileX, y: tileY }];
}
const tiles: { x: number; y: number }[] = [];
const minX = Math.min(this._startX, tileX);
const maxX = Math.max(this._startX, tileX);
const minY = Math.min(this._startY, tileY);
const maxY = Math.max(this._startY, tileY);
for (let y = minY; y <= maxY; y++) {
for (let x = minX; x <= maxX; x++) {
tiles.push({ x, y });
}
}
return tiles;
}
private fillRectangle(ctx: ToolContext): void {
const { tilemap, selectedTiles, editingCollision, currentLayer } = ctx;
const minX = Math.min(this._startX, this._currentX);
const maxX = Math.max(this._startX, this._currentX);
const minY = Math.min(this._startY, this._currentY);
const maxY = Math.max(this._startY, this._currentY);
for (let y = minY; y <= maxY; y++) {
for (let x = minX; x <= maxX; x++) {
if (x < 0 || x >= tilemap.width || y < 0 || y >= tilemap.height) continue;
if (editingCollision) {
tilemap.setCollision(x, y, 1);
} else if (selectedTiles) {
const localX = (x - minX) % selectedTiles.width;
const localY = (y - minY) % selectedTiles.height;
const tileIndex = selectedTiles.tiles[localY * selectedTiles.width + localX] ?? 0;
tilemap.setTile(currentLayer, x, y, tileIndex);
} else {
tilemap.setTile(currentLayer, x, y, 1);
}
}
}
}
private reset(): void {
this._isDrawing = false;
this._startX = -1;
this._startY = -1;
this._currentX = -1;
this._currentY = -1;
}
}

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/**
* Select Tool - Select rectangular regions of tiles for copy/move operations
*/
import type { ITilemapTool, ToolContext } from './ITilemapTool';
import { useTilemapEditorStore } from '../stores/TilemapEditorStore';
export class SelectTool implements ITilemapTool {
readonly id = 'select';
readonly name = 'Select';
readonly icon = 'BoxSelect';
readonly cursor = 'crosshair';
private _isSelecting = false;
private _startX = -1;
private _startY = -1;
private _currentX = -1;
private _currentY = -1;
onMouseDown(tileX: number, tileY: number, _ctx: ToolContext): void {
this._isSelecting = true;
this._startX = tileX;
this._startY = tileY;
this._currentX = tileX;
this._currentY = tileY;
}
onMouseMove(tileX: number, tileY: number, _ctx: ToolContext): void {
if (!this._isSelecting) return;
this._currentX = tileX;
this._currentY = tileY;
}
onMouseUp(tileX: number, tileY: number, ctx: ToolContext): void {
if (!this._isSelecting) return;
this._currentX = tileX;
this._currentY = tileY;
const minX = Math.max(0, Math.min(this._startX, this._currentX));
const maxX = Math.min(ctx.tilemap.width - 1, Math.max(this._startX, this._currentX));
const minY = Math.max(0, Math.min(this._startY, this._currentY));
const maxY = Math.min(ctx.tilemap.height - 1, Math.max(this._startY, this._currentY));
const width = maxX - minX + 1;
const height = maxY - minY + 1;
const tiles: number[] = [];
for (let y = minY; y <= maxY; y++) {
for (let x = minX; x <= maxX; x++) {
const tileIndex = ctx.tilemap.getTile(ctx.currentLayer, x, y);
tiles.push(tileIndex);
}
}
useTilemapEditorStore.getState().setSelectedTiles({
x: minX,
y: minY,
width,
height,
tiles
});
this.reset();
}
getPreviewTiles(tileX: number, tileY: number, _ctx: ToolContext): { x: number; y: number }[] {
if (!this._isSelecting) {
return [{ x: tileX, y: tileY }];
}
const tiles: { x: number; y: number }[] = [];
const minX = Math.min(this._startX, tileX);
const maxX = Math.max(this._startX, tileX);
const minY = Math.min(this._startY, tileY);
const maxY = Math.max(this._startY, tileY);
for (let y = minY; y <= maxY; y++) {
for (let x = minX; x <= maxX; x++) {
tiles.push({ x, y });
}
}
return tiles;
}
private reset(): void {
this._isSelecting = false;
this._startX = -1;
this._startY = -1;
this._currentX = -1;
this._currentY = -1;
}
}

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{
"compilerOptions": {
"target": "ES2020",
"module": "ES2020",
"moduleResolution": "bundler",
"lib": ["ES2020", "DOM"],
"outDir": "./dist",
"rootDir": "./src",
"strict": true,
"esModuleInterop": true,
"allowSyntheticDefaultImports": true,
"skipLibCheck": true,
"forceConsistentCasingInFileNames": true,
"declaration": true,
"declarationMap": true,
"jsx": "react-jsx",
"resolveJsonModule": true,
"experimentalDecorators": true,
"emitDecoratorMetadata": true
},
"include": ["src/**/*"],
"exclude": ["node_modules", "dist"]
}

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{
"extends": "../../../../tsconfig.base.json",
"compilerOptions": {
"composite": true,
"outDir": "./dist",
"rootDir": "./src",
"declaration": true,
"jsx": "react-jsx"
},
"include": [
"src/**/*"
],
"exclude": [
"node_modules",
"dist"
],
"references": [
{
"path": "../../../framework/core"
},
{
"path": "../../../editor/editor-core"
},
{
"path": "../../../rendering/tilemap"
}
]
}

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import { defineConfig } from 'tsup';
import { editorOnlyPreset } from '../../../tools/build-config/src/presets/plugin-tsup';
export default defineConfig({
...editorOnlyPreset(),
tsconfig: 'tsconfig.build.json'
});