refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
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@@ -0,0 +1,105 @@
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/**
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* Shader Editor Store.
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* 着色器编辑器状态存储。
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*/
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import { create } from 'zustand';
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/**
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* Shader data structure.
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* 着色器数据结构。
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*/
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export interface ShaderData {
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version: string;
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name: string;
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vertex: string;
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fragment: string;
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}
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/**
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* Shader editor state.
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* 着色器编辑器状态。
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*/
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export interface ShaderEditorState {
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/** Current file path. | 当前文件路径。 */
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filePath: string | null;
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/** Shader data. | 着色器数据。 */
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shaderData: ShaderData | null;
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/** Whether data has been modified. | 数据是否已修改。 */
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isDirty: boolean;
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/** Set file path. | 设置文件路径。 */
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setFilePath: (path: string | null) => void;
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/** Set shader data. | 设置着色器数据。 */
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setShaderData: (data: ShaderData | null) => void;
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/** Set dirty flag. | 设置修改标志。 */
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setDirty: (dirty: boolean) => void;
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/** Reset state. | 重置状态。 */
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reset: () => void;
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}
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/**
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* Create default shader data.
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* 创建默认着色器数据。
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*/
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export function createDefaultShaderData(name: string = 'New Shader'): ShaderData {
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return {
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version: '1.0',
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name,
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vertex: `#version 300 es
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precision highp float;
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layout(location = 0) in vec2 a_position;
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layout(location = 1) in vec2 a_texCoord;
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layout(location = 2) in vec4 a_color;
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uniform mat3 u_projection;
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out vec2 v_texCoord;
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out vec4 v_color;
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void main() {
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vec3 pos = u_projection * vec3(a_position, 1.0);
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gl_Position = vec4(pos.xy, 0.0, 1.0);
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v_texCoord = a_texCoord;
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v_color = a_color;
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}`,
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fragment: `#version 300 es
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precision highp float;
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in vec2 v_texCoord;
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in vec4 v_color;
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uniform sampler2D u_texture;
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out vec4 fragColor;
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void main() {
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vec4 texColor = texture(u_texture, v_texCoord);
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fragColor = texColor * v_color;
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if (fragColor.a < 0.01) {
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discard;
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}
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}`
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};
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}
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/**
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* Shader editor store.
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* 着色器编辑器存储。
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*/
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export const useShaderEditorStore = create<ShaderEditorState>((set) => ({
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filePath: null,
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shaderData: null,
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isDirty: false,
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setFilePath: (path) => set({ filePath: path }),
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setShaderData: (data) => set({ shaderData: data }),
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setDirty: (dirty) => set({ isDirty: dirty }),
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reset: () => set({
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filePath: null,
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shaderData: null,
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isDirty: false
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})
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}));
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